rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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64413586b9
commit
afa9c0a4b5
82 changed files with 968 additions and 968 deletions
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@ -440,7 +440,7 @@ static void UpdateCharAnim(s16 character, s16 arg1, s16 arg2, u8 arg3, s16 arg4,
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sp1C.y = sp28[1][3];
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sp1C.z = sp28[2][3];
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if (arg4 != 0) {
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PSVECSubtract(&sp1C, arg5, &sp10);
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VECSubtract(&sp1C, arg5, &sp10);
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var_r20 = 0.2 * sqrtf(sp10.x * sp10.x + sp10.y * sp10.y + sp10.z * sp10.z);
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if (var_r20 > 5) {
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var_r20 = 5;
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@ -878,7 +878,7 @@ static void UpdateEffect(ModelData *model, ParticleData *particle, Mtx matrix)
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var_r31->unk08.x *= temp_r30[i].unk18;
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var_r31->unk08.y *= temp_r30[i].unk1C;
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var_r31->unk08.z *= temp_r30[i].unk20;
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PSVECAdd(&var_r31->unk08, &var_r31->unk34, &var_r31->unk34);
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VECAdd(&var_r31->unk08, &var_r31->unk34, &var_r31->unk34);
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var_r31->unk08.y += temp_r30[i].unk24;
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var_r28 = var_r31->unk40.r + temp_r30[i].unk34 * (temp_r30[i].unk08 - temp_r30[i].unk04);
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if (var_r28 < 0) {
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@ -1580,8 +1580,8 @@ void fn_8004EC74(s16 character)
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spC.x = sp24[0][2];
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spC.y = sp24[1][2];
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spC.z = sp24[2][2];
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PSVECScale(&spC, &spC, 20.0f);
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PSVECAdd(&sp18, &spC, &sp18);
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VECScale(&spC, &spC, 20.0f);
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VECAdd(&sp18, &spC, &sp18);
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fn_8004EDA4(temp_r31->camera, &sp18, &temp_r31->rot);
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}
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}
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@ -1605,15 +1605,15 @@ void fn_8004EDA4(s16 arg0, Vec *arg1, Vec *arg2)
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sp14.x = sp20.x * sp20.y * (1.0 - cosd(temp_f31)) - sp20.z * sind(temp_f31);
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sp14.y = sp20.y * sp20.y + (1.0f - sp20.y * sp20.y) * cosd(temp_f31);
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sp14.z = sp20.y * sp20.z * (1.0 - cosd(temp_f31)) + sp20.x * sind(temp_f31);
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PSVECNormalize(&sp14, &sp14);
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PSVECScale(&sp14, &lbl_80131030.unk0C, 10.0f);
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VECNormalize(&sp14, &sp14);
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VECScale(&sp14, &lbl_80131030.unk0C, 10.0f);
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var_r28 = CreateEffect(effectMdl[4], arg0, arg1->x, arg1->y, arg1->z, 20.0f, &lbl_80131030);
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if (var_r28 == -1) {
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break;
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}
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PSVECScale(&sp20, &sp8, -2.0 - 0.1 * frandmod(20));
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PSVECScale(&sp14, &sp14, 2.0f);
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PSVECAdd(&sp14, &sp8, &lbl_80131068.unk0C);
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VECScale(&sp20, &sp8, -2.0 - 0.1 * frandmod(20));
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VECScale(&sp14, &sp14, 2.0f);
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VECAdd(&sp14, &sp8, &lbl_80131068.unk0C);
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var_r28 = CreateEffect(effectMdl[6], arg0, arg1->x, arg1->y, arg1->z, 20.0f, &lbl_80131068);
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if (var_r28 == -1) {
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break;
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@ -1645,8 +1645,8 @@ void fn_8004F058(s16 character)
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spC.x = sp24[0][2];
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spC.y = sp24[1][2];
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spC.z = sp24[2][2];
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PSVECScale(&spC, &spC, 30.0f);
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PSVECAdd(&sp18, &spC, &sp18);
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VECScale(&spC, &spC, 30.0f);
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VECAdd(&sp18, &spC, &sp18);
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fn_8004F13C(temp_r31->camera, &sp18, &temp_r31->rot);
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}
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@ -1669,15 +1669,15 @@ void fn_8004F13C(s16 arg0, Vec *arg1, Vec *arg2)
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sp14.x = sp20.x * sp20.y * (1.0 - cosd(temp_f31)) - sp20.z * sind(temp_f31);
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sp14.y = sp20.y * sp20.y + (1.0f - sp20.y * sp20.y) * cosd(temp_f31);
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sp14.z = sp20.y * sp20.z * (1.0 - cosd(temp_f31)) + sp20.x * sind(temp_f31);
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PSVECNormalize(&sp14, &sp14);
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PSVECScale(&sp14, &lbl_801310BC.unk0C, 10.0f);
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VECNormalize(&sp14, &sp14);
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VECScale(&sp14, &lbl_801310BC.unk0C, 10.0f);
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var_r28 = CreateEffect(effectMdl[4], arg0, arg1->x, arg1->y, arg1->z, 20.0f, &lbl_801310BC);
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if (var_r28 == -1) {
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break;
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}
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PSVECScale(&sp20, &sp8, -2.0 - 0.1 * frandmod(20));
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PSVECScale(&sp14, &sp14, 2.0f);
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PSVECAdd(&sp14, &sp8, &lbl_801310F4.unk0C);
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VECScale(&sp20, &sp8, -2.0 - 0.1 * frandmod(20));
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VECScale(&sp14, &sp14, 2.0f);
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VECAdd(&sp14, &sp8, &lbl_801310F4.unk0C);
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var_r28 = CreateEffect(effectMdl[6], arg0, arg1->x, arg1->y, arg1->z, 20.0f, &lbl_801310F4);
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if (var_r28 == -1) {
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break;
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