rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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82 changed files with 968 additions and 968 deletions
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@ -60,7 +60,7 @@ static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30) {
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Center.y += 0.05f * (sp30->y * temp_r28);
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Center.z += 0.05f * (sp30->z * temp_r28);
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}
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PSVECNormalize(sp18, sp30);
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VECNormalize(sp18, sp30);
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temp_r28 = -(HuPadSubStkY[0] & 0xF8);
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if (temp_r28 != 0) {
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Center.x += 0.05f * (sp30->x * temp_r28);
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@ -126,8 +126,8 @@ void fn_1_37DC(omObjData *)
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+ (sp24.x * (sp30.x * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) - sp30.y * sin((M_PI * temp_f31) / 180.0))
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+ sp24.y * (sp30.y * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) + sp30.x * sin((M_PI * temp_f31) / 180.0)));
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PSVECCrossProduct(&sp24, &sp30, &sp30);
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PSVECNormalize(&sp30, &sp30);
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VECCrossProduct(&sp24, &sp30, &sp30);
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VECNormalize(&sp30, &sp30);
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HuControlCamCenter(&sp18, &sp30);
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}
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