Label rest of board/main.c
This commit is contained in:
parent
b13026d5a8
commit
b2cd6346b2
6 changed files with 51 additions and 51 deletions
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@ -349,7 +349,7 @@ game/board/window.c:
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.sbss start:0x801D3F68 end:0x801D3F90
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.sbss start:0x801D3F68 end:0x801D3F90
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.sdata2 start:0x801D5318 end:0x801D5328
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.sdata2 start:0x801D5318 end:0x801D5328
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game/board/board_snd.c:
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game/board/speaker.c:
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.text start:0x80070D84 end:0x80071290
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.text start:0x80070D84 end:0x80071290
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.data start:0x80139AE8 end:0x80139B00
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.data start:0x80139AE8 end:0x80139B00
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.sdata start:0x801D36E8 end:0x801D36F0
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.sdata start:0x801D36E8 end:0x801D36F0
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@ -1005,22 +1005,22 @@ ExecBoardFunc = .text:0x8005B494; // type:function size:0x9C scope:local
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KillBoardFunc = .text:0x8005B530; // type:function size:0xCC scope:local
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KillBoardFunc = .text:0x8005B530; // type:function size:0xCC scope:local
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BoardKill = .text:0x8005B5FC; // type:function size:0xAC
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BoardKill = .text:0x8005B5FC; // type:function size:0xAC
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BoardIsKill = .text:0x8005B6A8; // type:function size:0x48
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BoardIsKill = .text:0x8005B6A8; // type:function size:0x48
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BoardSetPauseEnable = .text:0x8005B6F0; // type:function size:0x74
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BoardPauseEnableSet = .text:0x8005B6F0; // type:function size:0x74
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BoardGetPauseEnable = .text:0x8005B764; // type:function size:0x48
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BoardPauseEnableGet = .text:0x8005B764; // type:function size:0x48
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BoardSetSave = .text:0x8005B7AC; // type:function size:0x524
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BoardSaveInit = .text:0x8005B7AC; // type:function size:0x524
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fn_8005BCD0 = .text:0x8005BCD0; // type:function size:0x160
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BoardStoryConfigSet = .text:0x8005BCD0; // type:function size:0x160
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BoardLoadConfig = .text:0x8005BE30; // type:function size:0x160
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BoardConfigSet = .text:0x8005BE30; // type:function size:0x160
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DestroyBoardMainProc = .text:0x8005BF90; // type:function size:0xC scope:local
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DestroyMainFunc = .text:0x8005BF90; // type:function size:0xC scope:local
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BoardMainProcFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
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MainFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
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BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
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BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
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BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
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BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
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BoardSetNextOvl = .text:0x8005CA84; // type:function size:0xC4
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BoardNextOvlSet = .text:0x8005CA84; // type:function size:0xC4
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BoardHasStarted = .text:0x8005CB48; // type:function size:0x8C
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BoardIsStarted = .text:0x8005CB48; // type:function size:0x8C
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CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
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CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
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DestroyBoard = .text:0x8005CFE4; // type:function size:0x128 scope:local
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DestroyBoard = .text:0x8005CFE4; // type:function size:0x128 scope:local
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fn_8005D10C = .text:0x8005D10C; // type:function size:0xC
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BoardLightHookSet = .text:0x8005D10C; // type:function size:0xC
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fn_8005D118 = .text:0x8005D118; // type:function size:0x44
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BoardLightSet = .text:0x8005D118; // type:function size:0x44
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fn_8005D15C = .text:0x8005D15C; // type:function size:0x50
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BoardLightReset = .text:0x8005D15C; // type:function size:0x50
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BoardCameraBackup = .text:0x8005D1AC; // type:function size:0x3C
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BoardCameraBackup = .text:0x8005D1AC; // type:function size:0x3C
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BoardCameraRestore = .text:0x8005D1E8; // type:function size:0x48
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BoardCameraRestore = .text:0x8005D1E8; // type:function size:0x48
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BoardCameraScissorSet = .text:0x8005D230; // type:function size:0x54
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BoardCameraScissorSet = .text:0x8005D230; // type:function size:0x54
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@ -1067,8 +1067,8 @@ BoardMGStartFlagSet = .text:0x8005F294; // type:function size:0x28
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BoardMGStartFlagReset = .text:0x8005F2BC; // type:function size:0x28
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BoardMGStartFlagReset = .text:0x8005F2BC; // type:function size:0x28
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BoardMGStartFlagGet = .text:0x8005F2E4; // type:function size:0x48
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BoardMGStartFlagGet = .text:0x8005F2E4; // type:function size:0x48
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BoardMTXCalcLookAt = .text:0x8005F32C; // type:function size:0x10C
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BoardMTXCalcLookAt = .text:0x8005F32C; // type:function size:0x10C
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fn_8005F438 = .text:0x8005F438; // type:function size:0x330
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BoardArcSin = .text:0x8005F438; // type:function size:0x330
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fn_8005F768 = .text:0x8005F768; // type:function size:0x390
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BoardArcCos = .text:0x8005F768; // type:function size:0x390
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BoardRandInit = .text:0x8005FAF8; // type:function size:0x24
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BoardRandInit = .text:0x8005FAF8; // type:function size:0x24
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BoardRand = .text:0x8005FB1C; // type:function size:0x24
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BoardRand = .text:0x8005FB1C; // type:function size:0x24
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BoardRandMod = .text:0x8005FB40; // type:function size:0x50
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BoardRandMod = .text:0x8005FB40; // type:function size:0x50
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@ -1085,19 +1085,19 @@ BoardFilterFadeIsDone = .text:0x8006039C; // type:function size:0x5C
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BoardFilterFadeAlive = .text:0x800603F8; // type:function size:0x34
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BoardFilterFadeAlive = .text:0x800603F8; // type:function size:0x34
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BoardFilterFadeUpdate = .text:0x8006042C; // type:function size:0x178
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BoardFilterFadeUpdate = .text:0x8006042C; // type:function size:0x178
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BoardFilterFadeDraw = .text:0x800605A4; // type:function size:0x350
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BoardFilterFadeDraw = .text:0x800605A4; // type:function size:0x350
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fn_800608F4 = .text:0x800608F4; // type:function size:0x164
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BoardConfettiCreate = .text:0x800608F4; // type:function size:0x164
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fn_80060A58 = .text:0x80060A58; // type:function size:0x24
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BoardConfettiStop = .text:0x80060A58; // type:function size:0x24
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fn_80060A7C = .text:0x80060A7C; // type:function size:0x88
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BoardConfettiKill = .text:0x80060A7C; // type:function size:0x88
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fn_80060B04 = .text:0x80060B04; // type:function size:0xB8
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ConfettiUpdate = .text:0x80060B04; // type:function size:0xB8 scope:local
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fn_80060BBC = .text:0x80060BBC; // type:function size:0x564
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ConfettiSpawn = .text:0x80060BBC; // type:function size:0x564 scope:local
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fn_80061120 = .text:0x80061120; // type:function size:0x14C
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ConfettiMove = .text:0x80061120; // type:function size:0x14C
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fn_8006126C = .text:0x8006126C; // type:function size:0x254
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ConfettiDraw = .text:0x8006126C; // type:function size:0x254
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BoardTurnRemainInit = .text:0x800614C0; // type:function size:0x2B4
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BoardLast5GfxInit = .text:0x800614C0; // type:function size:0x2B4
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BoardTurnRemainUpdate = .text:0x80061774; // type:function size:0x2AC
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BoardLast5GfxUpdate = .text:0x80061774; // type:function size:0x2AC
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BoardTurnRemainHide = .text:0x80061A20; // type:function size:0xAC
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BoardLast5GfxHide = .text:0x80061A20; // type:function size:0xAC
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fn_80061ACC = .text:0x80061ACC; // type:function size:0x80
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BoardTauntInit = .text:0x80061ACC; // type:function size:0x80
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fn_80061B4C = .text:0x80061B4C; // type:function size:0x54
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BoardTauntKill = .text:0x80061B4C; // type:function size:0x54
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fn_80061BA0 = .text:0x80061BA0; // type:function size:0x3A4
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TauntUpdate = .text:0x80061BA0; // type:function size:0x3A4 scope:local
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fn_80061F44 = .text:0x80061F44; // type:function size:0x38
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fn_80061F44 = .text:0x80061F44; // type:function size:0x38
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fn_80061F7C = .text:0x80061F7C; // type:function size:0x48
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fn_80061F7C = .text:0x80061F7C; // type:function size:0x48
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fn_80061FC4 = .text:0x80061FC4; // type:function size:0xC
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fn_80061FC4 = .text:0x80061FC4; // type:function size:0xC
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@ -5141,11 +5141,11 @@ lbl_8013976C = .data:0x8013976C; // type:object size:0x13 data:string
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lbl_8013977F = .data:0x8013977F; // type:object size:0x19
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lbl_8013977F = .data:0x8013977F; // type:object size:0x19
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camViewTbl = .data:0x80139798; // type:object size:0x24 scope:local
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camViewTbl = .data:0x80139798; // type:object size:0x24 scope:local
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jumptable_801397BC = .data:0x801397BC; // type:object size:0x24 scope:local
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jumptable_801397BC = .data:0x801397BC; // type:object size:0x24 scope:local
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lbl_801397E0 = .data:0x801397E0; // type:object size:0x48
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confettiLightTbl = .data:0x801397E0; // type:object size:0x48 scope:local
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turnRemainSprTbl = .data:0x80139828; // type:object size:0xC scope:local
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last5GfxSprTbl = .data:0x80139828; // type:object size:0xC scope:local
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turnRemainSprPosTbl = .data:0x80139834; // type:object size:0x30 scope:local
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last5GfxPosTbl = .data:0x80139834; // type:object size:0x30 scope:local
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lbl_80139864 = .data:0x80139864; // type:object size:0x10
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tauntActiveSfxTbl = .data:0x80139864; // type:object size:0x10 scope:local
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lbl_80139874 = .data:0x80139874; // type:object size:0x24
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tauntSfxTbl = .data:0x80139874; // type:object size:0x24 scope:local
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lbl_80139898 = .data:0x80139898; // type:object size:0x10
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lbl_80139898 = .data:0x80139898; // type:object size:0x10
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lbl_801398A8 = .data:0x801398A8; // type:object size:0x10
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lbl_801398A8 = .data:0x801398A8; // type:object size:0x10
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lbl_801398B8 = .data:0x801398B8; // type:object size:0xA data:2byte
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lbl_801398B8 = .data:0x801398B8; // type:object size:0xA data:2byte
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@ -5496,7 +5496,7 @@ ToeMessageArray = .bss:0x8019C490; // type:object size:0x40 scope:local
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ToeThread = .bss:0x8019C4D0; // type:object size:0x310 scope:local align:8
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ToeThread = .bss:0x8019C4D0; // type:object size:0x310 scope:local align:8
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ToeThreadStack = .bss:0x8019C7E0; // type:object size:0x1000 scope:local
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ToeThreadStack = .bss:0x8019C7E0; // type:object size:0x1000 scope:local
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boardCamera = .bss:0x8019D7E0; // type:object size:0xC4 data:byte
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boardCamera = .bss:0x8019D7E0; // type:object size:0xC4 data:byte
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boardCameraBackup = .bss:0x8019D8A4; // type:object size:0xC4
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cameraBackup = .bss:0x8019D8A4; // type:object size:0xC4 scope:local
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lbl_8019D968 = .bss:0x8019D968; // type:object size:0x10
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lbl_8019D968 = .bss:0x8019D968; // type:object size:0x10
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lbl_8019D978 = .bss:0x8019D978; // type:object size:0x10
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lbl_8019D978 = .bss:0x8019D978; // type:object size:0x10
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lbl_8019D988 = .bss:0x8019D988; // type:object size:0x10
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lbl_8019D988 = .bss:0x8019D988; // type:object size:0x10
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@ -6250,23 +6250,23 @@ XfbH = .sbss:0x801D3ECC; // type:object size:0x2 scope:local data:2byte
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XfbW = .sbss:0x801D3ECE; // type:object size:0x2 scope:local data:2byte
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XfbW = .sbss:0x801D3ECE; // type:object size:0x2 scope:local data:2byte
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boardMainProc = .sbss:0x801D3ED0; // type:object size:0x4 data:4byte
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boardMainProc = .sbss:0x801D3ED0; // type:object size:0x4 data:4byte
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boardObjMan = .sbss:0x801D3ED4; // type:object size:0x4 data:4byte
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boardObjMan = .sbss:0x801D3ED4; // type:object size:0x4 data:4byte
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boardCameraObj = .sbss:0x801D3ED8; // type:object size:0x4 data:4byte
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cameraObj = .sbss:0x801D3ED8; // type:object size:0x4 scope:local data:4byte
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lbl_801D3EDC = .sbss:0x801D3EDC; // type:object size:0x4 data:4byte
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tauntObj = .sbss:0x801D3EDC; // type:object size:0x4 scope:local data:4byte
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boardCameraUseBackup = .sbss:0x801D3EE0; // type:object size:0x4 data:4byte
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cameraUseBackup = .sbss:0x801D3EE0; // type:object size:0x4 scope:local data:4byte
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boardCreateFunc = .sbss:0x801D3EE4; // type:object size:0x4 scope:local data:4byte
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createFunc = .sbss:0x801D3EE4; // type:object size:0x4 scope:local data:4byte
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boardDestroyFunc = .sbss:0x801D3EE8; // type:object size:0x4 scope:local data:4byte
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destroyFunc = .sbss:0x801D3EE8; // type:object size:0x4 scope:local data:4byte
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lbl_801D3EEC = .sbss:0x801D3EEC; // type:object size:0x4 data:4byte
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boardLightSetHook = .sbss:0x801D3EEC; // type:object size:0x4 data:4byte
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lbl_801D3EF0 = .sbss:0x801D3EF0; // type:object size:0x4 data:4byte
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boardLightResetHook = .sbss:0x801D3EF0; // type:object size:0x4 data:4byte
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boardTurnFunc = .sbss:0x801D3EF4; // type:object size:0x4 data:4byte
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boardTurnFunc = .sbss:0x801D3EF4; // type:object size:0x4 data:4byte
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lbl_801D3EF8 = .sbss:0x801D3EF8; // type:object size:0x4 data:4byte
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lbl_801D3EF8 = .sbss:0x801D3EF8; // type:object size:0x4 data:4byte
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lbl_801D3EFC = .sbss:0x801D3EFC; // type:object size:0x4 data:4byte
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lbl_801D3EFC = .sbss:0x801D3EFC; // type:object size:0x4 data:4byte
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lbl_801D3F00 = .sbss:0x801D3F00; // type:object size:0x4 data:4byte
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lbl_801D3F00 = .sbss:0x801D3F00; // type:object size:0x4 data:4byte
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boardPlayerEffect = .sbss:0x801D3F04; // type:object size:0x4 data:4byte
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boardTurnStartFunc = .sbss:0x801D3F04; // type:object size:0x4 data:4byte
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boardFilterObj = .sbss:0x801D3F08; // type:object size:0x4 data:4byte
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filterObj = .sbss:0x801D3F08; // type:object size:0x4 scope:local data:4byte
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lbl_801D3F0C = .sbss:0x801D3F0C; // type:object size:0x4 data:4byte
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confettiObj = .sbss:0x801D3F0C; // type:object size:0x4 scope:local data:4byte
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boardTurnRemainObj = .sbss:0x801D3F10; // type:object size:0x4 data:4byte
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last5GfxObj = .sbss:0x801D3F10; // type:object size:0x4 scope:local data:4byte
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boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 data:4byte
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boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 data:4byte
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boardMainObj = .sbss:0x801D3F18; // type:object size:0x8 data:4byte
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boardMainObj = .sbss:0x801D3F18; // type:object size:0x4 data:4byte
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lbl_801D3F20 = .sbss:0x801D3F20; // type:object size:0x4 data:4byte
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lbl_801D3F20 = .sbss:0x801D3F20; // type:object size:0x4 data:4byte
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lbl_801D3F24 = .sbss:0x801D3F24; // type:object size:0x4 data:4byte
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lbl_801D3F24 = .sbss:0x801D3F24; // type:object size:0x4 data:4byte
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lbl_801D3F28 = .sbss:0x801D3F28; // type:object size:0x4 data:4byte
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lbl_801D3F28 = .sbss:0x801D3F28; // type:object size:0x4 data:4byte
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@ -283,7 +283,7 @@ config.libs = [
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Object(NonMatching, "game/board/board.c"),
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Object(NonMatching, "game/board/board.c"),
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Object(NonMatching, "game/board/model.c"),
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Object(NonMatching, "game/board/model.c"),
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Object(NonMatching, "game/board/window.c"),
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Object(NonMatching, "game/board/window.c"),
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Object(NonMatching, "game/board/board_snd.c"),
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Object(NonMatching, "game/board/speaker.c"),
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Object(NonMatching, "game/board/com.c"),
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Object(NonMatching, "game/board/com.c"),
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Object(NonMatching, "game/board/overhead.c"),
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Object(NonMatching, "game/board/overhead.c"),
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Object(NonMatching, "game/board/space.c"),
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Object(NonMatching, "game/board/space.c"),
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@ -16,8 +16,8 @@ typedef struct system_state {
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/* 0x00 */ struct {
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/* 0x00 */ struct {
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u8 story : 1;
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u8 story : 1;
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u8 team : 1;
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u8 team : 1;
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u8 : 7;
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};
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};
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/* 0x01 */ s8 diff_story;
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/* 0x02 */ struct {
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/* 0x02 */ struct {
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u16 bonus_star : 1;
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u16 bonus_star : 1;
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u16 explain_mg : 1;
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u16 explain_mg : 1;
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@ -62,8 +62,8 @@ typedef struct player_state {
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u8 team : 1;
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u8 team : 1;
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u8 field02_bit1 : 1;
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u8 field02_bit1 : 1;
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u8 player_idx : 2;
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u8 player_idx : 2;
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u8 field02_bit4 : 5;
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};
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};
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/* 0x03 */ s8 handicap;
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/* 0x04 */ s8 port;
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/* 0x04 */ s8 port;
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/* 0x05 */ s8 items[3];
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/* 0x05 */ s8 items[3];
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/* 0x08 */ struct {
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/* 0x08 */ struct {
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@ -71,7 +71,7 @@ void fn_800B42BC(s16);
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s32 BoardModelIDGet(s16);
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s32 BoardModelIDGet(s16);
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void BoardInit(void*, void*);
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void BoardInit(void*, void*);
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void BoardModelScaleSetV(s32, Vec*);
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void BoardModelScaleSetV(s32, Vec*);
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void fn_8005D10C(void*, void*);
|
void BoardLightHookSet(void*, void*);
|
||||||
s16 BoardModelCreate(s32, void*, s32);
|
s16 BoardModelCreate(s32, void*, s32);
|
||||||
void BoardModelKill(s16);
|
void BoardModelKill(s16);
|
||||||
void fn_8006DDE8(s16, f32);
|
void fn_8006DDE8(s16, f32);
|
||||||
|
|
|
||||||
|
|
@ -105,7 +105,7 @@ void fn_1_E0(void) {
|
||||||
BoardModelMotionStart(lbl_1_data_32, 1, 0x40000001);
|
BoardModelMotionStart(lbl_1_data_32, 1, 0x40000001);
|
||||||
lbl_1_data_30 = BoardModelCreate(MAKE_DATA_NUM(DATADIR_BGUEST, 13), lbl_1_data_6C, 0);
|
lbl_1_data_30 = BoardModelCreate(MAKE_DATA_NUM(DATADIR_BGUEST, 13), lbl_1_data_6C, 0);
|
||||||
BoardModelMotionStart(lbl_1_data_30, 1, 0x40000001);
|
BoardModelMotionStart(lbl_1_data_30, 1, 0x40000001);
|
||||||
fn_8005D10C(&fn_1_8C0, &fn_1_904);
|
BoardLightHookSet(&fn_1_8C0, &fn_1_904);
|
||||||
for (i = 0; i < ARRAY_COUNT(lbl_1_data_0); i++) {
|
for (i = 0; i < ARRAY_COUNT(lbl_1_data_0); i++) {
|
||||||
temp_r30 = &lbl_1_data_0[i];
|
temp_r30 = &lbl_1_data_0[i];
|
||||||
if (temp_r30->unk24 != -1) {
|
if (temp_r30->unk24 != -1) {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue