rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -503,10 +503,10 @@ static void ExecLottery(void) {
lotterySpace = BoardSpaceLinkFlagSearch(0, temp_r28, 0x02000000);
BoardSpacePosGet(0, temp_r28, &sp38);
BoardSpacePosGet(0, lotterySpace, &sp2C);
PSVECSubtract(&sp2C, &sp38, &sp20);
VECSubtract(&sp2C, &sp38, &sp20);
if (GWBoardGet() == BOARD_ID_MAIN3 || GWBoardGet() == BOARD_ID_MAIN4) {
PSVECScale(&sp20, &sp20, 0.95f);
PSVECAdd(&sp20, &sp38, &sp2C);
VECScale(&sp20, &sp20, 0.95f);
VECAdd(&sp20, &sp38, &sp2C);
}
temp_r26 = atan2d(-sp20.x, -sp20.z);
if (BoardPlayerSizeGet(temp_r31) == 1) {
@ -546,8 +546,8 @@ static void ExecLottery(void) {
for (i = 0; i < 4; i++) {
if (i != temp_r31) {
BoardPlayerPosGet(i, &sp38);
PSVECSubtract(&sp2C, &sp38, &sp20);
PSVECNormalize(&sp20, &sp20);
VECSubtract(&sp2C, &sp38, &sp20);
VECNormalize(&sp20, &sp20);
BoardPlayerMotBlendSet(i, atan2d(sp20.x, sp20.z), 7);
}
}
@ -620,7 +620,7 @@ static void DoMiniJumpUp(s32 arg0) {
temp_f29 = BoardPlayerMotionMaxTimeGet(arg0);
BoardPlayerPosGet(arg0, &sp1C);
sp28.y += 52.5308f;
PSVECSubtract(&sp28, &sp1C, &sp10);
VECSubtract(&sp28, &sp1C, &sp10);
sp10.x /= temp_f29;
sp10.z /= temp_f29;
sp10.y /= temp_f29;
@ -653,7 +653,7 @@ static void DoMiniJumpDown(s32 arg0) {
BoardPlayerPosGet(arg0, &sp18);
BoardSpacePosGet(0, lotterySpace, &sp24);
PSVECSubtract(&sp24, &sp18, &spC);
VECSubtract(&sp24, &sp18, &spC);
BoardPlayerMotionStart(arg0, 4, 0);
spC.x /= 30.0f;
spC.z /= 30.0f;
@ -1049,7 +1049,7 @@ static void ExecBallPrize(void) {
PSMTXTrans(sp3C, temp_r3->data.curr.pos.x, temp_r3->data.curr.pos.y + 210.0f, temp_r3->data.curr.pos.z + -40.0f);
PSMTXConcat(sp6C, sp3C, sp3C);
Hu3DMtxTransGet(sp3C, &spC);
PSVECAdd(&spC, &sp30, &sp30);
VECAdd(&spC, &sp30, &sp30);
BoardModelVisibilitySet(temp_r29, 1);
sp24.x = 10.5f;
sp24.y = -3.0f;
@ -1065,7 +1065,7 @@ static void ExecBallPrize(void) {
sp24.y -= temp_f26;
sp24.x *= 0.92f;
sp24.z *= 0.92f;
PSVECAdd(&sp24, &sp30, &sp30);
VECAdd(&sp24, &sp30, &sp30);
var_f29 += sp24.z;
if (sp30.y - 25.0f < temp_f28) {
if (var_r28 == 0) {
@ -1294,13 +1294,13 @@ static void ExecScratchSpr(omObjData *arg0) {
sp14.y = arg0->trans.y;
sp20.x = arg0->rot.x;
sp20.y = arg0->rot.y;
PSVECSubtract(&sp14, &sp20, &sp8);
VECSubtract(&sp14, &sp20, &sp8);
if (ABS(sp8.x) < 1.0f && ABS(sp8.y) < 1.0f) {
sp8 = sp14;
temp_r30->unk00_field1 = 1;
} else {
PSVECScale(&sp8, &sp8, 0.2f);
PSVECAdd(&sp20, &sp8, &sp8);
VECScale(&sp8, &sp8, 0.2f);
VECAdd(&sp20, &sp8, &sp8);
temp_r30->unk00_field1 = 0;
}
HuSprPosSet(ticketSprGrp, temp_r30->unk00_field2, sp8.x, sp8.y);
@ -1589,16 +1589,16 @@ static s32 TicketUpdate(AnimBmpData *arg0, Vec *arg1, s32 arg2) {
if (handUpdateF == 0) {
handUpdateF = 1;
}
PSVECNormalize(&sp48, &sp48);
VECNormalize(&sp48, &sp48);
temp_f20 = atan2f(sp48.x, -sp48.y);
sp48.x = sin(temp_f20);
sp48.y = cos(temp_f20);
temp_f25 = 127.0f * PSVECMag(&sp48);
temp_f25 = 127.0f * VECMag(&sp48);
OSf32tos8(&temp_f25, &spD);
HuAudFXVolSet(arg2, spD);
sp48.x *= 8.0f;
sp48.y *= 8.0f;
PSVECAdd(&sp48, arg1, &sp3C);
VECAdd(&sp48, arg1, &sp3C);
var_r18 = 0;
if (sp3C.x < 192.0f) {
sp3C.x = 192.0f;
@ -2027,8 +2027,8 @@ void BoardLotteryTutorialExec(void) {
temp_r29 = BoardSpaceLinkFlagSearch(0, temp_r31, 0x02000000);
BoardSpacePosGet(0, temp_r31, &sp38);
BoardSpacePosGet(0, temp_r29, &sp2C);
PSVECSubtract(&sp2C, &sp38, &sp20);
PSVECNormalize(&sp20, &sp20);
VECSubtract(&sp2C, &sp38, &sp20);
VECNormalize(&sp20, &sp20);
temp_r28 = atan2d(-sp20.x, -sp20.z);
sp14.x = -3.0f;
sp14.y = temp_r28;