rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -249,7 +249,7 @@ static void ExecMapView(void) {
spC.x = var_f29 * sin(temp_f28 * M_PI / 180.0);
spC.z = var_f29 * cos(temp_f28 * M_PI / 180.0);
}
PSVECAdd(&spC, &focusPos, &focusPos);
VECAdd(&spC, &focusPos, &focusPos);
if (focusPos.x < temp_f26) {
focusPos.x = temp_f26;
}
@ -277,7 +277,7 @@ static void ExecStarView(void) {
SetTargetView();
do {
OSu16tof32(&focusTimer, &temp_f30);
PSVECSubtract(&focusPosTarget, &focusPos, &sp8);
VECSubtract(&focusPosTarget, &focusPos, &sp8);
sp8.x /= temp_f30;
sp8.y /= temp_f30;
sp8.z /= temp_f30;
@ -287,7 +287,7 @@ static void ExecStarView(void) {
}
focusDestroyF = 0;
while (focusTimer != 0) {
PSVECAdd(&sp8, &focusPos, &focusPos);
VECAdd(&sp8, &focusPos, &focusPos);
BoardModelPosSetV(focusMdl, &focusPos);
HuPrcVSleep();
focusTimer--;
@ -547,10 +547,10 @@ static void UpdateOverheadView(omObjData *arg0) {
Hu3D3Dto2D(&sp14, 1, &sp14);
sp14.x -= 288.0f;
sp14.y -= 240.0f;
PSVECSubtract(&sp20, &sp14, &sp8);
VECSubtract(&sp20, &sp14, &sp8);
sp8.z = 0.0f;
temp_f30 = BoardDAngleCalc(180.0 * (atan2(sp8.y, sp8.x) / M_PI) - 90.0);
temp_f31 = PSVECMag(&sp8) / 32;
temp_f31 = VECMag(&sp8) / 32;
if (i != 4) {
var_r28 = i + 4;
} else {