Decompile BoardSpaceLandExec

Also labeled some more functions
This commit is contained in:
gamemasterplc 2024-01-07 11:28:33 -06:00
parent b91dcdc903
commit bbafa85ac0
5 changed files with 118 additions and 29 deletions

View file

@ -210,7 +210,7 @@ void fn_1_13A4(void) {
BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, NULL, 3200.0f, -1.0f, 30);
BoardCameraMotionWait();
fn_1_BA0(0x2E0032);
BoardCameraTargetModelSet(fn_80083F84());
BoardCameraTargetModelSet(BoardStarHostMdlGet());
BoardCameraMotionWait();
fn_1_BA0(0x2E0033);
fn_1_BA0(0x2E0034);

View file

@ -4,7 +4,7 @@
#include "math.h"
extern s16 fn_80083F84(void);
extern s16 BoardStarHostMdlGet(void);
extern void BoardModelPosSetV(s16 model, Vec *pos);
typedef s32 (*BoardSpaceEventFunc)(void);
@ -293,13 +293,13 @@ s32 BoardSpaceLinkTransformGet(s32 flag, Vec *pos, Vec *rot, Vec *scale)
void BoardSpaceStarSet(s32 space)
{
s16 space_platid;
s16 host_space;
Vec pos;
BoardSpace *space_plat;
BoardSpaceTypeSet(0, space, 8);
space_platid = BoardSpaceLinkFlagSearch(0, space, 0x04000000);
BoardSpacePosGet(0, space_platid, &pos);
BoardModelPosSetV(fn_80083F84(), &pos);
host_space = BoardSpaceLinkFlagSearch(0, space, 0x04000000);
BoardSpacePosGet(0, host_space, &pos);
BoardModelPosSetV(BoardStarHostMdlGet(), &pos);
}
static inline s16 BoardStarMdlGet(void)
@ -473,8 +473,7 @@ void BoardSpaceStarMove(void)
star_total = 99;
GWSystem.star_total = star_total;
} else {
star_total = GWSystem.star_total;
GWSystem.star_total = (u8)(1+star_total);
star_total = GWSystem.star_total++;
}
}
star_next = BoardSpaceStarGetNext();
@ -508,4 +507,94 @@ s32 BoardSpaceStarCheck(s32 index)
}
end:
return ret;
}
void BoardSpaceLandExec(s32 player, s32 space)
{
BoardSpace *space_ptr = BoardSpaceGet(0, space);
switch(space_ptr->type) {
case 1:
GWPlayer[player].blue_count++;
if(GWPlayer[player].blue_count > 99) {
GWPlayer[player].blue_count = 99;
}
BoardLandBlueExec(player, space);
break;
case 2:
GWPlayer[player].red_count++;
if(GWPlayer[player].red_count > 99) {
GWPlayer[player].red_count = 99;
}
BoardLandRedExec(player, space);
break;
case 3:
GWPlayer[player].bowser_count++;
if(GWPlayer[player].bowser_count > 99) {
GWPlayer[player].bowser_count = 99;
}
BoardBowserExec(player, space);
break;
case 4:
GWPlayer[player].mushroom_count++;
if(GWPlayer[player].mushroom_count > 99) {
GWPlayer[player].mushroom_count = 99;
}
BoardMushroomExec(player, space);
break;
case 5:
GWPlayer[player].battle_count++;
if(GWPlayer[player].battle_count > 99) {
GWPlayer[player].battle_count = 99;
}
BoardBattleExec(player, space);
break;
case 6:
GWPlayer[player].question_count++;
if(GWPlayer[player].question_count > 99) {
GWPlayer[player].question_count = 99;
}
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
HuAudFXPlay(842);
BoardCameraViewSet(2);
BoardPlayerAnimBlendSet(player, 0, 15);
while(!BoardPlayerAnimBlendCheck(player)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
BoardTutorialHookExec(16, 0);
} else {
if(landEventFunc) {
HuAudFXPlay(842);
omVibrate(player, 12, 4, 2);
landEventFunc();
}
}
GWPlayer[player].color = 3;
break;
case 7:
GWPlayer[player].fortune_count++;
if(GWPlayer[player].fortune_count > 99) {
GWPlayer[player].fortune_count = 99;
}
BoardFortuneExec(player, space);
break;
case 9:
GWPlayer[player].warp_count++;
if(GWPlayer[player].warp_count > 99) {
GWPlayer[player].warp_count = 99;
}
BoardWarpExec(player, space);
break;
case 8:
BoardStarExec(player, space);
break;
}
}