rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -351,7 +351,7 @@ static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30)
Center.y += 0.05f * (sp30->y * temp_r28);
Center.z += 0.05f * (sp30->z * temp_r28);
}
PSVECNormalize(sp18, sp30);
VECNormalize(sp18, sp30);
temp_r28 = -(HuPadSubStkY[0] & 0xF8);
if (temp_r28 != 0) {
Center.x += 0.05f * (sp30->x * temp_r28);
@ -489,8 +489,8 @@ void fn_1_F9C(struct om_obj_data *omData)
+ (sp24.x * (sp30.x * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) - sp30.y * sin((M_PI * temp_f31) / 180.0))
+ sp24.y * (sp30.y * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) + sp30.x * sin((M_PI * temp_f31) / 180.0)));
PSVECCrossProduct(&sp24, &sp30, &sp30);
PSVECNormalize(&sp30, &sp30);
VECCrossProduct(&sp24, &sp30, &sp30);
VECNormalize(&sp30, &sp30);
if (lbl_1_bss_C == 0) {
HuControlCamCenter(&sp18, &sp30);

View file

@ -60,7 +60,7 @@ static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30) {
Center.y += 0.05f * (sp30->y * temp_r28);
Center.z += 0.05f * (sp30->z * temp_r28);
}
PSVECNormalize(sp18, sp30);
VECNormalize(sp18, sp30);
temp_r28 = -(HuPadSubStkY[0] & 0xF8);
if (temp_r28 != 0) {
Center.x += 0.05f * (sp30->x * temp_r28);
@ -126,8 +126,8 @@ void fn_1_37DC(omObjData *)
+ (sp24.x * (sp30.x * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) - sp30.y * sin((M_PI * temp_f31) / 180.0))
+ sp24.y * (sp30.y * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) + sp30.x * sin((M_PI * temp_f31) / 180.0)));
PSVECCrossProduct(&sp24, &sp30, &sp30);
PSVECNormalize(&sp30, &sp30);
VECCrossProduct(&sp24, &sp30, &sp30);
VECNormalize(&sp30, &sp30);
HuControlCamCenter(&sp18, &sp30);
}

View file

@ -139,7 +139,7 @@ void fn_1_4DF8(omObjData *object)
Center.y += 0.05f * (offset.y * temp_r31);
Center.z += 0.05f * (offset.z * temp_r31);
}
PSVECNormalize(&y_offset, &offset);
VECNormalize(&y_offset, &offset);
temp_r31 = -(HuPadSubStkY[0] & 0xF8);
if (temp_r31 != 0) {
Center.x += 0.05f * (offset.x * temp_r31);