match m409/main.c
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5 changed files with 1189 additions and 115 deletions
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@ -1,9 +1,12 @@
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#include "dolphin.h"
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#include "game/object.h"
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#include "game/animdata.h"
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#include "game/hsfanim.h"
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extern s32 rand8(void);
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// types
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typedef void (*m409VoidFunc)(void);
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typedef void (*m409Func6)(ModelData*, struct _unkStruct6*, Mtx);
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typedef struct _unkStruct {
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f32 zoom;
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@ -17,10 +20,12 @@ typedef struct _unkStruct2 {
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} unkStruct2; // sizeof 0x10
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typedef struct _unkStruct3 {
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char unk0[0x2];
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s8 unk0;
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s8 unk1;
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s16 unk2;
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s16 unk4;
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char unk6[0x8];
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struct _unkStruct4* unk4;
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s16 unk8;
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s16 unkA;
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s16 unkC;
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s16 unkE;
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s16 unk10;
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@ -28,12 +33,79 @@ typedef struct _unkStruct3 {
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f32 unk14;
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} unkStruct3;
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typedef struct _unkStruct4 {
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union {
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u16 unk0;
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u8 unk0b;
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};
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s16 unk2;
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s16 unk4;
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s16 unk6;
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s16 unk8;
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s16 unkA;
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s16 unkC;
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s16 unkE;
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f32 unk10;
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s16 unk14;
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s16 unk16;
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f32 unk18;
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f32 unk1C;
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struct _unkStruct4* unk20;
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} unkStruct4; // sizeof 0x24
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typedef struct _unkStruct5 {
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Vec unk0;
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Vec unkC;
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f32 unk18;
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f32 unk1C;
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f32 unk20;
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f32 unk24;
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s16 unk28;
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s16 unk2A;
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s16 unk2C;
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s16 unk2E;
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f32 unk30;
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Vec unk34;
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Vec unk40;
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s16 unk4C;
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s8 unk4E;
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} unkStruct5;
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typedef struct _unkStruct6 {
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s16 unk0;
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s16 unk2;
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u32 unk4;
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u8 unk8;
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m409Func6 unkC;
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AnimData* unk10;
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s16 unk14;
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unkStruct5* unk18;
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Vec* unk1C;
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HsfVector2f* unk20;
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GXColor* unk24;
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void* unk28;
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Vec unk2C;
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Vec unk38;
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Vec unk44;
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Vec unk50;
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HsfVector2f* unk5C;
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f32 unk60;
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f32 unk64;
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} unkStruct6;
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// bss
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extern Process* lbl_1_bss_E8;
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extern s16 lbl_1_bss_E4;
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extern omObjData* lbl_1_bss_E0;
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extern omObjData* lbl_1_bss_DC;
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extern Vec lbl_1_bss_D0;
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extern unkStruct4 lbl_1_bss_40[4];
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extern s32 lbl_1_bss_3C;
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extern unkStruct3 lbl_1_bss_24;
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extern s8 lbl_1_bss_21;
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extern u8 lbl_1_bss_20;
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extern f32 lbl_1_bss_1C;
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extern f32 lbl_1_bss_18;
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extern s16 lbl_1_bss_16;
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extern s8 lbl_1_bss_14;
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extern f32 lbl_1_bss_10;
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@ -67,19 +139,30 @@ extern void fn_1_F70(omObjData* object);
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extern s8 fn_1_10E8(omObjData* object);
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extern s8 fn_1_1B74(omObjData* object);
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extern void fn_1_2098(omObjData* object);
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extern void fn_1_2414(u16, u16);
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extern u16 fn_1_2454(u16);
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extern void fn_1_2484(omObjData* object);
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extern void fn_1_2DCC(omObjData* object);
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extern void fn_1_3840(void);
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extern void fn_1_3988(unkStruct4*, s16, s16);
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extern s32 fn_1_3AD8(s32, f32, f32, f32, f32, f32, f32);
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extern void fn_1_40A4(Mtx, Mtx);
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extern f32 fn_1_4120(f32, f32, f32, f32);
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extern void fn_1_4FFC(s16, f32, f32, f32, u8);
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extern void fn_1_5408(void);
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extern void fn_1_55E0(void);
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extern void fn_1_67E0(Process*);
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extern void fn_1_6900(void);
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// ...
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extern void fn_1_2414(s32, s32);
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extern u16 fn_1_2454(s32);
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extern s16 fn_1_5A18(AnimData*, s32, f32, s32, s32);
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extern void fn_1_5FBC(s16, m409VoidFunc);
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extern void fn_1_5FF4(s16, s32);
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extern void fn_1_417C(void);
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extern void fn_1_44F0(s16, f32, f32, f32, s8, s16);
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extern void fn_1_4FFC(s16, f32, f32, f32, s16);
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extern void fn_1_5408(ModelData*, struct _unkStruct6*, Mtx);
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extern void fn_1_55E0(ModelData*, struct _unkStruct6*, Mtx);
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extern void fn_1_57DC(ModelData*, struct _unkStruct6*, Mtx);
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extern unkStruct5* fn_1_58E0(s16, Vec*, Vec*, f32, GXColor*);
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extern s16 fn_1_5A18(AnimData*, s16, f32, s16, s16);
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extern void fn_1_5F5C(s16);
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extern void fn_1_44F0(s16, f32, f32, f32, s32, s32);
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extern void fn_1_5FBC(s16, m409Func6);
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extern void fn_1_5FF4(s16, u8);
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extern void fn_1_602C(ModelData*, Mtx);
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extern void fn_1_6608(HsfVector2f*, s16, s16, f32, f32);
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extern void fn_1_66D4(HsfVector2f*, HsfVector2f*, s16, f32, f32);
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extern void fn_1_6778(Vec*, Vec*, Vec*, s16);
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// player.c
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extern void fn_1_67E0(Process*);
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extern void fn_1_6900(void);
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@ -24,6 +24,7 @@ typedef struct vec2f {
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#define VECMag2Point(a) (((a)->x*(a)->x)+((a)->y*(a)->y)+((a)->z*(a)->z))
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#define VECMagPoint(x, y, z) sqrtf(((x)*(x))+((y)*(y))+((z)*(z)))
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// #define sqrtDist3D(x, y, z) sqrtf(x * x + y * y + z * z)
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#define sind(x) sin(M_PI*(x)/180.0)
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#define cosd(x) cos(M_PI*(x)/180.0)
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