Finished mpexDll/main.c

This commit is contained in:
dbalatoni13 2024-09-16 01:17:04 +02:00
parent e501678f5d
commit b3e563bdf0
5 changed files with 547 additions and 3 deletions

37
include/REL/mpexDll.h Normal file
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#ifndef MPEXDLL_H
#define MPEXDLL_H
#include "game/object.h"
typedef void (*MpexDllUnkFunc)(void);
typedef struct MpexDllUnkStruct {
/* 0x00 */ MpexDllUnkFunc unk_00;
/* 0x04 */ void *unk_04; // func, unknown args
/* 0x08 */ Vec unk_08;
/* 0x14 */ Vec unk_14;
/* 0x20 */ Vec unk_20;
/* 0x2C */ Vec unk_2C;
/* 0x38 */ float unk_38;
/* 0x3C */ float unk_3C;
/* 0x40 */ s32 unk_40;
} MpexDllUnkStruct; /* size = 0x44 */
typedef struct MpexDllUnkStruct2 {
/* 0x00 */ char unk00[0x40];
/* 0x40 */ s16 *unk_40;
/* 0x44 */ char unk44;
/* 0x48 */ s16 *unk_48;
/* 0x4C */ char unk_4C[0xC];
/* 0x58 */ u32 unk_58;
} MpexDllUnkStruct2; /* size = unknown */
s32 fn_1_3044(Process *arg0);
// s32 fn_1_1B52C(float, float, float, float); seems implicit in main.c
s32 fn_1_1B554(float, float, float);
s32 fn_1_1B574(float, float, float, float);
s32 fn_1_1B64C(float, float, float, float);
s32 fn_1_1B7D0(s32 arg0);
#endif