rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -650,15 +650,15 @@ static void MoveBoardStatus(s32 arg0) {
float var_f30;
Vec spC;
PSVECSubtract(&temp_r30->unk10, &temp_r30->unk04, &spC);
VECSubtract(&temp_r30->unk10, &temp_r30->unk04, &spC);
if (ABS(spC.x) < 1.0f && ABS(spC.y) < 1.0f) {
spC = temp_r30->unk10;
temp_r30->unk00_bit2 = 0;
} else {
OSs8tof32(&temp_r30->unk01, &var_f30);
var_f30 /= 32;
PSVECScale(&spC, &spC, var_f30);
PSVECAdd(&temp_r30->unk04, &spC, &spC);
VECScale(&spC, &spC, var_f30);
VECAdd(&temp_r30->unk04, &spC, &spC);
temp_r30->unk00_bit2 = 1;
}
temp_r30->unk04.x = spC.x;
@ -833,15 +833,15 @@ static void MovePicker(UnkUiWork01 *arg0, omObjData *arg1) {
sp14.x = arg1->trans.x;
sp14.y = arg1->trans.y;
sp14.z = arg1->trans.z;
PSVECSubtract(&sp8, &sp14, &sp8);
if (PSVECMag(&sp8) < 1.0f) {
VECSubtract(&sp8, &sp14, &sp8);
if (VECMag(&sp8) < 1.0f) {
arg1->trans.x = arg1->rot.x;
arg1->trans.y = arg1->rot.y;
arg1->trans.z = arg1->rot.z;
arg0->unk00_bit6 = 0;
} else {
PSVECScale(&sp8, &sp8, temp_f31);
PSVECAdd(&sp14, &sp8, &sp8);
VECScale(&sp8, &sp8, temp_f31);
VECAdd(&sp14, &sp8, &sp8);
arg1->trans.x = sp8.x;
arg1->trans.y = sp8.y;
arg1->trans.z = sp8.z;
@ -1444,7 +1444,7 @@ static void MakeItemPickSpace(UnkUiWork03 *arg0) {
}
for (i = 0; i < 4; i++) {
for (j = 0; j < 6; j++) {
PSVECSubtract(&(temp_r28 + 4)[i][j], &temp_r28[i][j], &sp8);
VECSubtract(&(temp_r28 + 4)[i][j], &temp_r28[i][j], &sp8);
if (ABS(sp8.x) < 1.0f && ABS(sp8.y) < 1.0f) {
sp8 = (temp_r28 + 4)[i][j];
if (arg0->unk00_bit1 && arg0->unk03 == 0) {
@ -1452,8 +1452,8 @@ static void MakeItemPickSpace(UnkUiWork03 *arg0) {
}
} else {
var_f29 = 0.3f;
PSVECScale(&sp8, &sp8, var_f29);
PSVECAdd(&temp_r28[i][j], &sp8, &sp8);
VECScale(&sp8, &sp8, var_f29);
VECAdd(&temp_r28[i][j], &sp8, &sp8);
}
temp_r28[i][j].x = sp8.x;
temp_r28[i][j].y = sp8.y;
@ -1513,7 +1513,7 @@ void BoardItemGetDestPos(s32 arg0, Vec *arg1) {
spC.y = statusPosTbl[arg0][1];
spC.z = 0.0f;
for (i = 0; i < 3; i++) {
PSVECAdd((Vec*) &statusItemPosTbl[i + 2], &spC, &arg1[i]);
VECAdd((Vec*) &statusItemPosTbl[i + 2], &spC, &arg1[i]);
}
}
@ -1536,7 +1536,7 @@ static void ItemGetPos(s32 arg0, Vec *arg1) {
}
spC.z = 0.0f;
for (i = 0; i < 3; i++) {
PSVECAdd((Vec*) statusItemPosTbl[i + 2], &spC, &arg1[i]);
VECAdd((Vec*) statusItemPosTbl[i + 2], &spC, &arg1[i]);
}
}
@ -1565,7 +1565,7 @@ void BoardItemStatusKill(s32 arg0) {
}
sp8.z = 0.0f;
for (i = 0; i < 3; i++) {
PSVECAdd((Vec*) statusItemPosTbl[i + 2], &sp8, &sp68[i]);
VECAdd((Vec*) statusItemPosTbl[i + 2], &sp8, &sp68[i]);
if (itemMdlId[arg0][i] != -1) {
BoardModelRotGet(itemMdlId[arg0][i], &sp44[i]);
BoardModelScaleGet(itemMdlId[arg0][i], &sp20[i]);
@ -1731,13 +1731,13 @@ static void UpdateItemPickup(omObjData *arg0) {
Hu3D3Dto2D(&sp2C, 1, &sp2C);
sp20.x = arg0->trans.x;
sp20.y = arg0->trans.y;
PSVECSubtract(&sp2C, &sp20, &sp14);
VECSubtract(&sp2C, &sp20, &sp14);
if (ABS(sp14.x) < 1.0f && ABS(sp14.y) < 1.0f) {
HuSprAttrSet(temp_r31->unk04, 0, 4);
temp_r31->unk00_bit3 = 6;
} else {
PSVECScale(&sp14, &sp14, 0.1f);
PSVECAdd(&sp20, &sp14, &sp50);
VECScale(&sp14, &sp14, 0.1f);
VECAdd(&sp20, &sp14, &sp50);
sp50.z = 3200.0f;
arg0->trans.x = sp50.x;
arg0->trans.y = sp50.y;
@ -1917,12 +1917,12 @@ static void UpdateItemWindow(omObjData *arg0) {
var_r27 = 0;
for (i = 0; i < temp_r29->unk02; i++) {
if ((temp_r31->unk06[i] != -1) && (temp_r31->unk12[i] != -1)) {
PSVECSubtract(&temp_r31->unk74[i], &temp_r31->unk2C[i], &sp20);
if (PSVECMag(&sp20) <= 1.0f) {
VECSubtract(&temp_r31->unk74[i], &temp_r31->unk2C[i], &sp20);
if (VECMag(&sp20) <= 1.0f) {
temp_r31->unk2C[i] = temp_r31->unk74[i];
} else {
PSVECScale(&sp20, &sp20, 0.3f);
PSVECAdd(&sp20, &temp_r31->unk2C[i], &temp_r31->unk2C[i]);
VECScale(&sp20, &sp20, 0.3f);
VECAdd(&sp20, &temp_r31->unk2C[i], &temp_r31->unk2C[i]);
var_r27 = 1;
}
HuWinPosSet(temp_r31->unk12[i], temp_r31->unk2C[i].x, temp_r31->unk2C[i].y);