rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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82 changed files with 968 additions and 968 deletions
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@ -87,15 +87,15 @@ static void fn_1_300(omObjData *arg0) {
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sp8.z = sp14.x * (sp20.x * sp20.z * (1.0 - cosd(temp_f31)) - sp20.y * sind(temp_f31))
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+ sp14.y * (sp20.y * sp20.z * (1.0 - cosd(temp_f31)) + sp20.x * sind(temp_f31))
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+ sp14.z * (sp20.z * sp20.z + (1.0f - sp20.z * sp20.z) * cosd(temp_f31));
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PSVECCrossProduct(&sp14, &sp20, &sp20);
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PSVECNormalize(&sp20, &sp20);
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VECCrossProduct(&sp14, &sp20, &sp20);
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VECNormalize(&sp20, &sp20);
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temp_r31 = HuPadSubStkX[0] & 0xF8;
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if (temp_r31 != 0) {
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Center.x += sp20.x * temp_r31 * 0.05f;
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Center.y += sp20.y * temp_r31 * 0.05f;
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Center.z += sp20.z * temp_r31 * 0.05f;
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}
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PSVECNormalize(&sp8, &sp20);
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VECNormalize(&sp8, &sp20);
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temp_r31 = -(HuPadSubStkY[0] & 0xF8);
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if (temp_r31 != 0) {
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Center.x += sp20.x * temp_r31 * 0.05f;
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