Fixed many bugs (#586)

* Fixed some includes

* Fix allocation bugs

* More fixes and trying to get 3D rendering done

* Fixed many bugs
This commit is contained in:
Dávid Balatoni 2025-04-22 03:40:10 +02:00 committed by GitHub
parent 59c19c8046
commit b05b70d6b7
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GPG key ID: B5690EEEBB952194
26 changed files with 167 additions and 96 deletions

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@ -1901,7 +1901,7 @@ void fn_1_806C(ModelData *arg0, Mtx arg1)
temp_r29 = &temp_r31->unk2C[temp_r31->unk28->unk38[0]];
fn_1_7D60(temp_r29->unk80, temp_r29, 0);
lbl_1_bss_2C = 1;
HuSprTexLoad(*hiliteAnim, 0, lbl_1_bss_2C, GX_CLAMP, GX_CLAMP, GX_LINEAR);
HuSprTexLoad(hiliteAnim[0], 0, lbl_1_bss_2C, GX_CLAMP, GX_CLAMP, GX_LINEAR);
fn_1_8470(temp_r31->unk28, temp_r29);
}
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);