rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -1134,8 +1134,8 @@ static void InitJunction(s32 arg0, s32 arg1, f32 arg8)
&& ((temp_r25->flag & 0x04000000) == 0)) {
if ((temp_r25->flag & BoardJunctionMaskGet()) == 0) {
BoardSpacePosGet(0, temp_r26->link[var_r22], &sp50);
PSVECSubtract(&sp50, &sp68, &sp44);
PSVECNormalize(&sp44, &sp44);
VECSubtract(&sp50, &sp68, &sp44);
VECNormalize(&sp44, &sp44);
angle = (180.0 * (atan2(sp44.x, sp44.z) / M_PI));
if (angle < 0.0f) {
@ -1339,7 +1339,7 @@ static s32 DoDebugMove(s32 arg0, s16 *arg1)
spAC[var_r29] = 0;
}
else {
PSVECSubtract(&sp5C->pos, &sp88, &sp94);
VECSubtract(&sp5C->pos, &sp88, &sp94);
var_f30 = 90.0 - (180.0 * (atan2(sp94.z, sp94.x) / M_PI));
OSf32tos16(&var_f30, &var_r26);
if (var_r26 < 0) {
@ -1388,7 +1388,7 @@ static s32 DoDebugMove(s32 arg0, s16 *arg1)
}
RestoreJunction(var_f30, 1);
sp50 = &boardCamera;
PSVECSubtract(&sp50->target, &sp50->pos, &sp7C);
VECSubtract(&sp50->target, &sp50->pos, &sp7C);
var_f30 = (var_f30 + (90.0 - (180.0 * (atan2(-sp7C.z, -sp7C.x) / M_PI))));
if (var_f30 < 0.0f) {
var_f30 += 360.0f;
@ -1519,7 +1519,7 @@ static s32 ExecJunction(s32 arg0, s16 *arg1)
spD0[var_r28] = 0;
}
else {
PSVECSubtract(&sp88->pos, &spAC, &spB8);
VECSubtract(&sp88->pos, &spAC, &spB8);
var_f29 = (90.0 - (180.0 * (atan2(spB8.z, spB8.x) / M_PI)));
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
@ -1712,8 +1712,8 @@ void BoardPlayerPosLerpStart(s32 arg0, Vec *arg1, Vec *arg2, s16 arg3)
BoardBowserSuitMotionSetWalk();
BoardModelMotionSpeedSet(suitMdl, 1.5f);
}
PSVECSubtract(arg2, arg1, &sp18);
PSVECNormalize(&sp18, &sp18);
VECSubtract(arg2, arg1, &sp18);
VECNormalize(&sp18, &sp18);
var_f26 = 90.0 - (180.0 * (atan2(sp18.z, sp18.x) / M_PI));
var_f30 = var_f26;
if (var_f30 < 0.0f) {