decomp some more w02|main.c
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1 changed files with 88 additions and 1 deletions
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@ -1,14 +1,28 @@
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#include "dolphin.h"
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#include "game/process.h"
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#include "game/gamework_data.h"
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#include "game/board/model.h"
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#include "game/board/space.h"
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/* Data */
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s16 lbl_1_bss_30[0x10]; // Model List
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/* Special Models */
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// Special Models
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s16 lbl_1_data_280;
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s16 lbl_1_data_282;
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s16 lbl_1_data_284;
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s16 lbl_1_data_286;
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/* Functions */
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//Actual externs
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extern void BoardMusStart(s32, s32, s32, s32);
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// Local functions
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extern void fn_1_394C(s32);
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extern void fn_1_39F4();
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extern void fn_1_5CF8();
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extern void fn_1_93C8(s32);
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extern void fn_1_E41C();
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void BoardDestroy(void) {
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/* Kill Model List */
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@ -43,4 +57,77 @@ void BoardDestroy(void) {
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void fn_1_72C(void) {
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s16 var = BoardModelIDGet(lbl_1_data_280);
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Hu3DModelLightInfoSet(var, 1);
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}
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void fn_1_770(void) {
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}
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/* Decrement current space's [UNKNOWN] flag */
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void fn_1_774(void) {
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u32 unkFlag;
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u32 currPlayer;
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u32 currSpace;
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u32 spaceFlags;
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currPlayer = GWSystem.player_curr;
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currSpace = GWPlayer[currPlayer].space_curr;
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spaceFlags = BoardSpaceFlagGet(0, currSpace);
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//temp_r31 = (temp_r)
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unkFlag = (spaceFlags & 0x1C0) >> 6;
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if (unkFlag != 0) {
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unkFlag--;
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fn_1_93C8(unkFlag);
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}
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}
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/* Check if can iteract with board object? */
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s32 fn_1_800(void) {
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BoardSpace* currSpace;
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s32 currPlayer;
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s32 var_r29;
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currPlayer = GWSystem.player_curr;
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currSpace = BoardSpaceGet(0, GWPlayer[currPlayer].space_curr);
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if ((currSpace->flag & 0x30) != 0) {
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// If mega mushroom state return
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if (BoardPlayerSizeGet(currPlayer) == 2) {
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return 0;
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}
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// If using the bowser suit return
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if (GWPlayer[currPlayer].bowser_suit) {
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return 0;
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}
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if ((currSpace->flag & 0x20) != 0 && (currSpace->flag & 0x10) != 0) {
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var_r29 = 2;
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} else if ((currSpace->flag & 0x20) != 0) {
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var_r29 = 1;
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} else {
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var_r29 = 0;
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}
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fn_1_394C(var_r29);
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return 1;
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}
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if ((currSpace->flag & 1) != 0) {
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fn_1_E41C();
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return 1;
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}
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return 0;
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}
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void fn_1_92C(void) {
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fn_1_39F4();
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fn_1_5CF8();
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}
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void fn_1_950(void) {
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}
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void fn_1_954(void) {
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HuPrcSleep(0x3C);
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BoardMusStart(1, 0x12, 0x7F, 0);
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HuPrcEnd();
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}
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