rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -156,7 +156,7 @@ block_7:
sp2C.y = 400.0f;
sp2C.z = 100.0f;
Hu3D2Dto3D(&sp2C, 1, &sp20);
PSVECSubtract(&sp8, &sp20, &sp14);
VECSubtract(&sp8, &sp20, &sp14);
for (var_r31 = 0; var_r31 <= 0x1E; var_r31++) {
if (var_r31 <= 0x14) {
var_f31 = var_r31 / 20.0;
@ -166,8 +166,8 @@ block_7:
HuSprGrpPosSet(lbl_1_bss_4C[1], 438.0 + (300.0 * (1.0 - sind((90.0f * var_f31)))), 240.0f);
}
var_f31 = var_r31 / 30.0;
PSVECScale(&sp14, &sp2C, var_f31);
PSVECAdd(&sp2C, &sp20, &sp2C);
VECScale(&sp14, &sp2C, var_f31);
VECAdd(&sp2C, &sp20, &sp2C);
Hu3DModelRotSet(lbl_1_bss_42, 0.0f, -10.0f, -15.0f);
Hu3DModelPosSetV(lbl_1_bss_42, &sp2C);
HuPrcVSleep();
@ -1450,15 +1450,15 @@ void fn_1_6804(void)
sp8.z = sp14.z * ((sp20.z * sp20.z) + ((1.0f - (sp20.z * sp20.z)) * cosd(var_f31)))
+ (sp14.x * (((sp20.x * sp20.z) * (1.0 - cosd(var_f31))) - sp20.y * sind(var_f31))
+ sp14.y * (((sp20.y * sp20.z) * (1.0 - cosd(var_f31))) + sp20.x * sind(var_f31)));
PSVECCrossProduct(&sp14, &sp20, &sp20);
PSVECNormalize(&sp20, &sp20);
VECCrossProduct(&sp14, &sp20, &sp20);
VECNormalize(&sp20, &sp20);
var_r31 = HuPadSubStkX[0] & 0xF8;
if (var_r31 != 0) {
Center.x += 0.05f * (sp20.x * var_r31);
Center.y += 0.05f * (sp20.y * var_r31);
Center.z += 0.05f * (sp20.z * var_r31);
}
PSVECNormalize(&sp8, &sp20);
VECNormalize(&sp8, &sp20);
var_r31 = -(HuPadSubStkY[0] & 0xF8);
if (var_r31 != 0) {
Center.x += 0.05f * (sp20.x * var_r31);