rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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64413586b9
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afa9c0a4b5
82 changed files with 968 additions and 968 deletions
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@ -210,7 +210,7 @@ s32 fn_1_3478(s32 arg0)
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BoardPlayerPosGet(arg0, &sp2C);
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temp = BoardSpaceLinkFlagSearch(0, temp_r28, 0x02000000);
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BoardSpacePosGet(0, temp, &sp38);
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PSVECSubtract(&sp38, &sp2C, &sp20);
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VECSubtract(&sp38, &sp2C, &sp20);
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float_temp = atan2(sp20.x, sp20.z) / M_PI * 180.0f;
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BoardPlayerMotBlendSet(arg0, (float_temp), 0xF);
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@ -339,9 +339,9 @@ void fn_1_3968(s32 arg0)
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_310), "itemhook_oya", &sp3C);
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BoardPlayerPosGet(arg0, &sp30);
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temp_f30 = BoardVecDistXZCalc(&sp3C, &sp30);
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PSVECSubtract(&sp3C, &sp30, &sp24);
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PSVECNormalize(&sp24, &sp24);
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PSVECScale(&sp24, &sp24, temp_f30 / 45.0f);
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VECSubtract(&sp3C, &sp30, &sp24);
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VECNormalize(&sp24, &sp24);
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VECScale(&sp24, &sp24, temp_f30 / 45.0f);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, 0);
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HuPrcSleep(5);
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@ -354,7 +354,7 @@ void fn_1_3968(s32 arg0)
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while (1) {
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temp_f31 = __OSs16tof32(&sp8);
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sp24.y = temp_f28 + (-0.08166667f * (0.75f * (temp_f31 * temp_f31)));
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PSVECAdd(&sp30, &sp24, &sp30);
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VECAdd(&sp30, &sp24, &sp30);
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temp_f30 = BoardVecDistXZCalc(&sp3C, &sp30);
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if (temp_f30 < 5.0f) {
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@ -583,10 +583,10 @@ void fn_1_4424(w03StructUnk2 *arg0)
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BoardSpaceFlagPosGet(0, 0x8000U, &sp60);
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if (lbl_1_bss_0->unk1 != 0) {
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PSVECSubtract(&sp6C, &sp60, &sp3C);
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VECSubtract(&sp6C, &sp60, &sp3C);
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}
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else {
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PSVECSubtract(&sp60, &sp6C, &sp3C);
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VECSubtract(&sp60, &sp6C, &sp3C);
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}
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sp10_2 = 180.0f * (atan2(-sp3C.x, -sp3C.z) / M_PI);
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@ -717,7 +717,7 @@ void fn_1_4ABC(w03StructUnk2 *arg0)
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if (temp_r31->unk_00 == 1) {
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temp_r31->unk_04 += 1.0f;
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temp_f31 = 0.8f * (temp_r31->unk_04 * temp_r31->unk_04);
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PSVECAdd(&temp_r31->unk_14, &temp_r31->unk_08, &temp_r31->unk_08);
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VECAdd(&temp_r31->unk_14, &temp_r31->unk_08, &temp_r31->unk_08);
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temp_r31->unk_08.y += -0.0375f * temp_f31;
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if (temp_r31->unk_08.y < -300.0f) {
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temp_r31->unk_00 = -1;
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@ -914,8 +914,8 @@ void fn_1_50D4(omObjData *arg0)
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if (i != GWSystem.player_curr) {
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BoardPlayerPosGet(i, &sp50);
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BoardModelPosGet(lbl_1_data_310, &sp44);
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PSVECSubtract(&sp50, &sp44, &sp38);
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if (PSVECMag(&sp38) >= 2000.0f) {
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VECSubtract(&sp50, &sp44, &sp38);
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if (VECMag(&sp38) >= 2000.0f) {
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BoardModelVisibilitySet(BoardPlayerModelGet(i), 0);
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}
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else {
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@ -1058,7 +1058,7 @@ void fn_1_5C5C(omObjData *arg0, w03UnkStruct5 *arg1)
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_314), temp_r27, &sp44);
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if (0.0f != temp_r30->unk_64) {
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PSVECSubtract(&sp38, &sp44, &sp2C);
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VECSubtract(&sp38, &sp44, &sp2C);
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}
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else {
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sp2C.x = sp2C.y = sp2C.z = 0.0f;
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@ -173,8 +173,8 @@ s32 fn_1_7D18(s32 arg0)
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temp_r28 = BoardSpaceLinkFlagSearch(0, space, 0x02000000);
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BoardPlayerPosGet(arg0, &sp2C);
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BoardSpacePosGet(0, temp_r28, &sp38);
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PSVECSubtract(&sp38, &sp2C, &sp20);
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PSVECNormalize(&sp20, &sp20);
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VECSubtract(&sp38, &sp2C, &sp20);
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VECNormalize(&sp20, &sp20);
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BoardPlayerRotYSet(arg0, 180.0 * (atan2(-sp20.x, -sp20.z) / M_PI));
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HuPrcSleep(0x1E);
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model = BoardModelIDGet(lbl_1_bss_C[7]);
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@ -196,7 +196,7 @@ s32 fn_1_7D18(s32 arg0)
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while (GWPlayer[arg0].moving != 0) {
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BoardModelPosGet(lbl_1_bss_C[10], &sp2C);
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BoardPlayerPosGet(arg0, &sp38);
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PSVECSubtract(&sp38, &sp2C, &sp20);
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VECSubtract(&sp38, &sp2C, &sp20);
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arctan = atan2(sp20.x, sp20.z) / M_PI * 180.0;
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BoardModelRotYSet(lbl_1_bss_C[10], arctan);
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HuPrcVSleep();
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@ -625,7 +625,7 @@ void fn_1_9230(s32 arg0)
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while (GWPlayer[arg0].moving != 0) {
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BoardModelPosGet(lbl_1_bss_C[10], &sp20);
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BoardPlayerPosGet(arg0, &sp14);
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PSVECSubtract(&sp14, &sp20, &sp8);
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VECSubtract(&sp14, &sp20, &sp8);
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rotY = atan2(sp8.x, sp8.z) / M_PI * 180.0;
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BoardModelRotYSet(lbl_1_bss_C[10], rotY);
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HuPrcVSleep();
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@ -247,8 +247,8 @@ s32 fn_1_9CF4(s32 arg0)
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temp_r29 = BoardSpaceLinkFlagSearch(0, spaceCur, 0x02000000);
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BoardPlayerPosGet(arg0, &sp2C);
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BoardSpacePosGet(0, temp_r29, &sp38);
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PSVECSubtract(&sp38, &sp2C, &sp20);
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PSVECNormalize(&sp20, &sp20);
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VECSubtract(&sp38, &sp2C, &sp20);
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VECNormalize(&sp20, &sp20);
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BoardPlayerRotYSet(arg0, (f32)(180.0 * (atan2(-sp20.x, -sp20.z) / M_PI)));
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BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 0x14);
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@ -285,7 +285,7 @@ void fn_1_9FE4(void)
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sp18.x = (-3179.800048828125 + (200.0 * sin(0.0)));
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sp18.z = (-907.7000122070313 + 200.0 * cos(0.0));
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sp18.y = sp24.y;
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PSVECSubtract(&sp18, &sp24, &spC);
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VECSubtract(&sp18, &sp24, &spC);
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temp_f30 = (atan2(spC.z, spC.x) / M_PI * 180.0);
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sp8 = BoardModelRotYGet(lbl_1_bss_C[11]);
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BoardModelMotionShiftSet(lbl_1_bss_C[11], lbl_1_data_4DA, 0.0f, 10.0, 0x40000001);
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@ -305,7 +305,7 @@ void fn_1_9FE4(void)
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var_f31 = 0.0f;
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while (var_f31 < 20.0f) {
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PSVECAdd(&sp30, &spC, &sp30);
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VECAdd(&sp30, &spC, &sp30);
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BoardModelPosSetV(lbl_1_bss_C[11], &sp30);
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HuPrcVSleep();
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var_f31 += 1.0f;
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@ -317,7 +317,7 @@ void fn_1_9FE4(void)
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BoardCameraQuakeSet(3, 100.0f);
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fn_1_B8E8(1);
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BoardModelMotionShiftSet(lbl_1_bss_C[11], lbl_1_data_4DC, 0.0f, 10.0, 0x40000005);
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PSVECSubtract(&sp24, &sp30, &spC);
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VECSubtract(&sp24, &sp30, &spC);
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spC.x /= 60.0f;
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spC.z /= 60.0f;
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@ -325,7 +325,7 @@ void fn_1_9FE4(void)
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var_f31 = 0.0f;
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while (var_f31 < 60.0f) {
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PSVECAdd(&sp30, &spC, &sp30);
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VECAdd(&sp30, &spC, &sp30);
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BoardModelPosSetV(lbl_1_bss_C[11], &sp30);
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HuPrcVSleep();
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var_f31 += 1.0f;
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@ -166,7 +166,7 @@ s32 fn_1_6898(s32 arg0) {
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_388), "hei01", &sp20);
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BoardPlayerPosGet(arg0, &sp14);
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PSVECSubtract(&sp20, &sp14, &sp8);
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VECSubtract(&sp20, &sp14, &sp8);
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temp_f31 = 180.0 * (atan2(sp8.x, sp8.z) / M_PI);
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BoardCameraTargetModelSet(lbl_1_data_388);
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BoardPlayerMotBlendSet(arg0, temp_f31, 15);
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@ -272,7 +272,7 @@ void fn_1_6B98(s32 arg0) {
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sp18.x = sp30.x + (400.0 * sin(M_PI / 2));
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sp18.z = sp30.z + (400.0 * cos(M_PI / 2));
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sp18.y = sp24.y;
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PSVECSubtract(&sp18, &sp24, &spC);
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VECSubtract(&sp18, &sp24, &spC);
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spC.x = spC.x / 120.0f;
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spC.y /= 120.0f;
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spC.z = spC.z / 120.0f;
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@ -282,7 +282,7 @@ void fn_1_6B98(s32 arg0) {
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var_r31 = 0;
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for (i = 0; i < 0x78U; i++) {
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PSVECAdd(&spC, &sp24, &sp24);
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VECAdd(&spC, &sp24, &sp24);
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temp_f1 = BoardModelMotionTimeGet(lbl_1_data_38A);
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if ((temp_f1 >= 5.0f) && (temp_f1 < 15.0f) && ((s16) var_r31 == 0)) {
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@ -332,7 +332,7 @@ void fn_1_6F9C(s32 arg0) {
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BoardPlayerPosGet(arg0, &sp14);
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_388), "chara01", &sp20);
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PSVECSubtract(&sp20, &sp14, &sp8);
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VECSubtract(&sp20, &sp14, &sp8);
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sp8.x /= 60.0f;
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sp8.z /= 60.0f;
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@ -352,7 +352,7 @@ void fn_1_6F9C(s32 arg0) {
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0);
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for (var_r30 = 0, var_f31 = 0.0f; var_f31 < 60.0f; var_f31 += 1.0f) {
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PSVECAdd(&sp14, &sp8, &sp14);
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VECAdd(&sp14, &sp8, &sp14);
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sp14.y += 10.0f + var_f30 + (var_f29 * (-0.08166667f * var_f31 * var_f31));
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if (sp14.y <= sp20.y) {
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sp14.y = sp20.y;
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@ -394,7 +394,7 @@ void fn_1_735C(s32 arg0) {
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_388), "chara01", &sp14);
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BoardPlayerPosSetV(arg0, &sp14);
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BoardModelHookObjReset(lbl_1_data_388, "chara01");
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PSVECSubtract(&sp20, &sp14, &sp8);
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VECSubtract(&sp20, &sp14, &sp8);
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sp8.x = sp8.x / 60.0f;
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sp8.z = sp8.z / 60.0f;
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@ -409,7 +409,7 @@ void fn_1_735C(s32 arg0) {
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}
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for (var_r30 = 0, var_f31 = 0.0f; var_f31 < 60.0f; var_f31 += 1.0f) {
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PSVECAdd(&sp14, &sp8, &sp14);
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VECAdd(&sp14, &sp8, &sp14);
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sp14.y += 20.0f + (var_f30 * (-0.08166667f * var_f31 * var_f31));
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if (sp14.y <= sp20.y && var_f31 > 48.0f) {
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sp14.y = sp20.y;
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@ -154,7 +154,7 @@ s32 fn_1_1650(s32 arg0) {
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temp2 = BoardSpaceLinkFlagSearch(0, GWPlayer[arg0].space_curr, 0x02000000);
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BoardSpacePosGet(0, temp2, &sp38);
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BoardPlayerPosGet(arg0, &sp2C);
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PSVECSubtract(&sp38, &sp2C, &sp20);
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VECSubtract(&sp38, &sp2C, &sp20);
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temp = (atan2(-sp20.x, -sp20.z) / M_PI) * 180.0f;
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BoardPlayerRotYSet(arg0, temp);
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sp14.x = 0.0f;
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@ -537,8 +537,8 @@ void fn_1_26E0(s32 arg0) {
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BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp20);
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BoardPlayerPosGet(arg0, &sp14);
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PSVECSubtract(&sp20, &sp14, &sp8);
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PSVECNormalize(&sp8, &sp8);
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VECSubtract(&sp20, &sp14, &sp8);
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VECNormalize(&sp8, &sp8);
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temp = (180.0f * (atan2(-sp8.x, -sp8.z) / M_PI));
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BoardPlayerRotYSet(arg0, temp);
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BoardCameraViewSet(1);
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