rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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64413586b9
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afa9c0a4b5
82 changed files with 968 additions and 968 deletions
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@ -1292,7 +1292,7 @@ static void TakeBallCoin(void) {
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var_r31->unk1C.x = 3.0f * (BoardRandFloat() - 0.5f);
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var_r31->unk1C.y = 3.0 * sin(BoardRandFloat());
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var_r31->unk1C.z = 3.0f * (BoardRandFloat() - 0.5f);
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PSVECScale(&var_r31->unk1C, &var_r31->unk1C, 4.0f);
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VECScale(&var_r31->unk1C, &var_r31->unk1C, 4.0f);
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BoardModelPosSetV(var_r31->unk00, &var_r31->unk04);
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var_r31->unk10 = var_r31->unk1C;
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}
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@ -1329,8 +1329,8 @@ static void TakeBallCoinPosSet(BallTakeCoinData *arg0, Vec *arg1) {
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arg0->unk00 = -1;
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return;
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}
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PSVECAdd(&arg0->unk04, &arg0->unk10, &arg0->unk04);
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PSVECAdd(&arg0->unk04, &arg0->unk1C, &arg0->unk04);
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VECAdd(&arg0->unk04, &arg0->unk10, &arg0->unk04);
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VECAdd(&arg0->unk04, &arg0->unk1C, &arg0->unk04);
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arg0->unk10.y += -0.98f;
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BoardModelPosSetV(arg0->unk00, &arg0->unk04);
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}
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