rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -291,15 +291,15 @@ s32 fn_1_C108(s32 arg0) {
sp1C.y = var_f27 - (0.55833334f * (0.25f * (var_f31 * var_f31)));
var_f31 += 1.0f;
BoardModelPosGet(lbl_1_bss_30[6], &sp28);
PSVECAdd(&sp28, &sp1C, &sp28);
VECAdd(&sp28, &sp1C, &sp28);
var_f25 = VECDistanceXZ(&sp28, &sp10);
if (var_f25 >= 430.0f) {
if (sp28.y <= (55.0f + sp10.y)) {
PSVECSubtract(&sp28, &sp10, (Vec* ) &sp1C);
PSVECNormalize((Vec* ) &sp1C, (Vec* ) &sp1C);
VECSubtract(&sp28, &sp10, (Vec* ) &sp1C);
VECNormalize((Vec* ) &sp1C, (Vec* ) &sp1C);
sp1C.y = 0.0f;
PSVECScale((Vec* ) &sp1C, (Vec* ) &sp1C, 429.0f);
PSVECAdd((Vec* ) &sp1C, &sp10, (Vec* ) &sp1C);
VECScale((Vec* ) &sp1C, (Vec* ) &sp1C, 429.0f);
VECAdd((Vec* ) &sp1C, &sp10, (Vec* ) &sp1C);
sp28.x = sp1C.x;
sp28.z = sp1C.z;
sp1C.x = -5.0f;
@ -328,8 +328,8 @@ s32 fn_1_C108(s32 arg0) {
}
HuAudFXPlay(0x41E);
PSVECSubtract(&sp28, &sp10, (Vec* ) &sp1C);
PSVECNormalize((Vec* ) &sp1C, (Vec* ) &sp1C);
VECSubtract(&sp28, &sp10, (Vec* ) &sp1C);
VECNormalize((Vec* ) &sp1C, (Vec* ) &sp1C);
var_f31 = atan2d(-sp1C.z, sp1C.x);
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
var_f31 = var_f31 - sp34.y;
@ -351,8 +351,8 @@ s32 fn_1_C108(s32 arg0) {
var_f31 = (22.5f * var_r30) + sp34.y; // TODO: Update rodata for asm change
sp1C.x = cosd(var_f31);
sp1C.z = -sind(var_f31);
PSVECScale(&sp1C, &sp1C, 429.0f);
PSVECAdd(&sp1C, &sp10, &sp1C);
VECScale(&sp1C, &sp1C, 429.0f);
VECAdd(&sp1C, &sp10, &sp1C);
sp28.x = sp1C.x;
sp28.z = sp1C.z;
BoardModelPosSetV(lbl_1_bss_30[6], &sp28);
@ -370,8 +370,8 @@ s32 fn_1_C108(s32 arg0) {
var_f31 = (22.5f * (f32) var_r30) + sp34.y;
sp1C.x = cosd(var_f31);
sp1C.z = -sind(var_f31);
PSVECScale(&sp1C, &sp1C, 429.0f);
PSVECAdd((Vec* ) &sp1C, &sp10, (Vec* ) &sp1C);
VECScale(&sp1C, &sp1C, 429.0f);
VECAdd((Vec* ) &sp1C, &sp10, (Vec* ) &sp1C);
sp28.x = sp1C.x;
sp28.z = sp1C.z;
BoardModelPosSetV(lbl_1_bss_30[6], (Vec* ) &sp28);