rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -262,8 +262,8 @@ static void fn_1_1E60(void) {
while (TRUE) {
BoardSpacePosGet(0, var_r29, &sp14);
BoardSpacePosGet(0, var_r28, &sp8);
PSVECSubtract(&sp8, &sp14, &sp20);
PSVECScale(&sp20, &sp20, 0.008333334f);
VECSubtract(&sp8, &sp14, &sp20);
VECScale(&sp20, &sp20, 0.008333334f);
temp_f31 = atan2d(sp8.x - sp14.x, sp8.z - sp14.z);
BoardModelPosGet(temp_r31[1], &sp14);
while (fn_1_1130(temp_r31[1], temp_f31, 2.5f) == 0) {
@ -280,7 +280,7 @@ static void fn_1_1E60(void) {
} else {
BoardModelAlphaSet(temp_r31[1], 0);
}
PSVECAdd(&sp14, &sp20, &sp14);
VECAdd(&sp14, &sp20, &sp14);
BoardModelPosSetV(temp_r31[1], &sp14);
HuPrcVSleep();
}