rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -206,7 +206,7 @@ static void ExecStar(void) {
starDoneF = 0;
var_r22 = BoardSpaceLinkFlagSearch(0, temp_r24, 0x04000000);
BoardSpacePosGet(0, var_r22, &sp18);
PSVECSubtract(&sp18, &sp24, &spC);
VECSubtract(&sp18, &sp24, &spC);
temp_f30 = 90.0 - atan2d(spC.z, spC.x);
temp_f30 = 90.0f * ((temp_f30 + 3.0f) / 90.0f);
temp_f29 = BoardPlayerRotYGet(temp_r31);
@ -696,9 +696,9 @@ void BoardStarShowNext(s32 arg0) {
showNextObj->scale.z = sp50.z;
BoardPlayerPosGet(arg0, &sp38);
sp50.y = sp38.y;
PSVECSubtract(&sp50, &sp38, &sp20);
VECSubtract(&sp50, &sp38, &sp20);
sp20.y = 0.0f;
temp_f31 = PSVECMag(&sp20);
temp_f31 = VECMag(&sp20);
if (temp_f31 > 3000.0f) {
var_r27 = 0xF0;
} else if (temp_f31 > 1500.0f) {