Label game/board.c
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5 changed files with 243 additions and 236 deletions
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#include "dolphin.h"
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void GWInit(void);
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void GWResetGameStat(void);
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s16 GWGetMessSpeed(void);
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void GWSetMGRecord(int index, s32 value);
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s32 GWGetMGRecord(int index);
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void GWGetCharColor(int character, GXColor *color);
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void GWSetBoardPlayCount(int board, u8 value);
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void GWAddBoardPlayCount(int board, u8 value);
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u8 GWGetBoardPlayCount(int board);
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void GWSetBoardMaxStars(int board, int value);
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u16 GWGetBoardMaxStars(int board);
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void GWSetBoardMaxCoins(int board, int value);
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u16 GWGetBoardMaxCoins(int board);
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int GWIncBoardWinCount(int character, int board);
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int GWGetBoardWinCount(int character, int board);
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void GWSetBoardWinCount(int character, int board, int value);
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int GWGetMGAvail(int id);
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int GWSetMGAvail(int id);
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int GWGetMGCustom(int id);
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int GWSetMGCustom(int id);
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int GWResetMGCustom(int id);
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s16 GWGetCoins(int player);
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void GWSetCoins(int player, s16 value);
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void GWAddCoins(int player, s16 amount);
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void GWSetStars(int player, s16 value);
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void GWAddStars(int player, s16 amount);
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s16 GWGetStars(int player);
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void GWSetTotalStars(s16 value);
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void GWAddTotalStars(s16 amount);
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u16 GWGetTotalStars(void);
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void GWGameStatReset(void);
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s16 GWMessSpeedGet(void);
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void GWMGRecordSet(int index, s32 value);
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s32 GWMGRecordGet(int index);
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void GWCharColorGet(int character, GXColor *color);
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void GWBoardPlayCountSet(int board, u8 value);
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void GWBoardPlayCountAdd(int board, u8 value);
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u8 GWBoardPlayCountGet(int board);
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void GWBoardMaxStarsSet(int board, int value);
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u16 GWBoardMaxStarsGet(int board);
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void GWBoardMaxCoinsSet(int board, int value);
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u16 GWBoardMaxCoinsGet(int board);
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int GWBoardWinCountInc(int character, int board);
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int GWBoardWinCountGet(int character, int board);
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void GWBoardWinCountSet(int character, int board, int value);
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int GWMGAvailGet(int id);
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int GWMGAvailSet(int id);
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int GWMGCustomGet(int id);
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int GWMGCustomSet(int id);
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int GWMGCustomReset(int id);
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s16 GWCoinsGet(int player);
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void GWCoinsSet(int player, s16 value);
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void GWCoinsAdd(int player, s16 amount);
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void GWStarsSet(int player, s16 value);
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void GWStarsAdd(int player, s16 amount);
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s16 GWStarsGet(int player);
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void GWTotalStarsSet(s16 value);
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void GWTotalStarsAdd(s16 amount);
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u16 GWTotalStarsGet(void);
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#endif
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