From 49696ac31b789106eb8cc365d5d48e74582be657 Mon Sep 17 00:00:00 2001 From: dbalatoni13 <40299962+dbalatoni13@users.noreply.github.com> Date: Thu, 9 Jan 2025 03:51:14 +0100 Subject: [PATCH 1/3] Match m430Dll/main.c (#514) --- config/GMPE01_00/rels/m430Dll/symbols.txt | 616 +++++++++++----------- configure.py | 2 +- include/REL/m430Dll.h | 26 + src/REL/m430Dll/main.c | 569 ++++++++++++++++++++ 4 files changed, 904 insertions(+), 309 deletions(-) create mode 100644 include/REL/m430Dll.h create mode 100644 src/REL/m430Dll/main.c diff --git a/config/GMPE01_00/rels/m430Dll/symbols.txt b/config/GMPE01_00/rels/m430Dll/symbols.txt index b27b88e7..df73f081 100644 --- a/config/GMPE01_00/rels/m430Dll/symbols.txt +++ b/config/GMPE01_00/rels/m430Dll/symbols.txt @@ -115,313 +115,313 @@ fn_1_133A4 = .text:0x000133A4; // type:function size:0x38 fn_1_133DC = .text:0x000133DC; // type:function size:0xB4 _ctors = .ctors:0x00000000; // type:label scope:global data:4byte _dtors = .dtors:0x00000000; // type:label scope:global data:4byte -lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float -lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 data:float -lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x4 data:float -lbl_1_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 data:float -lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 data:float -lbl_1_rodata_24 = .rodata:0x00000024; // type:object size:0x4 data:float -lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 data:float -lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 data:float -lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 data:float -lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 data:float -lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 data:float -lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 data:float -lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 data:float -lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 data:float -lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 data:float -lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 data:float -lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x4 data:float -lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x8 data:double -lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x8 data:double -lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x8 data:double -lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 data:double -lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x4 data:float -lbl_1_rodata_7C = .rodata:0x0000007C; // type:object size:0x4 data:float -lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 data:float -lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 data:float -lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 data:float -lbl_1_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 data:float -lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x4 data:float -lbl_1_rodata_94 = .rodata:0x00000094; // type:object size:0x4 data:float -lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 data:float -lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 data:float -lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 data:float -lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x8 data:double -lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x4 data:float -lbl_1_rodata_B4 = .rodata:0x000000B4; // type:object size:0x4 data:float -lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x8 data:double -lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x8 data:double -lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x8 data:double -lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x8 data:double -lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x8 data:double -lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x8 data:double -lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x8 data:float -lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 data:float -lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 data:4byte -lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x10 data:4byte -lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x10 data:4byte -lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x10 data:4byte -lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x10 data:4byte -lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x8 data:4byte -lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x18 data:4byte -lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 data:4byte -lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 data:float -lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 data:float -lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 data:float -lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 data:float -lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 data:float -lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 data:float -lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0xC data:4byte -lbl_1_rodata_184 = .rodata:0x00000184; // type:object size:0xC data:4byte -lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0xC data:4byte -lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 data:float -lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 data:float -lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 data:float -lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 data:float -lbl_1_rodata_1AC = .rodata:0x000001AC; // type:object size:0xC data:4byte -lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x8 data:double -lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x8 data:double -lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 data:float -lbl_1_rodata_1CC = .rodata:0x000001CC; // type:object size:0x4 data:float -lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 data:float -lbl_1_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x4 data:float -lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 data:float -lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 data:float -lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 data:float -lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x8 data:double -lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x4 data:float -lbl_1_rodata_1F4 = .rodata:0x000001F4; // type:object size:0x4 data:float -lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x8 data:double -lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x18 data:4byte -lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x30 data:4byte -lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x18 data:4byte -lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x8 data:double -lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x4 data:float -lbl_1_rodata_26C = .rodata:0x0000026C; // type:object size:0x4 data:float -lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 data:float -lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 data:float -lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 data:float -lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 data:float -lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 data:float -lbl_1_rodata_284 = .rodata:0x00000284; // type:object size:0x8 data:4byte -lbl_1_rodata_28C = .rodata:0x0000028C; // type:object size:0x8 data:4byte -lbl_1_rodata_294 = .rodata:0x00000294; // type:object size:0x4 data:float -lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x4 data:float -lbl_1_rodata_29C = .rodata:0x0000029C; // type:object size:0x4 data:float -lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 data:float -lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x8 data:double -lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x4 data:float -lbl_1_rodata_2B4 = .rodata:0x000002B4; // type:object size:0x4 data:float -lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 data:float -lbl_1_rodata_2BC = .rodata:0x000002BC; // type:object size:0x4 data:float -lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x4 data:float -lbl_1_rodata_2C4 = .rodata:0x000002C4; // type:object size:0x4 data:float -lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 data:float -lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 data:float -lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 data:float -lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 data:float -lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 data:float -lbl_1_rodata_2DC = .rodata:0x000002DC; // type:object size:0x4 data:float -lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x4 data:float -lbl_1_rodata_2E4 = .rodata:0x000002E4; // type:object size:0x4 data:float -lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x4 data:float -lbl_1_rodata_2EC = .rodata:0x000002EC; // type:object size:0x4 data:float -lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x4 data:float -lbl_1_rodata_2F4 = .rodata:0x000002F4; // type:object size:0x4 data:float -lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x4 data:float -lbl_1_rodata_2FC = .rodata:0x000002FC; // type:object size:0x4 data:float -lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x20 data:4byte -lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x4 data:float -lbl_1_rodata_324 = .rodata:0x00000324; // type:object size:0x4 data:float -lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x4 data:float -lbl_1_rodata_32C = .rodata:0x0000032C; // type:object size:0x4 data:float -lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 data:float -lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 data:float -lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 data:float -lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 data:float -lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 data:float -lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 data:float -lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 data:float -lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 data:float -lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 data:float -lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 data:float -lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 data:float -lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 data:float -lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x4 data:float -lbl_1_rodata_364 = .rodata:0x00000364; // type:object size:0x14 data:4byte -lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x10 data:4byte -lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x10 data:4byte -lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x1 data:byte -lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x1 data:byte -lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x1 data:byte -lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x1 data:byte -lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x1 data:byte -lbl_1_rodata_3AC = .rodata:0x000003AC; // type:object size:0x4 data:float -lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x4 data:float -lbl_1_rodata_3B4 = .rodata:0x000003B4; // type:object size:0x4 data:float -lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 data:float -lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 data:float -lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 data:float -lbl_1_rodata_3C4 = .rodata:0x000003C4; // type:object size:0x4 data:float -lbl_1_rodata_3C8 = .rodata:0x000003C8; // type:object size:0x4 data:float -lbl_1_rodata_3CC = .rodata:0x000003CC; // type:object size:0x4 data:float -lbl_1_rodata_3D0 = .rodata:0x000003D0; // type:object size:0x4 data:float -lbl_1_rodata_3D4 = .rodata:0x000003D4; // type:object size:0x4 data:float -lbl_1_rodata_3D8 = .rodata:0x000003D8; // type:object size:0x4 data:float -lbl_1_rodata_3E0 = .rodata:0x000003E0; // type:object size:0x8 data:double -lbl_1_rodata_3E8 = .rodata:0x000003E8; // type:object size:0x1 data:byte -lbl_1_rodata_3EC = .rodata:0x000003EC; // type:object size:0x4 data:float -lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x1 data:byte -lbl_1_rodata_3F4 = .rodata:0x000003F4; // type:object size:0x4 data:float -lbl_1_rodata_3F8 = .rodata:0x000003F8; // type:object size:0x4 data:float -lbl_1_rodata_3FC = .rodata:0x000003FC; // type:object size:0x1 data:byte -lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x1 data:byte -lbl_1_rodata_404 = .rodata:0x00000404; // type:object size:0x4 data:float -lbl_1_rodata_408 = .rodata:0x00000408; // type:object size:0x4 data:float -lbl_1_rodata_40C = .rodata:0x0000040C; // type:object size:0x4 data:float -lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x4 data:float -lbl_1_rodata_414 = .rodata:0x00000414; // type:object size:0x4 data:float -lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x4 data:float -lbl_1_rodata_41C = .rodata:0x0000041C; // type:object size:0x4 data:float -lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x4 data:float -lbl_1_rodata_424 = .rodata:0x00000424; // type:object size:0x4 data:float -lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 data:float -lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 data:float -lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 data:float -lbl_1_rodata_434 = .rodata:0x00000434; // type:object size:0x4 data:float -lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x4 data:float -lbl_1_rodata_43C = .rodata:0x0000043C; // type:object size:0x4 data:float -lbl_1_rodata_440 = .rodata:0x00000440; // type:object size:0x4 data:float -lbl_1_rodata_444 = .rodata:0x00000444; // type:object size:0x4 data:float -lbl_1_rodata_448 = .rodata:0x00000448; // type:object size:0x4 data:float -lbl_1_rodata_44C = .rodata:0x0000044C; // type:object size:0x4 data:float -lbl_1_rodata_450 = .rodata:0x00000450; // type:object size:0x4 data:float -lbl_1_rodata_458 = .rodata:0x00000458; // type:object size:0x8 data:double -lbl_1_rodata_460 = .rodata:0x00000460; // type:object size:0x4 data:float -lbl_1_rodata_464 = .rodata:0x00000464; // type:object size:0x4 data:float -lbl_1_rodata_468 = .rodata:0x00000468; // type:object size:0x8 data:4byte -lbl_1_rodata_470 = .rodata:0x00000470; // type:object size:0x4 data:float -lbl_1_rodata_474 = .rodata:0x00000474; // type:object size:0x4 data:float -lbl_1_rodata_478 = .rodata:0x00000478; // type:object size:0x4 data:float -lbl_1_rodata_47C = .rodata:0x0000047C; // type:object size:0xC data:4byte -lbl_1_rodata_488 = .rodata:0x00000488; // type:object size:0x8 data:double -lbl_1_rodata_490 = .rodata:0x00000490; // type:object size:0x8 data:double -lbl_1_rodata_498 = .rodata:0x00000498; // type:object size:0x4 data:float -lbl_1_rodata_49C = .rodata:0x0000049C; // type:object size:0x4 data:float -lbl_1_rodata_4A0 = .rodata:0x000004A0; // type:object size:0x4 data:float -lbl_1_rodata_4A4 = .rodata:0x000004A4; // type:object size:0x4 data:float -lbl_1_rodata_4A8 = .rodata:0x000004A8; // type:object size:0x4 data:float -lbl_1_rodata_4AC = .rodata:0x000004AC; // type:object size:0x4 data:float -lbl_1_rodata_4B0 = .rodata:0x000004B0; // type:object size:0x4 data:float -lbl_1_rodata_4B4 = .rodata:0x000004B4; // type:object size:0x4 data:float -lbl_1_rodata_4B8 = .rodata:0x000004B8; // type:object size:0x4 data:float -lbl_1_rodata_4BC = .rodata:0x000004BC; // type:object size:0x4 data:float -lbl_1_rodata_4C0 = .rodata:0x000004C0; // type:object size:0x4 data:float -lbl_1_rodata_4C4 = .rodata:0x000004C4; // type:object size:0x4 data:float -lbl_1_rodata_4C8 = .rodata:0x000004C8; // type:object size:0x4 data:float -lbl_1_rodata_4CC = .rodata:0x000004CC; // type:object size:0x4 data:float -lbl_1_rodata_4D0 = .rodata:0x000004D0; // type:object size:0x4 data:float -lbl_1_rodata_4D4 = .rodata:0x000004D4; // type:object size:0x4 data:float -lbl_1_rodata_4D8 = .rodata:0x000004D8; // type:object size:0x4 data:float -lbl_1_rodata_4DC = .rodata:0x000004DC; // type:object size:0x4 data:float -lbl_1_rodata_4E0 = .rodata:0x000004E0; // type:object size:0x4 data:float -lbl_1_rodata_4E4 = .rodata:0x000004E4; // type:object size:0x4 data:float -lbl_1_rodata_4E8 = .rodata:0x000004E8; // type:object size:0x4 data:float -lbl_1_rodata_4EC = .rodata:0x000004EC; // type:object size:0x4 data:float -lbl_1_rodata_4F0 = .rodata:0x000004F0; // type:object size:0x4 data:float -lbl_1_rodata_4F4 = .rodata:0x000004F4; // type:object size:0x4 data:float -lbl_1_rodata_4F8 = .rodata:0x000004F8; // type:object size:0x4 data:float -lbl_1_rodata_4FC = .rodata:0x000004FC; // type:object size:0x4 data:float -lbl_1_rodata_500 = .rodata:0x00000500; // type:object size:0x4 data:float -lbl_1_rodata_504 = .rodata:0x00000504; // type:object size:0x4 data:float -lbl_1_rodata_508 = .rodata:0x00000508; // type:object size:0x4 data:float -lbl_1_rodata_50C = .rodata:0x0000050C; // type:object size:0x4 data:float -lbl_1_rodata_510 = .rodata:0x00000510; // type:object size:0x8 data:double -lbl_1_rodata_518 = .rodata:0x00000518; // type:object size:0x8 data:double -lbl_1_rodata_520 = .rodata:0x00000520; // type:object size:0x4 data:float -lbl_1_rodata_524 = .rodata:0x00000524; // type:object size:0x4 data:float -lbl_1_rodata_528 = .rodata:0x00000528; // type:object size:0x4 data:float -lbl_1_rodata_52C = .rodata:0x0000052C; // type:object size:0x4 data:float -lbl_1_rodata_530 = .rodata:0x00000530; // type:object size:0x4 data:float -lbl_1_rodata_534 = .rodata:0x00000534; // type:object size:0x4 data:float -lbl_1_rodata_538 = .rodata:0x00000538; // type:object size:0x4 data:float -lbl_1_rodata_53C = .rodata:0x0000053C; // type:object size:0x4 data:float -lbl_1_rodata_540 = .rodata:0x00000540; // type:object size:0x8 data:double -lbl_1_rodata_548 = .rodata:0x00000548; // type:object size:0x8 data:double -lbl_1_rodata_550 = .rodata:0x00000550; // type:object size:0x4 data:float -lbl_1_rodata_554 = .rodata:0x00000554; // type:object size:0x4 data:float -lbl_1_rodata_558 = .rodata:0x00000558; // type:object size:0x4 data:float -lbl_1_rodata_560 = .rodata:0x00000560; // type:object size:0x8 data:double -lbl_1_rodata_568 = .rodata:0x00000568; // type:object size:0x8 data:double -lbl_1_rodata_570 = .rodata:0x00000570; // type:object size:0x4 data:float -lbl_1_rodata_574 = .rodata:0x00000574; // type:object size:0x4 data:float -lbl_1_rodata_578 = .rodata:0x00000578; // type:object size:0x4 data:float -lbl_1_rodata_57C = .rodata:0x0000057C; // type:object size:0x4 data:float -lbl_1_rodata_580 = .rodata:0x00000580; // type:object size:0x4 data:float -lbl_1_rodata_584 = .rodata:0x00000584; // type:object size:0x4 data:float -lbl_1_rodata_588 = .rodata:0x00000588; // type:object size:0x4 data:float -lbl_1_rodata_58C = .rodata:0x0000058C; // type:object size:0x4 data:float -lbl_1_rodata_590 = .rodata:0x00000590; // type:object size:0x4 data:float -lbl_1_rodata_594 = .rodata:0x00000594; // type:object size:0x4 data:float -lbl_1_rodata_598 = .rodata:0x00000598; // type:object size:0x4 data:float -lbl_1_rodata_5A0 = .rodata:0x000005A0; // type:object size:0x8 data:double -lbl_1_rodata_5A8 = .rodata:0x000005A8; // type:object size:0x4 data:float -lbl_1_rodata_5AC = .rodata:0x000005AC; // type:object size:0x4 data:float -lbl_1_rodata_5B0 = .rodata:0x000005B0; // type:object size:0x4 data:float -lbl_1_rodata_5B4 = .rodata:0x000005B4; // type:object size:0x4 data:float -lbl_1_rodata_5B8 = .rodata:0x000005B8; // type:object size:0x4 data:float -lbl_1_rodata_5BC = .rodata:0x000005BC; // type:object size:0x4 data:float -lbl_1_rodata_5C0 = .rodata:0x000005C0; // type:object size:0x4 data:float -lbl_1_rodata_5C8 = .rodata:0x000005C8; // type:object size:0x8 data:double -lbl_1_rodata_5D0 = .rodata:0x000005D0; // type:object size:0x4 data:float -lbl_1_rodata_5D4 = .rodata:0x000005D4; // type:object size:0x4 data:float -lbl_1_rodata_5D8 = .rodata:0x000005D8; // type:object size:0x4 data:float -lbl_1_rodata_5DC = .rodata:0x000005DC; // type:object size:0x4 data:float -lbl_1_rodata_5E0 = .rodata:0x000005E0; // type:object size:0x4 data:float -lbl_1_rodata_5E4 = .rodata:0x000005E4; // type:object size:0x4 data:float -lbl_1_rodata_5E8 = .rodata:0x000005E8; // type:object size:0x4 data:float -lbl_1_rodata_5F0 = .rodata:0x000005F0; // type:object size:0x8 data:double -lbl_1_rodata_5F8 = .rodata:0x000005F8; // type:object size:0x4 data:float -lbl_1_rodata_5FC = .rodata:0x000005FC; // type:object size:0x4 data:float -lbl_1_rodata_600 = .rodata:0x00000600; // type:object size:0x8 data:double -lbl_1_rodata_608 = .rodata:0x00000608; // type:object size:0x8 data:double -lbl_1_rodata_610 = .rodata:0x00000610; // type:object size:0x8 data:double -lbl_1_rodata_618 = .rodata:0x00000618; // type:object size:0x4 data:float -lbl_1_rodata_61C = .rodata:0x0000061C; // type:object size:0x4 data:float -lbl_1_rodata_620 = .rodata:0x00000620; // type:object size:0x4 data:float -lbl_1_rodata_624 = .rodata:0x00000624; // type:object size:0x4 data:float -lbl_1_rodata_628 = .rodata:0x00000628; // type:object size:0x4 data:float -lbl_1_rodata_62C = .rodata:0x0000062C; // type:object size:0x4 data:float -lbl_1_rodata_630 = .rodata:0x00000630; // type:object size:0x4 data:float -lbl_1_rodata_638 = .rodata:0x00000638; // type:object size:0x8 data:double -lbl_1_rodata_640 = .rodata:0x00000640; // type:object size:0x8 data:double -lbl_1_rodata_648 = .rodata:0x00000648; // type:object size:0x8 data:double -lbl_1_rodata_650 = .rodata:0x00000650; // type:object size:0x4 data:float -lbl_1_rodata_654 = .rodata:0x00000654; // type:object size:0x4 data:float -lbl_1_rodata_658 = .rodata:0x00000658; // type:object size:0x4 data:float -lbl_1_rodata_65C = .rodata:0x0000065C; // type:object size:0x4 data:float -lbl_1_rodata_660 = .rodata:0x00000660; // type:object size:0x4 data:float -lbl_1_rodata_664 = .rodata:0x00000664; // type:object size:0x4 data:float -lbl_1_rodata_668 = .rodata:0x00000668; // type:object size:0x8 data:double -lbl_1_rodata_670 = .rodata:0x00000670; // type:object size:0x8 data:double -lbl_1_rodata_678 = .rodata:0x00000678; // type:object size:0x4 data:float -lbl_1_rodata_680 = .rodata:0x00000680; // type:object size:0x8 data:double -lbl_1_rodata_688 = .rodata:0x00000688; // type:object size:0x4 data:float -lbl_1_rodata_690 = .rodata:0x00000690; // type:object size:0x8 data:double -lbl_1_rodata_698 = .rodata:0x00000698; // type:object size:0x8 data:double -lbl_1_rodata_6A0 = .rodata:0x000006A0; // type:object size:0x8 data:double -lbl_1_rodata_6A8 = .rodata:0x000006A8; // type:object size:0x4 data:float -lbl_1_rodata_6AC = .rodata:0x000006AC; // type:object size:0x4 data:float -lbl_1_rodata_6B0 = .rodata:0x000006B0; // type:object size:0x8 data:double -lbl_1_rodata_6B8 = .rodata:0x000006B8; // type:object size:0x4 data:float -lbl_1_rodata_6BC = .rodata:0x000006BC; // type:object size:0x4 data:float -lbl_1_rodata_6C0 = .rodata:0x000006C0; // type:object size:0x8 data:double -lbl_1_rodata_6C8 = .rodata:0x000006C8; // type:object size:0x8 data:double -lbl_1_rodata_6D0 = .rodata:0x000006D0; // type:object size:0x8 data:double -lbl_1_rodata_6D8 = .rodata:0x000006D8; // type:object size:0x4 data:float -lbl_1_rodata_6DC = .rodata:0x000006DC; // type:object size:0x4 data:float -lbl_1_rodata_6E0 = .rodata:0x000006E0; // type:object size:0x8 data:double +lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float +lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 scope:local data:float +lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 scope:local data:float +lbl_1_rodata_24 = .rodata:0x00000024; // type:object size:0x4 scope:local data:float +lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 scope:local data:float +lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 scope:local data:float +lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 scope:local data:float +lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 scope:local data:float +lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x4 scope:local data:float +lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x8 scope:local data:double +lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x8 scope:local data:double +lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x8 scope:local data:double +lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 scope:local data:double +lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x4 scope:local data:float +lbl_1_rodata_7C = .rodata:0x0000007C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 scope:local data:float +lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 scope:local data:float +lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 scope:local data:float +lbl_1_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x4 scope:local data:float +lbl_1_rodata_94 = .rodata:0x00000094; // type:object size:0x4 scope:local data:float +lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 scope:local data:float +lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_B4 = .rodata:0x000000B4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x8 scope:local data:float +lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 scope:local data:4byte +lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x10 scope:local data:4byte +lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x10 scope:local data:4byte +lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x10 scope:local data:4byte +lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x10 scope:local data:4byte +lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x8 scope:local data:4byte +lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x18 scope:local data:4byte +lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 scope:local data:4byte +lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 scope:local data:float +lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 scope:local data:float +lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 scope:local data:float +lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 scope:local data:float +lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 scope:local data:float +lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0xC scope:local data:float +lbl_1_rodata_184 = .rodata:0x00000184; // type:object size:0xC scope:local data:float +lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0xC scope:local data:float +lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1AC = .rodata:0x000001AC; // type:object size:0xC scope:local data:float +lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1CC = .rodata:0x000001CC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1F4 = .rodata:0x000001F4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x18 scope:local data:float +lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x30 scope:local data:float +lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x18 scope:local data:float +lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x8 scope:local data:double +lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x4 scope:local data:float +lbl_1_rodata_26C = .rodata:0x0000026C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 scope:local data:float +lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 scope:local data:float +lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 scope:local data:float +lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 scope:local data:float +lbl_1_rodata_284 = .rodata:0x00000284; // type:object size:0x8 scope:local data:4byte +lbl_1_rodata_28C = .rodata:0x0000028C; // type:object size:0x8 scope:local data:4byte +lbl_1_rodata_294 = .rodata:0x00000294; // type:object size:0x4 scope:local data:float +lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x4 scope:local data:float +lbl_1_rodata_29C = .rodata:0x0000029C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2B4 = .rodata:0x000002B4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2BC = .rodata:0x000002BC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2C4 = .rodata:0x000002C4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2DC = .rodata:0x000002DC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2E4 = .rodata:0x000002E4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2EC = .rodata:0x000002EC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2F4 = .rodata:0x000002F4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_2FC = .rodata:0x000002FC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x20 scope:local data:4byte +lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x4 scope:local data:float +lbl_1_rodata_324 = .rodata:0x00000324; // type:object size:0x4 scope:local data:float +lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x4 scope:local data:float +lbl_1_rodata_32C = .rodata:0x0000032C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 scope:local data:float +lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 scope:local data:float +lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 scope:local data:float +lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 scope:local data:float +lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 scope:local data:float +lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 scope:local data:float +lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 scope:local data:float +lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 scope:local data:float +lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 scope:local data:float +lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x4 scope:local data:float +lbl_1_rodata_364 = .rodata:0x00000364; // type:object size:0x14 scope:local data:4byte +lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x10 scope:local data:4byte +lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x10 scope:local data:4byte +lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_3AC = .rodata:0x000003AC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3B4 = .rodata:0x000003B4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3C4 = .rodata:0x000003C4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3C8 = .rodata:0x000003C8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3CC = .rodata:0x000003CC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3D0 = .rodata:0x000003D0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3D4 = .rodata:0x000003D4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3D8 = .rodata:0x000003D8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3E0 = .rodata:0x000003E0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_3E8 = .rodata:0x000003E8; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_3EC = .rodata:0x000003EC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_3F4 = .rodata:0x000003F4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3F8 = .rodata:0x000003F8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_3FC = .rodata:0x000003FC; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_404 = .rodata:0x00000404; // type:object size:0x4 scope:local data:float +lbl_1_rodata_408 = .rodata:0x00000408; // type:object size:0x4 scope:local data:float +lbl_1_rodata_40C = .rodata:0x0000040C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x4 scope:local data:float +lbl_1_rodata_414 = .rodata:0x00000414; // type:object size:0x4 scope:local data:float +lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x4 scope:local data:float +lbl_1_rodata_41C = .rodata:0x0000041C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x4 scope:local data:float +lbl_1_rodata_424 = .rodata:0x00000424; // type:object size:0x4 scope:local data:float +lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 scope:local data:float +lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 scope:local data:float +lbl_1_rodata_434 = .rodata:0x00000434; // type:object size:0x4 scope:local data:float +lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x4 scope:local data:float +lbl_1_rodata_43C = .rodata:0x0000043C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_440 = .rodata:0x00000440; // type:object size:0x4 scope:local data:float +lbl_1_rodata_444 = .rodata:0x00000444; // type:object size:0x4 scope:local data:float +lbl_1_rodata_448 = .rodata:0x00000448; // type:object size:0x4 scope:local data:float +lbl_1_rodata_44C = .rodata:0x0000044C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_450 = .rodata:0x00000450; // type:object size:0x4 scope:local data:float +lbl_1_rodata_458 = .rodata:0x00000458; // type:object size:0x8 scope:local data:double +lbl_1_rodata_460 = .rodata:0x00000460; // type:object size:0x4 scope:local data:float +lbl_1_rodata_464 = .rodata:0x00000464; // type:object size:0x4 scope:local data:float +lbl_1_rodata_468 = .rodata:0x00000468; // type:object size:0x8 scope:local data:4byte +lbl_1_rodata_470 = .rodata:0x00000470; // type:object size:0x4 scope:local data:float +lbl_1_rodata_474 = .rodata:0x00000474; // type:object size:0x4 scope:local data:float +lbl_1_rodata_478 = .rodata:0x00000478; // type:object size:0x4 scope:local data:float +lbl_1_rodata_47C = .rodata:0x0000047C; // type:object size:0xC scope:local data:4byte +lbl_1_rodata_488 = .rodata:0x00000488; // type:object size:0x8 scope:local data:double +lbl_1_rodata_490 = .rodata:0x00000490; // type:object size:0x8 scope:local data:double +lbl_1_rodata_498 = .rodata:0x00000498; // type:object size:0x4 scope:local data:float +lbl_1_rodata_49C = .rodata:0x0000049C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4A0 = .rodata:0x000004A0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4A4 = .rodata:0x000004A4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4A8 = .rodata:0x000004A8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4AC = .rodata:0x000004AC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4B0 = .rodata:0x000004B0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4B4 = .rodata:0x000004B4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4B8 = .rodata:0x000004B8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4BC = .rodata:0x000004BC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4C0 = .rodata:0x000004C0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4C4 = .rodata:0x000004C4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4C8 = .rodata:0x000004C8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4CC = .rodata:0x000004CC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4D0 = .rodata:0x000004D0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4D4 = .rodata:0x000004D4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4D8 = .rodata:0x000004D8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4DC = .rodata:0x000004DC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4E0 = .rodata:0x000004E0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4E4 = .rodata:0x000004E4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4E8 = .rodata:0x000004E8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4EC = .rodata:0x000004EC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4F0 = .rodata:0x000004F0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4F4 = .rodata:0x000004F4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4F8 = .rodata:0x000004F8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_4FC = .rodata:0x000004FC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_500 = .rodata:0x00000500; // type:object size:0x4 scope:local data:float +lbl_1_rodata_504 = .rodata:0x00000504; // type:object size:0x4 scope:local data:float +lbl_1_rodata_508 = .rodata:0x00000508; // type:object size:0x4 scope:local data:float +lbl_1_rodata_50C = .rodata:0x0000050C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_510 = .rodata:0x00000510; // type:object size:0x8 scope:local data:double +lbl_1_rodata_518 = .rodata:0x00000518; // type:object size:0x8 scope:local data:double +lbl_1_rodata_520 = .rodata:0x00000520; // type:object size:0x4 scope:local data:float +lbl_1_rodata_524 = .rodata:0x00000524; // type:object size:0x4 scope:local data:float +lbl_1_rodata_528 = .rodata:0x00000528; // type:object size:0x4 scope:local data:float +lbl_1_rodata_52C = .rodata:0x0000052C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_530 = .rodata:0x00000530; // type:object size:0x4 scope:local data:float +lbl_1_rodata_534 = .rodata:0x00000534; // type:object size:0x4 scope:local data:float +lbl_1_rodata_538 = .rodata:0x00000538; // type:object size:0x4 scope:local data:float +lbl_1_rodata_53C = .rodata:0x0000053C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_540 = .rodata:0x00000540; // type:object size:0x8 scope:local data:double +lbl_1_rodata_548 = .rodata:0x00000548; // type:object size:0x8 scope:local data:double +lbl_1_rodata_550 = .rodata:0x00000550; // type:object size:0x4 scope:local data:float +lbl_1_rodata_554 = .rodata:0x00000554; // type:object size:0x4 scope:local data:float +lbl_1_rodata_558 = .rodata:0x00000558; // type:object size:0x4 scope:local data:float +lbl_1_rodata_560 = .rodata:0x00000560; // type:object size:0x8 scope:local data:double +lbl_1_rodata_568 = .rodata:0x00000568; // type:object size:0x8 scope:local data:double +lbl_1_rodata_570 = .rodata:0x00000570; // type:object size:0x4 scope:local data:float +lbl_1_rodata_574 = .rodata:0x00000574; // type:object size:0x4 scope:local data:float +lbl_1_rodata_578 = .rodata:0x00000578; // type:object size:0x4 scope:local data:float +lbl_1_rodata_57C = .rodata:0x0000057C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_580 = .rodata:0x00000580; // type:object size:0x4 scope:local data:float +lbl_1_rodata_584 = .rodata:0x00000584; // type:object size:0x4 scope:local data:float +lbl_1_rodata_588 = .rodata:0x00000588; // type:object size:0x4 scope:local data:float +lbl_1_rodata_58C = .rodata:0x0000058C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_590 = .rodata:0x00000590; // type:object size:0x4 scope:local data:float +lbl_1_rodata_594 = .rodata:0x00000594; // type:object size:0x4 scope:local data:float +lbl_1_rodata_598 = .rodata:0x00000598; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5A0 = .rodata:0x000005A0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_5A8 = .rodata:0x000005A8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5AC = .rodata:0x000005AC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5B0 = .rodata:0x000005B0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5B4 = .rodata:0x000005B4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5B8 = .rodata:0x000005B8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5BC = .rodata:0x000005BC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5C0 = .rodata:0x000005C0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5C8 = .rodata:0x000005C8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_5D0 = .rodata:0x000005D0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5D4 = .rodata:0x000005D4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5D8 = .rodata:0x000005D8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5DC = .rodata:0x000005DC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5E0 = .rodata:0x000005E0; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5E4 = .rodata:0x000005E4; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5E8 = .rodata:0x000005E8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5F0 = .rodata:0x000005F0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_5F8 = .rodata:0x000005F8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_5FC = .rodata:0x000005FC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_600 = .rodata:0x00000600; // type:object size:0x8 scope:local data:double +lbl_1_rodata_608 = .rodata:0x00000608; // type:object size:0x8 scope:local data:double +lbl_1_rodata_610 = .rodata:0x00000610; // type:object size:0x8 scope:local data:double +lbl_1_rodata_618 = .rodata:0x00000618; // type:object size:0x4 scope:local data:float +lbl_1_rodata_61C = .rodata:0x0000061C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_620 = .rodata:0x00000620; // type:object size:0x4 scope:local data:float +lbl_1_rodata_624 = .rodata:0x00000624; // type:object size:0x4 scope:local data:float +lbl_1_rodata_628 = .rodata:0x00000628; // type:object size:0x4 scope:local data:float +lbl_1_rodata_62C = .rodata:0x0000062C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_630 = .rodata:0x00000630; // type:object size:0x4 scope:local data:float +lbl_1_rodata_638 = .rodata:0x00000638; // type:object size:0x8 scope:local data:double +lbl_1_rodata_640 = .rodata:0x00000640; // type:object size:0x8 scope:local data:double +lbl_1_rodata_648 = .rodata:0x00000648; // type:object size:0x8 scope:local data:double +lbl_1_rodata_650 = .rodata:0x00000650; // type:object size:0x4 scope:local data:float +lbl_1_rodata_654 = .rodata:0x00000654; // type:object size:0x4 scope:local data:float +lbl_1_rodata_658 = .rodata:0x00000658; // type:object size:0x4 scope:local data:float +lbl_1_rodata_65C = .rodata:0x0000065C; // type:object size:0x4 scope:local data:float +lbl_1_rodata_660 = .rodata:0x00000660; // type:object size:0x4 scope:local data:float +lbl_1_rodata_664 = .rodata:0x00000664; // type:object size:0x4 scope:local data:float +lbl_1_rodata_668 = .rodata:0x00000668; // type:object size:0x8 scope:local data:double +lbl_1_rodata_670 = .rodata:0x00000670; // type:object size:0x8 scope:local data:double +lbl_1_rodata_678 = .rodata:0x00000678; // type:object size:0x4 scope:local data:float +lbl_1_rodata_680 = .rodata:0x00000680; // type:object size:0x8 scope:local data:double +lbl_1_rodata_688 = .rodata:0x00000688; // type:object size:0x4 scope:local data:float +lbl_1_rodata_690 = .rodata:0x00000690; // type:object size:0x8 scope:local data:double +lbl_1_rodata_698 = .rodata:0x00000698; // type:object size:0x8 scope:local data:double +lbl_1_rodata_6A0 = .rodata:0x000006A0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_6A8 = .rodata:0x000006A8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_6AC = .rodata:0x000006AC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_6B0 = .rodata:0x000006B0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_6B8 = .rodata:0x000006B8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_6BC = .rodata:0x000006BC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_6C0 = .rodata:0x000006C0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_6C8 = .rodata:0x000006C8; // type:object size:0x8 scope:local data:double +lbl_1_rodata_6D0 = .rodata:0x000006D0; // type:object size:0x8 scope:local data:double +lbl_1_rodata_6D8 = .rodata:0x000006D8; // type:object size:0x4 scope:local data:float +lbl_1_rodata_6DC = .rodata:0x000006DC; // type:object size:0x4 scope:local data:float +lbl_1_rodata_6E0 = .rodata:0x000006E0; // type:object size:0x8 scope:local data:double lbl_1_data_0 = .data:0x00000000; // type:object size:0xC lbl_1_data_C = .data:0x0000000C; // type:object size:0xC lbl_1_data_18 = .data:0x00000018; // type:object size:0xC data:float @@ -461,7 +461,7 @@ lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 data:4byte lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x2 data:2byte lbl_1_bss_22 = .bss:0x00000022; // type:object size:0x2 data:2byte lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x2 data:2byte -lbl_1_bss_26 = .bss:0x00000026; // type:object size:0x6 data:2byte +lbl_1_bss_26 = .bss:0x00000026; // type:object size:0x2 data:2byte lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x2 data:2byte lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x4 data:4byte lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x4 data:4byte diff --git a/configure.py b/configure.py index d2b126c7..23ff3deb 100644 --- a/configure.py +++ b/configure.py @@ -1087,7 +1087,7 @@ config.libs = [ Rel( "m430Dll", # Pair-a-sailing objects={ - Object(NonMatching, "REL/m430Dll/main.c"), + Object(Matching, "REL/m430Dll/main.c"), Object(NonMatching, "REL/m430Dll/water.c"), Object(NonMatching, "REL/m430Dll/player.c"), }, diff --git a/include/REL/m430Dll.h b/include/REL/m430Dll.h new file mode 100644 index 00000000..f6a826a0 --- /dev/null +++ b/include/REL/m430Dll.h @@ -0,0 +1,26 @@ +#ifndef M430DLL_H +#define M430DLL_H + +#include "game/object.h" + +s32 fn_1_4030(void); +u32 fn_1_4058(void); +u32 fn_1_4070(void); +u32 fn_1_4088(void); +void fn_1_40D0(s32 arg0); +void fn_1_4100(s32 arg0); +float fn_1_4130(void); +float fn_1_48B0(float arg8, float arg9, float argA); + +void fn_1_4A80(Process *process); +void fn_1_4C48(void); +float fn_1_7FBC(s32 arg0); +void fn_1_7FFC(s32 arg0, float arg8); +void fn_1_AEE0(s32 arg0, Vec *arg1, float arg8, float arg9); +void fn_1_B570(s32 arg0, Vec *arg1, float arg8, float arg9); +void fn_1_BB98(u32 arg0); + +void fn_1_BBC4(Process *process); +void fn_1_C00C(void); + +#endif diff --git a/src/REL/m430Dll/main.c b/src/REL/m430Dll/main.c new file mode 100644 index 00000000..bf93c2c6 --- /dev/null +++ b/src/REL/m430Dll/main.c @@ -0,0 +1,569 @@ +#include "ext_math.h" +#include "game/audio.h" +#include "game/chrman.h" +#include "game/flag.h" +#include "game/frand.h" +#include "game/gamework_data.h" +#include "game/hsfanim.h" +#include "game/hsfdraw.h" +#include "game/hsfman.h" +#include "game/hsfmotion.h" +#include "game/memory.h" +#include "game/minigame_seq.h" +#include "game/object.h" +#include "game/objsub.h" +#include "game/pad.h" +#include "game/printfunc.h" +#include "game/sprite.h" +#include "game/window.h" +#include "game/wipe.h" +#include "string.h" + +#include "REL/m430Dll.h" + +#ifndef __MWERKS__ +#include "game/esprite.h" +#endif + +typedef struct M430DllMainWork { + u32 unk_00; + s32 unk_04; + s32 unk_08; + u32 unk_0C; + s32 unk_10; + u32 unk_14; + s32 unk_18; + s32 unk_1C; + s32 unk_20; + u32 unk_24; + u32 unk_28; + s32 unk_2C; + u32 unk_30; + s32 unk_34; +} M430DllMainWork; /* size = 0x38 */ + +void fn_1_10FC(omObjData *object); +void fn_1_168C(omObjData *object); +void fn_1_1B04(omObjData *object); +void fn_1_21E4(omObjData *object); +void fn_1_2710(omObjData *object); +omObjFunc fn_1_2D48(Process *process, omObjData *object); +void fn_1_2E80(omObjData *object); +omObjFunc fn_1_369C(Process *arg1, omObjData *object); +void fn_1_3768(omObjData *object); +s32 fn_1_4030(void); +void fn_1_65C(omObjData *object); +void fn_1_A54(omObjData *arg0); +void fn_1_B98(omObjData *object); + +Vec lbl_1_data_0 = { 100.0f, 800.0f, -100.0f }; +Vec lbl_1_data_C = { 0.3f, -0.8f, 0.3f }; +Vec lbl_1_data_18 = { 10.0f, 45.0f, 3500.0f }; +GXColor lbl_1_data_24 = { 0xFF, 0xFF, 0xFF, 0xFF }; +Vec lbl_1_data_28 = { 50.0f, 150000.0f, 50.0f }; +Vec lbl_1_data_34 = { 0.0f, 1.0f, 0.0f }; +Vec lbl_1_data_40 = { 0.0f, 0.0f, 0.0f }; + +Process *lbl_1_bss_38; +omObjData *lbl_1_bss_34; +omObjData *lbl_1_bss_30; +s16 lbl_1_bss_2C; +char lbl_1_bss_28[4]; +s16 lbl_1_bss_26; +s16 lbl_1_bss_24; +s16 lbl_1_bss_22; +s16 lbl_1_bss_20; +s32 lbl_1_bss_1C; +s32 lbl_1_bss_18; +s32 lbl_1_bss_14; +s16 lbl_1_bss_10; +s32 lbl_1_bss_C; +s32 lbl_1_bss_8; +s32 lbl_1_bss_4; +s32 lbl_1_bss_0; + +void ObjectSetup(void) +{ + Mtx sp20; + Vec sp14; + Vec sp8; + Process *var_r31; + LightData *var_r30; + + HuAudSndGrpSet(0x37); + lbl_1_bss_C = lbl_1_bss_8 = -1; + lbl_1_bss_4 = lbl_1_bss_0 = -1; + lbl_1_bss_2C = -1; + lbl_1_bss_14 = 1; + lbl_1_data_28.x = 200.0f; + lbl_1_data_28.y = 1200.0f; + lbl_1_data_28.z = 160.0f; + lbl_1_data_34.x = 0.0f; + lbl_1_data_34.y = 1.0f; + lbl_1_data_34.z = 0.0f; + lbl_1_data_40.x = 0.0f; + lbl_1_data_40.y = 0.0f; + lbl_1_data_40.z = 0.0f; + Hu3DShadowCreate(30.0f, 20.0f, 25000.0f); + Hu3DShadowTPLvlSet(0.625f); + Hu3DShadowPosSet(&lbl_1_data_28, &lbl_1_data_34, &lbl_1_data_40); + lbl_1_bss_26 = Hu3DGLightCreateV(&lbl_1_data_0, &lbl_1_data_C, &lbl_1_data_24); + Hu3DGLightInfinitytSet(lbl_1_bss_26); + var_r30 = &Hu3DGlobalLight[lbl_1_bss_26]; + var_r30->unk_00 |= 0x8000; + lbl_1_data_18.x = 34.75f; + lbl_1_data_18.y = -24.75f; + lbl_1_data_18.z = 3500.0f; + sp14.x = sp14.y = sp14.z = 0.0f; + sp8.x = sp8.z = 0.0f; + sp8.y = lbl_1_data_18.z; + mtxRot(sp20, lbl_1_data_18.x, lbl_1_data_18.y, 0.0f); + PSMTXMultVec(sp20, &sp8, &sp8); + Hu3DGLightPosAimSetV(lbl_1_bss_26, &sp8, &sp14); + Hu3DShadowPosSet(&sp8, &lbl_1_data_34, &sp14); + lbl_1_bss_24 = lbl_1_bss_22 = lbl_1_bss_20 = -1; + lbl_1_bss_1C = 1; + lbl_1_bss_18 = 1; + var_r31 = omInitObjMan(0x32, 0x2000); + lbl_1_bss_38 = var_r31; + omGameSysInit(var_r31); + Hu3DCameraCreate(3); + Hu3DCameraPerspectiveSet(1, -1.0f, 5.0f, 25000.0f, 0.6f); + Hu3DCameraPerspectiveSet(2, -1.0f, 5.0f, 25000.0f, 0.6f); + Hu3DCameraViewportSet(1, 0.0f, 0.0f, 320.0f, 480.0f, 0.0f, 1.0f); + Hu3DCameraViewportSet(2, 320.0f, 0.0f, 320.0f, 480.0f, 0.0f, 1.0f); + Hu3DCameraScissorSet(1, 0, 0, 0x140, 0x1E0); + Hu3DCameraScissorSet(2, 0x140, 0, 0x140, 0x1E0); + lbl_1_bss_30 = omAddObjEx(var_r31, 0x7FDA, 0, 0, -1, omOutViewMulti); + lbl_1_bss_30->work[0] = 2; + lbl_1_bss_34 = omAddObjEx(var_r31, 0xA, 0, 0, -1, fn_1_65C); + fn_1_4A80(var_r31); + fn_1_BBC4(var_r31); + lbl_1_bss_10 = espEntry(0x3D001B, 0x64, 0); + espPosSet(lbl_1_bss_10, 288.0, 240.0); + espScaleSet(lbl_1_bss_10, 0.22499999403953552, 60.0); + espDispOff(lbl_1_bss_10); +} + +void fn_1_65C(omObjData *object) +{ + M430DllMainWork *work; + + object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M430DllMainWork), MEMORY_DEFAULT_NUM); + work = object->data; + memset(work, 0, sizeof(M430DllMainWork)); + work->unk_00 = 0; + work->unk_04 = 0; + work->unk_0C = 0; + work->unk_10 = 0; + work->unk_14 = 0; + work->unk_18 = 0; + work->unk_24 = 0; + work->unk_28 = 0; + work->unk_08 = 0; + work->unk_2C = 0; + work->unk_30 = 0; + work->unk_34 = 0; + object->func = fn_1_B98; +} + +void fn_1_720(omObjData *object) +{ + M430DllMainWork *work = object->data; + work->unk_04++; + work->unk_10++; + work->unk_18++; + work->unk_28++; + if ((omSysExitReq != 0) && (work->unk_00 != 5)) { + work->unk_00 = 4; + fn_1_A54(object); + } + if (lbl_1_bss_18 == 0) { + if (fn_1_4030() != 0) { + if ((Hu3DCamera->fov < 0.0f) || (Hu3DCamera[1].fov < 0.0f)) { + Hu3DCameraPerspectiveSet(1, 41.5f, 5.0f, 25000.0f, 0.6f); + Hu3DCameraPerspectiveSet(2, 41.5f, 5.0f, 25000.0f, 0.6f); + Hu3DCameraViewportSet(1, 0.0f, 0.0f, 320.0f, 480.0f, 0.0f, 1.0f); + Hu3DCameraViewportSet(2, 320.0f, 0.0f, 320.0f, 480.0f, 0.0f, 1.0f); + Hu3DCameraScissorSet(1, 0, 0, 0x140, 0x1E0); + Hu3DCameraScissorSet(2, 0x140, 0, 0x140, 0x1E0); + } + } + else if ((Hu3DCamera->fov < 0.0f) || (Hu3DCamera[1].fov >= 0.0f)) { + Hu3DCamera[1].fov = -1.0f; + Hu3DCameraPerspectiveSet(1, 41.5f, 5.0f, 25000.0f, 1.2f); + Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f); + Hu3DCameraScissorSet(1, 0, 0, 0x280, 0x1E0); + } + } +} + +void fn_1_A54(omObjData *object) +{ + M430DllMainWork *work = object->data; + if (work->unk_08 == 0) { + switch (work->unk_00) { + case 0: + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60); + lbl_1_bss_18 = 0; + work->unk_00 = 1; + work->unk_10 = 0; + object->func = fn_1_2D48(lbl_1_bss_38, object); + break; + case 1: + work->unk_00 = 2; + work->unk_18 = 0; + object->func = fn_1_1B04; + break; + case 2: + work->unk_00 = 3; + work->unk_28 = 0; + object->func = fn_1_369C(lbl_1_bss_38, object); + break; + case 3: + case 4: + work->unk_08 = 1; + work->unk_00 = 5; + object->func = fn_1_10FC; + break; + case 5: + default: + work->unk_00 = 5; + object->func = fn_1_168C; + break; + } + work->unk_04 = 0; + } +} + +void fn_1_B98(omObjData *object) +{ + fn_1_720(object); + fn_1_A54(object); +} + +void fn_1_10FC(omObjData *object) +{ + M430DllMainWork *work = object->data; + fn_1_720(object); + + if (WipeStatGet() == 0) { + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60); + lbl_1_bss_14 = 1; + work->unk_08 = 0; + fn_1_A54(object); + } +} + +void fn_1_168C(omObjData *object) +{ + fn_1_720(object); + if (WipeStatGet() == 0) { + fn_1_C00C(); + fn_1_4C48(); + MGSeqKillAll(); + HuAudFadeOut(1); + omOvlReturnEx(1, 1); + } +} + +void fn_1_1B04(omObjData *object) +{ + M430DllMainWork *work = object->data; + fn_1_720(object); + switch (work->unk_14) { + case 0: + lbl_1_bss_1C = 1; + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1); + lbl_1_bss_14 = 0; + espDispOn(lbl_1_bss_10); + work->unk_1C = 0x2D; + work->unk_20 = 0x3C; + CenterM->x = -450.0f; + CenterM[1].x = 450.0f; + CenterM->y = CenterM[1].y = 300.0f; + CenterM->z = CenterM[1].z = 950.0f; + CRotM->x = CRotM[1].x = -5.0f; + CRotM->y = CRotM[1].y = 0.0f; + CZoomM[0] = CZoomM[1] = 700.0f; + work->unk_14 = 1; + work->unk_18 = 0; + object->work[0] = 0; + return; + case 1: + if (object->work[0] == 0) { + if (WipeStatGet() == 0) { + lbl_1_bss_24 = MGSeqCreate(3, 0); + MGSeqPosSet(lbl_1_bss_24, 320.0f, 240.0f); + object->work[0]++; + } + } + else { + if ((lbl_1_bss_4 < 0) && ((MGSeqStatGet(lbl_1_bss_24) & 0x10) != 0)) { + lbl_1_bss_4 = HuAudSeqPlay(0x4A); + } + if ((MGSeqStatGet(lbl_1_bss_24) == 0) && (work->unk_08 == 0)) { + lbl_1_bss_2C = MGSeqCreate(1, work->unk_1C, -1, -1); + work->unk_14 = 2; + work->unk_18 = 0; + object->func = fn_1_21E4; + } + } + break; + } +} + +void fn_1_21E4(omObjData *object) +{ + M430DllMainWork *work = object->data; + s32 var_r27 = 0; + fn_1_720(object); + if (--work->unk_20 == 0) { + work->unk_20 = 0x3C; + work->unk_1C--; + if (work->unk_1C <= 0) { + var_r27 = 1; + } + } + if (var_r27 != 0) { + lbl_1_bss_22 = MGSeqCreate(3, 1); + MGSeqPosSet(lbl_1_bss_22, 320.0f, 240.0f); + HuAudSeqFadeOut(lbl_1_bss_4, 0x64); + object->work[1] = 0; + work->unk_14 = 3; + work->unk_18 = 0; + if (work->unk_08 == 0) { + object->func = fn_1_2710; + } + } + MGSeqParamSet(lbl_1_bss_2C, 1, work->unk_1C); +} + +void fn_1_2710(omObjData *object) +{ + M430DllMainWork *work = object->data; + if (lbl_1_bss_2C >= 0) { + MGSeqParamSet(lbl_1_bss_2C, 2, -1); + lbl_1_bss_2C = -1; + } + fn_1_720(object); + if (object->work[1] == 0) { + if (MGSeqStatGet(lbl_1_bss_22) == 0) { + if (work->unk_08 == 0) { + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); + lbl_1_bss_14 = 1; + } + object->work[1]++; + HuAudFXFadeOut(lbl_1_bss_C, 0x1E); + } + } + else if ((WipeStatGet() == 0) && (work->unk_30 == 0x1111)) { + work->unk_14 = 4; + work->unk_18 = 0; + fn_1_A54(object); + } +} + +omObjFunc fn_1_2D48(Process *process, omObjData *object) +{ + CenterM->x = CenterM[1].x = 0.0f; + CenterM->y = CenterM[1].y = 300.0f; + CenterM->z = CenterM[1].z = 950.0f; + CRotM->x = CRotM[1].x = -5.0f; + CRotM->y = CRotM[1].y = 0.0f; + CZoomM[0] = CZoomM[1] = 700.0f; + object->work[0] = object->work[1] = 0; + lbl_1_bss_1C = 0; + lbl_1_bss_C = HuAudFXPlay(0x674); + return fn_1_2E80; +} + +void fn_1_2E80(omObjData *object) +{ + M430DllMainWork *work = object->data; + fn_1_720(object); + work->unk_0C = 1; + object->work[0]++; + switch (object->work[1]) { + case 0: + if (object->work[0] > 180.0f) { + if (work->unk_08 == 0) { + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); + lbl_1_bss_14 = 1; + } + object->work[1]++; + object->work[0] = 0; + } + break; + case 1: + if (WipeStatGet() == 0) { + object->work[0] = 0; + work->unk_0C = 2; + fn_1_A54(object); + } + break; + } +} + +omObjFunc fn_1_369C(Process *arg0, omObjData *object) +{ + M430DllMainWork *work = object->data; + s32 spC = 0; + s32 sp8 = 1; + lbl_1_bss_1C = 0; + espDispOff(lbl_1_bss_10); + fn_1_BB98(1); + if (work->unk_08 == 0) { + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1); + lbl_1_bss_14 = 0; + } + CenterM->x = 0.0f; + lbl_1_bss_8 = HuAudFXPlay(0x679); + return fn_1_3768; +} + +void fn_1_3768(omObjData *object) +{ + M430DllMainWork *work = object->data; + + fn_1_720(object); + if (WipeStatGet() == 0) { + work->unk_24 = 1; + if (work->unk_28 >= 210.0f) { + work->unk_24 = 2; + fn_1_A54(object); + } + } + else { + work->unk_28 = 0; + } +} + +s32 fn_1_4030(void) +{ + return lbl_1_bss_1C; +} + +u32 fn_1_4040(void) +{ + return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_00; +} + +u32 fn_1_4058(void) +{ + return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_0C; +} + +u32 fn_1_4070(void) +{ + return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_14; +} + +u32 fn_1_4088(void) +{ + return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_24; +} + +void fn_1_40A0(s32 arg0) +{ + OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_2C = arg0; +} + +s32 fn_1_40B8(void) +{ + return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_2C; +} + +void fn_1_40D0(s32 arg0) +{ + + OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_30 |= (1 << ((arg0 & 3) * 4)); +} + +void fn_1_4100(s32 arg0) +{ + OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_34 |= (1 << ((arg0 & 3) * 4)); +} + +float fn_1_4130(void) +{ + M430DllMainWork *work = lbl_1_bss_34->data; + float var_f31 = work->unk_1C - 1; + if (var_f31 < 0.0f) { + var_f31 = 0.0f; + } + var_f31 += 0.016666668f * work->unk_20; + return var_f31; +} + +void fn_1_41F0(Vec *arg0, Vec *arg1) +{ + Vec sp10; + float var_f29; + float var_f28; + float var_f27; + float var_f26; + + sp10.x = arg1->x - arg0->x; + sp10.y = arg1->y - arg0->y; + sp10.z = arg1->z - arg0->z; + Center.x = arg1->x; + Center.y = arg1->y; + Center.z = arg1->z; + CRot.x = atan2d(sp10.y, sqrtf((sp10.x * sp10.x) + (sp10.z * sp10.z))); + CRot.y = atan2d(-sp10.x, -sp10.z); + CRot.z = 0.0f; + CZoom = sqrtf((sp10.z * sp10.z) + ((sp10.x * sp10.x) + (sp10.y * sp10.y))); +} + +void fn_1_4538(float sp8, float spC, float sp10, float sp14, float sp18, float sp1C) +{ + Vec sp40; + Vec sp34; + sp40.x = sp8; + sp40.y = spC; + sp40.z = sp10; + + sp34.x = sp14; + sp34.y = sp18; + sp34.z = sp1C; + fn_1_41F0(&sp40, &sp34); +} + +float fn_1_48B0(float arg8, float arg9, float argA) +{ + float var_f31; + float var_f30; + float var_f29; + + var_f30 = fmod(arg9 - arg8, 360.0); + var_f31 = var_f30; + if (var_f31 < 0.0f) { + var_f31 += 360.0f; + } + if (var_f31 > 180.0f) { + var_f31 -= 360.0f; + } + var_f29 = fmod(arg8 + (argA * var_f31), 360.0); + var_f31 = var_f29; + if (var_f31 < 0.0f) { + var_f31 += 360.0f; + } + return var_f31; +} + +float fn_1_49CC(float arg0, float arg1) +{ + float var_f31; + float var_f30; + + var_f30 = fmod(arg1 - arg0, 360.0); + var_f31 = var_f30; + if (var_f31 < 0.0f) { + var_f31 += 360.0f; + } + if (var_f31 > 180.0f) { + var_f31 -= 360.0f; + } + return var_f31; +} From e9e3683871d6f5e3300a9305db245967d324d2cb Mon Sep 17 00:00:00 2001 From: Liam Coleman Date: Wed, 8 Jan 2025 22:40:16 -0600 Subject: [PATCH 2/3] Match first mstory2 TU (#515) --- config/GMPE01_00/rels/mstory2Dll/symbols.txt | 5 +- configure.py | 2 +- include/REL/mstory2Dll.h | 107 ++ src/REL/mstory2Dll/main.c | 1238 ++++++++++++++++++ 4 files changed, 1349 insertions(+), 3 deletions(-) create mode 100644 include/REL/mstory2Dll.h create mode 100644 src/REL/mstory2Dll/main.c diff --git a/config/GMPE01_00/rels/mstory2Dll/symbols.txt b/config/GMPE01_00/rels/mstory2Dll/symbols.txt index de1259ef..2043c77f 100644 --- a/config/GMPE01_00/rels/mstory2Dll/symbols.txt +++ b/config/GMPE01_00/rels/mstory2Dll/symbols.txt @@ -5,7 +5,7 @@ _prolog = .text:0x00000344; // type:function size:0x54 scope:global _epilog = .text:0x00000398; // type:function size:0x4C scope:global fn_1_3E4 = .text:0x000003E4; // type:function size:0x110 fn_1_4F4 = .text:0x000004F4; // type:function size:0x1B8 -fn_1_6AC = .text:0x000006AC; // type:function size:0x1B8 +ObjectSetup = .text:0x000006AC; // type:function size:0x1B8 fn_1_864 = .text:0x00000864; // type:function size:0x28 fn_1_88C = .text:0x0000088C; // type:function size:0x20 fn_1_8AC = .text:0x000008AC; // type:function size:0xD8 @@ -535,7 +535,8 @@ lbl_1_data_2D6 = .data:0x000002D6; // type:object size:0x10 data:string lbl_1_data_2E6 = .data:0x000002E6; // type:object size:0x10 data:string lbl_1_data_2F6 = .data:0x000002F6; // type:object size:0x12 lbl_1_data_308 = .data:0x00000308; // type:object size:0x20 -lbl_1_data_328 = .data:0x00000328; // type:object size:0x60 +lbl_1_data_328 = .data:0x00000328; // type:object size:0x40 +lbl_1_data_368 = .data:0x00000368; // type:object size:0x20 data:float lbl_1_data_388 = .data:0x00000388; // type:object size:0x11 data:string lbl_1_data_399 = .data:0x00000399; // type:object size:0x2 data:string lbl_1_data_3A0 = .data:0x000003A0; // type:object size:0x2C diff --git a/configure.py b/configure.py index 23ff3deb..e0f1746d 100644 --- a/configure.py +++ b/configure.py @@ -1370,7 +1370,7 @@ config.libs = [ Rel( "mstory2Dll", objects={ - Object(NonMatching, "REL/mstory2Dll/main.c"), + Object(MatchingFor("GMPE01_00"), "REL/mstory2Dll/main.c"), Object(NonMatching, "REL/mstory2Dll/board_entrance.c"), Object(NonMatching, "REL/mstory2Dll/board_clear.c"), Object(NonMatching, "REL/mstory2Dll/board_miss.c"), diff --git a/include/REL/mstory2Dll.h b/include/REL/mstory2Dll.h new file mode 100644 index 00000000..839c576d --- /dev/null +++ b/include/REL/mstory2Dll.h @@ -0,0 +1,107 @@ +#ifndef MSTORY2DLL_H +#define MSTORY2DLL_H + +#include "game/object.h" +#include "game/process.h" + +#include "dolphin/types.h" + +typedef struct { + /* 0x00 */ void (*unk00)(void); + /* 0x04 */ void (*unk04)(void); + /* 0x08 */ Vec unk08; + /* 0x14 */ float unk14; + /* 0x18 */ float unk18; + /* 0x1C */ float unk1C; + /* 0x20 */ Vec unk20; + /* 0x2C */ float unk2C; + /* 0x30 */ float unk30; + /* 0x34 */ float unk34; + /* 0x38 */ float unk38; + /* 0x3C */ float unk3C; + /* 0x40 */ s32 unk40; +} StructBss24; // Size 0x44 + +typedef struct { + /* 0x00 */ s32 unk00; + /* 0x04 */ s32 unk04; + /* 0x08 */ s32 unk08; + /* 0x0C */ s32 unk0C; + /* 0x10 */ s32 unk10; + /* 0x14 */ s32 unk14; + /* 0x18 */ s32 unk18; + /* 0x1C */ char unk1C[0x18]; +} StructFn357C; // Size 0x34 + +typedef struct { + /* 0x00 */ omObjData* unk00; + /* 0x04 */ void (*unk04)(omObjData*, ...); + /* 0x08 */ s32 unk08; + /* 0x0C */ s32 unk0C; + /* 0x10 */ char unk10[0x18]; +} StructBss19C; // Size 0x28 + +// main.c +float fn_1_864(float arg0, float arg1, float arg2, float arg3); +float fn_1_8AC(float arg0, float arg1, float arg2, float arg3); +float fn_1_984(float arg0, float arg1, float arg2, float arg3); +float fn_1_B08(float arg0, float arg1, float arg2, float arg3); +void fn_1_BC8(void); +void fn_1_BE8(s32 arg0); +void fn_1_C30(void); +s32 fn_1_185C(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); +void fn_1_1A94(s32 arg0); +void fn_1_1AFC(s32 arg0, s32 arg1); +BOOL fn_1_1BA8(s32 arg0, s32 arg1); +BOOL fn_1_1C64(s32 arg0); +void fn_1_1D18(s32 arg0, s32 arg1); +void fn_1_1D4C(s32 arg0, s32 arg1, s32 arg2); +void fn_1_1DFC(omObjData* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); +void fn_1_2264(omObjData* arg0, s32 arg1, s32 arg2, s32 arg3); +void fn_1_2750(void (*arg0)(void)); +void fn_1_2828(Process* arg0, void (*arg1)(void)); +void fn_1_2948(omObjData* arg0, s32 arg1, Vec arg2, float arg3, float arg4, float arg5); +void fn_1_2D00(omObjData* arg0, s32 arg1, Vec arg2, float arg3, float arg4, float arg5); +void fn_1_357C(StructFn357C* arg0, s32 arg1); +s32 fn_1_3668(s32 arg0); +void fn_1_3754(void); +void fn_1_3854(StructBss24* arg0); +void fn_1_3B04(StructBss24* arg0, float arg1); +void fn_1_4FEC(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3, float arg4); +void fn_1_6004(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3, float arg4); +int fn_1_66CC(int modelId); + +void fn_1_6704(omObjData* arg0); +void fn_1_6A90(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); +void fn_1_6D78(s32 arg0, s32 arg1, s32 arg2, s32 arg3); +s32 fn_1_7064(s32 arg0, s32 arg1); +void fn_1_71DC(s32 arg0); +void fn_1_7244(s16 modelId, char *objName, u32 constAttr, float ofs); +void fn_1_7384(int modelId, int charNo, float ofs, s32 maxTime, BOOL flag); + +// board_clear.c +void fn_1_7F54(Process* arg0, s32 arg1); + +// board_clear.c +void fn_1_B3E4(Process* arg0, s32 arg1); + +// board_miss.c +void fn_1_EA2C(Process* arg0, s32 arg1); + +// mg_clear.c +void fn_1_1256C(Process* arg0, s32 arg1); + +// mg_miss.c +void fn_1_16060(Process* arg0, s32 arg1); + +// ending.c +void fn_1_188F0(Process* arg0, s32 arg1); + +// ending.c +void fn_1_1B90C(Process* arg0); + +extern s32 lbl_1_bss_68[]; +extern StructBss24 lbl_1_bss_24; +extern s32 lbl_1_data_0[][4]; + +#endif diff --git a/src/REL/mstory2Dll/main.c b/src/REL/mstory2Dll/main.c new file mode 100644 index 00000000..058b2e4e --- /dev/null +++ b/src/REL/mstory2Dll/main.c @@ -0,0 +1,1238 @@ +#include "REL/mstory2Dll.h" +#include "game/gamework_data.h" +#include "game/hsfman.h" +#include "game/hsfmotion.h" +#include "game/hsfdraw.h" +#include "game/pad.h" +#include "game/printfunc.h" +#include "game/window.h" +#include "game/wipe.h" +#include "game/sprite.h" + +#include "ext_math.h" + +s32 lbl_1_bss_68[3]; // unused +StructBss24 lbl_1_bss_24; +s32 lbl_1_bss_4[8]; +Process* lbl_1_bss_0; + +s32 lbl_1_data_0[][4] = { + { 0x37, 0x38, 0x36, 0x39 }, + { 0x43, 0x45, 0x44, 0x43 }, + { 0x40, 0x42, 0x41, 0x40 }, + { 0x4B, 0x4D, 0x4C, 0x4B }, + { 0x46, 0x48, 0x47, 0x46 }, + { 0x3E, 0x3F, 0x3E, 0x3E }, + {0x3A, 0x3B, 0x3C, 0xFFFFFFFF} +}; + +char* lbl_1_data_144[] = { + "K-1 : KOOPA STORY - BOARD ENTRANCE EVENT", + "K-3 : KOOPA STORY - BOARD CLEAR EVENT", + "K-4 : KOOPA STORY - BOARD MISS EVENT", + "K-5 : KOOPA STORY - MINIGAME CLEAR EVENT", + "K-6 : KOOPA STORY - MINIGAME MISS EVENT", + "--- : ENDING" +}; + +void fn_1_0(omObjData* arg0) { + if (WipeStatGet() == 0) { + arg0->func = NULL; + omOvlReturnEx(1, 1); + } +} + +void fn_1_4C(omObjData* arg0) { + if (omSysExitReq != 0) { + arg0->func = fn_1_0; + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); + } +} + +void fn_1_A4(void) { + s32 sp14; + s32 var_r30; + s32 var_r31; + s32 sp10; + s32 spC; + s32 sp8; + s32 i; + + var_r30 = 0; + omAddObjEx(lbl_1_bss_0, 0x2000, 0, 0, -1, fn_1_4C); + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1); + while (TRUE) { + if (WipeStatGet() == 0) { + break; + } + fn_1_BC8(); + } + while (TRUE) { + if (HuPadBtnDown[0] & PAD_BUTTON_A) { + break; + } + if (HuPadStkY[0] <= -30) { + fn_1_BE8(5); + var_r30++; + if (var_r30 >= 6) { + var_r30 = 0; + } + + } + if (HuPadStkY[0] >= 30) { + fn_1_BE8(5); + var_r30--; + if (var_r30 < 0) { + var_r30 = 5; + } + } + fontcolor = FONT_COLOR_WHITE; + print8(24, 100, 1.5f, ">>>>> MPGC STORY 2 - EVENT SELECT <<<<<"); + for (i = 0; i < 6; i++) { + fontcolor = FONT_COLOR_WHITE; + if (var_r30 == i) { + fontcolor = FONT_COLOR_CYAN; + } + print8(24, 130 + i * 15, 1.5f, "%s", lbl_1_data_144[i]); + } + fn_1_BC8(); + } + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); + while (TRUE) { + if (WipeStatGet() == 0) { + break; + } + fn_1_BC8(); + } + GWSystem.board = 5; + switch (var_r30) { + case 0: + fn_1_7F54(lbl_1_bss_0, 0); + break; + case 1: + fn_1_B3E4(lbl_1_bss_0, 0); + break; + case 2: + fn_1_EA2C(lbl_1_bss_0, 0); + break; + case 3: + fn_1_1256C(lbl_1_bss_0, 0); + break; + case 4: + fn_1_16060(lbl_1_bss_0, 0); + break; + case 5: + fn_1_188F0(lbl_1_bss_0, 0); + break; + } + while (TRUE) { + fn_1_BC8(); + } +} + +#include "src/REL/executor.c" + +void fn_1_3E4(void) +{ + int gid = HuSprGrpCreate(1); + int sprid = HuTHPSprCreate("movie/endmov_ma0.thp", FALSE, 10); + HuSprGrpMemberSet(gid, 0, sprid); + HuSprPosSet(gid, 0, 288, 240); + HuPrcSleep(5); + WipeColorSet(0, 0, 0); + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 10); + while(WipeStatGet()) { + HuPrcVSleep(); + } + while(!HuTHPEndCheck()) { + HuPrcVSleep(); + } + WipeColorSet(0, 0, 0); + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 30); + while(WipeStatGet()) { + HuPrcVSleep(); + } + HuTHPClose(); + HuPrcVSleep(); + HuSprGrpKill(gid); + while(1) { + fn_1_BC8(); + } +} + +void fn_1_4F4(void) { + s32 i; + + lbl_1_bss_0 = omInitObjMan(62, 0x2000); + switch (omovlevtno) { + case 0: + fn_1_7F54(lbl_1_bss_0, 0); + break; + + case 1: + for (i = 0; i < 4; i++) { + if (GWPlayerCfg[i].character == GWUnkB1Get()) { + break; + } + } + fn_1_B3E4(lbl_1_bss_0, i); + break; + case 2: + for (i = 0; i < 4; i++) { + if (GWPlayerCfg[i].character == GWUnkB1Get()) { + break; + } + } + fn_1_EA2C(lbl_1_bss_0, i); + break; + case 3: + if (GWPlayerCoinWinGet(0) >= 10) { + fn_1_1256C(lbl_1_bss_0, 0); + } else { + fn_1_16060(lbl_1_bss_0, 0); + } + break; + case 4: + fn_1_188F0(lbl_1_bss_0, 0); + break; + + case 20: + fn_1_1B90C(lbl_1_bss_0); + break; + } +} + +void ObjectSetup(void) { + fn_1_4F4(); +} + +float fn_1_864(float arg0, float arg1, float arg2, float arg3) { + if (arg3 <= arg2) { + return arg1; + } + return arg0 + (arg2 / arg3) * (arg1 - arg0); +} + +float fn_1_88C(float arg0, float arg1, float arg2) { + return (arg1 + arg0 * (arg2 - 1.0f)) / arg2; +} + +float fn_1_8AC(float arg0, float arg1, float arg2, float arg3) { + if (arg2 >= arg3) { + return arg1; + } + return arg0 + (arg1 - arg0) * (1.0 - cosd((90.0f / arg3) * arg2)); +} + +float fn_1_984(float arg0, float arg1, float arg2, float arg3) { + if (arg2 >= arg3) { + return arg1; + } + return arg0 + (arg1 - arg0) * sind((90.0f / arg3) * arg2); +} + +float fn_1_A4C(float arg0, float arg1, float arg2, float arg3) { + if (arg2 >= arg3) { + return arg0; + } + return arg0 + (arg1 - arg0) * sind((180.0f / arg3) * arg2); +} + +float fn_1_B08(float arg0, float arg1, float arg2, float arg3) { + if (arg2 >= arg3) { + return arg0; + } + return arg0 + (arg1 - arg0) * sind((360.0f / arg3) * arg2); +} + +void fn_1_BC4(void) { +} + +void fn_1_BC8(void) { + HuPrcVSleep(); +} + +void fn_1_BE8(s32 arg0) { + HuPrcSleep(arg0); +} + +void fn_1_C10(void) { + HuPrcEnd(); +} + +void fn_1_C30(void) { + HuWinInit(1); +} + +void fn_1_C54(void) { +} + +void fn_1_C58(s32 arg0, float arg1, float arg2, s32 arg3) { + WindowData* temp_r29; + float temp_f29; + float temp_f28; + float temp_f25; + float temp_f24; + float temp_f31; + float temp_f27; + float temp_f30; + float temp_f26; + float var_f23; + float var_f22; + float var_f21; + float var_f20; + s32 i; + + temp_r29 = &winData[arg0]; + temp_f29 = temp_r29->pos_x; + temp_f28 = temp_r29->pos_y; + temp_f25 = temp_r29->w; + temp_f24 = temp_r29->h; + temp_f31 = temp_f29 + temp_f25 * arg1; + temp_f27 = 4.0f / temp_f25; + if (temp_f31 + 4.0f - (temp_f29 + temp_f25) >= 0.0f) { + temp_f31 = (temp_f29 + temp_f25) - 4.0f; + } else if (temp_f29 - (temp_f31 - 2.0f) >= 0.0f) { + temp_f31 = temp_f29; + } else { + temp_f31 -= 2.0f; + } + temp_f30 = temp_f28 + temp_f24 * arg2; + temp_f26 = 4.0f / temp_f24; + if (temp_f30 + 4.0f - (temp_f28 + temp_f24) >= 0.0f) { + temp_f30 = (temp_f28 + temp_f24) - 4.0f; + } else if (temp_f28 - (temp_f30 - 2.0f) >= 0.0f) { + temp_f30 = temp_f28; + } else { + temp_f30 -= 2.0f; + } + if (arg3 != 0) { + HuWinPosSet(arg0, temp_f31, temp_f30); + HuWinScaleSet(arg0, temp_f27, temp_f26); + var_f23 = temp_f31; + var_f21 = temp_f27; + var_f22 = temp_f30; + var_f20 = temp_f26; + } else { + HuWinPosSet(arg0, temp_f29, temp_f28); + HuWinScaleSet(arg0, 1.0f, 1.0f); + var_f23 = temp_f29; + var_f21 = 1.0f; + var_f22 = temp_f28; + var_f20 = 1.0f; + } + HuWinDispOn(arg0); + for (i = 0; i <= 15; i++) { + HuPrcVSleep(); + if (arg3 != 0) { + if (i <= 10) { + var_f23 = fn_1_984(temp_f31, temp_f29, i, 10.0f); + var_f21 = fn_1_984(temp_f27, 1.0f, i, 10.0f);; + } else { + var_f22 = fn_1_984(temp_f30, temp_f28, i - 10, 5.0f); + var_f20 = fn_1_984(temp_f26, 1.0f, i - 10, 5.0f); + } + } else { + if (i <= 10) { + var_f22 = fn_1_984(temp_f28, temp_f30, i, 10.0f); + var_f20 = fn_1_984(1.0f, temp_f26, i, 10.0f); + } else { + var_f23 = fn_1_984(temp_f29, temp_f31, i - 10, 5.0f); + var_f21 = fn_1_984(1.0f, temp_f27, i - 10, 5.0f); + } + } + HuWinPosSet(arg0, var_f23, var_f22); + HuWinScaleSet(arg0, var_f21, var_f20); + } + if (arg3 != 0) { + HuWinPosSet(arg0, temp_f29, temp_f28); + HuWinScaleSet(arg0, 1.0f, 1.0f); + } else { + HuWinPosSet(arg0, temp_f31, temp_f30); + HuWinScaleSet(arg0, temp_f27, temp_f26); + } + HuPrcVSleep(); +} + +s32 fn_1_16A0(s32 arg0, s32 arg1, s32 arg2, s32 arg3, float arg4, float arg5, s32 arg6) { + s32 temp_r31; + + arg2 = arg2 * 21 + 16; + arg3 = arg3 * 26 + 16; + if (arg0 == 0) { + arg0 = 550 - arg2; + } else { + arg0 = 1.0f + (576.0f - arg2) / 2.0f; + } + if (arg1 == 0) { + arg1 = 430 - arg3; + } + temp_r31 = HuWinExCreateStyled(arg0, arg1, arg2, arg3, -1, 1); + HuWinMesPalSet(temp_r31, 7, 0, 0, 0); + if (arg6 != -1) { + arg6 = GWPlayerCfg[arg6].pad_idx; + winData[temp_r31].active_pad = (1 << arg6); + } else { + winData[temp_r31].active_pad = 0xF; + } + + fn_1_C58(temp_r31, arg4, arg5, 1); + return temp_r31; +} + +s32 fn_1_185C(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { + return fn_1_16A0(arg0, arg1, arg2, arg3, 0.5f, 0.5f, arg4); +} + +void fn_1_1A34(s32 arg0, float arg1, float arg2) { + HuWinMesSet(arg0, MAKE_MESSID(37, 4)); + HuPrcVSleep(); + fn_1_C58(arg0, arg1, arg2, 0); + HuWinExCleanup(arg0); +} + +void fn_1_1A94(s32 arg0) { + fn_1_1A34(arg0, 0.5f, 0.5f); +} + +void fn_1_1AFC(s32 arg0, s32 arg1) { + s32 i; + + if (arg1 > 0) { + HuPrcSleep(arg1); + return; + } + HuWinComKeyReset(); + if (winData[arg0].active_pad == 0xF) { + for (i = 0; i < 10; i++) { + HuWinComKeyWait(0x100, 0x100, 0x100, 0x100, GWMessDelayGet()); + } + } + HuWinMesWait(arg0); + HuWinComKeyReset(); +} + +BOOL fn_1_1BA8(s32 arg0, s32 arg1) { + s32 var_r31; + s32 i; + + HuWinComKeyReset(); + if (winData[arg0].active_pad == 0xF) { + for (i = 0; i < 10; i++) { + HuWinComKeyWait(0x100, 0x100, 0x100, 0x100, GWMessDelayGet()); + } + } + var_r31 = HuWinChoiceGet(arg0, arg1); + HuWinComKeyReset(); + if (var_r31 != 0) { + var_r31 = FALSE; + } else { + var_r31 = TRUE; + } + return var_r31; +} + +BOOL fn_1_1C64(s32 arg0) { + return fn_1_1BA8(arg0, 0); +} + +void fn_1_1D18(s32 arg0, s32 arg1) { + HuWinMesSet(arg0, arg1); +} + +void fn_1_1D4C(s32 arg0, s32 arg1, s32 arg2) { + HuWinInsertMesSet(arg0, arg1, arg2); +} + +void fn_1_1D8C(s16 arg0) { + ModelData* var_r28; + HsfMaterial* var_r31; + HsfData* temp_r30; + s16 var_r27; + s32 i; + + var_r28 = &Hu3DData[arg0]; + temp_r30 = var_r28->hsfData; + var_r27 = temp_r30->materialCnt; + var_r31 = temp_r30->material; + for (i = 0; i < var_r27; var_r31++, i++) { + var_r31->vtxMode = 1; + } +} + +void fn_1_1DFC(omObjData* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { + switch (arg4) { + case 0: + Hu3DMotionShiftSet(arg0->model[arg1], arg0->motion[arg2], 0.0f, arg3, HU3D_MOTATTR_NONE); + break; + case 1: + Hu3DMotionShiftSet(arg0->model[arg1], arg0->motion[arg2], 0.0f, arg3, HU3D_MOTATTR_LOOP); + break; + case 2: + Hu3DMotionShiftSet(arg0->model[arg1], arg0->motion[arg2], 0.0f, arg3, HU3D_MOTATTR_PAUSE); + break; + } + arg0->work[0] = arg0->work[1] = arg0->work[2] = 0; +} + +void fn_1_1F84(omObjData* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { + if (arg0->motion[arg2] == Hu3DMotionIDGet(arg0->model[arg1])) { + return; + } + if (arg0->motion[arg2] == Hu3DMotionShiftIDGet(arg0->model[arg1])) { + return; + } + fn_1_1F84(arg0, arg1, arg2, arg3, arg4); +} + +void fn_1_2264(omObjData* arg0, s32 arg1, s32 arg2, s32 arg3) { + HuPrcSleep(arg3 + 1); + do { + HuPrcVSleep(); + } while (arg0->motion[arg2] != Hu3DMotionIDGet(arg0->model[arg1]) || !Hu3DMotionEndCheck(arg0->model[arg1])); +} + +s32 fn_1_22F4(s32 arg0) { + s32 i; + + for (i = 0; i < 4; i++) { + if (arg0 == GWPlayerCfg[i].group) { + break; + } + } + return i; +} + +void fn_1_233C(s32 arg0, s32 arg1) { + while (TRUE) { + if (arg1 & HuPadBtnDown[arg0]) { + break; + } + HuPrcVSleep(); + } +} + +void fn_1_2390(void) { + StructBss24* var_r31; + + var_r31 = &lbl_1_bss_24; + if (HuPadBtn[0] & PAD_BUTTON_B) { + if (HuPadBtn[0] & PAD_TRIGGER_R) { + var_r31->unk08.z -= HuPadStkY[0] / 10.0f; + } else { + var_r31->unk08.x += HuPadStkX[0] / 10.0f; + var_r31->unk08.y += HuPadStkY[0] / 10.0f; + } + } + if (HuPadBtn[0] & PAD_BUTTON_Y) { + var_r31->unk20.x -= HuPadStkY[0] / 100.0f; + var_r31->unk20.y += HuPadStkX[0] / 100.0f; + if (var_r31->unk20.x < 0.0f) { + var_r31->unk20.x += 360.0f; + } + if (var_r31->unk20.x >= 360.0f) { + var_r31->unk20.x -= 360.0f; + } + if (var_r31->unk20.y < 0.0f) { + var_r31->unk20.y += 360.0f; + } + if (var_r31->unk20.y >= 360.0f) { + var_r31->unk20.y -= 360.0f; + } + } + if (HuPadBtn[0] & PAD_BUTTON_X) { + var_r31->unk38 -= HuPadStkY[0] / 10.0f; + } + print8(24, 40, 1.5f, "CENTER : %.2f, %.2f, %.2f", var_r31->unk08.x, var_r31->unk08.y, var_r31->unk08.z); + print8(24, 55, 1.5f, "ROT : %.2f, %.2f, %.2f", var_r31->unk20.x, var_r31->unk20.y, var_r31->unk20.z); + print8(24, 70, 1.5f, "ZOOM : %.2f", var_r31->unk38); +} + +void fn_1_2750(void (*arg0)(void)) { + lbl_1_bss_24.unk00 = arg0; +} + +void fn_1_2760(void (*arg0)(void)) { + lbl_1_bss_24.unk04 = arg0; +} + +void fn_1_2770(omObjData* arg0) { + StructBss24* var_r31; + + var_r31 = &lbl_1_bss_24; + if (var_r31->unk00 != NULL) { + var_r31->unk00(); + } + Center.x = var_r31->unk08.x; + Center.y = var_r31->unk08.y; + Center.z = var_r31->unk08.z; + CRot.x = var_r31->unk20.x; + CRot.y = var_r31->unk20.y; + CRot.z = var_r31->unk20.z; + CZoom = var_r31->unk38; +} + +void fn_1_2828(Process* arg0, void (*arg1)(void)) { + Hu3DCameraCreate(1); + Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f); + Hu3DCameraPerspectiveSet(1, 42.0f, 0.1f, 10000.0f, 1.2f); + lbl_1_bss_24.unk00 = arg1; + lbl_1_bss_24.unk04 = fn_1_2390; + omAddObjEx(arg0, 0x7FDA, 0, 0, -1, omOutView); + omAddObjEx(arg0, 0x7FD9, 0, 0, -1, fn_1_2770); +} + +void fn_1_2948(omObjData* arg0, s32 arg1, Vec arg2, float arg3, float arg4, float arg5) { + Vec sp4C; + Vec sp40; + Vec sp34; + Vec sp28; + float sp24; + float sp20; + float sp1C; + s32 sp18; + s32 sp14; + float var_f31; + + sp40.x = Hu3DData[arg0->model[arg1]].pos.x; + sp4C.y = sp40.y = Hu3DData[arg0->model[arg1]].pos.y; + sp40.z = Hu3DData[arg0->model[arg1]].pos.z; + sp34.x = arg2.x; + sp34.y = arg2.y; + sp34.z = arg2.z; + sp18 = arg4; + sp28.x = Hu3DData[arg0->model[arg1]].rot.x; + sp28.y = Hu3DData[arg0->model[arg1]].rot.y; + sp28.z = Hu3DData[arg0->model[arg1]].rot.z; + sp1C = 0.0f; + sp20 = arg3; + sp24 = 0.0f; + sp14 = arg5; + var_f31 = -1.1025f; + Hu3DMotionShiftSet(arg0->model[1], arg0->motion[3], 0.0f, 5.0f, 0U); + arg0->work[0] = arg0->work[1] = arg0->work[2] = 0; + HuPrcSleep(10); + while (TRUE) { + if (var_f31 >= 1.7f) { + var_f31 = 1.7f; + } + sp4C.y += var_f31 * var_f31 * (var_f31 >= 0.0f ? -17.5f : 17.5f); + if (sp4C.y <= 0.0f && var_f31 > 0.0f) { + sp4C.y = 0.0f; + } + sp4C.x = sp40.x += 6.0 * sind(sp28.y); + sp4C.z = sp40.z += 6.0 * cosd(sp28.y); + Hu3DModelPosSet(arg0->model[1], sp4C.x, sp4C.y, sp4C.z); + Hu3DModelRotSet(arg0->model[1], sp28.x, sp28.y, sp28.z); + HuPrcVSleep(); + if (sp4C.y <= arg2.y && var_f31 > 0.0f) { + break; + } + var_f31 += 0.11f; + } +} + +void fn_1_2D00(omObjData* arg0, s32 arg1, Vec arg2, float arg3, float arg4, float arg5) { + Vec sp54; + Vec sp48; + Vec sp3C; + Vec sp30; + Vec sp24; + Vec sp18; + s32 sp14; + s32 temp_r27; + s32 var_r26; + s32 var_r25; + s32 var_r24; + s32 var_r23; + s32 i; + + var_r26 = 0; + var_r25 = 0; + sp48.x = Hu3DData[arg0->model[arg1]].pos.x; + sp48.y = Hu3DData[arg0->model[arg1]].pos.y; + sp48.z = Hu3DData[arg0->model[arg1]].pos.z; + sp3C.x = arg2.x; + sp3C.y = arg2.y; + sp3C.z = arg2.z; + sp14 = arg4; + sp24.x = Hu3DData[arg0->model[arg1]].rot.x; + sp24.y = Hu3DData[arg0->model[arg1]].rot.y; + sp24.z = Hu3DData[arg0->model[arg1]].rot.z; + sp18.x = 0.0f; + sp18.y = arg3; + sp18.z = 0.0f; + if (sp3C.x - sp48.x >= 0.0f) { + var_r24 = 1; + } else { + var_r24 = 0; + } + if (sp3C.z - sp48.z >= 0.0f) { + var_r23 = 1; + } else { + var_r23 = 0; + } + temp_r27 = arg5; + do { + sp30.y = -(atan2d(sp3C.z - sp48.z, sp3C.x - sp48.x) - 90.0); + if (sp30.y < 0.0f) { + sp30.y += 360.0f; + } else if (sp30.y >= 360.0f) { + sp30.y -= 360.0f; + } + if (sp30.y >= 180.0f) { + if (sp24.y - sp30.y >= 180.0f) { + sp24.y -= 360.0f; + } + if (sp24.y - sp30.y < -180.0f) { + sp24.y += 360.0f; + } + } else { + if (sp24.y - sp30.y > 180.0f) { + sp24.y -= 360.0f; + } + if (sp24.y - sp30.y <= -180.0f) { + sp24.y += 360.0f; + } + } + sp54.x = sp48.x += 6.0 * sind(sp30.y); + sp54.z = sp48.z += 6.0 * cosd(sp30.y); + if (var_r24 != 0) { + if (sp48.x >= sp3C.x) { + sp54.x = sp48.x = sp3C.x; + var_r26 = 1; + } + } else { + if (sp48.x <= sp3C.x) { + sp54.x = sp48.x = sp3C.x; + var_r26 = 1; + } + } + if (var_r23 != 0) { + if (sp48.z >= sp3C.z) { + sp54.z = sp48.z = sp3C.z; + var_r25 = 1; + } + } else { + if (sp48.z <= sp3C.z) { + sp54.z = sp48.z = sp3C.z; + var_r25 = 1; + } + } + sp24.y = fn_1_88C(sp24.y, sp30.y, 10.0f); + Hu3DModelPosSet(arg0->model[1], sp54.x, sp48.y, sp54.z); + Hu3DModelRotSet(arg0->model[1], sp24.x, sp24.y, sp24.z); + HuPrcVSleep(); + } while (var_r25 != 1 || var_r26 != 1); + sp24.y = Hu3DData[arg0->model[arg1]].rot.y; + for (i = 0; i <= temp_r27; i++) { + if (sp18.y >= 180.0f) { + if (sp24.y - sp18.y >= 180.0f) { + sp24.y -= 360.0f; + } + if (sp24.y - sp18.y < -180.0f) { + sp24.y += 360.0f; + } + } else { + if (sp24.y - sp18.y > 180.0f) { + sp24.y -= 360.0f; + } + if (sp24.y - sp18.y <= -180.0f) { + sp24.y += 360.0f; + } + } + sp24.y = fn_1_864(sp24.y, sp18.y, i, temp_r27); + Hu3DModelRotSet(arg0->model[1], sp24.x, sp24.y, sp24.z); + HuPrcVSleep(); + } +} + +void fn_1_34F4(s16 arg0) { + ModelData* var_r28; + HsfData* temp_r30; + HsfMaterial* var_r31; + s16 var_r27; + s32 i; + + var_r28 = &Hu3DData[arg0]; + temp_r30 = var_r28->hsfData; + var_r27 = temp_r30->materialCnt; + var_r31 = temp_r30->material; + for (i = 0; i < var_r27; var_r31++, i++) { + var_r31->vtxMode = 1; + var_r31->litColor[0] = 0xFF; + var_r31->litColor[1] = 0xFF; + var_r31->litColor[2] = 0xFF; + } +} + +void fn_1_357C(StructFn357C* arg0, s32 arg1) { + arg0->unk00 = arg1; + arg0->unk04 = GWPlayerCfg[arg0->unk00].group; + arg0->unk08 = GWPlayerCfg[arg0->unk00].iscom; + arg0->unk0C = GWPlayerCfg[arg0->unk00].diff; + arg0->unk10 = GWPlayerCfg[arg0->unk00].character; + arg0->unk14 = GWPlayerCfg[arg0->unk00].pad_idx; +} + +s32 fn_1_3610(void) { + s32 i; + + for (i = 0; i < 4; i++) { + if (!GWPlayerCfg[i].iscom) { + break; + } + } + if (i == 4) { + return -1; + } + return i; +} + +s32 fn_1_3668(s32 arg0) { + s32 temp_r3 = 0; + + temp_r3 = Hu3DGLightCreate(0.0f, 700.0f, 1200.0f, 0.0f, -1.0f, 0.0f, arg0, arg0, arg0); + Hu3DGLightPosAimSet(temp_r3, 0.0f, 700.0f, 1200.0f, 0.0f, 0.0f, 640.0f); + Hu3DGLightInfinitytSet(temp_r3); + return temp_r3; +} + +void fn_1_3754(void) { + Vec sp20 = { 0.0f, 3000.0f, 800.0f }; + Vec sp14 = { 0.0f, 0.0f, 640.0f }; + Vec sp8 = { 0.0f, 1.0f, 0.0f }; + + Hu3DShadowCreate(45.0f, 2000.0f, 25000.0f); + Hu3DShadowTPLvlSet(0.8f); + Hu3DShadowPosSet(&sp20, &sp8, &sp14); +} + +void fn_1_3818(StructBss24* arg0) { + arg0->unk08.x = arg0->unk14; + arg0->unk08.y = arg0->unk18; + arg0->unk08.z = arg0->unk1C; + arg0->unk20.x = arg0->unk2C; + arg0->unk20.y = arg0->unk30; + arg0->unk20.z = arg0->unk34; + arg0->unk38 = arg0->unk3C; +} + +void fn_1_3854(StructBss24* arg0) { + arg0->unk40 = 0; + arg0->unk14 = arg0->unk08.x; + arg0->unk18 = arg0->unk08.y; + arg0->unk1C = arg0->unk08.z; + arg0->unk2C = arg0->unk20.x; + arg0->unk30 = arg0->unk20.y; + arg0->unk34 = arg0->unk20.z; + arg0->unk3C = arg0->unk38; +} + +void fn_1_3898(StructBss24* arg0, StructBss24* arg1, float arg3) { + arg0->unk08.x = fn_1_88C(arg0->unk08.x, arg1->unk14, arg3); + arg0->unk08.y = fn_1_88C(arg0->unk08.y, arg1->unk18, arg3); + arg0->unk08.z = fn_1_88C(arg0->unk08.z, arg1->unk1C, arg3); + arg0->unk20.x = fn_1_88C(arg0->unk20.x, arg1->unk2C, arg3); + arg0->unk20.y = fn_1_88C(arg0->unk20.y, arg1->unk30, arg3); + arg0->unk20.z = fn_1_88C(arg0->unk20.z, arg1->unk34, arg3); + arg0->unk38 = fn_1_88C(arg0->unk38, arg1->unk3C, arg3); +} + +void fn_1_3B04(StructBss24* arg0, float arg1) { + fn_1_3898(arg0, arg0, arg1); +} + +void fn_1_3D70(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3) { + arg1->unk14 = fn_1_864(arg0->unk14, arg1->unk08.x, arg2, arg3); + arg1->unk18 = fn_1_864(arg0->unk18, arg1->unk08.y, arg2, arg3); + arg1->unk1C = fn_1_864(arg0->unk1C, arg1->unk08.z, arg2, arg3); + arg1->unk2C = fn_1_864(arg0->unk2C, arg1->unk20.x, arg2, arg3); + arg1->unk30 = fn_1_864(arg0->unk30, arg1->unk20.y, arg2, arg3); + arg1->unk34 = fn_1_864(arg0->unk34, arg1->unk20.z, arg2, arg3); + arg1->unk3C = fn_1_864(arg0->unk3C, arg1->unk38, arg2, arg3); +} + +void fn_1_3FEC(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3) { + fn_1_3D70(arg0, arg1, arg2, arg3); + arg0->unk08.x = arg1->unk14; + arg0->unk08.y = arg1->unk18; + arg0->unk08.z = arg1->unk1C; + arg0->unk20.x = arg1->unk2C; + arg0->unk20.y = arg1->unk30; + arg0->unk20.z = arg1->unk34; + arg0->unk38 = arg1->unk3C; +} + +void fn_1_42A0(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3, float arg4) { + fn_1_3D70(arg0, arg1, arg2, arg3); + fn_1_3898(arg0, arg1, arg4); +} + +void fn_1_470C(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3) { + arg1->unk14 = fn_1_984(arg0->unk14, arg1->unk08.x, arg2, arg3); + arg1->unk18 = fn_1_984(arg0->unk18, arg1->unk08.y, arg2, arg3); + arg1->unk1C = fn_1_984(arg0->unk1C, arg1->unk08.z, arg2, arg3); + arg1->unk2C = fn_1_984(arg0->unk2C, arg1->unk20.x, arg2, arg3); + arg1->unk30 = fn_1_984(arg0->unk30, arg1->unk20.y, arg2, arg3); + arg1->unk34 = fn_1_984(arg0->unk34, arg1->unk20.z, arg2, arg3); + arg1->unk3C = fn_1_984(arg0->unk3C, arg1->unk38, arg2, arg3); +} + +void fn_1_4B60(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3) { + fn_1_470C(arg0, arg1, arg2, arg3); + arg0->unk08.x = arg1->unk14; + arg0->unk08.y = arg1->unk18; + arg0->unk08.z = arg1->unk1C; + arg0->unk20.x = arg1->unk2C; + arg0->unk20.y = arg1->unk30; + arg0->unk20.z = arg1->unk34; + arg0->unk38 = arg1->unk3C; +} + +void fn_1_4FEC(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3, float arg4) { + fn_1_470C(arg0, arg1, arg2, arg3); + fn_1_3898(arg0, arg1, arg4); +} + +void fn_1_5644(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3) { + arg1->unk14 = fn_1_8AC(arg0->unk14, arg1->unk08.x, arg2, arg3); + arg1->unk18 = fn_1_8AC(arg0->unk18, arg1->unk08.y, arg2, arg3); + arg1->unk1C = fn_1_8AC(arg0->unk1C, arg1->unk08.z, arg2, arg3); + arg1->unk2C = fn_1_8AC(arg0->unk2C, arg1->unk20.x, arg2, arg3); + arg1->unk30 = fn_1_8AC(arg0->unk30, arg1->unk20.y, arg2, arg3); + arg1->unk34 = fn_1_8AC(arg0->unk34, arg1->unk20.z, arg2, arg3); + arg1->unk3C = fn_1_8AC(arg0->unk3C, arg1->unk38, arg2, arg3); +} + +void fn_1_5B08(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3) { + fn_1_5644(arg0, arg1, arg2, arg3); + arg0->unk08.x = arg1->unk14; + arg0->unk08.y = arg1->unk18; + arg0->unk08.z = arg1->unk1C; + arg0->unk20.x = arg1->unk2C; + arg0->unk20.y = arg1->unk30; + arg0->unk20.z = arg1->unk34; + arg0->unk38 = arg1->unk3C; +} + +void fn_1_6004(StructBss24* arg0, StructBss24* arg1, float arg2, float arg3, float arg4) { + fn_1_5644(arg0, arg1, arg2, arg3); + fn_1_3898(arg0, arg1, arg4); +} + +int fn_1_66CC(int modelId) +{ + return Hu3DMotionMaxTimeGet(modelId); +} + +void fn_1_6704(omObjData* arg0) { + s32 var_r30; + if(arg0->work[0] == 0) { + return; + } + if (arg0->work[2] != 0) { + arg0->work[2]--; + return; + } + if (arg0->work[2] == 0 && Hu3DMotionEndCheck(arg0->model[1])) { + var_r30 = arg0->work[1]; + Hu3DMotionShiftSet(arg0->model[1], arg0->motion[var_r30], 0.0f, 15.0f, 0x40000001U); + arg0->work[0] = arg0->work[1] = arg0->work[2] = 0; + arg0->work[0] = arg0->work[1] = arg0->work[2] = 0; + } +} + +void fn_1_67D8(omObjData* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { + fn_1_1DFC(arg0, 1, arg1, arg3, arg4); + if (arg4 == 0) { + arg0->work[0] = 1; + arg0->work[1] = arg2; + arg0->work[2] = arg3 + 1; + } +} + +void fn_1_6970(s32 arg0, s32 arg1) { + HuWinMesSet(arg0, arg1); +} + +void fn_1_69A4(s32 arg0, s32 arg1, s32 arg2) { + HuWinInsertMesSet(arg0, arg1, arg2); +} + +void fn_1_69E4(s32 arg0, s32 arg1) { + fn_1_1AFC(arg0, arg1); +} + +void fn_1_6A90(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { + s32 var_r27 = 0; + s32 var_r29 = 0; + s32 var_r23 = 0; + s32 var_r26; + s32 i; + if(arg2 == -1) { + var_r23 = 1; + arg2 = 0; + } + HuWinMesSet(arg0, arg1); + var_r27 = HuWinKeyWaitNumGet(arg1); + if (arg2 == -1 || arg2 >= var_r27 - 1) { + arg2 = var_r27 - 1; + } + HuWinComKeyReset(); + if (winData[arg0].active_pad == 0xF) { + for (i = 0; i < 10; i++) { + HuWinComKeyWait(0x100, 0x100, 0x100, 0x100, GWMessDelayGet()); + } + } + HuWinMesSet(arg0, arg1); + for (i = 0; i < var_r27; i++) { + var_r29 = 0; + do { + HuPrcVSleep(); + } while (HuWinStatGet(arg0) != 1); + + if (i == arg2) { + HuWinAttrSet(arg0, 0x400); + var_r29 = 1; + } + while (TRUE) { + HuPrcVSleep(); + if (var_r29 != 0) { + if (var_r29 == 1 && HuWinStatGet(arg0) != 1) { + var_r29 = 2; + } else if (var_r29 == 2) { + if(arg3 != -1) { + if(arg4 != -1) { + i=0; + do { + HuPrcVSleep(); + if(i++ == 25) { + HuAudFXPlay(lbl_1_data_0[6][0]); + } + } while(!Hu3DMotionEndCheck(arg3)); + Hu3DMotionShiftSet(arg3, arg4, 0, 1, 0); + HuPrcSleep(15); + } + var_r26 = fn_1_66CC(arg3)-15; + if(var_r23 == 1) { + for(i=0; i 0) { + HuPrcSleep(var_r26); + } + } + } else { + HuPrcSleep(60); + } + HuWinAttrReset(arg0, 0x400); + HuWinKeyWaitEntry(arg0); + break; + } + } else if (HuWinStatGet(arg0) != 1) { + break; + } + } + } + fn_1_1AFC(arg0, 0); + HuWinMesSet(arg0, MAKE_MESSID(37, 4)); + HuWinComKeyReset(); +} + +void fn_1_6D78(s32 arg0, s32 arg1, s32 arg2, s32 arg3) +{ + fn_1_6A90(arg0, arg1, arg2, arg3, -1); +} + +void fn_1_6DBC(s32 arg0, s32 arg1, s32 arg2, s32 arg3) { + s32 temp_r28 = 0; + s32 var_r29 = 0; + s32 i; + + HuWinMesSet(arg0, arg1); + temp_r28 = HuWinKeyWaitNumGet(arg1); + if (arg2 == -1 || arg2 >= temp_r28 - 1) { + arg2 = temp_r28 - 1; + } + HuWinComKeyReset(); + if (winData[arg0].active_pad == 0xF) { + for (i = 0; i < 10; i++) { + HuWinComKeyWait(0x100, 0x100, 0x100, 0x100, GWMessDelayGet()); + } + } + HuWinMesSet(arg0, arg1); + for (i = 0; i < temp_r28; i++) { + var_r29 = 0; + do { + HuPrcVSleep(); + } while (HuWinStatGet(arg0) != 1); + if (i == arg2) { + HuWinAttrSet(arg0, 0x400); + var_r29 = 1; + } + while (TRUE) { + HuPrcVSleep(); + if (var_r29 != 0) { + if (var_r29 == 1 && HuWinStatGet(arg0) != 1) { + var_r29 = 2; + } else if (var_r29 == 2) { + HuPrcSleep(arg3); + HuWinAttrReset(arg0, 0x400); + HuWinKeyWaitEntry(arg0); + break; + } + } else if (HuWinStatGet(arg0) != 1) { + break; + } + } + } + fn_1_1AFC(arg0, 0); + HuWinMesSet(arg0, MAKE_MESSID(37, 4)); + HuWinComKeyReset(); +} + +BOOL fn_1_6FB0(s32 arg0) { + return fn_1_1BA8(arg0, 0); +} + +s32 fn_1_7064(s32 arg0, s32 arg1) { + float spC[2]; + float var_f31; + float var_f30; + float var_f29; + float var_f28; + s32 var_r31; + + HuWinMesMaxSizeGet(1, spC, arg0); + var_f31 = spC[0]; + var_f30 = spC[1]; + var_f29 = 550.0f - var_f31; + var_f28 = 430.0f - var_f30; + var_r31 = HuWinExCreateStyled(var_f29, var_f28, var_f31, var_f30, -1, 1); + if (arg1 != -1) { + arg1 = GWPlayerCfg[arg1].pad_idx; + winData[var_r31].active_pad = (1 << arg1); + } else { + winData[var_r31].active_pad = 0xF; + } + HuWinMesPalSet(var_r31, 7, 0, 0, 0); + fn_1_C58(var_r31, 0.5f, 0.5f, 1); + return var_r31; +} + +void fn_1_71DC(s32 arg0) { + fn_1_1A34(arg0, 0.5f, 0.5f); +} + +char *lbl_1_data_308[8] = { + "c000m1-ske_head", + "c001m1-ske_head", + "c002m1-ske_head", + "c003m1-ske_head", + "c004m1-ske_head", + "c005m1-ske_head", + "c006m1-ske_head", + "c007m1-ske_head" +}; + +s32 lbl_1_data_328[8][2] = { + 0x200, 0, + 0x200, 0, + 0x200, 0, + 0x200, 0, + 0x200, 0, + 0x200, 0, + 0x200, 0, + 0x200, 0, +}; + +float lbl_1_data_368[8] = { + 194, + 191, + 87.2, + 50.1, + 72, + 83.5, + 87.2, + 64.5 +}; + +void fn_1_7244(s16 modelId, char *objName, u32 constFlags, float ofs) +{ + HsfObject *obj = Hu3DModelObjPtrGet(modelId, objName); + HsfConstData *constData; + if(!obj->constData) { + constData = ObjConstantMake(obj, Hu3DData[modelId].unk_48); + } else { + constData = obj->constData; + } + constData->flags |= constFlags; + if(constFlags & 0x10) { + obj->data.curr.pos.x += ofs; + } + if(constFlags & 0x20) { + obj->data.curr.pos.y += ofs; + } + if(constFlags & 0x40) { + obj->data.curr.pos.z += ofs; + } + if(constFlags & 0x80) { + obj->data.curr.rot.x += ofs; + } + if(constFlags & 0x100) { + obj->data.curr.rot.y += ofs; + } + if(constFlags & 0x200) { + obj->data.curr.rot.z += ofs; + } +} + +void fn_1_7384(int modelId, int charNo, float ofs, s32 maxTime, BOOL flag) +{ + float var_f31 = 0; + float var_f30 = ofs; + s32 i; + if(charNo == 7) { + var_f30 *= 2.5f; + } + if(lbl_1_data_328[charNo][1] == 0) { + var_f30 *= -1; + } + if(flag) { + for(i=0; i Date: Thu, 9 Jan 2025 05:48:18 +0100 Subject: [PATCH 3/3] Match m430Dll/water.c (#516) --- config/GMPE01_00/rels/m430Dll/symbols.txt | 32 +- configure.py | 4 +- include/REL/m430Dll.h | 2 +- src/REL/m430Dll/water.c | 1818 +++++++++++++++++++++ 4 files changed, 1837 insertions(+), 19 deletions(-) create mode 100644 src/REL/m430Dll/water.c diff --git a/config/GMPE01_00/rels/m430Dll/symbols.txt b/config/GMPE01_00/rels/m430Dll/symbols.txt index df73f081..a4b72fe6 100644 --- a/config/GMPE01_00/rels/m430Dll/symbols.txt +++ b/config/GMPE01_00/rels/m430Dll/symbols.txt @@ -252,11 +252,11 @@ lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x4 scope:local data: lbl_1_rodata_364 = .rodata:0x00000364; // type:object size:0x14 scope:local data:4byte lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x10 scope:local data:4byte lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x10 scope:local data:4byte -lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x1 scope:local data:byte -lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x1 scope:local data:byte -lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x1 scope:local data:byte -lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x1 scope:local data:byte -lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x4 scope:local data:byte +lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x4 scope:local data:byte +lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x4 scope:local data:byte +lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x4 scope:local data:byte +lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x4 scope:local data:byte lbl_1_rodata_3AC = .rodata:0x000003AC; // type:object size:0x4 scope:local data:float lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x4 scope:local data:float lbl_1_rodata_3B4 = .rodata:0x000003B4; // type:object size:0x4 scope:local data:float @@ -270,13 +270,13 @@ lbl_1_rodata_3D0 = .rodata:0x000003D0; // type:object size:0x4 scope:local data: lbl_1_rodata_3D4 = .rodata:0x000003D4; // type:object size:0x4 scope:local data:float lbl_1_rodata_3D8 = .rodata:0x000003D8; // type:object size:0x4 scope:local data:float lbl_1_rodata_3E0 = .rodata:0x000003E0; // type:object size:0x8 scope:local data:double -lbl_1_rodata_3E8 = .rodata:0x000003E8; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_3E8 = .rodata:0x000003E8; // type:object size:0x4 scope:local data:byte lbl_1_rodata_3EC = .rodata:0x000003EC; // type:object size:0x4 scope:local data:float -lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x4 scope:local data:byte lbl_1_rodata_3F4 = .rodata:0x000003F4; // type:object size:0x4 scope:local data:float lbl_1_rodata_3F8 = .rodata:0x000003F8; // type:object size:0x4 scope:local data:float -lbl_1_rodata_3FC = .rodata:0x000003FC; // type:object size:0x1 scope:local data:byte -lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x1 scope:local data:byte +lbl_1_rodata_3FC = .rodata:0x000003FC; // type:object size:0x4 scope:local data:byte +lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x4 scope:local data:byte lbl_1_rodata_404 = .rodata:0x00000404; // type:object size:0x4 scope:local data:float lbl_1_rodata_408 = .rodata:0x00000408; // type:object size:0x4 scope:local data:float lbl_1_rodata_40C = .rodata:0x0000040C; // type:object size:0x4 scope:local data:float @@ -300,11 +300,11 @@ lbl_1_rodata_450 = .rodata:0x00000450; // type:object size:0x4 scope:local data: lbl_1_rodata_458 = .rodata:0x00000458; // type:object size:0x8 scope:local data:double lbl_1_rodata_460 = .rodata:0x00000460; // type:object size:0x4 scope:local data:float lbl_1_rodata_464 = .rodata:0x00000464; // type:object size:0x4 scope:local data:float -lbl_1_rodata_468 = .rodata:0x00000468; // type:object size:0x8 scope:local data:4byte +lbl_1_rodata_468 = .rodata:0x00000468; // type:object size:0x8 scope:local data:float lbl_1_rodata_470 = .rodata:0x00000470; // type:object size:0x4 scope:local data:float lbl_1_rodata_474 = .rodata:0x00000474; // type:object size:0x4 scope:local data:float lbl_1_rodata_478 = .rodata:0x00000478; // type:object size:0x4 scope:local data:float -lbl_1_rodata_47C = .rodata:0x0000047C; // type:object size:0xC scope:local data:4byte +lbl_1_rodata_47C = .rodata:0x0000047C; // type:object size:0xC scope:local data:float lbl_1_rodata_488 = .rodata:0x00000488; // type:object size:0x8 scope:local data:double lbl_1_rodata_490 = .rodata:0x00000490; // type:object size:0x8 scope:local data:double lbl_1_rodata_498 = .rodata:0x00000498; // type:object size:0x4 scope:local data:float @@ -429,12 +429,12 @@ lbl_1_data_24 = .data:0x00000024; // type:object size:0x4 lbl_1_data_28 = .data:0x00000028; // type:object size:0xC data:float lbl_1_data_34 = .data:0x00000034; // type:object size:0xC data:float lbl_1_data_40 = .data:0x00000040; // type:object size:0xC data:float -lbl_1_data_50 = .data:0x00000050; // type:object size:0x7 data:string -lbl_1_data_57 = .data:0x00000057; // type:object size:0x7 data:string -lbl_1_data_60 = .data:0x00000060; // type:object size:0x48 +lbl_1_data_50 = .data:0x00000050; // type:object size:0x7 scope:local data:string +lbl_1_data_57 = .data:0x00000057; // type:object size:0x7 scope:local data:string +lbl_1_data_60 = .data:0x00000060; // type:object size:0x48 data:float lbl_1_data_A8 = .data:0x000000A8; // type:object size:0x18 -lbl_1_data_C0 = .data:0x000000C0; // type:object size:0x60 -lbl_1_data_120 = .data:0x00000120; // type:object size:0x48 +lbl_1_data_C0 = .data:0x000000C0; // type:object size:0x60 data:float +lbl_1_data_120 = .data:0x00000120; // type:object size:0x48 data:float lbl_1_data_168 = .data:0x00000168; // type:object size:0x8 lbl_1_data_170 = .data:0x00000170; // type:object size:0x38 lbl_1_data_1A8 = .data:0x000001A8; // type:object size:0x20 diff --git a/configure.py b/configure.py index e0f1746d..ce78fe3b 100644 --- a/configure.py +++ b/configure.py @@ -1087,8 +1087,8 @@ config.libs = [ Rel( "m430Dll", # Pair-a-sailing objects={ - Object(Matching, "REL/m430Dll/main.c"), - Object(NonMatching, "REL/m430Dll/water.c"), + Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/m430Dll/main.c"), + Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/m430Dll/water.c"), Object(NonMatching, "REL/m430Dll/player.c"), }, ), diff --git a/include/REL/m430Dll.h b/include/REL/m430Dll.h index f6a826a0..e1a47014 100644 --- a/include/REL/m430Dll.h +++ b/include/REL/m430Dll.h @@ -17,7 +17,7 @@ void fn_1_4C48(void); float fn_1_7FBC(s32 arg0); void fn_1_7FFC(s32 arg0, float arg8); void fn_1_AEE0(s32 arg0, Vec *arg1, float arg8, float arg9); -void fn_1_B570(s32 arg0, Vec *arg1, float arg8, float arg9); +void fn_1_B570(s32 arg0, Vec *arg1, float arg8, float arg9, Vec *arg2); void fn_1_BB98(u32 arg0); void fn_1_BBC4(Process *process); diff --git a/src/REL/m430Dll/water.c b/src/REL/m430Dll/water.c new file mode 100644 index 00000000..1d295c95 --- /dev/null +++ b/src/REL/m430Dll/water.c @@ -0,0 +1,1818 @@ +#include "dolphin/gx/GXEnum.h" +#include "dolphin/gx/GXStruct.h" +#include "dolphin/gx/GXVert.h" +#include "ext_math.h" +#include "game/audio.h" +#include "game/chrman.h" +#include "game/flag.h" +#include "game/gamework_data.h" +#include "game/hsfanim.h" +#include "game/hsfdraw.h" +#include "game/hsfman.h" +#include "game/hsfmotion.h" +#include "game/memory.h" +#include "game/minigame_seq.h" +#include "game/object.h" +#include "game/objsub.h" +#include "game/pad.h" +#include "game/printfunc.h" +#include "game/sprite.h" +#include "game/window.h" +#include "game/wipe.h" +#include "string.h" + +#include "REL/m430Dll.h" + +#ifndef __MWERKS__ +#include "game/esprite.h" +#include "game/frand.h" + +void GXSetTevIndWarp(GXTevStageID tev_stage, GXIndTexStageID ind_stage, GXBool signed_offsets, GXBool replace_mode, GXIndTexMtxID matrix_sel); +#endif + +inline double fabs2(double x) +{ + return (double)fabs(x); +} + +typedef struct M430DllUnkStruct2 { + s32 unk_00; + s16 unk_04; + char unk06[2]; + s16 unk_08; + s16 unk_0A; + Vec unk_0C; + Vec unk_18; + float unk_24; + float unk_28; + float unk_2C; + float unk_30; + float unk_34; + float unk_38; +} M430DllUnkStruct2; /* size 0x3C */ + +typedef struct M430DllWork { + s32 unk_00; + Vec unk_04; + s32 unk_10; + s32 unk_14; + s16 unk_18; + s16 unk_1A; + s16 unk_1C; + s16 unk_1E; + float unk_20; + s16 unk_24[0xC]; + s32 unk_3C; + s16 unk_40[0xA]; + s16 unk_54[0xA]; + s16 unk_68[0xA]; + s32 unk_7C; + s16 unk_80[6]; + s16 unk_8C[6]; + s16 unk_98[6]; + s32 unk_A4[6]; + s32 unk_BC; + M430DllUnkStruct2 *unk_C0; +} M430DllWork; /* size 0xC4 */ + +typedef struct M430DllWork2 { + s16 unk_00; + char unk02[4]; + s16 unk_06; + Vec unk_08; + Vec unk_14; + float unk_20; + float unk_24; + float unk_28; + float unk_2C; + float unk_30; + float unk_34; + float unk_38; + float unk_3C; +} M430DllWork2; /* size 0x40 */ + +typedef struct M430DllBss60Struct { + /* 0x00 */ u32 unk_00; + /* 0x04 */ s32 unk_04; + /* 0x08 */ s32 unk_08; + /* 0x0C */ s32 unk_0C; + /* 0x10 */ s32 unk_10; + /* 0x14 */ s32 unk_14; + /* 0x18 */ s32 unk_18; + /* 0x1C */ u32 unk_1C; + /* 0x20 */ s32 unk_20; + /* 0x24 */ float unk_24; + /* 0x28 */ float unk_28; + /* 0x2C */ Vec *unk_2C; + /* 0x30 */ Vec *unk_30; + /* 0x34 */ void *unk_34; + /* 0x38 */ void *unk_38; + /* 0x3C */ char pad_3C[4]; + /* 0x40 */ s32 unk_40; + /* 0x44 */ Vec *unk_44[2]; + /* 0x4C */ char pad_4C[8]; + /* 0x54 */ GXColor *unk_54[2]; + /* 0x5C */ s32 unk_5C; + /* 0x60 */ void *unk_60; + /* 0x64 */ u32 unk_64; + /* 0x68 */ u32 unk_68; + /* 0x6C */ void *unk_6C; +} M430DllBss60Struct; /* size = 0x70 */ + +void fn_1_4CB4(omObjData *object); +void fn_1_5DF8(omObjData *object); +void fn_1_6180(M430DllWork *arg0); +void fn_1_6540(M430DllWork *arg0); +void fn_1_6754(M430DllWork *arg0); +void fn_1_6DC8(M430DllWork *arg0); +M430DllUnkStruct2 *fn_1_70AC(omObjData *arg0, s32 arg1, s16 arg2); +void fn_1_732C(omObjData *object, M430DllUnkStruct2 *arg1); +void fn_1_76D8(omObjData *object, M430DllUnkStruct2 *arg1); +void fn_1_7848(omObjData *object); +void fn_1_7CAC(omObjData *object); +void fn_1_7EAC(omObjData *object, M430DllWork2 *arg1); +void fn_1_803C(omObjData *object); +void fn_1_8264(omObjData *object); +void fn_1_82F4(omObjData *object, M430DllBss60Struct *arg1); +void fn_1_86B4(omObjData *object, M430DllBss60Struct *arg1); +void fn_1_8B5C(omObjData *object, M430DllBss60Struct *arg1); +void fn_1_8CE0(ModelData *model, Mtx matrix); +void fn_1_963C(ModelData *model, Mtx matrix, u32 arg2); +void fn_1_9C90(ModelData *model, Mtx matrix); +void fn_1_A3A8(ModelData *model, Mtx matrix); +void fn_1_AB98(ModelData *model, Mtx matrix); +void fn_1_AC84(ModelData *model, Mtx matrix); +void fn_1_AD04(ModelData *model, ParticleData *particle, Mtx matrix); +void fn_1_B394(ModelData *model, ParticleData *particle, Mtx matrix); +float fn_1_BB54(u32 arg0); + +AnimData *lbl_1_bss_150; +AnimData *lbl_1_bss_14C; +AnimData *lbl_1_bss_148; +AnimData *lbl_1_bss_144; +AnimData *lbl_1_bss_140; +M430DllBss60Struct lbl_1_bss_60[2]; +s32 lbl_1_bss_5C; +omObjData *lbl_1_bss_58; +omObjData *lbl_1_bss_54; +omObjData *lbl_1_bss_50; +float lbl_1_bss_4C; +float lbl_1_bss_48; +s32 lbl_1_bss_44; +s32 lbl_1_bss_40; + +void fn_1_4A80(Process *process) +{ + omObjData *object; + + lbl_1_bss_150 = HuSprAnimRead(HuDataReadNum(0x3D0019, 0x10000000)); + lbl_1_bss_14C = HuSprAnimRead(HuDataReadNum(0x3D001A, 0x10000000)); + lbl_1_bss_148 = HuSprAnimRead(HuDataReadNum(0x3D0014, 0x10000000)); + lbl_1_bss_144 = HuSprAnimRead(HuDataReadNum(0x3D0017, 0x10000000)); + lbl_1_bss_140 = HuSprAnimRead(HuDataReadNum(0x3D0018, 0x10000000)); + object = lbl_1_bss_58 = omAddObjEx(process, 0x1E, 0x68, 0, -1, fn_1_4CB4); + object->work[0] = 0; + object = lbl_1_bss_54 = omAddObjEx(process, 0x1E, 7, 0, -1, fn_1_803C); + object->work[0] = 0; + object = lbl_1_bss_50 = omAddObjEx(process, 0x1E, 0, 0, -1, fn_1_7848); + object->work[0] = 0; + lbl_1_bss_5C = 0; + lbl_1_bss_44 = lbl_1_bss_40 = 0; + lbl_1_bss_4C = lbl_1_bss_48 = 0.0f; +} + +void fn_1_4C48(void) +{ + HuSprAnimKill(lbl_1_bss_150); + HuSprAnimKill(lbl_1_bss_14C); + HuSprAnimKill(lbl_1_bss_148); + HuSprAnimKill(lbl_1_bss_144); + HuSprAnimKill(lbl_1_bss_140); +} + +void fn_1_4CB4(omObjData *object) +{ + s32 var_r31; + M430DllWork *var_r30; + s32 var_r28; + s32 var_r27; + HsfData *var_r26; + s32 var_r25; + M430DllWork *work; + + u32 spC[1] = { 0x3D0001 }; + s32 sp8[1]; + u32 sp90[4] = { 0x003D000B, 0x003D000C, 0x003D000D, 0x003D000E }; + u32 sp80[4] = { 0x003D0002, 0x003D0002, 0x003D0003, 0x003D0003 }; + u32 sp70[4] = { 0x003D0004, 0x003D0004, 0x00000000, 0x00000000 }; + u32 sp60[4] = { 0x003D0006, 0x003D0007, 0x003D0008, 0x003D0009 }; + s32 sp50[4]; + s32 sp40[4]; + s32 sp30[4]; + s32 sp20[4]; + s32 sp18[2] = { 1, 2 }; + s32 sp10[2]; + s32 spA0[6] = { 0, 3, 2, 1, 2, 3 }; + + object->stat |= 0x100; + object->data = HuMemDirectMallocNum(HEAP_SYSTEM, 2 * sizeof(M430DllWork), MEMORY_DEFAULT_NUM); + work = object->data; + memset(work, 0, 2 * sizeof(M430DllWork)); + for (var_r30 = work, var_r31 = 0; var_r31 < 2; var_r31++, var_r30++) { + var_r30->unk_00 = var_r31; + var_r30->unk_04.x = var_r30->unk_04.y = var_r30->unk_04.z = 0.0f; + var_r30->unk_3C = 0; + var_r30->unk_7C = 0; + var_r30->unk_BC = 0; + } + var_r30 = work; + for (var_r31 = 0; var_r31 < 2; var_r31++) { + object->model[var_r31] = Hu3DModelCreateFile(0x3D0000); + var_r30[var_r31].unk_18 = object->model[var_r31]; + Hu3DModelLayerSet(var_r30[var_r31].unk_18, 0); + Hu3DModelScaleSet(var_r30[var_r31].unk_18, 1.15f, 1.15f, 1.15f); + var_r27 = Hu3DParticleCreate(HuSprAnimReadFile(0x3D000A), 1); + var_r30[var_r31].unk_1A = var_r27; + Hu3DModelLayerSet(var_r27, 1); + *((s16 *)Hu3DData[var_r27].unk_120) = 1; + var_r30[var_r31].unk_1C = Hu3DTexScrollCreate(var_r30[var_r31].unk_18, "pa_sk2"); + var_r30[var_r31].unk_1E = Hu3DTexScrollCreate(var_r30[var_r31].unk_18, "pa_sk3"); + Hu3DTexScrollPosMoveSet(var_r30[var_r31].unk_1C, -0.00009166667f, 0.0f, 0.0f); + Hu3DTexScrollPosMoveSet(var_r30[var_r31].unk_1E, -0.00020000001f, 0.0f, 0.0f); + var_r30[var_r31].unk_20 = 50000.0f; + var_r26 = Hu3DData[var_r30[var_r31].unk_18].hsfData; + for (var_r28 = 0; var_r28 < var_r26->materialCnt; var_r28++) { + var_r26->material[var_r28].flags &= 0xFFFFFDFF; + var_r26->material[var_r28].pass = 1; + var_r26->material[var_r28].invAlpha = 0.001f; + } + } + object->model[2] = Hu3DModelCreateFile(0x3D000F); + Hu3DModelLayerSet(object->model[2], 1); + Hu3DModelScaleSet(object->model[2], 1.5f, 1.5f, 1.5f); + object->model[3] = Hu3DModelCreateFile(0x3D0010); + Hu3DModelLayerSet(object->model[3], 2); + Hu3DModelScaleSet(object->model[3], 1.5f, 1.5f, 1.5f); + for (var_r31 = 0; var_r31 < 2; var_r31++) { + var_r27 = Hu3DParticleCreate(HuSprAnimReadFile(0x3D0015), 0x64); + object->model[var_r31 + 4] = var_r27; + var_r30[var_r31].unk_10 = var_r27; + Hu3DModelLayerSet(var_r27, 2); + Hu3DParticleColSet(var_r27, 0xFF, 0xFF, 0xFF); + Hu3DParticleHookSet(var_r27, fn_1_AD04); + Hu3DModelPosSet(var_r27, 0.0f, 0.0f, 0.0f); + *((s16 *)Hu3DData[var_r27].unk_120) = 0; + } + for (var_r31 = 0; var_r31 < 2; var_r31++) { + var_r27 = Hu3DParticleCreate(HuSprAnimReadFile(0x3D0015), 0x64); + object->model[var_r31 + 6] = var_r27; + var_r30[var_r31].unk_14 = var_r27; + Hu3DModelLayerSet(var_r27, 1); + Hu3DParticleColSet(var_r27, 0xFF, 0xFF, 0xFF); + Hu3DParticleHookSet(var_r27, fn_1_B394); + Hu3DModelPosSet(var_r27, 0.0f, 0.0f, 0.0f); + *((s16 *)Hu3DData[var_r27].unk_120) = 0; + } + for (var_r31 = 0; var_r31 < 4; var_r31++) { + sp20[var_r31] = Hu3DModelCreateFile(sp90[var_r31]); + } + for (var_r31 = 0; var_r31 < 0xC; var_r31++) { + var_r27 = sp20[var_r31 % 4]; + object->model[var_r31 + 8] = Hu3DModelLink(var_r27); + object->model[var_r31 + 0x14] = Hu3DModelLink(var_r27); + var_r30[0].unk_24[var_r31] = object->model[var_r31 + 8]; + var_r30[1].unk_24[var_r31] = object->model[var_r31 + 0x14]; + Hu3DModelLayerSet(var_r30[0].unk_24[var_r31], 1); + Hu3DModelLayerSet(var_r30[1].unk_24[var_r31], 1); + } + for (var_r31 = 0; var_r31 < 4; var_r31++) { + sp50[var_r31] = Hu3DModelCreateFile(sp80[var_r31]); + sp40[var_r31] = -1; + sp30[var_r31] = -1; + if (sp70[var_r31] != 0) { + sp40[var_r31] = Hu3DModelCreateFile(sp70[var_r31]); + } + } + for (var_r31 = 0; var_r31 < 6; var_r31++) { + s32 sp10[2] = { 0x5C, 0x62 }; + var_r25 = spA0[var_r31]; + var_r27 = sp50[var_r25]; + for (var_r28 = 0; var_r28 < 2; var_r28++) { + object->model[var_r31 + sp10[var_r28]] = Hu3DModelLink(var_r27); + var_r30[var_r28].unk_80[var_r31] = object->model[var_r31 + sp10[var_r28]]; + Hu3DModelLayerSet(var_r30[var_r28].unk_80[var_r31], 1); + } + for (var_r28 = 0; var_r28 < 2; var_r28++) { + var_r30[var_r28].unk_8C[var_r31] = -1; + var_r30[var_r28].unk_98[var_r31] = -1; + } + if (sp40[var_r25] >= 0) { + var_r27 = sp40[var_r25]; + for (var_r28 = 0; var_r28 < 2; var_r28++) { + var_r30[var_r28].unk_8C[var_r31] = Hu3DModelLink(var_r27); + Hu3DModelLayerSet(var_r30[var_r28].unk_8C[var_r31], 4); + Hu3DModelAttrSet(var_r30[var_r28].unk_8C[var_r31], HU3D_ATTR_ZWRITE_OFF); + } + } + if (sp60[var_r25] != 0) { + for (var_r28 = 0; var_r28 < 2; var_r28++) { + var_r27 = Hu3DParticleCreate(HuSprAnimReadFile(sp60[var_r25]), 1); + var_r30[var_r28].unk_98[var_r31] = var_r27; + Hu3DModelLayerSet(var_r27, 5); + Hu3DParticleColSet(var_r27, 0xFF, 0xFF, 0xFF); + Hu3DModelPosSet(var_r27, 0.0f, 0.0f, 0.0f); + *((s16 *)Hu3DData[var_r27].unk_120) = 1; + } + } + } + for (var_r31 = 0; var_r31 < 1; var_r31++) { + sp8[var_r31] = Hu3DModelCreateFile(spC[var_r31]); + } + for (var_r31 = 0; var_r31 < 0x1E; var_r31 += 3) { + var_r27 = sp8[frandmod(1)]; + object->model[var_r31 + 0x20] = Hu3DModelLink(var_r27); + object->model[var_r31 + 0x21] = Hu3DModelLink(var_r27); + object->model[var_r31 + 0x22] = Hu3DModelLink(var_r27); + object->model[var_r31 + 0x3E] = Hu3DModelLink(var_r27); + object->model[var_r31 + 0x3F] = Hu3DModelLink(var_r27); + object->model[var_r31 + 0x40] = Hu3DModelLink(var_r27); + var_r30->unk_40[var_r31 / 3] = object->model[var_r31 + 0x20]; + var_r30->unk_54[var_r31 / 3] = object->model[var_r31 + 0x21]; + var_r30->unk_68[var_r31 / 3] = object->model[var_r31 + 0x22]; + var_r30[1].unk_40[var_r31 / 3] = object->model[var_r31 + 0x3E]; + var_r30[1].unk_54[var_r31 / 3] = object->model[var_r31 + 0x3F]; + var_r30[1].unk_68[var_r31 / 3] = object->model[var_r31 + 0x40]; + Hu3DModelLayerSet(var_r30->unk_40[var_r31 / 3], 1); + Hu3DModelLayerSet(var_r30->unk_54[var_r31 / 3], 1); + Hu3DModelLayerSet(var_r30->unk_68[var_r31 / 3], 1); + Hu3DModelLayerSet(var_r30[1].unk_40[var_r31 / 3], 1); + Hu3DModelLayerSet(var_r30[1].unk_54[var_r31 / 3], 1); + Hu3DModelLayerSet(var_r30[1].unk_68[var_r31 / 3], 1); + } + for (var_r31 = 0; var_r31 < 2; var_r31++) { + var_r30[var_r31].unk_C0 = fn_1_70AC(object, var_r31, 8); + } + for (var_r31 = 0; var_r31 < 4; var_r31++) { + Hu3DModelKill(sp20[var_r31]); + } + for (var_r31 = 0; var_r31 < 4; var_r31++) { + Hu3DModelKill(sp50[var_r31]); + if (sp40[var_r31] >= 0) { + Hu3DModelKill(sp40[var_r31]); + } + if (sp30[var_r31] >= 0) { + Hu3DModelKill(sp30[var_r31]); + } + } + for (var_r31 = 0; var_r31 < 1; var_r31++) { + Hu3DModelKill(sp8[var_r31]); + } + for (var_r30 = work, var_r31 = 0; var_r31 < 2; var_r31++, var_r30++) { + Hu3DModelCameraSet(var_r30->unk_18, sp18[var_r31]); + Hu3DModelCameraSet(var_r30->unk_1A, sp18[var_r31]); + Hu3DModelCameraSet(var_r30->unk_10, sp18[var_r31]); + Hu3DModelCameraSet(var_r30->unk_14, sp18[var_r31]); + for (var_r28 = 0; var_r28 < 0xC; var_r28++) { + Hu3DModelCameraSet(var_r30->unk_24[var_r28], sp18[var_r31]); + } + for (var_r28 = 0; var_r28 < 6; var_r28++) { + Hu3DModelCameraSet(var_r30->unk_80[var_r28], sp18[var_r31]); + Hu3DModelAttrSet(var_r30->unk_80[var_r28], HU3D_ATTR_DISPOFF); + if (var_r30->unk_8C[var_r28] >= 0) { + Hu3DModelCameraSet(var_r30->unk_8C[var_r28], sp18[var_r31]); + Hu3DModelAttrSet(var_r30->unk_8C[var_r28], HU3D_ATTR_DISPOFF); + } + if (var_r30->unk_98[var_r28] >= 0) { + Hu3DModelCameraSet(var_r30->unk_98[var_r28], sp18[var_r31]); + Hu3DModelAttrSet(var_r30->unk_98[var_r28], HU3D_ATTR_DISPOFF); + } + } + for (var_r28 = 0; var_r28 < 0xA; var_r28++) { + Hu3DModelCameraSet(var_r30->unk_40[var_r28], sp18[var_r31]); + Hu3DModelCameraSet(var_r30->unk_54[var_r28], sp18[var_r31]); + Hu3DModelCameraSet(var_r30->unk_68[var_r28], sp18[var_r31]); + Hu3DModelAttrSet(var_r30->unk_40[var_r28], HU3D_ATTR_DISPOFF); + Hu3DModelAttrSet(var_r30->unk_54[var_r28], HU3D_ATTR_DISPOFF); + Hu3DModelAttrSet(var_r30->unk_68[var_r28], HU3D_ATTR_DISPOFF); + } + } + Hu3DModelCameraSet(object->model[2], sp18[0]); + Hu3DModelAttrSet(object->model[2], HU3D_ATTR_DISPOFF); + Hu3DModelCameraSet(object->model[3], sp18[0]); + Hu3DModelAttrSet(object->model[3], HU3D_ATTR_DISPOFF); + object->func = fn_1_5DF8; +} + +void fn_1_5DF8(omObjData *object) +{ + M430DllWork *var_r31; + s32 var_r29; + M430DllWork *work; + + work = object->data; + if ((fn_1_4070() >= 2) && (fn_1_4030() != 0)) { + var_r31 = work; + if ((lbl_1_bss_44 == 0) && (fn_1_4130() < 5.0f)) { + lbl_1_bss_4C = var_r31[0].unk_04.x; + if (lbl_1_bss_4C > var_r31[1].unk_04.x) { + lbl_1_bss_4C = var_r31[1].unk_04.x; + } + lbl_1_bss_44 = 1; + } + if ((lbl_1_bss_40 == 0) && (fn_1_4130() < 1.8f)) { + lbl_1_bss_48 = var_r31[0].unk_04.x; + if (lbl_1_bss_48 > var_r31[1].unk_04.x) { + lbl_1_bss_48 = var_r31[1].unk_04.x; + } + lbl_1_bss_40 = 1; + } + } + for (var_r31 = work, var_r29 = 0; var_r29 < 2; var_r29++, var_r31++) { + var_r31->unk_04.z = var_r31->unk_04.x; + var_r31->unk_04.x = var_r31->unk_04.y; + fn_1_6180(var_r31); + fn_1_6540(var_r31); + fn_1_6DC8(var_r31); + fn_1_6754(var_r31); + fn_1_732C(object, var_r31->unk_C0); + fn_1_76D8(object, var_r31->unk_C0); + if (var_r29 != 0) { + if (fn_1_4030() != 0) { + Hu3DModelCameraSet(var_r31->unk_10, 2); + Hu3DModelCameraSet(var_r31->unk_14, 2); + } + else { + Hu3DModelCameraSet(var_r31->unk_10, 1); + Hu3DModelCameraSet(var_r31->unk_14, 1); + } + } + } + if (lbl_1_bss_5C != 0) { + Vec sp20 = { 0.0f, 3000.0f, 0.0f }; + Vec sp14 = { 0.0f, 0.0f, 0.0f }; + Vec sp8 = { 0.0f, 1.0f, 0.0f }; + + Hu3DModelAttrReset(object->model[2], HU3D_ATTR_DISPOFF); + Hu3DModelShadowMapSet(object->model[2]); + Hu3DModelPosSet(object->model[2], 0.0f, 0.0f, fn_1_7FBC(0) - 400.0f); + Hu3DModelAttrReset(object->model[3], HU3D_ATTR_DISPOFF); + Hu3DModelPosSet(object->model[3], 0.0f, 0.0f, fn_1_7FBC(0) - 400.0f); + sp20.z = sp14.z = fn_1_7FBC(0) - 400.0f; + sp20.z += 100.0f; + Hu3DShadowPosSet(&sp20, &sp8, &sp14); + return; + } + Hu3DModelAttrSet(object->model[2], HU3D_ATTR_DISPOFF); + Hu3DModelAttrSet(object->model[3], HU3D_ATTR_DISPOFF); +} + +void fn_1_6180(M430DllWork *work) +{ + Vec sp28; + Vec sp1C; + Vec sp10; + HsfanimStruct01 *var_r30; + s32 var_r29; + + float sp8[2] = { -450.0f, 450.0f }; + sp1C.x = CenterM[work->unk_00].x; + sp1C.y = CenterM[work->unk_00].y + (CZoomM[work->unk_00] * sind(-CRotM[work->unk_00].x)); + sp1C.z = CenterM[work->unk_00].z + (CZoomM[work->unk_00] * cosd(-CRotM[work->unk_00].x)); + sp28.x = sp1C.x; + sp28.y = 0.0f; + sp28.z = sp1C.z - 450000.0f; + PSVECSubtract(&sp28, &sp1C, &sp10); + PSVECNormalize(&sp10, &sp10); + PSVECScale(&sp10, &sp10, 6000.0f); + PSVECAdd(&sp1C, &sp10, &sp28); + Hu3DModelPosSetV(work->unk_18, &sp28); + if ((fn_1_4070() >= 2) && (fn_1_4030() != 0)) { + if ((lbl_1_bss_40 != 0) && (lbl_1_bss_48 >= work->unk_04.x)) { + if (work->unk_20 > 0.0f) { + work->unk_20 = fn_1_7FBC(work->unk_00) - 23000.0f; + } + sp28.x = 0.0f; + sp28.y = 0.0f; + sp28.z = work->unk_20 - fn_1_7FBC(work->unk_00); + PSVECSubtract(&sp28, &sp1C, &sp10); + PSVECNormalize(&sp10, &sp10); + PSVECScale(&sp10, &sp10, 5000.0f); + PSVECAdd(&sp1C, &sp10, &sp28); + sp28.y += 237.5f; + Hu3DModelPosSet(work->unk_1A, 0.0f, 593.75f, work->unk_20); + var_r30 = ((ParticleData *)Hu3DData[work->unk_1A].unk_120)->unk_48; + var_r30->unk34.x = var_r30->unk34.y = var_r30->unk34.z = 0.0f; + var_r30->unk2C = 2000.0f; + var_r29 = var_r30->unk40.a; + var_r29 += 2; + if (var_r29 > 0xFF) { + var_r29 = 0xFF; + } + var_r30->unk40.a = var_r29; + } + } + else { + var_r30 = ((ParticleData *)Hu3DData[work->unk_1A].unk_120)->unk_48; + var_r30->unk2C = 0.0f; + var_r30->unk40.a = 0; + } + DCStoreRange(var_r30, sizeof(HsfanimStruct01)); +} + +void fn_1_6540(M430DllWork *work) +{ + float var_f31; + float var_f30; + float var_f29; + s32 var_r30; + s32 var_r29; + s32 var_r28; + + var_r28 = 1; + var_f29 = work->unk_04.x; + work->unk_3C = (s32)(fabs2(var_f29) / 1000.0) % 12; + var_r30 = work->unk_3C; + var_f31 = 1000.0f * (s32)(work->unk_04.x / 1000.0f); + var_f30 = 4000.0f; + for (var_r29 = 0; var_r29 < 0xC; var_r29++) { + if (var_r28 != 0) { + Hu3DModelAttrReset(work->unk_24[var_r30], HU3D_ATTR_DISPOFF); + Hu3DModelPosSet(work->unk_24[var_r30], 0.0f, 0.0f, var_f31); + var_f31 -= 1000.0f; + var_f30 -= 1000.0f; + if (var_f30 < 0.0f) { + var_r28 = 0; + } + } + else { + Hu3DModelAttrSet(work->unk_24[var_r30], HU3D_ATTR_DISPOFF); + } + var_r30 = (var_r30 + 1) % 12; + } +} + +void fn_1_6754(M430DllWork *work) +{ + float var_f31; + float var_f30; + float var_f29; + float var_f28; + float var_f27; + float var_f26; + s32 var_r30; + HsfanimStruct01 *var_r29; + s32 var_r28; + s32 var_r27; + s32 var_r26; + s32 var_r25; + s32 var_r24; + s32 var_r23; + + var_r27 = 1; + { + float sp20[6] = { -1800.0f, 2000.0f, -1800.0f, 2000.0f, -1800.0f, 2000.0f }; + Vec2f sp38[6] = { + { -130.0f, 500.0f }, + { 180.0f, 70.0f }, + { 100.0f, 50.0f }, + { -30.000002f, 500.0f }, + { 100.0f, 50.0f }, + { 180.0f, 70.0f }, + }; + float sp8[6] = { 2750.0f, 1550.0f, 1450.0f, 2750.0f, 1450.0f, 1550.0f }; + if (lbl_1_bss_5C != 0) { + var_r27 = 0; + } + if ((fn_1_4070() == 0) || (fn_1_4030() == 0) || (lbl_1_bss_44 == 0) || !(lbl_1_bss_4C > work->unk_04.x)) { + for (var_r28 = 0; var_r28 < 6; var_r28++) { + work->unk_A4[var_r28] = 1; + } + } + var_f26 = work->unk_04.x; + work->unk_BC = (s32)(fabs2(var_f26) / 5000.0) % 6; + var_r30 = work->unk_BC; + var_f31 = 1000.0f + (5000.0f * (s32)(work->unk_04.x / 5000.0f)); + var_f28 = (1000.0f + work->unk_04.x) - 9000.0f; + var_f27 = (1000.0f + work->unk_04.x) - 20000.0f; + for (var_r28 = 0; var_r28 < 6; var_r28++) { + var_r25 = var_r24 = var_r23 = 1; + if ((var_r27 != 0) && (work->unk_A4[var_r30] != 0)) { + if ((var_f31 > var_f28) || ((work->unk_98[var_r30] >= 0) && (var_f31 > var_f27))) { + if (var_f31 > var_f28) { + Hu3DModelAttrReset(work->unk_80[var_r30], HU3D_ATTR_DISPOFF); + Hu3DModelPosSet(work->unk_80[var_r30], sp20[var_r30], 0.0f, var_f31); + if (work->unk_8C[var_r30] >= 0) { + Hu3DModelAttrReset(work->unk_8C[var_r30], HU3D_ATTR_DISPOFF); + Hu3DModelPosSet(work->unk_8C[var_r30], sp20[var_r30], 0.0f, var_f31); + } + var_r25 = var_r24 = 0; + } + if ((work->unk_98[var_r30] >= 0) && (var_f31 > var_f27) && (var_f31 < (1000.0f + var_f28))) { + var_r26 = work->unk_98[var_r30]; + Hu3DModelAttrReset(var_r26, HU3D_ATTR_DISPOFF); + var_r29 = ((ParticleData *)Hu3DData[var_r26].unk_120)->unk_48; + Hu3DModelPosSet(work->unk_98[var_r30], sp20[var_r30] + sp38[var_r30].x, sp38[var_r30].y, var_f31); + var_r29->unk34.x = var_r29->unk34.y = var_r29->unk34.z = 0.0f; + var_r29->unk2C = sp8[var_r30]; + var_r29->unk40.a = -1; + var_f30 = fabs(var_f27 - var_f31); + var_f29 = 1000.0f - (var_f31 - var_f28); + if (var_f30 < 2000.0f) { + var_f30 *= 0.0005f; + var_r29->unk40.a = 255.0f * var_f30; + } + else if (var_f29 < 1000.0f) { + var_f29 *= 0.001f; + var_r29->unk40.a = 255.0f * var_f29; + } + DCStoreRange(var_r29, sizeof(HsfanimStruct01)); + var_r23 = 0; + } + } + } + else { + work->unk_A4[var_r30] = 0; + } + if (var_r25 != 0) { + Hu3DModelAttrSet(work->unk_80[var_r30], HU3D_ATTR_DISPOFF); + } + if ((var_r24 != 0) && (work->unk_8C[var_r30] >= 0)) { + Hu3DModelAttrSet(work->unk_8C[var_r30], HU3D_ATTR_DISPOFF); + } + if ((var_r23 != 0) && (work->unk_98[var_r30] >= 0)) { + Hu3DModelAttrSet(work->unk_98[var_r30], HU3D_ATTR_DISPOFF); + } + var_f31 -= 5000.0f; + if (var_f31 < var_f27) { + var_r27 = 0; + } + var_r30 = (var_r30 + 1) % 6; + } + } +} + +void fn_1_6DC8(M430DllWork *work) +{ + float var_f31; + float var_f30; + float var_f29; + s32 var_r30; + s32 var_r29; + s32 var_r28; + + var_r28 = 1; + if (lbl_1_bss_5C != 0) { + var_r28 = 0; + } + var_f29 = work->unk_04.x; + work->unk_7C = (s32)(fabs2(var_f29) / 1000.0) % 10; + var_r30 = work->unk_7C; + var_f31 = 1000.0f + (1000.0f * (s32)(work->unk_04.x / 1000.0f)); + var_f30 = 8000.0f; + for (var_r29 = 0; var_r29 < 0xA; var_r29++) { + if (var_r28 != 0) { + Hu3DModelAttrReset(work->unk_40[var_r30], HU3D_ATTR_DISPOFF); + Hu3DModelAttrReset(work->unk_54[var_r30], HU3D_ATTR_DISPOFF); + Hu3DModelAttrReset(work->unk_68[var_r30], HU3D_ATTR_DISPOFF); + Hu3DModelPosSet(work->unk_40[var_r30], -920.0f, 0.0f, var_f31); + Hu3DModelPosSet(work->unk_54[var_r30], 0.0f, 0.0f, var_f31); + Hu3DModelPosSet(work->unk_68[var_r30], 920.0f, 0.0f, var_f31); + var_f31 -= 1000.0f; + var_f30 -= 1000.0f; + if (var_f30 < 0.0f) { + var_r28 = 0; + } + } + else { + Hu3DModelAttrSet(work->unk_40[var_r30], HU3D_ATTR_DISPOFF); + Hu3DModelAttrSet(work->unk_54[var_r30], HU3D_ATTR_DISPOFF); + Hu3DModelAttrSet(work->unk_68[var_r30], HU3D_ATTR_DISPOFF); + } + var_r30 = (var_r30 + 1) % 10; + } +} + +M430DllUnkStruct2 *fn_1_70AC(omObjData *arg0, s32 var_r27, s16 var_r28) +{ + float var_f31; + float var_f30; + float var_f29; + M430DllUnkStruct2 *var_r31; + s32 var_r30; + M430DllUnkStruct2 *var_r29; + + u32 sp10[2] = { 0x003D0011, 0x003D0012 }; + s32 sp8[2] = { 1, 2 }; + var_r29 = HuMemDirectMallocNum(HEAP_SYSTEM, var_r28 * sizeof(M430DllUnkStruct2), MEMORY_DEFAULT_NUM); + memset(var_r29, 0, var_r28 * 0x3C); + var_f31 = -90.0f; + for (var_r31 = var_r29, var_r30 = 0; var_r30 < var_r28; var_r30++, var_r31++) { + var_r31->unk_00 = var_r27; + var_r31->unk_04 = Hu3DModelCreateFile(sp10[var_r30 & 1]); + Hu3DModelLayerSet(var_r31->unk_04, 1); + Hu3DModelCameraSet(var_r31->unk_04, sp8[var_r31->unk_00]); + var_f30 = frandmod(0x168); + var_f29 = frandmod(0x118); + var_r31->unk_0C.x = var_f29 * sind(var_f30) + fn_1_BB54(var_r27); + var_r31->unk_0C.y = var_f31; + var_r31->unk_0C.z = var_f29 * cosd(var_f30); + var_r31->unk_2C = frandmod(0x168); + var_r31->unk_34 = 1.0f; + var_r31->unk_38 = 0.0f; + var_f31 -= 10.0f; + var_r31->unk_0A = var_r28; + } + return var_r29; +} + +void fn_1_732C(omObjData *object, M430DllUnkStruct2 *arg1) +{ + Vec sp8; + float var_f31; + float var_f30; + float var_f29; + s32 var_r30; + s32 var_r29; + s32 var_r28; + + var_r28 = arg1->unk_0A; + for (var_r30 = 0; var_r30 < var_r28; var_r30++, arg1++) { + var_r29 = 0; + if (arg1->unk_34 > arg1->unk_38) { + var_r29 = 1; + } + else { + PSVECSubtract(&arg1->unk_18, &arg1->unk_0C, &sp8); + var_f31 = PSVECMag(&sp8); + if (var_f31 < 50.0f) { + var_r29 = 1; + } + } + if (var_r29 != 0) { + var_f31 = frandmod(0x168); + var_f30 = 400.0f + frandmod(0x15E); + arg1->unk_18.x = var_f30 * sind(var_f31) + fn_1_BB54(arg1->unk_00); + arg1->unk_18.z = 2.0 * (var_f30 * cosd(var_f31)); + arg1->unk_18.y = arg1->unk_0C.y; + arg1->unk_34 = 0.0f; + arg1->unk_38 = 200.0f + frandmod(0x258); + arg1->unk_28 = 400.0f; + } + PSVECSubtract(&arg1->unk_18, &arg1->unk_0C, &sp8); + arg1->unk_30 = atan2d(sp8.x, sp8.z); + arg1->unk_2C = fn_1_48B0(arg1->unk_2C, arg1->unk_30, 0.08f); + arg1->unk_28 += 0.05f * (300.0f - arg1->unk_28); + arg1->unk_24 += 0.2f * (arg1->unk_28 - arg1->unk_24); + arg1->unk_0C.x = arg1->unk_0C.x + ((0.016666668f * arg1->unk_24) * sind(arg1->unk_2C)); + arg1->unk_0C.z = arg1->unk_0C.z + ((0.016666668f * arg1->unk_24) * cosd(arg1->unk_2C)); + arg1->unk_34 += 0.016666668f * arg1->unk_24; + } +} + +void fn_1_76D8(omObjData *object, M430DllUnkStruct2 *arg1) +{ + float var_f31; + s32 var_r30; + s32 var_r29; + + var_r29 = arg1->unk_0A; + if (lbl_1_bss_5C != 0) { + for (var_r30 = 0; var_r30 < var_r29; var_r30++, arg1++) { + Hu3DModelAttrSet(arg1->unk_04, HU3D_ATTR_DISPOFF); + } + return; + } + var_f31 = (s32)(0.00011111111f * (1000.0f + fn_1_7FBC(arg1->unk_00))); + var_f31 = (100.0f * (90.0f * var_f31)) - 5000.0f; + for (var_r30 = 0; var_r30 < var_r29; var_r30++, arg1++) { + Hu3DModelPosSet(arg1->unk_04, arg1->unk_0C.x, arg1->unk_0C.y, arg1->unk_0C.z + var_f31); + Hu3DModelRotSet(arg1->unk_04, 0.0f, arg1->unk_2C, 0.0f); + Hu3DModelAttrReset(arg1->unk_04, HU3D_ATTR_DISPOFF); + } +} + +void fn_1_7848(omObjData *object) +{ + float var_f31; + float var_f30; + float var_f29; + float var_f28; + M430DllWork2 *var_r31; + s16 var_r30; + s32 var_r29; + M430DllWork2 *work; + s32 var_r26; + + var_r30 = 0x20; + work = HuMemDirectMallocNum(HEAP_SYSTEM, var_r30 * sizeof(M430DllWork2), MEMORY_DEFAULT_NUM); + object->data = work; + memset(work, 0, var_r30 * sizeof(M430DllWork2)); + var_r26 = Hu3DModelCreateFile(0x3D0013); + var_f29 = 1000.0f; + for (var_r31 = work, var_r29 = 0; var_r29 < var_r30; var_r29++, var_r31++) { + var_r31->unk_00 = Hu3DModelLink(var_r26); + Hu3DModelLayerSet(var_r31->unk_00, 1); + Hu3DModelCameraSet(var_r31->unk_00, 1); + Hu3DModelAttrSet(var_r31->unk_00, HU3D_ATTR_DISPOFF); + var_r31->unk_14.x = (2.8f * frandmod(0x3E8)) - 1400.0f; + var_r31->unk_14.z = 0.7f * frandmod(0x3E8) - 350.0f; + var_r31->unk_14.y = 300.0f + (0.8f * frandmod(0x3E8)); + var_f30 = frandmod(0x168); + var_f31 = 200.0f + frandmod(0xAF); + var_r31->unk_08.x = var_f31 * sind(var_f30); + var_r31->unk_08.y = 0.0f; + var_r31->unk_08.z = var_f31 * cosd(var_f30); + PSVECAdd(&var_r31->unk_14, &var_r31->unk_08, &var_r31->unk_08); + var_r31->unk_38 = 60.0f - (0.13483146f * var_f31); + var_r31->unk_28 = frandmod(0x168); + if (frandmod(0x3E8) < 0x1F4) { + var_f28 = -70.0f + (0.1f * frandmod(0x32)); + } + else { + var_f28 = 70.0f - (0.1f * frandmod(0x32)); + } + var_r31->unk_3C = var_f28; + if (var_r31->unk_3C < 0.0f) { + var_r31->unk_38 = -var_r31->unk_38; + } + var_r31->unk_30 = 1.0f; + var_r31->unk_34 = 0.0f; + var_f29 -= 50.0f; + var_r31->unk_06 = var_r30; + } + (void)var_r29; + (void)object; + Hu3DModelKill(var_r26); + object->func = fn_1_7CAC; +} + +void fn_1_7CAC(omObjData *object) +{ + Vec spC; + s32 sp8; + s32 var_r29; + + M430DllWork2 *work = object->data; + s32 var_r28 = work->unk_06; + if (fn_1_4070() >= 4) { + for (var_r29 = 0; var_r29 < var_r28; var_r29++, work++) { + sp8 = 0; + PSVECSubtract(&work->unk_14, &work->unk_08, &spC); + work->unk_2C = atan2d(spC.x, spC.z); + work->unk_28 = fn_1_48B0(work->unk_28, work->unk_2C + work->unk_3C, 0.08f); + work->unk_24 += (0.05f * (600.0f - work->unk_24)); + work->unk_20 += (0.2f * (work->unk_24 - work->unk_20)); + work->unk_08.x += ((0.016666668f * work->unk_20) * sind(work->unk_28)); + work->unk_08.z += ((0.016666668f * work->unk_20) * cosd(work->unk_28)); + work->unk_30 += (0.016666668f * work->unk_20); + } + fn_1_7EAC(object, object->data); + } +} + +void fn_1_7EAC(omObjData *object, M430DllWork2 *var_r31) +{ + Mtx sp8; + float var_f31; + s32 var_r30; + Mtx *var_r29; + s32 var_r28; + + var_r28 = var_r31->unk_06; + var_f31 = fn_1_7FBC(0) - 2000.0f; + for (var_r30 = 0; var_r30 < var_r28; var_r30++, var_r31++) { + Hu3DModelPosSet(var_r31->unk_00, var_r31->unk_08.x, var_r31->unk_08.y, var_r31->unk_08.z + var_f31); + var_r29 = &Hu3DData[var_r31->unk_00].unk_F0; + PSMTXRotRad(*var_r29, 0x59, 0.017453292f * var_r31->unk_28); + PSMTXRotRad(sp8, 0x5A, 0.017453292f * var_r31->unk_38); + PSMTXConcat(*var_r29, sp8, *var_r29); + Hu3DModelAttrReset(var_r31->unk_00, HU3D_ATTR_DISPOFF); + } +} + +float fn_1_7FBC(s32 arg0) +{ + M430DllWork *var_r31; + M430DllWork *var_r30; + + var_r30 = lbl_1_bss_58->data; + arg0 &= 1; + var_r31 = var_r30; + return var_r31[arg0].unk_04.x; +} + +void fn_1_7FFC(s32 arg0, float arg8) +{ + M430DllWork *var_r31; + M430DllWork *var_r30; + + var_r30 = lbl_1_bss_58->data; + arg0 &= 1; + var_r31 = var_r30; + var_r31[arg0].unk_04.y = arg8; +} + +void fn_1_803C(omObjData *var_r31) +{ + var_r31->stat |= 0x100; + omSetStatBit(var_r31, 0xA0); + var_r31->model[0] = Hu3DHookFuncCreate(fn_1_8CE0); + Hu3DModelLayerSet(var_r31->model[0], 4); + Hu3DModelCameraSet(var_r31->model[0], 1); + var_r31->model[1] = Hu3DHookFuncCreate(fn_1_8CE0); + Hu3DModelLayerSet(var_r31->model[1], 4); + Hu3DModelCameraSet(var_r31->model[1], 2); + var_r31->model[2] = Hu3DHookFuncCreate(fn_1_9C90); + Hu3DModelLayerSet(var_r31->model[2], 0); + Hu3DModelCameraSet(var_r31->model[2], 1); + var_r31->model[3] = Hu3DHookFuncCreate(fn_1_9C90); + Hu3DModelLayerSet(var_r31->model[3], 0); + Hu3DModelCameraSet(var_r31->model[3], 2); + var_r31->model[4] = Hu3DHookFuncCreate(fn_1_A3A8); + Hu3DModelLayerSet(var_r31->model[4], 1); + Hu3DModelCameraSet(var_r31->model[4], 3); + var_r31->model[5] = Hu3DHookFuncCreate(fn_1_AB98); + Hu3DModelLayerSet(var_r31->model[5], 3); + Hu3DModelCameraSet(var_r31->model[5], 3); + var_r31->model[6] = Hu3DHookFuncCreate(fn_1_AC84); + Hu3DModelLayerSet(var_r31->model[6], 7); + Hu3DModelCameraSet(var_r31->model[6], 3); + lbl_1_bss_60->unk_00 = 0; + lbl_1_bss_60->unk_04 = var_r31->model[0]; + fn_1_82F4(var_r31, lbl_1_bss_60); + lbl_1_bss_60[1].unk_00 = 1; + lbl_1_bss_60[1].unk_04 = var_r31->model[1]; + fn_1_82F4(var_r31, &lbl_1_bss_60[1]); + var_r31->func = fn_1_8264; +} + +void fn_1_8264(omObjData *object) +{ + lbl_1_bss_60[0].unk_08 = lbl_1_bss_60[1].unk_08 = 0; + lbl_1_bss_60[0].unk_0C = lbl_1_bss_60[1].unk_0C = 0; + lbl_1_bss_60[0].unk_10 = lbl_1_bss_60[1].unk_10 = 0; + lbl_1_bss_60[0].unk_14 = lbl_1_bss_60[1].unk_14 = 0; + lbl_1_bss_60[0].unk_18 = lbl_1_bss_60[1].unk_18 = 0; +} + +void fn_1_82F4(omObjData *object, M430DllBss60Struct *var_r31) +{ + float var_f31; + float var_f30; + s32 var_r30; + Vec *var_r29; + GXColor *var_r28; + s32 var_r27; + + s32 sp8[8] = { 0, 0x16, 1, 0x17, 1, 0, 0x17, 0x16 }; + + var_r31->unk_2C = HuMemDirectMallocNum(HEAP_SYSTEM, 0x1B8 * sizeof(Vec), MEMORY_DEFAULT_NUM); + var_r31->unk_30 = HuMemDirectMallocNum(HEAP_SYSTEM, 0x1B8 * sizeof(Vec), MEMORY_DEFAULT_NUM); + var_r31->unk_34 = HuMemDirectMallocNum(HEAP_SYSTEM, 0x14A0, MEMORY_DEFAULT_NUM); + var_r31->unk_38 = HuMemDirectMallocNum(HEAP_SYSTEM, 0x6E0, MEMORY_DEFAULT_NUM); + var_r31->unk_40 = 0; + for (var_r30 = 0; var_r30 < 2; var_r30++) { + var_r31->unk_44[var_r30] = HuMemDirectMallocNum(HEAP_SYSTEM, 0x1B8 * sizeof(Vec), MEMORY_DEFAULT_NUM); + var_r31->unk_54[var_r30] = HuMemDirectMallocNum(HEAP_SYSTEM, 0x1B8 * sizeof(GXColor), MEMORY_DEFAULT_NUM); + } + var_r31->unk_5C = 0x12D0; + var_r31->unk_60 = HuMemDirectMallocNum(HEAP_SYSTEM, var_r31->unk_5C, MEMORY_DEFAULT_NUM); + DCFlushRange(var_r31->unk_60, var_r31->unk_5C); + var_r31->unk_64 = 0; + var_r31->unk_68 = GXGetTexBufferSize(0x140, 0x1E0, 5, 0, 0); + if (var_r31->unk_00 == 0) { + var_r31->unk_68 *= 2; + } + var_r31->unk_6C = HuMemDirectMallocNum(HEAP_SYSTEM, var_r31->unk_68, MEMORY_DEFAULT_NUM); + DCFlushRange(var_r31->unk_6C, var_r31->unk_68); + var_r31->unk_1C = 0; + var_r31->unk_20 = 0; + var_r31->unk_24 = 0.0f; + var_r31->unk_28 = 0.0f; + var_r29 = var_r31->unk_2C; + var_f31 = 0.0f; + var_f30 = -2000.0f; + for (var_r30 = 0; var_r30 < 0x14; var_r30++) { + var_f31 = 65.47619f - var_f31; + for (var_r27 = 0; var_r27 < 0x16; var_r27++) { + var_r29->x = ((130.95238f * var_r27) - 1375.0f) + var_f31; + var_r29->y = 0.0f; + var_r29->z = var_f30; + var_r29++; + } + var_f30 += 210.52632f; + } + memset(var_r31->unk_30, 0, 0x1B8 * sizeof(Vec)); + for (var_r29 = var_r31->unk_30, var_r30 = 0; var_r30 < 0x1B8; var_r30++, var_r29++) { + var_r29->y = (0.05f * frandmod(0x3E8)) - 20.0f; + } + for (var_r30 = 0; var_r30 < 2; var_r30++) { + memcpy(var_r31->unk_44[var_r30], var_r31->unk_2C, 0x1B8 * sizeof(Vec)); + for (var_r28 = var_r31->unk_54[var_r30], var_r27 = 0; var_r27 < 0x1B8; var_r27++, var_r28++) { + var_r28->r = 0x32; + var_r28->g = 0x8C; + var_r28->b = 0xB4; + var_r28->a = 0; + } + } + fn_1_86B4(object, var_r31); + fn_1_8B5C(object, var_r31); +} + +void fn_1_86B4(omObjData *object, M430DllBss60Struct *arg1) +{ + Vec sp14; + Vec sp8; + float var_f31; + float var_f30; + float var_f29; + float var_f28; + GXColor *var_r30; + s32 var_r29; + Vec *var_r28; + Vec *var_r27; + Vec *var_r26; + u32 var_r25; + s32 var_r24; + s32 var_r23; + M430DllWork *var_r22; + M430DllWork *var_r21; + + if (omPauseChk() == 0) { + arg1->unk_1C++; + } + arg1->unk_40 = 1 - arg1->unk_40; + var_r25 = arg1->unk_00; + var_r21 = lbl_1_bss_58->data; + var_r25 &= 1; + var_r22 = var_r21; + var_f29 = var_r22[var_r25].unk_04.x; + var_f28 = var_f29; + var_f30 = var_f28; + var_r24 = 0.002375f * var_f30; + arg1->unk_28 = 421.05264f * var_r24; + arg1->unk_24 = var_f30 - arg1->unk_28; + arg1->unk_20 = (var_r24 * 2) % 20; + var_r23 = (arg1->unk_20 + 0x14) % 20; + Hu3DModelPosSet(arg1->unk_04, fn_1_BB54(arg1->unk_00), 0.0f, arg1->unk_28 - 500.0f); + var_r28 = arg1->unk_2C; + var_r30 = arg1->unk_54[arg1->unk_40]; + sp14.x = 0.0f; + sp14.y = 0.0f; + sp14.z = 2000.0f + arg1->unk_24; + if (lbl_1_bss_5C != 0) { + for (var_r29 = 0; var_r29 < 0x1B8; var_r29++) { + PSVECSubtract(var_r28, &sp14, &sp8); + var_f31 = 0.00025f * PSVECMag(&sp8); + if (var_f31 < 0.3f) { + var_r30->a = -1; + } + else if (var_f31 > 0.75f) { + var_r30->a = 0; + } + else { + var_f31 = 255.0f - (566.6667f * (var_f31 - 0.3f)); + var_r30->a = var_f31; + } + var_r28++; + var_r30++; + } + } + else { + for (var_r29 = 0; var_r29 < 0x1B8; var_r29++) { + PSVECSubtract(var_r28, &sp14, &sp8); + var_f31 = 0.00025f * PSVECMag(&sp8); + if (var_f31 < 0.25f) { + var_r30->a = -0x1A; + } + else if (var_f31 > 0.85f) { + var_r30->a = 0; + } + else { + var_f31 = 230.0f - (383.3333f * (var_f31 - 0.25f)); + var_r30->a = var_f31; + } + var_r28++; + var_r30++; + } + } + if (lbl_1_bss_5C != 0) { + memcpy(arg1->unk_44[arg1->unk_40], arg1->unk_2C, 0x1B8 * sizeof(Vec)); + } + else { + var_r28 = arg1->unk_2C; + var_r26 = arg1->unk_44[arg1->unk_40]; + var_r29 = (0x14 - var_r23) * 0x16; + var_r27 = &arg1->unk_30[0x1B8 - var_r29]; + while (var_r29-- != 0) { + PSVECAdd(var_r28, var_r27, var_r26); + var_r28++; + var_r27++; + var_r26++; + } + var_r29 = var_r23 * 0x16; + var_r27 = arg1->unk_30; + while (var_r29-- != 0) { + PSVECAdd(var_r28, var_r27, var_r26); + var_r28++; + var_r27++; + var_r26++; + } + memcpy(arg1->unk_44[arg1->unk_40], arg1->unk_2C, 0x16 * sizeof(Vec)); + } + DCStoreRangeNoSync(arg1->unk_44[arg1->unk_40], 0x1B8 * sizeof(Vec)); + DCStoreRangeNoSync(arg1->unk_54[arg1->unk_40], 0x1B8 * sizeof(GXColor)); + PPCSync(); +} + +void fn_1_8B5C(omObjData *object, M430DllBss60Struct *var_r30) +{ + s32 var_r31; + s32 var_r29; + s32 var_r28; + s32 var_r27; + s32 var_r26; + s32 var_r25; + s32 var_r24; + + s32 sp28[5] = { 0, 0, 0, 1, 1 }; + s32 sp18[4] = { 1, 0, 0, 0 }; + s32 sp8[4] = { 0, 0, 1, 2 }; + GXBeginDisplayList(var_r30->unk_60, var_r30->unk_5C); + var_r26 = 0; + var_r31 = 0; + for (var_r29 = 0; var_r29 < 0x13; var_r29++) { + var_r24 = 0x2B - (((var_r26 * 2) + sp8[var_r31]) * 2); + var_r27 = sp18[var_r31]; + GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, var_r24); + for (var_r28 = 0; var_r28 < var_r24; var_r28++) { + var_r25 = (var_r28 >> 1) + ((var_r29 + var_r27) * 0x16) + (var_r26 + sp28[var_r31 + var_r27]); + GXUnknownu16(var_r25); + GXUnknownu16(var_r25); + var_r27 = 1 - var_r27; + } + var_r31++; + if (var_r31 >= 4) { + var_r31 = 0; + var_r26++; + } + } + var_r30->unk_64 = GXEndDisplayList(); +} + +void fn_1_8CE0(ModelData *model, Mtx matrix) +{ + Mtx sp194; + Mtx sp164; + Mtx sp134; + Mtx sp104; + Mtx spD4; + Mtx spA4; + Mtx sp74; + Mtx sp44; + GXTexObj sp24; + float var_f31; + float var_f30; + M430DllBss60Struct *var_r31; + + GXColor sp20 = { 0xFF, 0xFF, 0xFF, 0xFF }; + GXColor sp1C = { 0x08, 0x08, 0x08, 0xFF }; + GXColor sp18 = { 0x00, 0x00, 0x00, 0x80 }; + GXColor sp14 = { 0xCC, 0xBF, 0xB2, 0x33 }; + GXColor sp10 = { 0xE0, 0xD8, 0xF4, 0x08 }; + var_r31 = lbl_1_bss_60; + if (var_r31->unk_10 != 0) { + var_r31 = &var_r31[1]; + } + var_r31->unk_10 = 1; + fn_1_963C(model, matrix, var_r31->unk_00); + PSMTXCopy(matrix, sp134); + if (fn_1_4030() != 0) { + var_f30 = 1.0f; + var_f31 = fn_1_BB54(var_r31->unk_00); + } + else { + var_f30 = 1.5f; + var_f31 = 0.0f; + } + PSMTXTrans(sp164, var_f31 - fn_1_BB54(var_r31->unk_00), 0.0f, 0.0f); + PSMTXConcat(sp134, sp164, sp134); + PSMTXScale(sp194, var_f30, 1.0f, 1.0f); + PSMTXConcat(sp134, sp194, sp134); + GXLoadPosMtxImm(sp134, 0); + PSMTXInvXpose(sp134, sp194); + GXLoadNrmMtxImm(sp194, 0); + GXSetNumChans(1); + GXSetChanCtrl(GX_COLOR0A0, 0, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_CLAMP, GX_AF_NONE); + if ((fn_1_4030() == 0) && (var_r31->unk_00 == 0)) { + GXInitTexObj(&sp24, var_r31->unk_6C, 0x280, 0x1E0, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, 0); + } + else { + GXInitTexObj(&sp24, var_r31->unk_6C, 0x140, 0x1E0, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, 0); + } + GXInitTexObjLOD(&sp24, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1); + GXLoadTexObj(&sp24, GX_TEXMAP0); + HuSprTexLoad(lbl_1_bss_150, 0, 1, GX_REPEAT, GX_REPEAT, GX_LINEAR); + HuSprTexLoad(lbl_1_bss_148, 0, 2, GX_CLAMP, GX_CLAMP, GX_LINEAR); + GXSetNumTexGens(3); + if (fn_1_4030() != 0) { + C_MTXLightPerspective(sp104, 41.5f, 0.6f, 0.5f, -0.5f, 0.5f, 0.5f); + } + else { + C_MTXLightPerspective(sp104, 41.5f, 1.2f, 0.5f, -0.5f, 0.5f, 0.5f); + } + PSMTXInverse(Hu3DCameraMtx, spD4); + PSMTXConcat(spD4, sp134, spD4); + PSMTXConcat(sp104, Hu3DCameraMtx, spA4); + PSMTXConcat(spA4, spD4, spD4); + GXLoadTexMtxImm(spD4, 0x1E, GX_MTX3x4); + GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_POS, 0x1E, GX_FALSE, 0x7D); + C_MTXLightPerspective(sp104, 70.0f, 0.5f, 0.5f, -0.5f, 0.5f, 0.5f); + PSMTXInverse(Hu3DCameraMtx, sp74); + PSMTXConcat(sp74, sp134, sp74); + PSMTXConcat(sp104, Hu3DCameraMtx, sp44); + PSMTXConcat(sp44, sp74, sp74); + GXLoadTexMtxImm(sp74, 0x24, GX_MTX3x4); + GXSetTexCoordGen2(GX_TEXCOORD2, GX_TG_MTX3x4, GX_TG_POS, 0x24, GX_FALSE, 0x7D); + PSMTXRotRad(sp164, 0x58, 1.5707964f); + var_f31 = 0.00075f * var_f30; + PSMTXScale(sp194, var_f31, -0.003f, 0.00075f); + PSMTXConcat(sp164, sp194, sp164); + PSMTXTrans(sp194, (var_r31->unk_1C & 0x3FF) / (1024.0f * var_f31), 0.0f, (0.7f * var_r31->unk_28) - (0.3f * var_r31->unk_24)); + PSMTXConcat(sp164, sp194, sp164); + sp164[0][1] = -0.001f; + GXLoadTexMtxImm(sp164, 0x21, GX_MTX2x4); + GXSetTexCoordGen2(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_POS, 0x21, GX_FALSE, 0x7D); + GXSetNumIndStages(2); + GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD1, GX_TEXMAP1); + GXSetIndTexCoordScale(GX_INDTEXSTAGE0, GX_ITS_1, GX_ITS_1); + GXSetTevIndWarp(0, 0, GX_TRUE, GX_FALSE, 1); + PSMTXScale(sp164, -0.25f, -0.5f, 0.5f); + GXSetIndTexMtx(GX_ITM_0, (float(*)[3])sp164, -4); + GXSetIndTexOrder(GX_INDTEXSTAGE1, GX_TEXCOORD1, GX_TEXMAP1); + GXSetIndTexCoordScale(GX_INDTEXSTAGE1, GX_ITS_1, GX_ITS_1); + GXSetTevIndWarp(1, 1, GX_TRUE, GX_FALSE, 2); + PSMTXScale(sp164, 0.4f, 0.5f, 0.5f); + GXSetIndTexMtx(GX_ITM_1, (float(*)[3])sp164, -1); + GXSetNumTevStages(2); + GXSetTevColor(GX_TEVREG0, sp14); + GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_RASC, GX_CC_TEXC, GX_CC_RASA, GX_CC_ZERO); + GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_A0, GX_CA_ZERO, GX_CA_RASA, GX_CA_ZERO); + GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD2, GX_TEXMAP2, GX_COLOR0A0); + GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_TEXC, GX_CC_A0, GX_CC_CPREV); + GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST); + GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_SET); + GXSetZMode(1, GX_LEQUAL, 0); + GXClearVtxDesc(); + GXSetVtxDesc(GX_VA_POS, GX_INDEX16); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); + GXSetVtxDesc(GX_VA_CLR0, GX_INDEX16); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); + GXSetArray(GX_VA_POS, var_r31->unk_44[var_r31->unk_40], sizeof(Vec)); + GXSetArray(GX_VA_CLR0, var_r31->unk_54[var_r31->unk_40], sizeof(GXColor)); + GXSetCullMode(GX_CULL_NONE); + GXCallDisplayList(var_r31->unk_60, var_r31->unk_64); + GXSetCullMode(GX_CULL_BACK); + GXSetNumIndStages(0); + GXSetTevDirect(GX_TEVSTAGE0); + GXSetTevDirect(GX_TEVSTAGE1); +} + +Vec lbl_1_data_60[6] = { + { -2750.0f, 0.0f, -2500.0f }, + { 2750.0f, 0.0f, -2500.0f }, + { -2750.0f, 0.0f, 0.0f }, + { 2750.0f, 0.0f, 0.0f }, + { -1375.0f, 0.0f, 2500.0f }, + { 1375.0f, 0.0f, 2500.0f }, +}; +GXColor lbl_1_data_A8[6] = { + { 5, 0x38, 0xA2, 0 }, + { 5, 0x38, 0xA2, 0xFF }, + { 0x14, 0x54, 0xAB, 0xFF }, + { 0x1E, 0x6D, 0xB0, 0xFF }, + { 0x2A, 0x7E, 0xB4, 0xFF }, + { 0x32, 0x8C, 0xB4, 0xFF }, +}; + +void fn_1_963C(ModelData *model, Mtx matrix, u32 var_r31) +{ + Mtx sp100; + Mtx spD0; + Mtx spA0; + Mtx sp70; + Mtx sp40; + Mtx sp10; + float var_f31; + float var_f30; + + GXColor spC = { 0x32, 0x8C, 0xB4, 0x33 }; + if (fn_1_4030() != 0) { + var_f30 = 1.0f; + var_f31 = fn_1_BB54(var_r31); + } + else { + var_f30 = 1.5f; + var_f31 = 0.0f; + } + PSMTXTrans(spD0, var_f31, 0.0f, ((lbl_1_bss_60[var_r31].unk_28 + lbl_1_bss_60[var_r31].unk_24) - 2500.0f) - 2000.0f); + PSMTXScale(sp100, var_f30, 1.0f, 1.0f); + PSMTXConcat(spD0, sp100, spD0); + PSMTXConcat(Hu3DCameraMtx, spD0, spA0); + GXLoadPosMtxImm(spA0, 0); + GXSetNumChans(1); + GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_CLAMP, GX_AF_NONE); + HuSprTexLoad(lbl_1_bss_14C, 0, 0, GX_REPEAT, GX_REPEAT, GX_LINEAR); + HuSprTexLoad(lbl_1_bss_148, 0, 1, GX_CLAMP, GX_CLAMP, GX_LINEAR); + GXSetNumTexGens(2); + C_MTXLightPerspective(sp70, 70.0f, 0.5f, 0.5f, -0.5f, 0.5f, 0.5f); + PSMTXInverse(Hu3DCameraMtx, sp40); + PSMTXConcat(sp40, spA0, sp40); + PSMTXConcat(sp70, Hu3DCameraMtx, sp10); + PSMTXConcat(sp10, sp40, sp40); + GXLoadTexMtxImm(sp40, 0x21, GX_MTX3x4); + GXSetTexCoordGen2(GX_TEXCOORD1, GX_TG_MTX3x4, GX_TG_POS, 0x21, GX_FALSE, 0x7D); + PSMTXRotRad(spD0, 0x58, 1.5707964f); + var_f31 = 0.00075f * var_f30; + PSMTXScale(sp100, var_f31, -0.003f, 0.00075f); + PSMTXConcat(spD0, sp100, spD0); + PSMTXTrans(sp100, (lbl_1_bss_60[var_r31].unk_1C & 0x3FF) / (1024.0f * var_f31), 0.0f, + 0.3f * (lbl_1_bss_60[var_r31].unk_28 + lbl_1_bss_60[var_r31].unk_24)); + PSMTXConcat(spD0, sp100, spD0); + GXLoadTexMtxImm(spD0, 0x1E, GX_MTX2x4); + GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_POS, 0x1E, GX_FALSE, 0x7D); + GXSetNumIndStages(1); + GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD0, GX_TEXMAP0); + GXSetIndTexCoordScale(GX_INDTEXSTAGE0, GX_ITS_1, GX_ITS_1); + GXSetTevIndWarp(0, 0, GX_TRUE, GX_FALSE, 1); + PSMTXScale(spD0, 0.5f, 0.6f, 0.6f); + GXSetIndTexMtx(GX_ITM_0, (float(*)[3])spD0, -1); + GXSetNumTevStages(1); + GXSetTevColor(GX_TEVREG0, spC); + GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR0A0); + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_A0, GX_CC_RASC); + GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_RASA); + GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_SET); + GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE); + GXClearVtxDesc(); + GXSetVtxDesc(GX_VA_POS, GX_INDEX8); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); + GXSetVtxDesc(GX_VA_CLR0, GX_INDEX8); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); + GXSetArray(GX_VA_POS, lbl_1_data_60, sizeof(Vec)); + GXSetArray(GX_VA_CLR0, lbl_1_data_A8, sizeof(GXColor)); + GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, 6); + GXPosition1x8(0); + GXColor1x8(3); + GXPosition1x8(1); + GXColor1x8(3); + GXPosition1x8(2); + GXColor1x8(4); + GXPosition1x8(3); + GXColor1x8(4); + GXPosition1x8(4); + GXColor1x8(5); + GXPosition1x8(5); + GXColor1x8(5); + GXSetNumIndStages(0); + GXSetTevDirect(GX_TEVSTAGE0); +} + +Vec lbl_1_data_C0[8] = { + { -2750.0f, 20.0f, 0.0f }, + { 2750.0f, 20.0f, 0.0f }, + { -2750.0f, -20.0f, 0.0f }, + { 2750.0f, -20.0f, 0.0f }, + { -2750.0f, -160.0f, 0.0f }, + { 2750.0f, -160.0f, 0.0f }, + { -2750.0f, -340.0f, 0.0f }, + { 2750.0f, -340.0f, 0.0f }, +}; +Vec lbl_1_data_120[6] = { + { -700.0f, 0.0f, -1750.0f }, + { 700.0f, 0.0f, -1750.0f }, + { -700.0f, 0.0f, -1400.0f }, + { 700.0f, 0.0f, -1400.0f }, + { -700.0f, 0.0f, 700.0f }, + { 700.0f, 0.0f, 700.0f }, +}; + +void fn_1_9C90(ModelData *model, Mtx matrix) +{ + Mtx sp124; + Mtx spF4; + Mtx spC4; + Mtx sp94; + Mtx sp64; + Mtx sp34; + Vec sp28; + Vec sp1C; + Vec sp10; + float var_f31; + float var_f30; + s32 var_r31; + s32 var_r30; + + GXColor spC = { 0x32, 0x8C, 0xB4, 0x33 }; + var_r31 = 0; + if (lbl_1_bss_60[var_r31].unk_14 != 0) { + var_r31++; + } + lbl_1_bss_60[var_r31].unk_14 = 1; + sp1C.x = CenterM[var_r31].x; + sp1C.y = CenterM[var_r31].y + (CZoomM[var_r31] * sind(-CRotM[var_r31].x)); + sp1C.z = CenterM[var_r31].z + (CZoomM[var_r31] * cosd(-CRotM[var_r31].x)); + sp28.x = sp1C.x; + sp28.y = 0.0f; + sp28.z = sp1C.z - 450000.0f; + PSVECSubtract(&sp28, &sp1C, &sp10); + PSVECNormalize(&sp10, &sp10); + PSVECScale(&sp10, &sp10, 8000.0f); + PSVECAdd(&sp1C, &sp10, &sp28); + PSMTXTrans(spF4, sp28.x, sp28.y, sp28.z); + var_f31 = 1.0f; + if (fn_1_4030() == 0) { + var_f31 = 1.5f; + PSMTXScale(sp124, var_f31, 1.0f, 1.0f); + PSMTXConcat(spF4, sp124, spF4); + } + PSMTXConcat(Hu3DCameraMtx, spF4, spC4); + GXLoadPosMtxImm(spC4, 0); + GXSetNumChans(1); + GXSetChanCtrl(GX_COLOR0A0, 0, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_CLAMP, GX_AF_NONE); + HuSprTexLoad(lbl_1_bss_14C, 0, 0, GX_REPEAT, GX_REPEAT, GX_LINEAR); + HuSprTexLoad(lbl_1_bss_148, 0, 1, GX_CLAMP, GX_CLAMP, GX_LINEAR); + GXSetNumTexGens(2); + C_MTXLightPerspective(sp94, 70.0f, 0.5f, 0.5f, -0.5f, 0.5f, 0.5f); + PSMTXInverse(Hu3DCameraMtx, sp64); + PSMTXConcat(sp64, spC4, sp64); + PSMTXConcat(sp94, Hu3DCameraMtx, sp34); + PSMTXConcat(sp34, sp64, sp64); + GXLoadTexMtxImm(sp64, 0x21, GX_MTX3x4); + GXSetTexCoordGen2(GX_TEXCOORD1, GX_TG_MTX3x4, GX_TG_POS, 0x21, GX_FALSE, 0x7D); + var_f30 = 0.00075f * var_f31; + PSMTXScale(spF4, var_f30, -0.005f, 0.00075f); + PSMTXTrans(sp124, (lbl_1_bss_60[var_r31].unk_1C & 0x3FF) / (1024.0f * var_f30), + 0.03f * -(lbl_1_bss_60[var_r31].unk_28 + lbl_1_bss_60[var_r31].unk_24), 0.0f); + PSMTXConcat(spF4, sp124, spF4); + GXLoadTexMtxImm(spF4, 0x1E, GX_MTX2x4); + GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_POS, 0x1E, GX_FALSE, 0x7D); + GXSetNumIndStages(1); + GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD0, GX_TEXMAP0); + GXSetIndTexCoordScale(GX_INDTEXSTAGE0, GX_ITS_1, GX_ITS_1); + GXSetTevIndWarp(0, 0, GX_TRUE, GX_FALSE, 1); + PSMTXScale(spF4, 0.5f, 0.6f, 0.6f); + GXSetIndTexMtx(GX_ITM_0, (float(*)[3])spF4, -1); + GXSetNumTevStages(1); + GXSetTevColor(GX_TEVREG0, spC); + GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR0A0); + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_A0, GX_CC_RASC); + GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_RASA); + GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV); + GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET); + GXSetZMode(GX_FALSE, GX_LEQUAL, GX_FALSE); + GXClearVtxDesc(); + GXSetVtxDesc(GX_VA_POS, GX_INDEX8); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); + GXSetVtxDesc(GX_VA_CLR0, GX_INDEX8); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); + GXSetArray(GX_VA_POS, lbl_1_data_C0, 0xC); + GXSetArray(GX_VA_CLR0, lbl_1_data_A8, 4); + GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, 8); + for (var_r30 = 0; var_r30 < 8; var_r30++) { + GXPosition1x8(var_r30); + GXColor1x8(var_r30 >> 1); + } + GXSetNumIndStages(0); + GXSetTevDirect(GX_TEVSTAGE0); +} + +GXColor lbl_1_data_168[2] = { { 0xFF, 0xFF, 0xFF, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } }; + +void fn_1_A3A8(ModelData *model, Mtx matrix) +{ + Mtx sp48; + Mtx sp18; + float var_f31; + float var_f30; + u8 *var_r30; + u8 *var_r29; + + GXColor sp14 = { 0xFF, 0xA5, 0x59, 0xB2 }; + GXColor sp10 = { 0x99, 0x72, 0x59, 0xB2 }; + s32 var_r31 = 0; + if (lbl_1_bss_60[var_r31].unk_0C != 0) { + var_r31++; + } + lbl_1_bss_60[var_r31].unk_0C = 1; + if (fn_1_4030() != 0) { + var_f30 = 1.0f; + var_f31 = fn_1_BB54(var_r31); + } + else { + var_f30 = 1.5f; + var_f31 = 0.0f; + } + if (lbl_1_bss_5C != 0) { + PSMTXTrans(sp18, var_f31, 0.0f, 300.0f + (lbl_1_bss_60[var_r31].unk_28 + lbl_1_bss_60[var_r31].unk_24)); + GXSetTevColor(GX_TEVREG0, sp10); + } + else { + PSMTXTrans(sp18, var_f31, -150.0f, lbl_1_bss_60[var_r31].unk_28 + lbl_1_bss_60[var_r31].unk_24); + GXSetTevColor(GX_TEVREG0, sp14); + } + PSMTXScale(sp48, var_f30, 1.0f, 1.0f); + PSMTXConcat(sp18, sp48, sp18); + PSMTXConcat(Hu3DCameraMtx, sp18, sp18); + GXLoadPosMtxImm(sp18, 0); + GXSetNumChans(1); + GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_CLAMP, GX_AF_NONE); + HuSprTexLoad(lbl_1_bss_144, 0, 0, GX_REPEAT, GX_REPEAT, GX_LINEAR); + HuSprTexLoad(lbl_1_bss_140, 0, 1, GX_REPEAT, GX_REPEAT, GX_LINEAR); + GXSetNumTexGens(2); + PSMTXRotRad(sp18, 0x58, 1.5707964f); + var_f31 = 0.004f * var_f30; + PSMTXScale(sp48, var_f31, -0.004f, 0.004f); + PSMTXConcat(sp18, sp48, sp18); + PSMTXTrans(sp48, (lbl_1_bss_60[var_r31].unk_1C & 0x3FF) / (512.0f * var_f31), 0.0f, + (1.2499999f * (lbl_1_bss_60[var_r31].unk_1C % 400)) + (lbl_1_bss_60[var_r31].unk_28 + lbl_1_bss_60[var_r31].unk_24)); + PSMTXConcat(sp18, sp48, sp18); + GXLoadTexMtxImm(sp18, 0x1E, GX_MTX2x4); + GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_POS, 0x1E, GX_FALSE, 0x7D); + PSMTXRotRad(sp18, 0x58, 1.5707964f); + var_f31 = 0.004f * var_f30; + PSMTXScale(sp48, var_f31, -0.004f, 0.004f); + PSMTXConcat(sp18, sp48, sp18); + PSMTXTrans(sp48, (lbl_1_bss_60[var_r31].unk_1C % 300) / (150.0f * var_f31), 0.0f, lbl_1_bss_60[var_r31].unk_28 + lbl_1_bss_60[var_r31].unk_24); + PSMTXConcat(sp18, sp48, sp18); + GXLoadTexMtxImm(sp18, 0x21, GX_MTX2x4); + GXSetTexCoordGen2(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_POS, 0x21, GX_FALSE, 0x7D); + GXSetNumTevStages(2); + GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0); + GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_RASA, GX_CA_ZERO); + GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL); + GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_CPREV); + GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_TEXA, GX_CA_APREV, GX_CA_ZERO); + GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_SET); + GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE); + GXClearVtxDesc(); + GXSetVtxDesc(GX_VA_POS, GX_INDEX8); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); + GXSetVtxDesc(GX_VA_CLR0, GX_INDEX8); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); + GXSetArray(GX_VA_POS, lbl_1_data_120, 0xC); + GXSetArray(GX_VA_CLR0, lbl_1_data_168, 4); + GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, 6); + GXPosition1x8(0); + GXColor1x8(0); + GXPosition1x8(1); + GXColor1x8(0); + GXPosition1x8(2); + GXColor1x8(1); + GXPosition1x8(3); + GXColor1x8(1); + GXPosition1x8(4); + GXColor1x8(1); + GXPosition1x8(5); + GXColor1x8(1); +} + +void fn_1_AB98(ModelData *model, Mtx matrix) +{ + s32 var_r31 = 0; + if (lbl_1_bss_60[var_r31].unk_08 != 0) { + var_r31++; + } + if ((fn_1_4030() == 0) && (var_r31 == 0)) { + GXSetTexCopySrc(0, 0, 0x280, 0x1E0); + GXSetTexCopyDst(0x280, 0x1E0, GX_TF_RGB5A3, 0); + } + else { + GXSetTexCopySrc(var_r31 * 0x140, 0, 0x140, 0x1E0); + GXSetTexCopyDst(0x140, 0x1E0, GX_TF_RGB5A3, 0); + } + GXCopyTex(lbl_1_bss_60[var_r31].unk_6C, 0); + GXPixModeSync(); + lbl_1_bss_60[var_r31].unk_08 = 1; +} + +void fn_1_AC84(ModelData *model, Mtx matrix) +{ + s32 var_r31 = 0; + if (lbl_1_bss_60[var_r31].unk_18 != 0) { + var_r31++; + } + lbl_1_bss_60[var_r31].unk_18 = 1; + fn_1_86B4(lbl_1_bss_54, &lbl_1_bss_60[var_r31]); +} + +void fn_1_AD04(ModelData *model, ParticleData *particle, Mtx matrix) +{ + HsfanimStruct01 *var_r31; + s32 var_r29; + + if ((particle->unk_00 == 0) || (lbl_1_bss_5C != 0)) { + particle->unk_00++; + for (var_r31 = particle->unk_48, var_r29 = 0; var_r29 < particle->unk_30; var_r29++, var_r31++) { + var_r31->unk00 = 0; + var_r31->unk2C = 0.0f; + var_r31->unk40.a = 0; + } + return; + } + for (var_r31 = particle->unk_48, var_r29 = 0; var_r29 < particle->unk_30; var_r29++, var_r31++) { + if (var_r31->unk00_s16 != 0) { + PSVECAdd(&var_r31->unk34, &var_r31->unk08, &var_r31->unk34); + PSVECScale(&var_r31->unk08, &var_r31->unk08, 0.97f); + if (var_r31->unk00_s16 < 24.0f) { + var_r31->unk40.a = 0.9f * var_r31->unk40.a; + } + var_r31->unk2C += 1.5f; + if (--var_r31->unk00_s16 == 0) { + var_r31->unk00_s16 = 0; + var_r31->unk2C = 0.0f; + var_r31->unk40.a = 0; + } + } + } + DCStoreRange(particle->unk_48, particle->unk_30 * sizeof(HsfanimStruct01)); +} + +void fn_1_AEE0(s32 arg0, Vec *arg1, float arg8, float arg9) +{ + Vec sp10; + float var_f31; + float var_f30; + float var_f28; + HsfanimStruct01 *var_r31; + ParticleData *var_r30; + s32 var_r29; + M430DllWork *var_r28; + u32 var_r27; + void *var_r26; + + var_r26 = lbl_1_bss_58->data; + var_r28 = var_r26; + var_r30 = Hu3DData[var_r28[arg0].unk_10].unk_120; + if (var_r30->unk_00 != 0) { + var_r31 = var_r30->unk_48; + if (!(frandmod(0x3E8) > (1200.0f * arg9))) { + var_r27 = 1; + var_f28 = 30.0f; + for (var_r29 = 0; var_r29 < var_r30->unk_30; var_r29++, var_r31++) { + if (var_r31->unk00_s16 == 0) { + var_r31->unk00 = 60.0f * (0.5f + (0.0005f * frandmod(0x3E8))); + var_f30 = (0.002f * frandmod(0x3E8)) - 1.0f; + var_f30 = arg8 + (var_f30 * var_f28); + sp10.x = sind(var_f30); + sp10.y = 0.0f; + sp10.z = cosd(var_f30); + var_r31->unk34 = *arg1; + var_r31->unk34.y = -20.0f; + var_f31 = 5.0f + arg9 * (1.6666667f * (2.0f * (0.001f * frandmod(0x3E8)))); + var_r31->unk08.x = sp10.x * var_f31; + var_r31->unk08.y = -0.2f * var_f31; + var_r31->unk08.z = sp10.z * var_f31; + var_f31 = 0.001f * frandmod(0x3E8); + var_f31 += (1.0f - var_f31) * (0.5f * arg9); + var_r31->unk30 = frandmod(0x168); + var_r31->unk2C = 80.0f + frandmod(0x46); + var_r31->unk40.a = frandmod(0x64) + 0x64; + var_r31->unk40.r = 150.0f + (95.0f * var_f31); + var_r31->unk40.g = 160.0f + (80.0f * var_f31); + var_r31->unk40.b = 166.0f + (60.0f * var_f31); + if (--var_r27 == 0) { + break; + } + } + } + } + } +} + +void fn_1_B394(ModelData *model, ParticleData *var_r30, Mtx matrix) +{ + HsfanimStruct01 *var_r31; + s32 var_r29; + + if ((var_r30->unk_00 == 0) || (lbl_1_bss_5C != 0)) { + var_r30->unk_00++; + for (var_r31 = var_r30->unk_48, var_r29 = 0; var_r29 < var_r30->unk_30; var_r29++, var_r31++) { + var_r31->unk00_s16 = 0; + var_r31->unk2C = 0.0f; + var_r31->unk40.a = 0; + } + return; + } + for (var_r31 = var_r30->unk_48, var_r29 = 0; var_r29 < var_r30->unk_30; var_r29++, var_r31++) { + if (var_r31->unk00_s16 != 0) { + var_r31->unk00_s16--; + PSVECAdd(&var_r31->unk34, &var_r31->unk08, &var_r31->unk34); + var_r31->unk2C += 0.5f; + if (var_r31->unk00_s16 < 30.0) { + var_r31->unk40.a = 0.98f * var_r31->unk40.a; + } + if ((var_r31->unk34.y < -40.0f) || (var_r31->unk00_s16 == 0)) { + var_r31->unk00_s16 = 0; + var_r31->unk2C = 0.0f; + var_r31->unk40.a = 0; + } + } + } + DCStoreRange(var_r30->unk_48, var_r30->unk_30 * sizeof(HsfanimStruct01)); +} + +void fn_1_B570(s32 arg0, Vec *arg1, float arg8, float arg9, Vec *arg2) +{ + Vec sp28; + Vec sp1C; + s32 sp18; + float var_f31; + float var_f30; + float var_f28; + HsfanimStruct01 *var_r31; + ParticleData *var_r30; + s32 var_r29; + M430DllWork *var_r28; + u32 var_r27; + M430DllWork *var_r26; + + var_r26 = lbl_1_bss_58->data; + { + float sp14[2] = { -100.0f, 100.0f }; + var_r28 = var_r26; + var_r30 = Hu3DData[var_r28[arg0].unk_14].unk_120; + if (var_r30->unk_00 != 0) { + var_r31 = var_r30->unk_48; + if (!(frandmod(0x3E8) > (1000.0f * arg9))) { + var_r27 = 2; + var_f28 = 40.0f; + PSVECScale(arg2, &sp1C, 0.2f); + sp1C.x = 0.0f; + for (var_r29 = 0; var_r29 < var_r30->unk_30; var_r29++, var_r31++) { + if (var_r31->unk00_s16 == 0) { + var_r31->unk00_s16 = 60.0f * (0.5f + (0.0005f * frandmod(0x3E8))); + var_f30 = (0.002f * frandmod(0x3E8)) - 1.0f; + var_f30 = arg8 + sp14[var_r29 & 1] + (var_f30 * var_f28); + sp28.x = sind(var_f30); + sp28.y = 0.0f; + sp28.z = cosd(var_f30); + var_r31->unk34 = *arg1; + var_r31->unk34.x = var_r31->unk34.x + ((0.05f * frandmod(0x3E8)) - 25.0f); + var_r31->unk34.z = var_r31->unk34.z + ((0.05f * frandmod(0x3E8)) - 25.0f); + var_r31->unk34.y = 40.0f; + var_f31 = 1.6666667f + (arg9 * (0.0016666667f * frandmod(0x3E8))); + var_r31->unk08.x = sp28.x * var_f31; + var_r31->unk08.z = sp28.z * var_f31; + var_r31->unk08.y = 0.0f; + PSVECAdd(&var_r31->unk08, &sp1C, &var_r31->unk08); + var_f31 = 0.001f * frandmod(0x3E8); + var_f31 += (1.0f - var_f31) * (0.3f * arg9); + var_r31->unk30 = frandmod(0x168); + var_r31->unk2C = 60.0f + frandmod(0x50); + var_r31->unk40.a = (60.0f * arg9) + frandmod(0x50); + var_r31->unk40.r = 150.0f + (95.0f * var_f31); + var_r31->unk40.g = 160.0f + (80.0f * var_f31); + var_r31->unk40.b = 166.0f + (60.0f * var_f31); + if (--var_r27 == 0) { + break; + } + } + } + } + } + } +} + +float fn_1_BB54(u32 arg0) +{ + float sp8[2] = { -450.0f, 450.0f }; + + return sp8[arg0 & 1]; +} + +float fn_1_BB88(void) +{ + return 0.0f; +} + +void fn_1_BB98(u32 arg0) +{ + lbl_1_bss_5C = 0; + if (arg0 != 0) { + lbl_1_bss_5C = 1; + } +}