rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -1292,7 +1292,7 @@ static void TakeBallCoin(void) {
var_r31->unk1C.x = 3.0f * (BoardRandFloat() - 0.5f);
var_r31->unk1C.y = 3.0 * sin(BoardRandFloat());
var_r31->unk1C.z = 3.0f * (BoardRandFloat() - 0.5f);
PSVECScale(&var_r31->unk1C, &var_r31->unk1C, 4.0f);
VECScale(&var_r31->unk1C, &var_r31->unk1C, 4.0f);
BoardModelPosSetV(var_r31->unk00, &var_r31->unk04);
var_r31->unk10 = var_r31->unk1C;
}
@ -1329,8 +1329,8 @@ static void TakeBallCoinPosSet(BallTakeCoinData *arg0, Vec *arg1) {
arg0->unk00 = -1;
return;
}
PSVECAdd(&arg0->unk04, &arg0->unk10, &arg0->unk04);
PSVECAdd(&arg0->unk04, &arg0->unk1C, &arg0->unk04);
VECAdd(&arg0->unk04, &arg0->unk10, &arg0->unk04);
VECAdd(&arg0->unk04, &arg0->unk1C, &arg0->unk04);
arg0->unk10.y += -0.98f;
BoardModelPosSetV(arg0->unk00, &arg0->unk04);
}