rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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82 changed files with 968 additions and 968 deletions
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@ -783,8 +783,8 @@ static void DiceDigitMove(DiceDigitWork *arg0, s32 arg1) {
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for (i = 0; i < 2; i++) {
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BoardModelPosGet(arg0->unk04[i], &sp30);
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Hu3D2Dto3D(&sp54[i], 1, &sp54[i]);
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PSVECSubtract(&sp54[i], &sp30, &sp24);
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if (PSVECMag(&sp24) < 0.01f) {
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VECSubtract(&sp54[i], &sp30, &sp24);
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if (VECMag(&sp24) < 0.01f) {
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arg0->unk00_field2 = 0;
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if (arg1 != 0 && arg0->unk00_field3 != 0) {
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BoardModelVisibilitySet(arg0->unk04[i], 0);
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@ -792,8 +792,8 @@ static void DiceDigitMove(DiceDigitWork *arg0, s32 arg1) {
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} else {
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arg0->unk00_field2 = 1;
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}
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PSVECScale(&sp24, &sp24, arg0->unk08);
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PSVECAdd(&sp30, &sp24, &sp30);
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VECScale(&sp24, &sp24, arg0->unk08);
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VECAdd(&sp30, &sp24, &sp30);
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BoardModelPosSetV(arg0->unk04[i], &sp30);
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}
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}
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