Label game/board.c
This commit is contained in:
parent
0a62d3a3d7
commit
bab278076a
5 changed files with 243 additions and 236 deletions
|
|
@ -544,35 +544,35 @@ XFB_putcS = .text:0x800303C4; // type:function size:0x150
|
|||
XFB_putcProgressive = .text:0x80030514; // type:function size:0x1F0
|
||||
XFB_putcInterlace = .text:0x80030704; // type:function size:0x1B4
|
||||
GWInit = .text:0x800308B8; // type:function size:0x14C
|
||||
GWResetGameStat = .text:0x80030A04; // type:function size:0x318
|
||||
GWGetMessSpeed = .text:0x80030D1C; // type:function size:0x4C
|
||||
GWSetMGRecord = .text:0x80030D68; // type:function size:0x54
|
||||
GWGetMGRecord = .text:0x80030DBC; // type:function size:0x18
|
||||
GWGetCharColor = .text:0x80030DD4; // type:function size:0x140
|
||||
GWSetBoardPlayCount = .text:0x80030F14; // type:function size:0x24
|
||||
GWAddBoardPlayCount = .text:0x80030F38; // type:function size:0x38
|
||||
GWGetBoardPlayCount = .text:0x80030F70; // type:function size:0x14
|
||||
GWSetBoardMaxStars = .text:0x80030F84; // type:function size:0x1C
|
||||
GWGetBoardMaxStars = .text:0x80030FA0; // type:function size:0x18
|
||||
GWSetBoardMaxCoins = .text:0x80030FB8; // type:function size:0x1C
|
||||
GWGetBoardMaxCoins = .text:0x80030FD4; // type:function size:0x18
|
||||
GWIncBoardWinCount = .text:0x80030FEC; // type:function size:0x5C
|
||||
GWGetBoardWinCount = .text:0x80031048; // type:function size:0x1C
|
||||
GWSetBoardWinCount = .text:0x80031064; // type:function size:0x20
|
||||
GWGetMGAvail = .text:0x80031084; // type:function size:0x6C
|
||||
GWSetMGAvail = .text:0x800310F0; // type:function size:0x5C
|
||||
GWGetMGCustom = .text:0x8003114C; // type:function size:0x6C
|
||||
GWSetMGCustom = .text:0x800311B8; // type:function size:0x5C
|
||||
GWResetMGCustom = .text:0x80031214; // type:function size:0x60
|
||||
GWGetCoins = .text:0x80031274; // type:function size:0x18
|
||||
GWSetCoins = .text:0x8003128C; // type:function size:0xB0
|
||||
GWAddCoins = .text:0x8003133C; // type:function size:0xD0
|
||||
GWSetStars = .text:0x8003140C; // type:function size:0x6C
|
||||
GWAddStars = .text:0x80031478; // type:function size:0x94
|
||||
GWGetStars = .text:0x8003150C; // type:function size:0x18
|
||||
GWSetTotalStars = .text:0x80031524; // type:function size:0x34
|
||||
GWAddTotalStars = .text:0x80031558; // type:function size:0x54
|
||||
GWGetTotalStars = .text:0x800315AC; // type:function size:0x10
|
||||
GWGameStatReset = .text:0x80030A04; // type:function size:0x318
|
||||
GWMessSpeedGet = .text:0x80030D1C; // type:function size:0x4C
|
||||
GWMGRecordSet = .text:0x80030D68; // type:function size:0x54
|
||||
GWMGRecordGet = .text:0x80030DBC; // type:function size:0x18
|
||||
GWCharColorGet = .text:0x80030DD4; // type:function size:0x140
|
||||
GWBoardPlayCountSet = .text:0x80030F14; // type:function size:0x24
|
||||
GWBoardPlayCountAdd = .text:0x80030F38; // type:function size:0x38
|
||||
GWBoardPlayCountGet = .text:0x80030F70; // type:function size:0x14
|
||||
GWBoardMaxStarsSet = .text:0x80030F84; // type:function size:0x1C
|
||||
GWBoardMaxStarsGet = .text:0x80030FA0; // type:function size:0x18
|
||||
GWBoardMaxCoinsSet = .text:0x80030FB8; // type:function size:0x1C
|
||||
GWBoardMaxCoinsGet = .text:0x80030FD4; // type:function size:0x18
|
||||
GWBoardWinCountInc = .text:0x80030FEC; // type:function size:0x5C
|
||||
GWBoardWinCountGet = .text:0x80031048; // type:function size:0x1C
|
||||
GWBoardWinCountSet = .text:0x80031064; // type:function size:0x20
|
||||
GWMGAvailGet = .text:0x80031084; // type:function size:0x6C
|
||||
GWMGAvailSet = .text:0x800310F0; // type:function size:0x5C
|
||||
GWMGCustomGet = .text:0x8003114C; // type:function size:0x6C
|
||||
GWMGCustomSet = .text:0x800311B8; // type:function size:0x5C
|
||||
GWMGCustomReset = .text:0x80031214; // type:function size:0x60
|
||||
GWCoinsGet = .text:0x80031274; // type:function size:0x18
|
||||
GWCoinsSet = .text:0x8003128C; // type:function size:0xB0
|
||||
GWCoinsAdd = .text:0x8003133C; // type:function size:0xD0
|
||||
GWStarsSet = .text:0x8003140C; // type:function size:0x6C
|
||||
GWStarsAdd = .text:0x80031478; // type:function size:0x94
|
||||
GWStarsGet = .text:0x8003150C; // type:function size:0x18
|
||||
GWTotalStarsSet = .text:0x80031524; // type:function size:0x34
|
||||
GWTotalStarsAdd = .text:0x80031558; // type:function size:0x54
|
||||
GWTotalStarsGet = .text:0x800315AC; // type:function size:0x10
|
||||
omOutView = .text:0x800315BC; // type:function size:0x238
|
||||
omOutViewMulti = .text:0x800317F4; // type:function size:0x2C4
|
||||
omSystemKeyCheckSetup = .text:0x80031AB8; // type:function size:0x74
|
||||
|
|
@ -889,7 +889,7 @@ fn_8004EDA4 = .text:0x8004EDA4; // type:function size:0x2B4
|
|||
fn_8004F058 = .text:0x8004F058; // type:function size:0xE4
|
||||
fn_8004F13C = .text:0x8004F13C; // type:function size:0x2B4
|
||||
CharModelLayerSetAll2 = .text:0x8004F3F0; // type:function size:0x80
|
||||
CharModelSetVoiceEnable = .text:0x8004F470; // type:function size:0xBC
|
||||
CharModelVoiceEnableSet = .text:0x8004F470; // type:function size:0xBC
|
||||
fn_8004F52C = .text:0x8004F52C; // type:function size:0x4C
|
||||
fn_8004F578 = .text:0x8004F578; // type:function size:0xB0
|
||||
fn_8004F628 = .text:0x8004F628; // type:function size:0x2CC
|
||||
|
|
@ -1098,127 +1098,127 @@ BoardLast5GfxHide = .text:0x80061A20; // type:function size:0xAC
|
|||
BoardTauntInit = .text:0x80061ACC; // type:function size:0x80
|
||||
BoardTauntKill = .text:0x80061B4C; // type:function size:0x54
|
||||
TauntUpdate = .text:0x80061BA0; // type:function size:0x3A4 scope:local
|
||||
fn_80061F44 = .text:0x80061F44; // type:function size:0x38
|
||||
fn_80061F7C = .text:0x80061F7C; // type:function size:0x48
|
||||
fn_80061FC4 = .text:0x80061FC4; // type:function size:0xC
|
||||
fn_80061FD0 = .text:0x80061FD0; // type:function size:0xC
|
||||
fn_80061FDC = .text:0x80061FDC; // type:function size:0x78
|
||||
fn_80062054 = .text:0x80062054; // type:function size:0x78
|
||||
BoardDataDirReadAsync = .text:0x80061F44; // type:function size:0x38
|
||||
BoardDataAsyncWait = .text:0x80061F7C; // type:function size:0x48
|
||||
BoardRollTypeGet = .text:0x80061FC4; // type:function size:0xC
|
||||
BoardRollTypeSet = .text:0x80061FD0; // type:function size:0xC
|
||||
BoardPlayerGetCharMess = .text:0x80061FDC; // type:function size:0x78
|
||||
BoardPlayerGetCharName = .text:0x80062054; // type:function size:0x78
|
||||
BoardPlayerIsAllCom = .text:0x800620CC; // type:function size:0x80
|
||||
fn_8006214C = .text:0x8006214C; // type:function size:0x16C
|
||||
fn_800622B8 = .text:0x800622B8; // type:function size:0x588
|
||||
fn_80062840 = .text:0x80062840; // type:function size:0xFC
|
||||
fn_8006293C = .text:0x8006293C; // type:function size:0x84
|
||||
fn_800629C0 = .text:0x800629C0; // type:function size:0x80
|
||||
BoardPlayerInit = .text:0x8006214C; // type:function size:0x16C
|
||||
BoardPlayerModelInit = .text:0x800622B8; // type:function size:0x588
|
||||
BoardPlayerModelKill = .text:0x80062840; // type:function size:0xFC
|
||||
BoardPlayerLayerSet = .text:0x8006293C; // type:function size:0x84
|
||||
BoardPlayerCameraSet = .text:0x800629C0; // type:function size:0x80
|
||||
fn_80062A40 = .text:0x80062A40; // type:function size:0x80
|
||||
fn_80062AC0 = .text:0x80062AC0; // type:function size:0xB4
|
||||
fn_80062B74 = .text:0x80062B74; // type:function size:0xB0
|
||||
fn_80062C24 = .text:0x80062C24; // type:function size:0xB4
|
||||
fn_80062CD8 = .text:0x80062CD8; // type:function size:0x58
|
||||
fn_80062D30 = .text:0x80062D30; // type:function size:0x60
|
||||
BoardPlayerExistCheck = .text:0x80062AC0; // type:function size:0xB4
|
||||
BoardPlayerItemAdd = .text:0x80062B74; // type:function size:0xB0
|
||||
BoardPlayerItemRemove = .text:0x80062C24; // type:function size:0xB4
|
||||
BoardPlayerItemFind = .text:0x80062CD8; // type:function size:0x58
|
||||
BoardPlayerItemCount = .text:0x80062D30; // type:function size:0x60
|
||||
fn_80062D90 = .text:0x80062D90; // type:function size:0x40
|
||||
fn_80062DD0 = .text:0x80062DD0; // type:function size:0xC4
|
||||
fn_80062E94 = .text:0x80062E94; // type:function size:0x90
|
||||
fn_80062F24 = .text:0x80062F24; // type:function size:0x80
|
||||
fn_80062FA4 = .text:0x80062FA4; // type:function size:0x9C
|
||||
fn_80063040 = .text:0x80063040; // type:function size:0xCC
|
||||
fn_8006310C = .text:0x8006310C; // type:function size:0x80
|
||||
fn_8006318C = .text:0x8006318C; // type:function size:0x9C
|
||||
fn_80063228 = .text:0x80063228; // type:function size:0xCC
|
||||
fn_800632F4 = .text:0x800632F4; // type:function size:0x80
|
||||
fn_80063374 = .text:0x80063374; // type:function size:0xD4
|
||||
fn_80063448 = .text:0x80063448; // type:function size:0xA8
|
||||
fn_800634F0 = .text:0x800634F0; // type:function size:0x80
|
||||
fn_80063570 = .text:0x80063570; // type:function size:0x90
|
||||
fn_80063600 = .text:0x80063600; // type:function size:0x80
|
||||
fn_80063680 = .text:0x80063680; // type:function size:0x44
|
||||
fn_800636C4 = .text:0x800636C4; // type:function size:0x88
|
||||
fn_8006374C = .text:0x8006374C; // type:function size:0x80
|
||||
fn_800637CC = .text:0x800637CC; // type:function size:0x80
|
||||
fn_8006384C = .text:0x8006384C; // type:function size:0x78
|
||||
fn_800638C4 = .text:0x800638C4; // type:function size:0x88
|
||||
fn_8006394C = .text:0x8006394C; // type:function size:0xD0
|
||||
fn_80063A1C = .text:0x80063A1C; // type:function size:0xE0
|
||||
fn_80063AFC = .text:0x80063AFC; // type:function size:0x80
|
||||
fn_80063B7C = .text:0x80063B7C; // type:function size:0x80
|
||||
fn_80063BFC = .text:0x80063BFC; // type:function size:0x78
|
||||
fn_80063C74 = .text:0x80063C74; // type:function size:0x78
|
||||
fn_80063CEC = .text:0x80063CEC; // type:function size:0xA0
|
||||
fn_80063D8C = .text:0x80063D8C; // type:function size:0x80
|
||||
fn_80063E0C = .text:0x80063E0C; // type:function size:0x80
|
||||
fn_80063E8C = .text:0x80063E8C; // type:function size:0x34
|
||||
fn_80063EC0 = .text:0x80063EC0; // type:function size:0x2C
|
||||
fn_80063EEC = .text:0x80063EEC; // type:function size:0x9C
|
||||
fn_80063F88 = .text:0x80063F88; // type:function size:0x48
|
||||
fn_80063FD0 = .text:0x80063FD0; // type:function size:0x16C
|
||||
fn_8006413C = .text:0x8006413C; // type:function size:0x40
|
||||
fn_8006417C = .text:0x8006417C; // type:function size:0x7C
|
||||
fn_800641F8 = .text:0x800641F8; // type:function size:0x7C
|
||||
fn_80064274 = .text:0x80064274; // type:function size:0xC4
|
||||
fn_80064338 = .text:0x80064338; // type:function size:0x18
|
||||
fn_80064350 = .text:0x80064350; // type:function size:0x18
|
||||
fn_80064368 = .text:0x80064368; // type:function size:0x15C
|
||||
fn_800644C4 = .text:0x800644C4; // type:function size:0x160
|
||||
fn_80064624 = .text:0x80064624; // type:function size:0x420
|
||||
fn_80064A44 = .text:0x80064A44; // type:function size:0x80
|
||||
fn_80064AC4 = .text:0x80064AC4; // type:function size:0x18C
|
||||
fn_80064C50 = .text:0x80064C50; // type:function size:0x134
|
||||
fn_80064D84 = .text:0x80064D84; // type:function size:0x10
|
||||
fn_80064D94 = .text:0x80064D94; // type:function size:0x10
|
||||
fn_80064DA4 = .text:0x80064DA4; // type:function size:0xC
|
||||
fn_80064DB0 = .text:0x80064DB0; // type:function size:0x634
|
||||
fn_800653E4 = .text:0x800653E4; // type:function size:0x1A0
|
||||
fn_80065584 = .text:0x80065584; // type:function size:0x70
|
||||
fn_800655F4 = .text:0x800655F4; // type:function size:0x180
|
||||
fn_80065774 = .text:0x80065774; // type:function size:0x114
|
||||
fn_80065888 = .text:0x80065888; // type:function size:0x8E8
|
||||
fn_80066170 = .text:0x80066170; // type:function size:0xBF8
|
||||
fn_80066D68 = .text:0x80066D68; // type:function size:0xBC
|
||||
fn_80066E24 = .text:0x80066E24; // type:function size:0x90
|
||||
fn_80066EB4 = .text:0x80066EB4; // type:function size:0x90
|
||||
fn_80066F44 = .text:0x80066F44; // type:function size:0x430
|
||||
fn_80067374 = .text:0x80067374; // type:function size:0x218
|
||||
fn_8006758C = .text:0x8006758C; // type:function size:0x1D4
|
||||
fn_80067760 = .text:0x80067760; // type:function size:0x54
|
||||
fn_800677B4 = .text:0x800677B4; // type:function size:0x3E4
|
||||
fn_80067B98 = .text:0x80067B98; // type:function size:0xF8
|
||||
fn_80067C90 = .text:0x80067C90; // type:function size:0x5A0
|
||||
fn_80068230 = .text:0x80068230; // type:function size:0x51C
|
||||
fn_8006874C = .text:0x8006874C; // type:function size:0x2C
|
||||
fn_80068778 = .text:0x80068778; // type:function size:0x138
|
||||
fn_800688B0 = .text:0x800688B0; // type:function size:0x38
|
||||
fn_800688E8 = .text:0x800688E8; // type:function size:0x10C
|
||||
fn_800689F4 = .text:0x800689F4; // type:function size:0x194
|
||||
fn_80068B88 = .text:0x80068B88; // type:function size:0x278
|
||||
fn_80068E00 = .text:0x80068E00; // type:function size:0x6C
|
||||
fn_80068E6C = .text:0x80068E6C; // type:function size:0x9C
|
||||
fn_80068F08 = .text:0x80068F08; // type:function size:0x40
|
||||
BoardPlayerCurrSpacePosDirGet = .text:0x80062DD0; // type:function size:0xC4
|
||||
BoardPlayerAmbSet = .text:0x80062E94; // type:function size:0x90
|
||||
BoardPlayerMtxSet = .text:0x80062F24; // type:function size:0x80
|
||||
BoardPlayerPosSetV = .text:0x80062FA4; // type:function size:0x9C
|
||||
BoardPlayerPosSet = .text:0x80063040; // type:function size:0xCC
|
||||
BoardPlayerPosGet = .text:0x8006310C; // type:function size:0x80
|
||||
BoardPlayerRotSetV = .text:0x8006318C; // type:function size:0x9C
|
||||
BoardPlayerRotSet = .text:0x80063228; // type:function size:0xCC
|
||||
BoardPlayerRotGet = .text:0x800632F4; // type:function size:0x80
|
||||
BoardPlayerRotYSet = .text:0x80063374; // type:function size:0xD4
|
||||
BoardPlayerRotYGet = .text:0x80063448; // type:function size:0xA8
|
||||
BoardPlayerScaleSetV = .text:0x800634F0; // type:function size:0x80
|
||||
BoardPlayerScaleSet = .text:0x80063570; // type:function size:0x90
|
||||
BoardPlayerScaleGet = .text:0x80063600; // type:function size:0x80
|
||||
BoardPlayerCurrMotionGet = .text:0x80063680; // type:function size:0x44
|
||||
BoardPlayerVoiceEnableSet = .text:0x800636C4; // type:function size:0x88
|
||||
BoardPlayerMotionCreate = .text:0x8006374C; // type:function size:0x80
|
||||
BoardPlayerMotionKill = .text:0x800637CC; // type:function size:0x80
|
||||
BoardPlayerMotionEndCheck = .text:0x8006384C; // type:function size:0x78
|
||||
BoardPlayerMotionEndWait = .text:0x800638C4; // type:function size:0x88
|
||||
BoardPlayerMotionStart = .text:0x8006394C; // type:function size:0xD0
|
||||
BoardPlayerMotionShiftSet = .text:0x80063A1C; // type:function size:0xE0
|
||||
BoardPlayerMotionSpeedSet = .text:0x80063AFC; // type:function size:0x80
|
||||
BoardPlayerMotionTimeSet = .text:0x80063B7C; // type:function size:0x80
|
||||
BoardPlayerMotionTimeGet = .text:0x80063BFC; // type:function size:0x78
|
||||
BoardPlayerMotionMaxTimeGet = .text:0x80063C74; // type:function size:0x78
|
||||
BoardPlayerMotionTimeRangeSet = .text:0x80063CEC; // type:function size:0xA0
|
||||
BoardPlayerModelAttrSet = .text:0x80063D8C; // type:function size:0x80
|
||||
BoardPlayerModelAttrReset = .text:0x80063E0C; // type:function size:0x80
|
||||
BoardPlayerCoinsSet = .text:0x80063E8C; // type:function size:0x34
|
||||
BoardPlayerCoinsGet = .text:0x80063EC0; // type:function size:0x2C
|
||||
BoardPlayerCoinsAdd = .text:0x80063EEC; // type:function size:0x9C
|
||||
BoardPlayerStarsAdd = .text:0x80063F88; // type:function size:0x48
|
||||
BoardPlayerSizeSet = .text:0x80063FD0; // type:function size:0x16C
|
||||
BoardPlayerSizeGet = .text:0x8006413C; // type:function size:0x40
|
||||
BoardPlayerTeamCount = .text:0x8006417C; // type:function size:0x7C
|
||||
BoardPlayerTeamFind = .text:0x800641F8; // type:function size:0x7C
|
||||
BoardPlayerRankCalc = .text:0x80064274; // type:function size:0xC4
|
||||
BoardPlayerPreTurnHookSet = .text:0x80064338; // type:function size:0x18
|
||||
BoardPlayerPostTurnHookSet = .text:0x80064350; // type:function size:0x18
|
||||
BoardPlayerTurnExec = .text:0x80064368; // type:function size:0x15C
|
||||
BoardPlayerTurnRollExec = .text:0x800644C4; // type:function size:0x160
|
||||
BoardPlayerTurnMoveExec = .text:0x80064624; // type:function size:0x420
|
||||
BoardPlayerPostTurnHookExec = .text:0x80064A44; // type:function size:0x80
|
||||
BoardPlayerSizeRestore = .text:0x80064AC4; // type:function size:0x18C
|
||||
BoardPlayerZoomRestore = .text:0x80064C50; // type:function size:0x134
|
||||
BoardJunctionMaskSet = .text:0x80064D84; // type:function size:0x10
|
||||
BoardJunctionMaskReset = .text:0x80064D94; // type:function size:0x10
|
||||
BoardJunctionMaskZero = .text:0x80064DA4; // type:function size:0xC
|
||||
InitJunction = .text:0x80064DB0; // type:function size:0x634
|
||||
UpdateJunctionGfx = .text:0x800653E4; // type:function size:0x1A0 scope:local
|
||||
StopJunctionPlayer = .text:0x80065584; // type:function size:0x70 scope:local
|
||||
RestoreJunction = .text:0x800655F4; // type:function size:0x180 scope:local
|
||||
GetDefaultDirection = .text:0x80065774; // type:function size:0x114 scope:local
|
||||
DoDebugMove = .text:0x80065888; // type:function size:0x8E8 scope:local
|
||||
ExecJunction = .text:0x80066170; // type:function size:0xBF8 scope:local
|
||||
BoardPlayerMoveTo = .text:0x80066D68; // type:function size:0xBC
|
||||
BoardPlayerMoveBetween = .text:0x80066E24; // type:function size:0x90
|
||||
BoardPlayerMoveToAsync = .text:0x80066EB4; // type:function size:0x90
|
||||
BoardPlayerPosLerpStart = .text:0x80066F44; // type:function size:0x430
|
||||
PlayerPosLerpFunc = .text:0x80067374; // type:function size:0x218 scope:local
|
||||
BoardPlayerDiceJumpStart = .text:0x8006758C; // type:function size:0x1D4
|
||||
BoardPlayerDiceJumpCheck = .text:0x80067760; // type:function size:0x54
|
||||
DiceJumpFunc = .text:0x800677B4; // type:function size:0x3E4 scope:local
|
||||
BoardRotateDiceNumbers = .text:0x80067B98; // type:function size:0xF8
|
||||
BoardPlayerAnimBlendSet = .text:0x80067C90; // type:function size:0x5A0
|
||||
BoardPlayerAnimBlendExec = .text:0x80068230; // type:function size:0x51C
|
||||
BoardPlayerAnimBlendCheck = .text:0x8006874C; // type:function size:0x2C
|
||||
BoardDiceDigit2DInit = .text:0x80068778; // type:function size:0x138
|
||||
BoardDiceDigit2DUpdateEnable = .text:0x800688B0; // type:function size:0x38
|
||||
BoardDiceDigit2DShowSet = .text:0x800688E8; // type:function size:0x10C
|
||||
UpdateDiceDigitSprite = .text:0x800689F4; // type:function size:0x194 scope:local
|
||||
UpdateDiceDigit2D = .text:0x80068B88; // type:function size:0x278 scope:local
|
||||
BoardPlayerBtnDownWait = .text:0x80068E00; // type:function size:0x6C
|
||||
BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C
|
||||
BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40
|
||||
fn_80068F48 = .text:0x80068F48; // type:function size:0x1C
|
||||
fn_80068F64 = .text:0x80068F64; // type:function size:0x224
|
||||
fn_80069188 = .text:0x80069188; // type:function size:0x40
|
||||
fn_800691C8 = .text:0x800691C8; // type:function size:0x100
|
||||
fn_800692C8 = .text:0x800692C8; // type:function size:0x1A4
|
||||
fn_8006946C = .text:0x8006946C; // type:function size:0x128
|
||||
fn_80069594 = .text:0x80069594; // type:function size:0x8
|
||||
fn_8006959C = .text:0x8006959C; // type:function size:0x8
|
||||
fn_800695A4 = .text:0x800695A4; // type:function size:0x74
|
||||
fn_80069618 = .text:0x80069618; // type:function size:0x54
|
||||
fn_8006966C = .text:0x8006966C; // type:function size:0x4C
|
||||
fn_800696B8 = .text:0x800696B8; // type:function size:0x44
|
||||
fn_800696FC = .text:0x800696FC; // type:function size:0x44
|
||||
fn_80069740 = .text:0x80069740; // type:function size:0x44
|
||||
fn_80069784 = .text:0x80069784; // type:function size:0x1F0
|
||||
fn_80069974 = .text:0x80069974; // type:function size:0x5C
|
||||
fn_800699D0 = .text:0x800699D0; // type:function size:0x1294
|
||||
fn_8006AC64 = .text:0x8006AC64; // type:function size:0xA0
|
||||
fn_8006AD04 = .text:0x8006AD04; // type:function size:0x24C
|
||||
fn_8006AF50 = .text:0x8006AF50; // type:function size:0x8
|
||||
fn_8006AF58 = .text:0x8006AF58; // type:function size:0x38C
|
||||
fn_8006B2E4 = .text:0x8006B2E4; // type:function size:0x950
|
||||
fn_8006BC34 = .text:0x8006BC34; // type:function size:0x980
|
||||
fn_8006C5B4 = .text:0x8006C5B4; // type:function size:0xA48
|
||||
fn_8006CFFC = .text:0x8006CFFC; // type:function size:0x24C
|
||||
fn_8006D248 = .text:0x8006D248; // type:function size:0xC0
|
||||
BoardBowserSuitInit = .text:0x800692C8; // type:function size:0x1A4
|
||||
BoardBowserSuitKill = .text:0x8006946C; // type:function size:0x128
|
||||
BoardBowserSuitModelGet = .text:0x80069594; // type:function size:0x8
|
||||
BoardBowserSuitPlayerModelGet = .text:0x8006959C; // type:function size:0x8
|
||||
BoardBowserSuitMotionCreate = .text:0x800695A4; // type:function size:0x74
|
||||
BoardBowserSuitMotionSetWait = .text:0x80069618; // type:function size:0x54
|
||||
BoardBowserSuitMotionSetWalk = .text:0x8006966C; // type:function size:0x4C
|
||||
BoardBowserSuitMotionSetWin = .text:0x800696B8; // type:function size:0x44
|
||||
BoardBowserSuitMotionSetJump = .text:0x800696FC; // type:function size:0x44
|
||||
BoardBowserSuitPlayerModelKill = .text:0x80069740; // type:function size:0x44
|
||||
UpdateBowserSuit = .text:0x80069784; // type:function size:0x1F0 scope:local
|
||||
BoardSpaceShockSpaceSet = .text:0x80069974; // type:function size:0x5C
|
||||
DoSparkSpace = .text:0x800699D0; // type:function size:0x1294 scope:local
|
||||
RemoveSparkSpace = .text:0x8006AC64; // type:function size:0xA0 scope:local
|
||||
SetRollPlayerSize = .text:0x8006AD04; // type:function size:0x24C scope:local
|
||||
BoardRollResizeCheck = .text:0x8006AF50; // type:function size:0x8 scope:local
|
||||
BoardPlayerResizeAnimExec = .text:0x8006AF58; // type:function size:0x38C
|
||||
MegaSquishFunc = .text:0x8006B2E4; // type:function size:0x950 scope:local
|
||||
MegaPlayerPassFunc = .text:0x8006BC34; // type:function size:0x980 scope:local
|
||||
MegaExecJump = .text:0x8006C5B4; // type:function size:0xA48
|
||||
BoardPlayerCopyEyeMat = .text:0x8006CFFC; // type:function size:0x24C
|
||||
BoardPlayerCopyMat = .text:0x8006D248; // type:function size:0xC0
|
||||
BoardModelInit = .text:0x8006D308; // type:function size:0xF0
|
||||
BoardModelKillAll = .text:0x8006D3F8; // type:function size:0xA0
|
||||
ModelMgrObjFunc = .text:0x8006D498; // type:function size:0x70 scope:local
|
||||
|
|
@ -1236,20 +1236,20 @@ BoardModelIDGet = .text:0x8006DBD4; // type:function size:0x48
|
|||
fn_8006DC1C = .text:0x8006DC1C; // type:function size:0x60
|
||||
BoardModelSetPass = .text:0x8006DC7C; // type:function size:0x74
|
||||
BoardModelAmbSet = .text:0x8006DCF0; // type:function size:0x68
|
||||
BoardModelExist = .text:0x8006DD58; // type:function size:0x48
|
||||
BoardModelExistCheck = .text:0x8006DD58; // type:function size:0x48
|
||||
BoardModelExistDupe = .text:0x8006DDA0; // type:function size:0x48
|
||||
fn_8006DDE8 = .text:0x8006DDE8; // type:function size:0x70
|
||||
BoardModelMotionCreate = .text:0x8006DE58; // type:function size:0x140
|
||||
BoardModelMotionKill = .text:0x8006DF98; // type:function size:0x118
|
||||
BoardModelMotionTimeRangeSet = .text:0x8006E0B0; // type:function size:0xE8
|
||||
BoardModelMotionUpdateSet = .text:0x8006E198; // type:function size:0x7C
|
||||
fn_8006E214 = .text:0x8006E214; // type:function size:0xA4
|
||||
BoardModelVoiceEnableSet = .text:0x8006E214; // type:function size:0xA4
|
||||
BoardModelMotionStart = .text:0x8006E2B8; // type:function size:0x174
|
||||
BoardModelMotionShiftIDGet = .text:0x8006E42C; // type:function size:0x50
|
||||
BoardModelMotionShiftSet = .text:0x8006E47C; // type:function size:0x148
|
||||
BoardModelAttrSet = .text:0x8006E5C4; // type:function size:0x58
|
||||
BoardModelAttrReset = .text:0x8006E61C; // type:function size:0x58
|
||||
BoardModelMotionTimeReset = .text:0x8006E674; // type:function size:0x84
|
||||
BoardModelMotionTimeSet = .text:0x8006E674; // type:function size:0x84
|
||||
BoardModelMotionTimeGet = .text:0x8006E6F8; // type:function size:0x94
|
||||
BoardModelMotionMaxTimeGet = .text:0x8006E78C; // type:function size:0x88
|
||||
BoardModelMotionSpeedGet = .text:0x8006E814; // type:function size:0x64
|
||||
|
|
@ -4610,7 +4610,8 @@ lbl_8011DD50 = .rodata:0x8011DD50; // type:object size:0x10 data:4byte
|
|||
lbl_8011DD60 = .rodata:0x8011DD60; // type:object size:0x24 data:4byte
|
||||
lbl_8011DD84 = .rodata:0x8011DD84; // type:object size:0xC data:4byte
|
||||
lbl_8011DD90 = .rodata:0x8011DD90; // type:object size:0x20 data:4byte
|
||||
lbl_8011DDB0 = .rodata:0x8011DDB0; // type:object size:0x7C data:4byte
|
||||
lbl_8011DDB0 = .rodata:0x8011DDB0; // type:object size:0x20 data:4byte
|
||||
lbl_8011DDD0 = .rodata:0x8011DDD0; // type:object size:0x5C data:4byte
|
||||
lbl_8011DE2C = .rodata:0x8011DE2C; // type:object size:0x24 data:4byte
|
||||
lbl_8011DE50 = .rodata:0x8011DE50; // type:object size:0x10 data:4byte
|
||||
lbl_8011DE60 = .rodata:0x8011DE60; // type:object size:0x38 data:4byte
|
||||
|
|
@ -5158,19 +5159,25 @@ last5GfxSprTbl = .data:0x80139828; // type:object size:0xC scope:local
|
|||
last5GfxPosTbl = .data:0x80139834; // type:object size:0x30 scope:local
|
||||
tauntActiveSfxTbl = .data:0x80139864; // type:object size:0x10 scope:local
|
||||
tauntSfxTbl = .data:0x80139874; // type:object size:0x24 scope:local
|
||||
lbl_80139898 = .data:0x80139898; // type:object size:0x10
|
||||
lbl_801398A8 = .data:0x801398A8; // type:object size:0x10
|
||||
lbl_801398B8 = .data:0x801398B8; // type:object size:0xA data:2byte
|
||||
diceJumpObj = .data:0x80139898; // type:object size:0x10 scope:local
|
||||
animDoneF = .data:0x801398A8; // type:object size:0x10 scope:local
|
||||
bowserSuitMot = .data:0x801398B8; // type:object size:0xA scope:local data:2byte
|
||||
lbl_801398C2 = .data:0x801398C2; // type:object size:0x17 data:string
|
||||
lbl_801398D9 = .data:0x801398D9; // type:object size:0x17 data:string
|
||||
lbl_801398F0 = .data:0x801398F0; // type:object size:0xE data:string
|
||||
lbl_801398FE = .data:0x801398FE; // type:object size:0xE data:string
|
||||
lbl_8013990C = .data:0x8013990C; // type:object size:0x18 data:string
|
||||
lbl_80139924 = .data:0x80139924; // type:object size:0x18 data:string
|
||||
lbl_8013993C = .data:0x8013993C; // type:object size:0xA0
|
||||
lbl_801399DC = .data:0x801399DC; // type:object size:0x20
|
||||
lbl_801399FC = .data:0x801399FC; // type:object size:0x74
|
||||
lbl_80139A70 = .data:0x80139A70; // type:object size:0x30
|
||||
lbl_8013993C = .data:0x8013993C; // type:object size:0x40
|
||||
lbl_8013997C = .data:0x8013997C; // type:object size:0x20
|
||||
boardAnimTbl = .data:0x8013999C; // type:object size:0x20 scope:local
|
||||
boardAnimRevTbl = .data:0x801399BC; // type:object size:0x20 scope:local
|
||||
bowserSuitCharMdlTbl = .data:0x801399DC; // type:object size:0x20 scope:local
|
||||
bowserSuitMotTbl = .data:0x801399FC; // type:object size:0x34 scope:local
|
||||
boardSparkSfxTbl = .data:0x80139A30; // type:object size:0x20 scope:local
|
||||
boardSparkSfxTblAlt = .data:0x80139A50; // type:object size:0x20 scope:local
|
||||
megaSquishObj = .data:0x80139A70; // type:object size:0x10 scope:local
|
||||
megaSquishSfxTbl = .data:0x80139A80; // type:object size:0x20 scope:local
|
||||
PortraitTbl = .data:0x80139AA0; // type:object size:0x24 scope:local
|
||||
StarPortraitTbl = .data:0x80139AC4; // type:object size:0x24 scope:local
|
||||
lbl_80139AE8 = .data:0x80139AE8; // type:object size:0x18
|
||||
|
|
@ -5515,9 +5522,9 @@ ToeThread = .bss:0x8019C4D0; // type:object size:0x310 scope:local align:8
|
|||
ToeThreadStack = .bss:0x8019C7E0; // type:object size:0x1000 scope:local
|
||||
boardCamera = .bss:0x8019D7E0; // type:object size:0xC4 data:byte
|
||||
cameraBackup = .bss:0x8019D8A4; // type:object size:0xC4 scope:local
|
||||
lbl_8019D968 = .bss:0x8019D968; // type:object size:0x10
|
||||
lbl_8019D978 = .bss:0x8019D978; // type:object size:0x10
|
||||
lbl_8019D988 = .bss:0x8019D988; // type:object size:0x10
|
||||
preTurnHook = .bss:0x8019D968; // type:object size:0x10 scope:local
|
||||
postTurnHook = .bss:0x8019D978; // type:object size:0x10 scope:local
|
||||
playerMatCopy = .bss:0x8019D988; // type:object size:0x10 scope:local
|
||||
winInsertMesTbl = .bss:0x8019D998; // type:object size:0x20 scope:local
|
||||
choiceDisableTbl = .bss:0x8019D9B8; // type:object size:0x40 scope:local
|
||||
lbl_8019D9F8 = .bss:0x8019D9F8; // type:object size:0xC data:float
|
||||
|
|
@ -5798,9 +5805,9 @@ Xfb = .sdata:0x801D3664; // type:object size:0x8 scope:local data:4byte
|
|||
boardNextScene = .sdata:0x801D3670; // type:object size:0x4 scope:local data:4byte
|
||||
filterColor = .sdata:0x801D3674; // type:object size:0x4 scope:local data:byte
|
||||
lbl_801D3678 = .sdata:0x801D3678; // type:object size:0x8
|
||||
lbl_801D3680 = .sdata:0x801D3680; // type:object size:0x2 data:2byte
|
||||
lbl_801D3682 = .sdata:0x801D3682; // type:object size:0x2 data:2byte
|
||||
lbl_801D3684 = .sdata:0x801D3684; // type:object size:0x2 data:2byte
|
||||
suitMdl = .sdata:0x801D3680; // type:object size:0x2 scope:local data:2byte
|
||||
suitPlayerMdl = .sdata:0x801D3682; // type:object size:0x2 scope:local data:2byte
|
||||
suitCurrMot = .sdata:0x801D3684; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_801D3686 = .sdata:0x801D3686; // type:object size:0x5 data:string
|
||||
lbl_801D368B = .sdata:0x801D368B; // type:object size:0x5 data:string
|
||||
lbl_801D3690 = .sdata:0x801D3690; // type:object size:0x6 data:string
|
||||
|
|
@ -5814,7 +5821,7 @@ lbl_801D36BA = .sdata:0x801D36BA; // type:object size:0x6 data:string
|
|||
lbl_801D36C0 = .sdata:0x801D36C0; // type:object size:0x6 data:string
|
||||
lbl_801D36C6 = .sdata:0x801D36C6; // type:object size:0x6 data:string
|
||||
lbl_801D36CC = .sdata:0x801D36CC; // type:object size:0x6 data:string
|
||||
lbl_801D36D2 = .sdata:0x801D36D2; // type:object size:0xE
|
||||
lbl_801D36D2 = .sdata:0x801D36D2; // type:object size:0x8 data:string
|
||||
windowID = .sdata:0x801D36E0; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_801D36E8 = .sdata:0x801D36E8; // type:object size:0x8 data:4byte
|
||||
lbl_801D36F0 = .sdata:0x801D36F0; // type:object size:0x8 data:byte
|
||||
|
|
@ -6289,17 +6296,17 @@ confettiObj = .sbss:0x801D3F0C; // type:object size:0x4 scope:local data:4byte
|
|||
last5GfxObj = .sbss:0x801D3F10; // type:object size:0x4 scope:local data:4byte
|
||||
boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 data:4byte
|
||||
boardMainObj = .sbss:0x801D3F18; // type:object size:0x4 data:4byte
|
||||
lbl_801D3F20 = .sbss:0x801D3F20; // type:object size:0x4 data:4byte
|
||||
lbl_801D3F24 = .sbss:0x801D3F24; // type:object size:0x4 data:4byte
|
||||
lbl_801D3F28 = .sbss:0x801D3F28; // type:object size:0x4 data:4byte
|
||||
lbl_801D3F2C = .sbss:0x801D3F2C; // type:object size:0x4 data:4byte
|
||||
lbl_801D3F30 = .sbss:0x801D3F30; // type:object size:0x4 data:4byte
|
||||
rollResized = .sbss:0x801D3F20; // type:object size:0x4 scope:local data:4byte
|
||||
bowserSuitObj = .sbss:0x801D3F24; // type:object size:0x4 scope:local data:4byte
|
||||
junctionMask = .sbss:0x801D3F28; // type:object size:0x4 scope:local data:4byte
|
||||
junctionObj = .sbss:0x801D3F2C; // type:object size:0x4 scope:local data:4byte
|
||||
diceDigit2DObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_801D3F34 = .sbss:0x801D3F34; // type:object size:0x4 data:4byte
|
||||
lbl_801D3F38 = .sbss:0x801D3F38; // type:object size:0x8
|
||||
lbl_801D3F40 = .sbss:0x801D3F40; // type:object size:0x1 data:byte
|
||||
lbl_801D3F44 = .sbss:0x801D3F44; // type:object size:0x1 data:byte
|
||||
lbl_801D3F46 = .sbss:0x801D3F46; // type:object size:0x8
|
||||
lbl_801D3F4E = .sbss:0x801D3F4E; // type:object size:0xA
|
||||
junctionArrowRot = .sbss:0x801D3F38; // type:object size:0x8 scope:local
|
||||
lbl_801D3F40 = .sbss:0x801D3F40; // type:object size:0x4 data:byte
|
||||
rollType = .sbss:0x801D3F44; // type:object size:0x1 scope:local data:byte
|
||||
playerMot = .sbss:0x801D3F46; // type:object size:0x8 scope:local
|
||||
boardPlayerMdl = .sbss:0x801D3F4E; // type:object size:0x8
|
||||
modelDataList = .sbss:0x801D3F58; // type:object size:0x4 scope:local data:4byte
|
||||
modelMgrObj = .sbss:0x801D3F5C; // type:object size:0x4 scope:local data:4byte
|
||||
modelDataNum = .sbss:0x801D3F60; // type:object size:0x2 scope:local data:2byte
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ typedef struct player_state {
|
|||
/* 0x0C */ s16 space_curr;
|
||||
/* 0x0E */ s16 space_prev;
|
||||
/* 0x10 */ s16 space_next;
|
||||
/* 0x12 */ s16 unk_12;
|
||||
/* 0x12 */ s16 space_shock;
|
||||
/* 0x14 */ u8 blue_count;
|
||||
/* 0x15 */ u8 red_count;
|
||||
/* 0x16 */ u8 question_count;
|
||||
|
|
|
|||
|
|
@ -4,34 +4,34 @@
|
|||
#include "dolphin.h"
|
||||
|
||||
void GWInit(void);
|
||||
void GWResetGameStat(void);
|
||||
s16 GWGetMessSpeed(void);
|
||||
void GWSetMGRecord(int index, s32 value);
|
||||
s32 GWGetMGRecord(int index);
|
||||
void GWGetCharColor(int character, GXColor *color);
|
||||
void GWSetBoardPlayCount(int board, u8 value);
|
||||
void GWAddBoardPlayCount(int board, u8 value);
|
||||
u8 GWGetBoardPlayCount(int board);
|
||||
void GWSetBoardMaxStars(int board, int value);
|
||||
u16 GWGetBoardMaxStars(int board);
|
||||
void GWSetBoardMaxCoins(int board, int value);
|
||||
u16 GWGetBoardMaxCoins(int board);
|
||||
int GWIncBoardWinCount(int character, int board);
|
||||
int GWGetBoardWinCount(int character, int board);
|
||||
void GWSetBoardWinCount(int character, int board, int value);
|
||||
int GWGetMGAvail(int id);
|
||||
int GWSetMGAvail(int id);
|
||||
int GWGetMGCustom(int id);
|
||||
int GWSetMGCustom(int id);
|
||||
int GWResetMGCustom(int id);
|
||||
s16 GWGetCoins(int player);
|
||||
void GWSetCoins(int player, s16 value);
|
||||
void GWAddCoins(int player, s16 amount);
|
||||
void GWSetStars(int player, s16 value);
|
||||
void GWAddStars(int player, s16 amount);
|
||||
s16 GWGetStars(int player);
|
||||
void GWSetTotalStars(s16 value);
|
||||
void GWAddTotalStars(s16 amount);
|
||||
u16 GWGetTotalStars(void);
|
||||
void GWGameStatReset(void);
|
||||
s16 GWMessSpeedGet(void);
|
||||
void GWMGRecordSet(int index, s32 value);
|
||||
s32 GWMGRecordGet(int index);
|
||||
void GWCharColorGet(int character, GXColor *color);
|
||||
void GWBoardPlayCountSet(int board, u8 value);
|
||||
void GWBoardPlayCountAdd(int board, u8 value);
|
||||
u8 GWBoardPlayCountGet(int board);
|
||||
void GWBoardMaxStarsSet(int board, int value);
|
||||
u16 GWBoardMaxStarsGet(int board);
|
||||
void GWBoardMaxCoinsSet(int board, int value);
|
||||
u16 GWBoardMaxCoinsGet(int board);
|
||||
int GWBoardWinCountInc(int character, int board);
|
||||
int GWBoardWinCountGet(int character, int board);
|
||||
void GWBoardWinCountSet(int character, int board, int value);
|
||||
int GWMGAvailGet(int id);
|
||||
int GWMGAvailSet(int id);
|
||||
int GWMGCustomGet(int id);
|
||||
int GWMGCustomSet(int id);
|
||||
int GWMGCustomReset(int id);
|
||||
s16 GWCoinsGet(int player);
|
||||
void GWCoinsSet(int player, s16 value);
|
||||
void GWCoinsAdd(int player, s16 amount);
|
||||
void GWStarsSet(int player, s16 value);
|
||||
void GWStarsAdd(int player, s16 amount);
|
||||
s16 GWStarsGet(int player);
|
||||
void GWTotalStarsSet(s16 value);
|
||||
void GWTotalStarsAdd(s16 amount);
|
||||
u16 GWTotalStarsGet(void);
|
||||
|
||||
#endif
|
||||
|
|
@ -142,7 +142,7 @@ void fn_1_1278(void) {
|
|||
|
||||
void fn_1_12A0(void) {
|
||||
fn_1_BA0(0x2E001D);
|
||||
fn_80062B74(2, 1);
|
||||
BoardPlayerItemAdd(2, 1);
|
||||
BoardTutorialItemSet(1);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ static inline void ResetBoardSettings(void)
|
|||
|
||||
void GWInit(void)
|
||||
{
|
||||
GWResetGameStat();
|
||||
GWGameStatReset();
|
||||
_InitFlag();
|
||||
GWErase();
|
||||
InitPlayerConfig();
|
||||
|
|
@ -112,7 +112,7 @@ static inline void ResetFlag(GameStat *game_stat)
|
|||
game_stat->field10F_bit6 = game_stat->field110_bit6 = 0;
|
||||
}
|
||||
|
||||
void GWResetGameStat(void)
|
||||
void GWGameStatReset(void)
|
||||
{
|
||||
GameStat *game_stat = &GWGameStatDefault;
|
||||
memset(game_stat, 0, sizeof(GameStat));
|
||||
|
|
@ -134,7 +134,7 @@ void GWResetGameStat(void)
|
|||
ResetBoardSettings();
|
||||
}
|
||||
|
||||
s16 GWGetMessSpeed(void)
|
||||
s16 GWMessSpeedGet(void)
|
||||
{
|
||||
if(GWSystem.mess_delay > 48) {
|
||||
GWSystem.mess_speed = 1;
|
||||
|
|
@ -143,19 +143,19 @@ s16 GWGetMessSpeed(void)
|
|||
return GWSystem.mess_delay;
|
||||
}
|
||||
|
||||
void GWSetMGRecord(int index, s32 value)
|
||||
void GWMGRecordSet(int index, s32 value)
|
||||
{
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
GWGameStat.mg_record[index] = value;
|
||||
}
|
||||
}
|
||||
|
||||
s32 GWGetMGRecord(int index)
|
||||
s32 GWMGRecordGet(int index)
|
||||
{
|
||||
return GWGameStat.mg_record[index];
|
||||
}
|
||||
|
||||
void GWGetCharColor(int character, GXColor *color)
|
||||
void GWCharColorGet(int character, GXColor *color)
|
||||
{
|
||||
GXColor char_color[] = {
|
||||
{ 227, 67, 67, 255 },
|
||||
|
|
@ -170,7 +170,7 @@ void GWGetCharColor(int character, GXColor *color)
|
|||
*color = char_color[character];
|
||||
}
|
||||
|
||||
void GWSetBoardPlayCount(int board, u8 value)
|
||||
void GWBoardPlayCountSet(int board, u8 value)
|
||||
{
|
||||
if(value > 99) {
|
||||
value = 99;
|
||||
|
|
@ -178,7 +178,7 @@ void GWSetBoardPlayCount(int board, u8 value)
|
|||
GWGameStat.board_play_count[board] = value;
|
||||
}
|
||||
|
||||
void GWAddBoardPlayCount(int board, u8 value)
|
||||
void GWBoardPlayCountAdd(int board, u8 value)
|
||||
{
|
||||
value += GWGameStat.board_play_count[board];
|
||||
if(value > 99) {
|
||||
|
|
@ -188,32 +188,32 @@ void GWAddBoardPlayCount(int board, u8 value)
|
|||
}
|
||||
|
||||
|
||||
u8 GWGetBoardPlayCount(int board)
|
||||
u8 GWBoardPlayCountGet(int board)
|
||||
{
|
||||
return GWGameStat.board_play_count[board];
|
||||
}
|
||||
|
||||
void GWSetBoardMaxStars(int board, int value)
|
||||
void GWBoardMaxStarsSet(int board, int value)
|
||||
{
|
||||
GWGameStat.board_max_stars[board] = value;
|
||||
}
|
||||
|
||||
u16 GWGetBoardMaxStars(int board)
|
||||
u16 GWBoardMaxStarsGet(int board)
|
||||
{
|
||||
return GWGameStat.board_max_stars[board];
|
||||
}
|
||||
|
||||
void GWSetBoardMaxCoins(int board, int value)
|
||||
void GWBoardMaxCoinsSet(int board, int value)
|
||||
{
|
||||
GWGameStat.board_max_coins[board] = value;
|
||||
}
|
||||
|
||||
u16 GWGetBoardMaxCoins(int board)
|
||||
u16 GWBoardMaxCoinsGet(int board)
|
||||
{
|
||||
return GWGameStat.board_max_coins[board];
|
||||
}
|
||||
|
||||
int GWIncBoardWinCount(int character, int board)
|
||||
int GWBoardWinCountInc(int character, int board)
|
||||
{
|
||||
int win_count = GWGameStat.board_win_count[board][character]+1;
|
||||
if(win_count > 99) {
|
||||
|
|
@ -223,17 +223,17 @@ int GWIncBoardWinCount(int character, int board)
|
|||
return win_count;
|
||||
}
|
||||
|
||||
int GWGetBoardWinCount(int character, int board)
|
||||
int GWBoardWinCountGet(int character, int board)
|
||||
{
|
||||
return GWGameStat.board_win_count[board][character];
|
||||
}
|
||||
|
||||
void GWSetBoardWinCount(int character, int board, int value)
|
||||
void GWBoardWinCountSet(int character, int board, int value)
|
||||
{
|
||||
GWGameStat.board_win_count[board][character] = value;
|
||||
}
|
||||
|
||||
int GWGetMGAvail(int id)
|
||||
int GWMGAvailGet(int id)
|
||||
{
|
||||
int word;
|
||||
int bit;
|
||||
|
|
@ -247,7 +247,7 @@ int GWGetMGAvail(int id)
|
|||
}
|
||||
}
|
||||
|
||||
int GWSetMGAvail(int id)
|
||||
int GWMGAvailSet(int id)
|
||||
{
|
||||
int word;
|
||||
int bit;
|
||||
|
|
@ -257,7 +257,7 @@ int GWSetMGAvail(int id)
|
|||
GWGameStat.mg_avail[word] |= (1 << bit);
|
||||
}
|
||||
|
||||
int GWGetMGCustom(int id)
|
||||
int GWMGCustomGet(int id)
|
||||
{
|
||||
int word;
|
||||
int bit;
|
||||
|
|
@ -271,7 +271,7 @@ int GWGetMGCustom(int id)
|
|||
}
|
||||
}
|
||||
|
||||
int GWSetMGCustom(int id)
|
||||
int GWMGCustomSet(int id)
|
||||
{
|
||||
int word;
|
||||
int bit;
|
||||
|
|
@ -281,7 +281,7 @@ int GWSetMGCustom(int id)
|
|||
GWGameStat.mg_custom[word] |= (1 << bit);
|
||||
}
|
||||
|
||||
int GWResetMGCustom(int id)
|
||||
int GWMGCustomReset(int id)
|
||||
{
|
||||
int word;
|
||||
int bit;
|
||||
|
|
@ -291,12 +291,12 @@ int GWResetMGCustom(int id)
|
|||
GWGameStat.mg_custom[word] &= ~(1 << bit);
|
||||
}
|
||||
|
||||
s16 GWGetCoins(int player)
|
||||
s16 GWCoinsGet(int player)
|
||||
{
|
||||
return GWPlayer[player].coins;
|
||||
}
|
||||
|
||||
void GWSetCoins(int player, s16 value)
|
||||
void GWCoinsSet(int player, s16 value)
|
||||
{
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
if(value < 0) {
|
||||
|
|
@ -312,12 +312,12 @@ void GWSetCoins(int player, s16 value)
|
|||
}
|
||||
}
|
||||
|
||||
void GWAddCoins(int player, s16 amount)
|
||||
void GWCoinsAdd(int player, s16 amount)
|
||||
{
|
||||
GWSetCoins(player, GWPlayer[player].coins+amount);
|
||||
GWCoinsSet(player, GWPlayer[player].coins+amount);
|
||||
}
|
||||
|
||||
void GWSetStars(int player, s16 value)
|
||||
void GWStarsSet(int player, s16 value)
|
||||
{
|
||||
if(value < 0) {
|
||||
value = 0;
|
||||
|
|
@ -331,17 +331,17 @@ void GWSetStars(int player, s16 value)
|
|||
GWPlayer[player].stars = value;
|
||||
}
|
||||
|
||||
void GWAddStars(int player, s16 amount)
|
||||
void GWStarsAdd(int player, s16 amount)
|
||||
{
|
||||
GWSetStars(player, GWPlayer[player].stars+amount);
|
||||
GWStarsSet(player, GWPlayer[player].stars+amount);
|
||||
}
|
||||
|
||||
s16 GWGetStars(int player)
|
||||
s16 GWStarsGet(int player)
|
||||
{
|
||||
return GWPlayer[player].stars;
|
||||
}
|
||||
|
||||
void GWSetTotalStars(s16 value)
|
||||
void GWTotalStarsSet(s16 value)
|
||||
{
|
||||
if(value < 0) {
|
||||
value = 0;
|
||||
|
|
@ -352,12 +352,12 @@ void GWSetTotalStars(s16 value)
|
|||
GWGameStat.total_stars = value;
|
||||
}
|
||||
|
||||
void GWAddTotalStars(s16 amount)
|
||||
void GWTotalStarsAdd(s16 amount)
|
||||
{
|
||||
GWSetTotalStars(GWGameStat.total_stars+amount);
|
||||
GWTotalStarsSet(GWGameStat.total_stars+amount);
|
||||
}
|
||||
|
||||
u16 GWGetTotalStars(void)
|
||||
u16 GWTotalStarsGet(void)
|
||||
{
|
||||
return GWGameStat.total_stars;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue