From afd8fce01dda04d8f2781dab919a843f8f4b9a81 Mon Sep 17 00:00:00 2001 From: gamemasterplc Date: Tue, 5 Dec 2023 00:02:37 -0600 Subject: [PATCH] Use CmpObjectName instead --- src/game/hsfload.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/src/game/hsfload.c b/src/game/hsfload.c index 51aa5579..8537876e 100644 --- a/src/game/hsfload.c +++ b/src/game/hsfload.c @@ -1004,12 +1004,6 @@ static inline char *MotionGetName(HsfTrack *track) return ret; } -static inline BOOL CompareName(char *name1, char *name2) -{ - int unk = 0; - return !strcmp(name1, name2); -} - static inline s32 FindObjectName(char *name) { s32 i; @@ -1017,7 +1011,7 @@ static inline s32 FindObjectName(char *name) object = objtop; for(i=0; iname, name)) { + if(!CmpObjectName(object->name, name)) { return i; } } @@ -1378,7 +1372,7 @@ static s32 SearchObjectSetName(HsfData *data, char *name) HsfObject *object = data->object; s32 i; for(i=0; iobjectCnt; i++, object++) { - if(CompareName(object->name, name)) { + if(!CmpObjectName(object->name, name)) { return i; } }