rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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82 changed files with 968 additions and 968 deletions
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@ -746,7 +746,7 @@ s32 BoardComJunctionInputGet(s32 item, Vec *input, s32 num_dirs, float *dirs) {
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} else {
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BoardSpacePosGet(0, space, &pos_junction);
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BoardSpacePosGet(0, space_next, &pos_next);
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PSVECSubtract(&pos_next, &pos_junction, &dir);
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VECSubtract(&pos_next, &pos_junction, &dir);
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angle = BoardDAngleCalc(90.0 - atan2d(dir.z, dir.x));
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if (angle < 0.0f) {
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angle += 360.0f;
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