rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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parent
64413586b9
commit
afa9c0a4b5
82 changed files with 968 additions and 968 deletions
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@ -434,7 +434,7 @@ static void fn_1_A6E0(omObjData *arg0) {
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if (temp_r31->unk1C > 1.0f) {
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temp_r31->unk1C = 1.0f;
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}
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PSVECAdd(&temp_r31->unk20, &temp_r31->unk2C, &temp_r31->unk20);
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VECAdd(&temp_r31->unk20, &temp_r31->unk2C, &temp_r31->unk20);
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if (temp_r31->unk20.y >= 4.0f) {
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temp_r31->unk20.y = 4.0f;
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temp_r31->unk2C.y = -0.1f;
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@ -870,8 +870,8 @@ static void fn_1_C894(omObjData *arg0) {
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}
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static void fn_1_C94C(Vec *arg0, Vec *arg1, Vec *arg2) {
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PSVECSubtract(arg1, arg0, arg2);
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PSVECNormalize(arg2, arg2);
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VECSubtract(arg1, arg0, arg2);
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VECNormalize(arg2, arg2);
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}
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static float fn_1_C998(Vec *arg0) {
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@ -915,8 +915,8 @@ static u32 fn_1_CB44(Vec *arg0, float arg1) {
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float var_f31;
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BoardPlayerPosGet(lbl_1_bss_798, &sp18);
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PSVECSubtract(arg0, &sp18, &sp24);
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PSVECNormalize(&sp24, &sp24);
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VECSubtract(arg0, &sp18, &sp24);
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VECNormalize(&sp24, &sp24);
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var_f28 = fn_1_C998(&sp24);
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BoardPlayerRotGet(lbl_1_bss_798, &spC);
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var_f31 = spC.y;
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