rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
parent
64413586b9
commit
afa9c0a4b5
82 changed files with 968 additions and 968 deletions
|
|
@ -1096,12 +1096,12 @@ void SetObjCameraMotion(s16 arg0, HsfTrack *arg1, float arg2) {
|
|||
case 14:
|
||||
for (i = 0, var_r30 = 1; i < 16; i++, var_r30 <<= 1) {
|
||||
if (var_r30 & temp_r28) {
|
||||
PSVECSubtract(&Hu3DCamera[i].pos, &Hu3DCamera[i].target, &spC);
|
||||
PSVECNormalize(&spC, &spC);
|
||||
VECSubtract(&Hu3DCamera[i].pos, &Hu3DCamera[i].target, &spC);
|
||||
VECNormalize(&spC, &spC);
|
||||
sp18.x = spC.x * spC.y * (1.0 - cosd(arg2)) - spC.z * sind(arg2);
|
||||
sp18.y = spC.y * spC.y + (1.0f - spC.y * spC.y) * cosd(arg2);
|
||||
sp18.z = spC.y * spC.z * (1.0 - cosd(arg2)) + spC.x * sind(arg2);
|
||||
PSVECNormalize(&sp18, &Hu3DCamera[i].up);
|
||||
VECNormalize(&sp18, &Hu3DCamera[i].up);
|
||||
Hu3DCamera[i].aspect_dupe = arg2;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue