Label game/board.c

This commit is contained in:
gamemasterplc 2023-12-31 13:25:24 -06:00
parent 0a62d3a3d7
commit bab278076a
5 changed files with 243 additions and 236 deletions

View file

@ -142,7 +142,7 @@ void fn_1_1278(void) {
void fn_1_12A0(void) {
fn_1_BA0(0x2E001D);
fn_80062B74(2, 1);
BoardPlayerItemAdd(2, 1);
BoardTutorialItemSet(1);
}

View file

@ -46,7 +46,7 @@ static inline void ResetBoardSettings(void)
void GWInit(void)
{
GWResetGameStat();
GWGameStatReset();
_InitFlag();
GWErase();
InitPlayerConfig();
@ -112,7 +112,7 @@ static inline void ResetFlag(GameStat *game_stat)
game_stat->field10F_bit6 = game_stat->field110_bit6 = 0;
}
void GWResetGameStat(void)
void GWGameStatReset(void)
{
GameStat *game_stat = &GWGameStatDefault;
memset(game_stat, 0, sizeof(GameStat));
@ -134,7 +134,7 @@ void GWResetGameStat(void)
ResetBoardSettings();
}
s16 GWGetMessSpeed(void)
s16 GWMessSpeedGet(void)
{
if(GWSystem.mess_delay > 48) {
GWSystem.mess_speed = 1;
@ -143,19 +143,19 @@ s16 GWGetMessSpeed(void)
return GWSystem.mess_delay;
}
void GWSetMGRecord(int index, s32 value)
void GWMGRecordSet(int index, s32 value)
{
if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
GWGameStat.mg_record[index] = value;
}
}
s32 GWGetMGRecord(int index)
s32 GWMGRecordGet(int index)
{
return GWGameStat.mg_record[index];
}
void GWGetCharColor(int character, GXColor *color)
void GWCharColorGet(int character, GXColor *color)
{
GXColor char_color[] = {
{ 227, 67, 67, 255 },
@ -170,7 +170,7 @@ void GWGetCharColor(int character, GXColor *color)
*color = char_color[character];
}
void GWSetBoardPlayCount(int board, u8 value)
void GWBoardPlayCountSet(int board, u8 value)
{
if(value > 99) {
value = 99;
@ -178,7 +178,7 @@ void GWSetBoardPlayCount(int board, u8 value)
GWGameStat.board_play_count[board] = value;
}
void GWAddBoardPlayCount(int board, u8 value)
void GWBoardPlayCountAdd(int board, u8 value)
{
value += GWGameStat.board_play_count[board];
if(value > 99) {
@ -188,32 +188,32 @@ void GWAddBoardPlayCount(int board, u8 value)
}
u8 GWGetBoardPlayCount(int board)
u8 GWBoardPlayCountGet(int board)
{
return GWGameStat.board_play_count[board];
}
void GWSetBoardMaxStars(int board, int value)
void GWBoardMaxStarsSet(int board, int value)
{
GWGameStat.board_max_stars[board] = value;
}
u16 GWGetBoardMaxStars(int board)
u16 GWBoardMaxStarsGet(int board)
{
return GWGameStat.board_max_stars[board];
}
void GWSetBoardMaxCoins(int board, int value)
void GWBoardMaxCoinsSet(int board, int value)
{
GWGameStat.board_max_coins[board] = value;
}
u16 GWGetBoardMaxCoins(int board)
u16 GWBoardMaxCoinsGet(int board)
{
return GWGameStat.board_max_coins[board];
}
int GWIncBoardWinCount(int character, int board)
int GWBoardWinCountInc(int character, int board)
{
int win_count = GWGameStat.board_win_count[board][character]+1;
if(win_count > 99) {
@ -223,17 +223,17 @@ int GWIncBoardWinCount(int character, int board)
return win_count;
}
int GWGetBoardWinCount(int character, int board)
int GWBoardWinCountGet(int character, int board)
{
return GWGameStat.board_win_count[board][character];
}
void GWSetBoardWinCount(int character, int board, int value)
void GWBoardWinCountSet(int character, int board, int value)
{
GWGameStat.board_win_count[board][character] = value;
}
int GWGetMGAvail(int id)
int GWMGAvailGet(int id)
{
int word;
int bit;
@ -247,7 +247,7 @@ int GWGetMGAvail(int id)
}
}
int GWSetMGAvail(int id)
int GWMGAvailSet(int id)
{
int word;
int bit;
@ -257,7 +257,7 @@ int GWSetMGAvail(int id)
GWGameStat.mg_avail[word] |= (1 << bit);
}
int GWGetMGCustom(int id)
int GWMGCustomGet(int id)
{
int word;
int bit;
@ -271,7 +271,7 @@ int GWGetMGCustom(int id)
}
}
int GWSetMGCustom(int id)
int GWMGCustomSet(int id)
{
int word;
int bit;
@ -281,7 +281,7 @@ int GWSetMGCustom(int id)
GWGameStat.mg_custom[word] |= (1 << bit);
}
int GWResetMGCustom(int id)
int GWMGCustomReset(int id)
{
int word;
int bit;
@ -291,12 +291,12 @@ int GWResetMGCustom(int id)
GWGameStat.mg_custom[word] &= ~(1 << bit);
}
s16 GWGetCoins(int player)
s16 GWCoinsGet(int player)
{
return GWPlayer[player].coins;
}
void GWSetCoins(int player, s16 value)
void GWCoinsSet(int player, s16 value)
{
if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
if(value < 0) {
@ -312,12 +312,12 @@ void GWSetCoins(int player, s16 value)
}
}
void GWAddCoins(int player, s16 amount)
void GWCoinsAdd(int player, s16 amount)
{
GWSetCoins(player, GWPlayer[player].coins+amount);
GWCoinsSet(player, GWPlayer[player].coins+amount);
}
void GWSetStars(int player, s16 value)
void GWStarsSet(int player, s16 value)
{
if(value < 0) {
value = 0;
@ -331,17 +331,17 @@ void GWSetStars(int player, s16 value)
GWPlayer[player].stars = value;
}
void GWAddStars(int player, s16 amount)
void GWStarsAdd(int player, s16 amount)
{
GWSetStars(player, GWPlayer[player].stars+amount);
GWStarsSet(player, GWPlayer[player].stars+amount);
}
s16 GWGetStars(int player)
s16 GWStarsGet(int player)
{
return GWPlayer[player].stars;
}
void GWSetTotalStars(s16 value)
void GWTotalStarsSet(s16 value)
{
if(value < 0) {
value = 0;
@ -352,12 +352,12 @@ void GWSetTotalStars(s16 value)
GWGameStat.total_stars = value;
}
void GWAddTotalStars(s16 amount)
void GWTotalStarsAdd(s16 amount)
{
GWSetTotalStars(GWGameStat.total_stars+amount);
GWTotalStarsSet(GWGameStat.total_stars+amount);
}
u16 GWGetTotalStars(void)
u16 GWTotalStarsGet(void)
{
return GWGameStat.total_stars;
}