rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -325,9 +325,9 @@ static void CenterBox(ItemGiveWork2* arg0, omObjData* arg1) {
sp14.y = arg1->trans.y;
sp14.z = arg1->trans.z;
BoardPlayerPosGet(arg0->unk00_field5, &sp20);
PSVECSubtract(&sp20, &sp14, &sp8);
PSVECScale(&sp8, &sp8, 0.2f);
PSVECAdd(&sp8, &sp14, &sp14);
VECSubtract(&sp20, &sp14, &sp8);
VECScale(&sp8, &sp8, 0.2f);
VECAdd(&sp8, &sp14, &sp14);
if (BoardVecMaxDistXZCheck(&sp20, &sp14, 3.0f) != 0) {
arg1->trans.x = sp20.x;