Fixed many bugs (#586)
* Fixed some includes * Fix allocation bugs * More fixes and trying to get 3D rendering done * Fixed many bugs
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26 changed files with 167 additions and 96 deletions
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@ -1901,7 +1901,7 @@ void fn_1_806C(ModelData *arg0, Mtx arg1)
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temp_r29 = &temp_r31->unk2C[temp_r31->unk28->unk38[0]];
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fn_1_7D60(temp_r29->unk80, temp_r29, 0);
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lbl_1_bss_2C = 1;
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HuSprTexLoad(*hiliteAnim, 0, lbl_1_bss_2C, GX_CLAMP, GX_CLAMP, GX_LINEAR);
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HuSprTexLoad(hiliteAnim[0], 0, lbl_1_bss_2C, GX_CLAMP, GX_CLAMP, GX_LINEAR);
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fn_1_8470(temp_r31->unk28, temp_r29);
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}
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GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
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