Merge pull request #144 from abnormalhare/main
board/player.c: Dice + BlendSet
This commit is contained in:
commit
b57a1051ca
2 changed files with 394 additions and 56 deletions
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@ -10,6 +10,7 @@
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#include "game/object.h"
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#include "game/process.h"
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "game/gamework_data.h"
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#include "game/board/main.h"
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#include "game/board/space.h"
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@ -113,17 +114,41 @@ void BoardJunctionMaskSet(s32);
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void BoardJunctionMaskReset(s32);
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void BoardJunctionMaskZero(void);
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void InitJunction(s32, s32, f32);
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static void UpdateJunctionGfx(omObjData*);
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static void StopJunctionPlayer(s32);
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static void RestoreJunction(f32, s32);
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static s32 GetDefaultDirection(f32, f32*, s32);
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static s32 DoDebugMove(s32, s16*);
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static s32 ExecJunction(s32, s16*);
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void BoardPlayerMoveTo(s32, s32);
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void BoardPlayerMoveBetween(s32, s32, s32);
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void BoardPlayerMoveToAsync(s32, s32);
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void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s16);
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static void PlayerPosLerpFunc(omObjData*);
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void BoardPlayerDiceJumpStart(s32);
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s32 BoardPlayerDiceJumpCheck(s32);
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static void DiceJumpFunc(omObjData*);
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void BoardRotateDiceNumbers(s32);
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void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2);
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//...
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void BoardPlayerMotBlendExec(omObjData*);
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s32 BoardPlayerAutoSizeGet(s32);
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void BoardPlayerAutoSizeSet(s32, s32);
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void BoardPlayerCopyMat(s32);
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void BoardBowserSuitKill(s32);
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void SetRollPlayerSize(s32);
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void BoardDiceDigit2DUpdateEnable(s32);
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void BoardRotateDiceNumbers(s32);
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s32 DoSparkSpace(s32, s16*);
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s32 MegaPlayerPassFunc(s32, s16);
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s32 BoardPlayerAnimBlendCheck(s32);
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void BoardBowserSuitMotionSetWait(void);
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void BoardBowserSuitPlayerModelKill(void);
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void BoardDiceDigit2DShowSet(s32);
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s32 DoSparkSpace(s32, s16*);
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s32 MegaPlayerPassFunc(s32, s16);
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s32 BoardPlayerMotBlendCheck(s32);
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void BoardPlayerMoveAwayStartCurr(s16, s32);
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void BoardBowserSuitMotionSetWalk(void);
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s16 BoardBowserSuitModelGet(void);
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#endif
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@ -1,5 +1,7 @@
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#include "game/board/player.h"
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//// #include "game/objsub.h"
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extern void omVibrate(s16, s16, s16, s16);
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//// #include "game/board/ui.h"
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extern void BoardStatusHammerShowSet(s32, s32);
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extern void BoardYourTurnExec(s32);
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@ -45,8 +47,8 @@ extern void BoardComUseItemSet(s32, s32);
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extern void BoardViewOverheadExec(s32);
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extern void BoardViewMapExec(s32);
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//// #include "game/board/roll.h"
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extern s32 fn_80085CC8(s32);
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extern void fn_80085EB4(void);
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extern s32 BoardRollExec(s32);
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extern void BoardRollKill(void);
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//// #include "game/chrman.h"
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extern void CharModelDataClose(s16);
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extern void CharModelStepTypeSet(s16, s32);
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@ -62,31 +64,6 @@ extern s8 boardTutorialDirInputY;
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void BoardViewMapExec(s32);
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////
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static void UpdateJunctionGfx(omObjData*);
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static void StopJunctionPlayer(s32);
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static void RestoreJunction(f32, s32);
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static s32 GetDefaultDirection(f32, f32*, s32);
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static s32 DoDebugMove(s32, s16*);
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static s32 ExecJunction(s32, s16*);
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//...
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s32 BoardPlayerAutoSizeGet(s32);
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void BoardPlayerAutoSizeSet(s32, s32);
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void BoardPlayerCopyMat(s32);
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void BoardBowserSuitKill(s32);
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void SetRollPlayerSize(s32);
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void BoardDiceDigit2DUpdateEnable(s32);
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void BoardPlayerMoveTo(s32, s32);
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void BoardPlayerZoomRestore(s32);
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void BoardRotateDiceNumbers(s32);
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void BoardBowserSuitMotionSetWait(void);
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void BoardBowserSuitPlayerModelKill(void);
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void BoardDiceDigit2DShowSet(s32);
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void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s32);
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s32 DoSparkSpace(s32, s16*);
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s32 ExecJunction(s32, s16*);
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s32 MegaPlayerPassFunc(s32, s16);
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s32 BoardPlayerMotBlendCheck(s32);
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typedef struct bitcopy {
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struct {
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u8 field00_bit0 : 1;
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@ -98,9 +75,31 @@ typedef struct bitcopy {
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u8 unk_01;
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s16 unk_02;
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s16 unk_04;
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s16 unk_06[6];
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s16 unk_06[5];
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} bitcopy;
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typedef struct bitcopy2 {
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struct {
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u8 field00_bit0 : 1;
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u8 field00_bit1 : 2;
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u8 field00_bit3 : 1;
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u8 field00_bit4 : 1;
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u8 field00_bit5 : 2;
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u8 field00_bit7 : 1;
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};
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s8 unk_01;
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s16 unk_02;
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union{
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s32 unk_04;
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struct {
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s16 unk_04h;
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s16 unk_06h;
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};
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};
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f32 unk_08;
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f32 unk_0C;
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} bitcopy2;
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static HsfMaterial *playerMatCopy[4];
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static s32 (*postTurnHook[4])();
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static s32 (*preTurnHook[4])();
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@ -117,8 +116,8 @@ static s16 suitMdl = -1;
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static s16 suitPlayerMdl = -1;
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static s16 suitCurrMot = -1;
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static s32 diceJumpObj[4] = {0, 0, 0, 0};
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static s32 motDoneF[4] = {0, 0, 0, 0};
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static omObjData* diceJumpObj[4] = {0, 0, 0, 0};
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static omObjData* motDoneF[4] = {0, 0, 0, 0};
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static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1};
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char* lbl_8013993C[] = {
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"eye1",
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@ -230,7 +229,7 @@ void BoardPlayerInit(void) {
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s32 temp_r30;
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s32 var_r31;
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if (BoardIsStarted() == 0) {
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if (BoardStartCheck() == 0) {
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GWSystem.player_curr = 0;
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temp_r30 = BoardSpaceFlagPosGet(0, 0x80000000, 0);
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@ -302,7 +301,7 @@ void BoardPlayerModelInit(void) {
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BoardPlayerCopyMat(var_r31);
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playerMot[var_r31] = 1;
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BoardModelMotionStart(temp_r3, playerMot[var_r31], 0x40000001);
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if (BoardIsStarted() == 0) {
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if (BoardStartCheck() == 0) {
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for (var_r30 = 0; var_r30 < 3; var_r30++) {
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temp_r27->items[var_r30] = -1;
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@ -612,11 +611,11 @@ void BoardPlayerMotionTimeSet(s32 arg0, f32 arg8) {
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}
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f32 BoardPlayerMotionTimeGet(s32 arg0) {
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BoardModelMotionTimeGet(BoardPlayerModelGet(arg0));
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return BoardModelMotionTimeGet(BoardPlayerModelGet(arg0));
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}
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f32 BoardPlayerMotionMaxTimeGet(s32 arg0) {
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BoardModelMotionMaxTimeGet(BoardPlayerModelGet(arg0));
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return BoardModelMotionMaxTimeGet(BoardPlayerModelGet(arg0));
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}
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void BoardPlayerMotionTimeRangeSet(s32 arg0, f32 arg8, f32 arg9) {
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@ -738,7 +737,7 @@ void BoardPlayerPostTurnHookSet(s32 arg0, s32 (*arg1)()) {
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}
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void BoardPlayerTurnExec(s32 arg0) {
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BoardPauseEnableSet(1);
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BoardPauseDisableSet(1);
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BoardComUseItemSet(arg0, -1);
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GWSystem.field31_bit4 = 0xF;
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_ClearFlag(0x10016);
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@ -777,13 +776,13 @@ void BoardPlayerTurnRollExec(s32 arg0) {
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GWPlayer[arg0].roll = 0;
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GWPlayer[arg0].field08_bit7 = 1;
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BoardPauseEnableSet(0);
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BoardPauseDisableSet(0);
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do {
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temp_r30 = fn_80085CC8(arg0);
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temp_r30 = BoardRollExec(arg0);
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switch (temp_r30) {
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case -2:
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BoardPauseEnableSet(1);
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fn_80085EB4();
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BoardPauseDisableSet(1);
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BoardRollKill();
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BoardCameraTargetPlayerSet(arg0);
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BoardCameraMotionWait();
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rollType = PlayerItemUseExec(arg0);
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@ -794,14 +793,14 @@ void BoardPlayerTurnRollExec(s32 arg0) {
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BoardCameraViewSet(2);
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_ClearFlag(0x10016);
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}
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BoardPauseEnableSet(0);
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BoardPauseDisableSet(0);
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break;
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case -3:
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fn_80085EB4();
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BoardRollKill();
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BoardViewMapExec(arg0);
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break;
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case -4:
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fn_80085EB4();
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BoardRollKill();
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BoardViewOverheadExec(arg0);
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break;
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}
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@ -817,7 +816,7 @@ void BoardPlayerTurnMoveExec(s32 arg0) {
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s32 temp_r0;
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s32 temp_r1;
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BoardPauseEnableSet(1);
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BoardPauseDisableSet(1);
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var_r28 = 0;
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if (_CheckFlag(0x10006U) == 0) {
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BoardCameraMoveSet(1);
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@ -839,7 +838,7 @@ void BoardPlayerTurnMoveExec(s32 arg0) {
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goto block_14;
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}
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do {
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BoardPauseEnableSet(1);
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BoardPauseDisableSet(1);
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GWPlayer[arg0].space_prev = GWPlayer[arg0].space_curr;
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if (_CheckFlag(0x20001U) == 0) {
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if (ExecJunction(arg0, &sp8) != 0) {
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@ -852,14 +851,14 @@ void BoardPlayerTurnMoveExec(s32 arg0) {
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GWPlayer[arg0].space_next = sp8;
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StopJunctionPlayer(0);
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if (MegaPlayerPassFunc(arg0, sp8) == 0) {
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BoardPauseEnableSet(0);
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BoardPauseDisableSet(0);
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BoardPlayerMoveTo(arg0, sp8);
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BoardPauseEnableSet(1);
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BoardPauseDisableSet(1);
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}
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GWPlayer[arg0].space_prev = GWPlayer[arg0].space_curr;
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GWPlayer[arg0].space_curr = sp8;
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if (var_r29 != 0) {
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BoardPlayerCurrMoveAwayStart(GWPlayer[arg0].space_prev, 0);
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BoardPlayerMoveAwayStartCurr(GWPlayer[arg0].space_prev, 0);
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var_r29 = 0;
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}
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DoSparkSpace(arg0, 0);
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@ -880,7 +879,7 @@ block_14:
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if (--GWPlayer[arg0].roll == 0) break;
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} while (1);
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BoardPauseEnableSet(1);
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BoardPauseDisableSet(1);
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BoardDiceDigit2DUpdateEnable(arg0);
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BoardRotateDiceNumbers(arg0);
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if (GWPlayer[arg0].bowser_suit != 0) {
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@ -890,8 +889,8 @@ block_14:
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BoardTutorialHookExec(7, 0);
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}
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if (BoardRollTypeGet() != -1) {
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fn_8008EEB8(arg0, BoardRollTypeGet());
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while (fn_8008EE9C() == 0) {
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BoardItemPlayerRestore(arg0, BoardRollTypeGet());
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while (BoardItemDoneCheck() == 0) {
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HuPrcVSleep();
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}
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rollType = -1;
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@ -901,7 +900,7 @@ block_14:
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if (_CheckFlag(0x1000BU) != 0) {
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BoardTutorialHookExec(8, 0);
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}
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BoardSpaceHiddenBlockExec(arg0, sp8);
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BoardSpaceBlockExec(arg0, sp8);
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BoardSpaceLandExec(arg0, sp8);
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_SetFlag(0x1000E);
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if (GWSystem.field31_bit4 != 1) {
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@ -945,7 +944,7 @@ void BoardPlayerSizeRestore(s32 arg0) {
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BoardPlayerResizeAnimExec(arg0, 0);
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BoardPlayerSizeSet(arg0, 0);
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while (fn_8008EE9C() == 0) {
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while (BoardItemDoneCheck() == 0) {
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HuPrcVSleep();
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}
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}
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@ -1321,7 +1320,7 @@ static s32 DoDebugMove(s32 arg0, s16* arg1) {
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goto loop_21;
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}
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if ((0.0f != spA0.x) || (0.0f != spA0.z)) {
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var_f30 = (90.0f + (180.0 * (atan2(spA0.z, spA0.x) / M_PI)));
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var_f30 = (90.0 + (180.0 * (atan2(spA0.z, spA0.x) / M_PI)));
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if (var_f30 < 0.0f) {
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var_f30 += 360.0f;
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}
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@ -1454,7 +1453,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
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spD0[var_r28] = 0;
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} else {
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PSVECSubtract(&sp88->pos, &spAC, &spB8);
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var_f29 = (90.0f - (180.0 * (atan2(spB8.z, spB8.x) / M_PI)));
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var_f29 = (90.0 - (180.0 * (atan2(spB8.z, spB8.x) / M_PI)));
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if (var_f29 < 0.0f) {
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var_f29 += 360.0f;
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}
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@ -1521,7 +1520,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
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BoardDiceDigit2DShowSet(1);
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} else {
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if ((0.0f != spC4.x) || (0.0f != spC4.z)) {
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var_f29 = (90.0f + (180.0 * (atan2(spC4.z, spC4.x) / M_PI)));
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var_f29 = (90.0 + (180.0 * (atan2(spC4.z, spC4.x) / M_PI)));
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if (var_f29 < 0.0f) {
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var_f29 += 360.0f;
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}
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@ -1571,6 +1570,320 @@ void BoardPlayerMoveTo(s32 arg0, s32 arg1) {
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}
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}
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void BoardPlayerMoveBetween(s32 arg0, s32 arg1, s32 arg2) {
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Vec sp1C;
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Vec sp10;
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s32 spC;
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s32 sp8;
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BoardSpacePosGet(0, arg1, &sp1C);
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BoardSpacePosGet(0, arg2, &sp10);
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BoardPlayerPosLerpStart(arg0, &sp1C, &sp10, 0x19);
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while (GWPlayer[arg0].moving != 0) {
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HuPrcVSleep();
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}
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}
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void BoardPlayerMoveToAsync(s32 arg0, s32 arg1) {
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Vec sp18;
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Vec spC;
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s32 sp8;
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BoardModelPosGet(BoardPlayerModelGet(arg0), &sp18);
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BoardSpacePosGet(0, arg1, &spC);
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BoardPlayerPosLerpStart(arg0, &sp18, &spC, 0x19);
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}
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void BoardPlayerPosLerpStart(s32 arg0, Vec* arg1, Vec* arg2, s16 arg3) {
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Vec sp18;
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f32 var_f28;
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f32 var_f27;
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f32 var_f26;
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f32 var_f29;
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f32 var_f30;
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omObjData* temp_r3;
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s32 var_r25;
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PlayerState* temp_r21;
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if ((arg1->x != arg2->x) || (arg1->y != arg2->y) || (arg1->z != arg2->z)) {
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var_f28 = BoardVecDistXZCalc(arg2, arg1);
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if (arg3 != 0) {
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if (GWPlayer[arg0].bowser_suit != 0) {
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arg3 *= 2;
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}
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OSs16tof32(&arg3, &var_f29);
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var_f27 = var_f28 / var_f29;
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} else {
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var_f27 = var_f28;
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var_f29 = 1.0f;
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}
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temp_r21 = BoardPlayerGet(arg0);
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if (playerMot[temp_r21->player_idx] != 3) {
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var_r25 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), 3, 0.0f, 4.0f, 0x40000001);
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if (var_r25 == 0) {
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playerMot[temp_r21->player_idx] = 3;
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}
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}
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if (GWPlayer[arg0].bowser_suit != 0) {
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BoardBowserSuitMotionSetWalk();
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BoardModelMotionSpeedSet(suitMdl, 1.5f);
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}
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PSVECSubtract(arg2, arg1, &sp18);
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PSVECNormalize(&sp18, &sp18);
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var_f26 = 90.0 - (180.0 * (atan2(sp18.z, sp18.x) / M_PI));
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var_f30 = var_f26;
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if (var_f30 < 0.0f) {
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var_f30 += 360.0f;
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}
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if (var_f30 > 360.0f) {
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var_f30 -= 360.0f;
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}
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BoardModelRotYSet(BoardPlayerModelGet(arg0), var_f30);
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if (GWPlayer[arg0].bowser_suit != 0) {
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BoardModelRotYSet(suitMdl, var_f30);
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}
|
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temp_r3 = omAddObjEx(boardObjMan, 0x100, 0U, 0U, -1, &PlayerPosLerpFunc);
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temp_r3->trans.x = arg1->x;
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temp_r3->trans.y = arg1->y;
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temp_r3->trans.z = arg1->z;
|
||||
temp_r3->rot.x = arg2->x;
|
||||
temp_r3->rot.y = arg2->y;
|
||||
temp_r3->rot.z = arg2->z;
|
||||
temp_r3->scale.x = (arg2->x - arg1->x) / var_f29;
|
||||
temp_r3->scale.y = (arg2->y - arg1->y) / var_f29;
|
||||
temp_r3->scale.z = (arg2->z - arg1->z) / var_f29;
|
||||
BoardModelPosSetV(BoardPlayerModelGet(arg0), arg1);
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardModelPosSetV(suitMdl, arg1);
|
||||
}
|
||||
temp_r3->work[0] = arg0;
|
||||
*(f32 *)(&temp_r3->work[1]) = var_f27;
|
||||
temp_r3->work[2] = arg3;
|
||||
GWPlayer[arg0].moving = 1;
|
||||
}
|
||||
}
|
||||
|
||||
static void PlayerPosLerpFunc(omObjData* arg0) {
|
||||
f32 temp_f28;
|
||||
f32 temp_f27;
|
||||
f32 temp_f26;
|
||||
f32 temp_f31;
|
||||
f32 temp_f30;
|
||||
f32 temp_f29;
|
||||
s32 temp_r30;
|
||||
|
||||
temp_r30 = arg0->work[0];
|
||||
arg0->trans.x += arg0->scale.x;
|
||||
arg0->trans.y += arg0->scale.y;
|
||||
arg0->trans.z += arg0->scale.z;
|
||||
if (arg0->work[2] != 0U) {
|
||||
arg0->work[2] -= 1;
|
||||
} else {
|
||||
GWPlayer[temp_r30].moving = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
temp_f26 = arg0->rot.z;
|
||||
temp_f27 = arg0->rot.y;
|
||||
temp_f28 = arg0->rot.x;
|
||||
BoardPlayerPosSet(temp_r30, temp_f28, temp_f27, temp_f26);
|
||||
return;
|
||||
}
|
||||
temp_f29 = arg0->trans.z;
|
||||
temp_f30 = arg0->trans.y;
|
||||
temp_f31 = arg0->trans.x;
|
||||
BoardPlayerPosSet(temp_r30, temp_f31, temp_f30, temp_f29);
|
||||
}
|
||||
|
||||
void BoardPlayerDiceJumpStart(s32 arg0) {
|
||||
Point3d sp8;
|
||||
PlayerState* temp_r25;
|
||||
bitcopy2* temp_r31;
|
||||
s32 var_r28;
|
||||
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardBowserSuitMotionSetJump();
|
||||
}
|
||||
temp_r25 = BoardPlayerGet(arg0);
|
||||
if (playerMot[temp_r25->player_idx] != 11) {
|
||||
var_r28 = BoardModelMotionStart(BoardPlayerModelGet(arg0), 11, 0);
|
||||
if (var_r28 == 0) {
|
||||
playerMot[temp_r25->player_idx] = 0xB;
|
||||
}
|
||||
}
|
||||
diceJumpObj[arg0] = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, DiceJumpFunc);
|
||||
BoardModelPosGet(BoardPlayerModelGet(arg0), &sp8);
|
||||
temp_r31 = (bitcopy2*) diceJumpObj[arg0]->work;
|
||||
temp_r31->field00_bit0 = 0;
|
||||
temp_r31->field00_bit1 = arg0;
|
||||
temp_r31->unk_04 = 0;
|
||||
temp_r31->field00_bit3 = 0;
|
||||
temp_r31->unk_08 = 0.0f;
|
||||
temp_r31->unk_0C = sp8.y;
|
||||
GWPlayer[arg0].field08_bit3 = 1;
|
||||
}
|
||||
|
||||
s32 BoardPlayerDiceJumpCheck(s32 arg0) {
|
||||
if (diceJumpObj[arg0] == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (diceJumpObj[arg0]->work[1] == 0) {
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void DiceJumpFunc(omObjData* arg0) {
|
||||
Vec sp38;
|
||||
f32 temp_f31;
|
||||
PlayerState* var_r30;
|
||||
bitcopy2* temp_r31;
|
||||
s16 var_r28;
|
||||
s32 var_r23;
|
||||
s32 var_r17;
|
||||
|
||||
temp_r31 = (bitcopy2*) arg0->work;
|
||||
if ((temp_r31->field00_bit0 != 0) || (BoardIsKill() != 0)) {
|
||||
GWPlayer[temp_r31->field00_bit1].field08_bit3 = 0;
|
||||
BoardRotateDiceNumbers(temp_r31->field00_bit1);
|
||||
diceJumpObj[temp_r31->field00_bit1] = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (BoardPlayerMotionEndCheck(temp_r31->field00_bit1)) {
|
||||
temp_r31->field00_bit0 = 1;
|
||||
return;
|
||||
}
|
||||
var_r28 = BoardModelIDGet(BoardPlayerModelGet(temp_r31->field00_bit1));
|
||||
if (Hu3DMotionShiftIDGet(var_r28) == -1) {
|
||||
temp_f31 = BoardPlayerMotionTimeGet(temp_r31->field00_bit1);
|
||||
if (BoardPlayerSizeGet(temp_r31->field00_bit1) == 1) {
|
||||
BoardPlayerPosGet(temp_r31->field00_bit1, &sp38);
|
||||
sp38.y += 10.0f + (-(49.0f/2400.0f) * temp_r31->unk_08 * temp_r31->unk_08);
|
||||
temp_r31->unk_08 += 1.0f;
|
||||
if (sp38.y < temp_r31->unk_0C) {
|
||||
sp38.y = temp_r31->unk_0C;
|
||||
}
|
||||
BoardPlayerPosSetV(temp_r31->field00_bit1, &sp38);
|
||||
}
|
||||
if (temp_r31->unk_04 != 0) {
|
||||
if (temp_f31 >= 35.0f) {
|
||||
temp_r31->unk_04 = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (temp_r31->unk_04 == 0) {
|
||||
if (temp_f31 >= 30.0f) {
|
||||
temp_r31->unk_04 = 1;
|
||||
if (temp_r31->field00_bit3 == 0) {
|
||||
omVibrate(temp_r31->field00_bit1, 0xC, 4, 2);
|
||||
temp_r31->field00_bit3 = 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BoardRotateDiceNumbers(s32 arg0) {
|
||||
PlayerState* temp_r27;
|
||||
s32 var_r29;
|
||||
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardBowserSuitMotionSetWait();
|
||||
BoardBowserSuitPlayerModelKill();
|
||||
}
|
||||
temp_r27 = BoardPlayerGet(arg0);
|
||||
if (playerMot[temp_r27->player_idx] != 1) {
|
||||
var_r29 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), 1, 0.0f, 8.0f, 0x40000001);
|
||||
if (var_r29 == 0) {
|
||||
playerMot[temp_r27->player_idx] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
||||
s16 sp1C;
|
||||
f32 temp_f25;
|
||||
f32 temp_f26;
|
||||
f32 var_f24;
|
||||
f32 var_f27;
|
||||
f32 var_f22;
|
||||
f32 var_f21;
|
||||
f32 var_f19;
|
||||
omObjData* temp_r3;
|
||||
s32 var_r22;
|
||||
s32 var_r20;
|
||||
s16 var_r19;
|
||||
s16 var_r18;
|
||||
bitcopy2* temp_r26;
|
||||
|
||||
var_r20 = 0;
|
||||
if (motDoneF[arg0] != 0) {
|
||||
temp_r3 = motDoneF[arg0];
|
||||
temp_r26 = (bitcopy2*) temp_r3->work;
|
||||
temp_r26->field00_bit0 = 1;
|
||||
|
||||
for (var_r19 = 0; var_r19 < 0xB4U; var_r19++) {
|
||||
if (BoardPlayerMotBlendCheck(arg0) != 0)
|
||||
break;
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
if (arg2 > 0) {
|
||||
var_r18 = GWPlayer[arg0].character;
|
||||
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, &BoardPlayerMotBlendExec);
|
||||
temp_r26 = (bitcopy2*) temp_r3->work;
|
||||
temp_r26->field00_bit0 = 0;
|
||||
temp_r26->unk_02 = arg2;
|
||||
temp_r26->unk_01 = arg0;
|
||||
temp_r26->unk_04h = 0;
|
||||
OSs16tof32(&arg1, &temp_r26->unk_08);
|
||||
temp_r26->unk_08 = BoardDAngleCalc(temp_r26->unk_08);
|
||||
var_f22 = BoardDAngleCalc(BoardPlayerRotYGet(arg0));
|
||||
temp_f25 = BoardDAngleCalc(temp_r26->unk_08 - var_f22);
|
||||
OSf32tos16(&temp_f25, &sp1C);
|
||||
if (sp1C > 0) {
|
||||
var_f24 = 59.0f;
|
||||
} else {
|
||||
var_f24 = 0.0f;
|
||||
}
|
||||
|
||||
if (abs(sp1C) == 0) {
|
||||
temp_r26->field00_bit0 = 1;
|
||||
return;
|
||||
}
|
||||
if (abs(sp1C) <= 0x5A) {
|
||||
var_r20 = boardMotTbl[var_r18];
|
||||
} else if (abs(sp1C) <= 0xB4) {
|
||||
var_r20 = boardMotRevTbl[var_r18];
|
||||
} else {
|
||||
temp_r26->field00_bit0 = 1;
|
||||
return;
|
||||
}
|
||||
temp_r26->unk_04h = BoardPlayerMotionCreate(arg0, var_r20);
|
||||
OSs16tof32(&arg2, &var_f27);
|
||||
temp_f26 = var_f27 / 59.0f;
|
||||
if (0.0f != temp_f26) {
|
||||
var_f27 = 1.0f / temp_f26;
|
||||
} else {
|
||||
var_f27 = 1.0f;
|
||||
}
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardBowserSuitMotionSetWalk();
|
||||
BoardModelMotionSpeedSet(BoardBowserSuitModelGet(), var_f27 / 2);
|
||||
} else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 0x2D) {
|
||||
var_r22 = temp_r26->unk_04h;
|
||||
BoardPlayerMotionShiftSet(arg0, var_r22, var_f24, var_f21, 0);
|
||||
BoardPlayerMotionSpeedSet(arg0, var_f27);
|
||||
}
|
||||
OSs16tof32(&arg2, &var_f27);
|
||||
temp_r26->unk_0C = temp_f25 / var_f27;
|
||||
motDoneF[arg0] = temp_r3;
|
||||
}
|
||||
}
|
||||
|
||||
// ...
|
||||
|
||||
void BoardPlayerCopyMat(s32 arg0) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue