rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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64413586b9
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82 changed files with 968 additions and 968 deletions
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@ -837,8 +837,8 @@ static void FallMGType(bitcopy* arg0, omObjData* arg1) {
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temp_r31->unk_1C[1][temp_r30].y = -128.0f;
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arg0->unk_02 = 1;
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}
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PSVECSubtract(&temp_r31->unk_1C[1][temp_r30], &temp_r31->unk_1C[0][temp_r30], &sp10);
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if (PSVECMag(&sp10) <= 1.0f) {
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VECSubtract(&temp_r31->unk_1C[1][temp_r30], &temp_r31->unk_1C[0][temp_r30], &sp10);
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if (VECMag(&sp10) <= 1.0f) {
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temp_r31->unk_1C[0][temp_r30] = temp_r31->unk_1C[1][temp_r30];
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temp_r29 = (bitcopy*) mgSetupObj->work;
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temp_r29->field00_bit1 = 7;
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@ -846,8 +846,8 @@ static void FallMGType(bitcopy* arg0, omObjData* arg1) {
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temp_r29->unk_03 = 0;
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temp_r29->unk_04 = 0;
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} else {
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PSVECScale(&sp10, &sp10, 0.1f);
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PSVECAdd(&sp10, &temp_r31->unk_1C[0][temp_r30], &temp_r31->unk_1C[0][temp_r30]);
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VECScale(&sp10, &sp10, 0.1f);
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VECAdd(&sp10, &temp_r31->unk_1C[0][temp_r30], &temp_r31->unk_1C[0][temp_r30]);
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}
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HuSprPosSet(temp_r31->unk_00[0], temp_r30, temp_r31->unk_1C[0][temp_r30].x, temp_r31->unk_1C[0][temp_r30].y);
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}
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