Label rest of board/main.c

This commit is contained in:
gamemasterplc 2023-12-29 08:48:28 -06:00
parent b13026d5a8
commit b2cd6346b2
6 changed files with 51 additions and 51 deletions

View file

@ -349,7 +349,7 @@ game/board/window.c:
.sbss start:0x801D3F68 end:0x801D3F90
.sdata2 start:0x801D5318 end:0x801D5328
game/board/board_snd.c:
game/board/speaker.c:
.text start:0x80070D84 end:0x80071290
.data start:0x80139AE8 end:0x80139B00
.sdata start:0x801D36E8 end:0x801D36F0

View file

@ -1005,22 +1005,22 @@ ExecBoardFunc = .text:0x8005B494; // type:function size:0x9C scope:local
KillBoardFunc = .text:0x8005B530; // type:function size:0xCC scope:local
BoardKill = .text:0x8005B5FC; // type:function size:0xAC
BoardIsKill = .text:0x8005B6A8; // type:function size:0x48
BoardSetPauseEnable = .text:0x8005B6F0; // type:function size:0x74
BoardGetPauseEnable = .text:0x8005B764; // type:function size:0x48
BoardSetSave = .text:0x8005B7AC; // type:function size:0x524
fn_8005BCD0 = .text:0x8005BCD0; // type:function size:0x160
BoardLoadConfig = .text:0x8005BE30; // type:function size:0x160
DestroyBoardMainProc = .text:0x8005BF90; // type:function size:0xC scope:local
BoardMainProcFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
BoardPauseEnableSet = .text:0x8005B6F0; // type:function size:0x74
BoardPauseEnableGet = .text:0x8005B764; // type:function size:0x48
BoardSaveInit = .text:0x8005B7AC; // type:function size:0x524
BoardStoryConfigSet = .text:0x8005BCD0; // type:function size:0x160
BoardConfigSet = .text:0x8005BE30; // type:function size:0x160
DestroyMainFunc = .text:0x8005BF90; // type:function size:0xC scope:local
MainFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
BoardSetNextOvl = .text:0x8005CA84; // type:function size:0xC4
BoardHasStarted = .text:0x8005CB48; // type:function size:0x8C
BoardNextOvlSet = .text:0x8005CA84; // type:function size:0xC4
BoardIsStarted = .text:0x8005CB48; // type:function size:0x8C
CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
DestroyBoard = .text:0x8005CFE4; // type:function size:0x128 scope:local
fn_8005D10C = .text:0x8005D10C; // type:function size:0xC
fn_8005D118 = .text:0x8005D118; // type:function size:0x44
fn_8005D15C = .text:0x8005D15C; // type:function size:0x50
BoardLightHookSet = .text:0x8005D10C; // type:function size:0xC
BoardLightSet = .text:0x8005D118; // type:function size:0x44
BoardLightReset = .text:0x8005D15C; // type:function size:0x50
BoardCameraBackup = .text:0x8005D1AC; // type:function size:0x3C
BoardCameraRestore = .text:0x8005D1E8; // type:function size:0x48
BoardCameraScissorSet = .text:0x8005D230; // type:function size:0x54
@ -1067,8 +1067,8 @@ BoardMGStartFlagSet = .text:0x8005F294; // type:function size:0x28
BoardMGStartFlagReset = .text:0x8005F2BC; // type:function size:0x28
BoardMGStartFlagGet = .text:0x8005F2E4; // type:function size:0x48
BoardMTXCalcLookAt = .text:0x8005F32C; // type:function size:0x10C
fn_8005F438 = .text:0x8005F438; // type:function size:0x330
fn_8005F768 = .text:0x8005F768; // type:function size:0x390
BoardArcSin = .text:0x8005F438; // type:function size:0x330
BoardArcCos = .text:0x8005F768; // type:function size:0x390
BoardRandInit = .text:0x8005FAF8; // type:function size:0x24
BoardRand = .text:0x8005FB1C; // type:function size:0x24
BoardRandMod = .text:0x8005FB40; // type:function size:0x50
@ -1085,19 +1085,19 @@ BoardFilterFadeIsDone = .text:0x8006039C; // type:function size:0x5C
BoardFilterFadeAlive = .text:0x800603F8; // type:function size:0x34
BoardFilterFadeUpdate = .text:0x8006042C; // type:function size:0x178
BoardFilterFadeDraw = .text:0x800605A4; // type:function size:0x350
fn_800608F4 = .text:0x800608F4; // type:function size:0x164
fn_80060A58 = .text:0x80060A58; // type:function size:0x24
fn_80060A7C = .text:0x80060A7C; // type:function size:0x88
fn_80060B04 = .text:0x80060B04; // type:function size:0xB8
fn_80060BBC = .text:0x80060BBC; // type:function size:0x564
fn_80061120 = .text:0x80061120; // type:function size:0x14C
fn_8006126C = .text:0x8006126C; // type:function size:0x254
BoardTurnRemainInit = .text:0x800614C0; // type:function size:0x2B4
BoardTurnRemainUpdate = .text:0x80061774; // type:function size:0x2AC
BoardTurnRemainHide = .text:0x80061A20; // type:function size:0xAC
fn_80061ACC = .text:0x80061ACC; // type:function size:0x80
fn_80061B4C = .text:0x80061B4C; // type:function size:0x54
fn_80061BA0 = .text:0x80061BA0; // type:function size:0x3A4
BoardConfettiCreate = .text:0x800608F4; // type:function size:0x164
BoardConfettiStop = .text:0x80060A58; // type:function size:0x24
BoardConfettiKill = .text:0x80060A7C; // type:function size:0x88
ConfettiUpdate = .text:0x80060B04; // type:function size:0xB8 scope:local
ConfettiSpawn = .text:0x80060BBC; // type:function size:0x564 scope:local
ConfettiMove = .text:0x80061120; // type:function size:0x14C
ConfettiDraw = .text:0x8006126C; // type:function size:0x254
BoardLast5GfxInit = .text:0x800614C0; // type:function size:0x2B4
BoardLast5GfxUpdate = .text:0x80061774; // type:function size:0x2AC
BoardLast5GfxHide = .text:0x80061A20; // type:function size:0xAC
BoardTauntInit = .text:0x80061ACC; // type:function size:0x80
BoardTauntKill = .text:0x80061B4C; // type:function size:0x54
TauntUpdate = .text:0x80061BA0; // type:function size:0x3A4 scope:local
fn_80061F44 = .text:0x80061F44; // type:function size:0x38
fn_80061F7C = .text:0x80061F7C; // type:function size:0x48
fn_80061FC4 = .text:0x80061FC4; // type:function size:0xC
@ -5141,11 +5141,11 @@ lbl_8013976C = .data:0x8013976C; // type:object size:0x13 data:string
lbl_8013977F = .data:0x8013977F; // type:object size:0x19
camViewTbl = .data:0x80139798; // type:object size:0x24 scope:local
jumptable_801397BC = .data:0x801397BC; // type:object size:0x24 scope:local
lbl_801397E0 = .data:0x801397E0; // type:object size:0x48
turnRemainSprTbl = .data:0x80139828; // type:object size:0xC scope:local
turnRemainSprPosTbl = .data:0x80139834; // type:object size:0x30 scope:local
lbl_80139864 = .data:0x80139864; // type:object size:0x10
lbl_80139874 = .data:0x80139874; // type:object size:0x24
confettiLightTbl = .data:0x801397E0; // type:object size:0x48 scope:local
last5GfxSprTbl = .data:0x80139828; // type:object size:0xC scope:local
last5GfxPosTbl = .data:0x80139834; // type:object size:0x30 scope:local
tauntActiveSfxTbl = .data:0x80139864; // type:object size:0x10 scope:local
tauntSfxTbl = .data:0x80139874; // type:object size:0x24 scope:local
lbl_80139898 = .data:0x80139898; // type:object size:0x10
lbl_801398A8 = .data:0x801398A8; // type:object size:0x10
lbl_801398B8 = .data:0x801398B8; // type:object size:0xA data:2byte
@ -5496,7 +5496,7 @@ ToeMessageArray = .bss:0x8019C490; // type:object size:0x40 scope:local
ToeThread = .bss:0x8019C4D0; // type:object size:0x310 scope:local align:8
ToeThreadStack = .bss:0x8019C7E0; // type:object size:0x1000 scope:local
boardCamera = .bss:0x8019D7E0; // type:object size:0xC4 data:byte
boardCameraBackup = .bss:0x8019D8A4; // type:object size:0xC4
cameraBackup = .bss:0x8019D8A4; // type:object size:0xC4 scope:local
lbl_8019D968 = .bss:0x8019D968; // type:object size:0x10
lbl_8019D978 = .bss:0x8019D978; // type:object size:0x10
lbl_8019D988 = .bss:0x8019D988; // type:object size:0x10
@ -6250,23 +6250,23 @@ XfbH = .sbss:0x801D3ECC; // type:object size:0x2 scope:local data:2byte
XfbW = .sbss:0x801D3ECE; // type:object size:0x2 scope:local data:2byte
boardMainProc = .sbss:0x801D3ED0; // type:object size:0x4 data:4byte
boardObjMan = .sbss:0x801D3ED4; // type:object size:0x4 data:4byte
boardCameraObj = .sbss:0x801D3ED8; // type:object size:0x4 data:4byte
lbl_801D3EDC = .sbss:0x801D3EDC; // type:object size:0x4 data:4byte
boardCameraUseBackup = .sbss:0x801D3EE0; // type:object size:0x4 data:4byte
boardCreateFunc = .sbss:0x801D3EE4; // type:object size:0x4 scope:local data:4byte
boardDestroyFunc = .sbss:0x801D3EE8; // type:object size:0x4 scope:local data:4byte
lbl_801D3EEC = .sbss:0x801D3EEC; // type:object size:0x4 data:4byte
lbl_801D3EF0 = .sbss:0x801D3EF0; // type:object size:0x4 data:4byte
cameraObj = .sbss:0x801D3ED8; // type:object size:0x4 scope:local data:4byte
tauntObj = .sbss:0x801D3EDC; // type:object size:0x4 scope:local data:4byte
cameraUseBackup = .sbss:0x801D3EE0; // type:object size:0x4 scope:local data:4byte
createFunc = .sbss:0x801D3EE4; // type:object size:0x4 scope:local data:4byte
destroyFunc = .sbss:0x801D3EE8; // type:object size:0x4 scope:local data:4byte
boardLightSetHook = .sbss:0x801D3EEC; // type:object size:0x4 data:4byte
boardLightResetHook = .sbss:0x801D3EF0; // type:object size:0x4 data:4byte
boardTurnFunc = .sbss:0x801D3EF4; // type:object size:0x4 data:4byte
lbl_801D3EF8 = .sbss:0x801D3EF8; // type:object size:0x4 data:4byte
lbl_801D3EFC = .sbss:0x801D3EFC; // type:object size:0x4 data:4byte
lbl_801D3F00 = .sbss:0x801D3F00; // type:object size:0x4 data:4byte
boardPlayerEffect = .sbss:0x801D3F04; // type:object size:0x4 data:4byte
boardFilterObj = .sbss:0x801D3F08; // type:object size:0x4 data:4byte
lbl_801D3F0C = .sbss:0x801D3F0C; // type:object size:0x4 data:4byte
boardTurnRemainObj = .sbss:0x801D3F10; // type:object size:0x4 data:4byte
boardTurnStartFunc = .sbss:0x801D3F04; // type:object size:0x4 data:4byte
filterObj = .sbss:0x801D3F08; // type:object size:0x4 scope:local data:4byte
confettiObj = .sbss:0x801D3F0C; // type:object size:0x4 scope:local data:4byte
last5GfxObj = .sbss:0x801D3F10; // type:object size:0x4 scope:local data:4byte
boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 data:4byte
boardMainObj = .sbss:0x801D3F18; // type:object size:0x8 data:4byte
boardMainObj = .sbss:0x801D3F18; // type:object size:0x4 data:4byte
lbl_801D3F20 = .sbss:0x801D3F20; // type:object size:0x4 data:4byte
lbl_801D3F24 = .sbss:0x801D3F24; // type:object size:0x4 data:4byte
lbl_801D3F28 = .sbss:0x801D3F28; // type:object size:0x4 data:4byte