rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -210,7 +210,7 @@ s32 fn_1_3478(s32 arg0)
BoardPlayerPosGet(arg0, &sp2C);
temp = BoardSpaceLinkFlagSearch(0, temp_r28, 0x02000000);
BoardSpacePosGet(0, temp, &sp38);
PSVECSubtract(&sp38, &sp2C, &sp20);
VECSubtract(&sp38, &sp2C, &sp20);
float_temp = atan2(sp20.x, sp20.z) / M_PI * 180.0f;
BoardPlayerMotBlendSet(arg0, (float_temp), 0xF);
@ -339,9 +339,9 @@ void fn_1_3968(s32 arg0)
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_310), "itemhook_oya", &sp3C);
BoardPlayerPosGet(arg0, &sp30);
temp_f30 = BoardVecDistXZCalc(&sp3C, &sp30);
PSVECSubtract(&sp3C, &sp30, &sp24);
PSVECNormalize(&sp24, &sp24);
PSVECScale(&sp24, &sp24, temp_f30 / 45.0f);
VECSubtract(&sp3C, &sp30, &sp24);
VECNormalize(&sp24, &sp24);
VECScale(&sp24, &sp24, temp_f30 / 45.0f);
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, 0);
HuPrcSleep(5);
@ -354,7 +354,7 @@ void fn_1_3968(s32 arg0)
while (1) {
temp_f31 = __OSs16tof32(&sp8);
sp24.y = temp_f28 + (-0.08166667f * (0.75f * (temp_f31 * temp_f31)));
PSVECAdd(&sp30, &sp24, &sp30);
VECAdd(&sp30, &sp24, &sp30);
temp_f30 = BoardVecDistXZCalc(&sp3C, &sp30);
if (temp_f30 < 5.0f) {
@ -583,10 +583,10 @@ void fn_1_4424(w03StructUnk2 *arg0)
BoardSpaceFlagPosGet(0, 0x8000U, &sp60);
if (lbl_1_bss_0->unk1 != 0) {
PSVECSubtract(&sp6C, &sp60, &sp3C);
VECSubtract(&sp6C, &sp60, &sp3C);
}
else {
PSVECSubtract(&sp60, &sp6C, &sp3C);
VECSubtract(&sp60, &sp6C, &sp3C);
}
sp10_2 = 180.0f * (atan2(-sp3C.x, -sp3C.z) / M_PI);
@ -717,7 +717,7 @@ void fn_1_4ABC(w03StructUnk2 *arg0)
if (temp_r31->unk_00 == 1) {
temp_r31->unk_04 += 1.0f;
temp_f31 = 0.8f * (temp_r31->unk_04 * temp_r31->unk_04);
PSVECAdd(&temp_r31->unk_14, &temp_r31->unk_08, &temp_r31->unk_08);
VECAdd(&temp_r31->unk_14, &temp_r31->unk_08, &temp_r31->unk_08);
temp_r31->unk_08.y += -0.0375f * temp_f31;
if (temp_r31->unk_08.y < -300.0f) {
temp_r31->unk_00 = -1;
@ -914,8 +914,8 @@ void fn_1_50D4(omObjData *arg0)
if (i != GWSystem.player_curr) {
BoardPlayerPosGet(i, &sp50);
BoardModelPosGet(lbl_1_data_310, &sp44);
PSVECSubtract(&sp50, &sp44, &sp38);
if (PSVECMag(&sp38) >= 2000.0f) {
VECSubtract(&sp50, &sp44, &sp38);
if (VECMag(&sp38) >= 2000.0f) {
BoardModelVisibilitySet(BoardPlayerModelGet(i), 0);
}
else {
@ -1058,7 +1058,7 @@ void fn_1_5C5C(omObjData *arg0, w03UnkStruct5 *arg1)
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_314), temp_r27, &sp44);
if (0.0f != temp_r30->unk_64) {
PSVECSubtract(&sp38, &sp44, &sp2C);
VECSubtract(&sp38, &sp44, &sp2C);
}
else {
sp2C.x = sp2C.y = sp2C.z = 0.0f;