rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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parent
64413586b9
commit
afa9c0a4b5
82 changed files with 968 additions and 968 deletions
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@ -249,7 +249,7 @@ static void ExecMapView(void) {
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spC.x = var_f29 * sin(temp_f28 * M_PI / 180.0);
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spC.z = var_f29 * cos(temp_f28 * M_PI / 180.0);
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}
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PSVECAdd(&spC, &focusPos, &focusPos);
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VECAdd(&spC, &focusPos, &focusPos);
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if (focusPos.x < temp_f26) {
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focusPos.x = temp_f26;
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}
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@ -277,7 +277,7 @@ static void ExecStarView(void) {
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SetTargetView();
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do {
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OSu16tof32(&focusTimer, &temp_f30);
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PSVECSubtract(&focusPosTarget, &focusPos, &sp8);
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VECSubtract(&focusPosTarget, &focusPos, &sp8);
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sp8.x /= temp_f30;
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sp8.y /= temp_f30;
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sp8.z /= temp_f30;
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@ -287,7 +287,7 @@ static void ExecStarView(void) {
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}
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focusDestroyF = 0;
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while (focusTimer != 0) {
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PSVECAdd(&sp8, &focusPos, &focusPos);
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VECAdd(&sp8, &focusPos, &focusPos);
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BoardModelPosSetV(focusMdl, &focusPos);
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HuPrcVSleep();
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focusTimer--;
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@ -547,10 +547,10 @@ static void UpdateOverheadView(omObjData *arg0) {
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Hu3D3Dto2D(&sp14, 1, &sp14);
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sp14.x -= 288.0f;
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sp14.y -= 240.0f;
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PSVECSubtract(&sp20, &sp14, &sp8);
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VECSubtract(&sp20, &sp14, &sp8);
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sp8.z = 0.0f;
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temp_f30 = BoardDAngleCalc(180.0 * (atan2(sp8.y, sp8.x) / M_PI) - 90.0);
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temp_f31 = PSVECMag(&sp8) / 32;
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temp_f31 = VECMag(&sp8) / 32;
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if (i != 4) {
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var_r28 = i + 4;
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} else {
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