Fixed many bugs (#586)
* Fixed some includes * Fix allocation bugs * More fixes and trying to get 3D rendering done * Fixed many bugs
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59c19c8046
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26 changed files with 167 additions and 96 deletions
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@ -9,6 +9,10 @@
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typedef struct model_data ModelData;
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typedef struct particle_data ParticleData;
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#ifdef TARGET_PC
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typedef void (*ParticleDLCallFunc)(ParticleData *particle);
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#endif
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typedef void (*ParticleHook)(ModelData *model, ParticleData *particle, Mtx matrix);
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typedef struct {
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@ -45,11 +49,11 @@ struct particle_data {
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/* 0x34 */ u32 unk_34;
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/* 0x38 */ s32 unk_38;
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/* 0x3C */ u32 unk_3C;
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/* 0x40 */ s32 unk_40;
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/* 0x40 */ s32 unk_40; // dlSize
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/* 0x44 */ AnimData *unk_44;
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/* 0x48 */ HsfanimStruct01 *unk_48;
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/* 0x4C */ Vec *unk_4C;
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/* 0x50 */ void *unk_50;
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/* 0x50 */ void *unk_50; // dlPtr
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/* 0x54 */ ParticleHook unk_54;
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}; // Size 0x58
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