Port most of hsfload to PC (#581)

* Port some of hsfload.c

* More byteswaps in hsfload.c

* Finish hsfload besides cenv

* hsfload fixes
This commit is contained in:
Dávid Balatoni 2025-04-11 13:54:23 +02:00 committed by GitHub
parent 909c743527
commit bc19d2263b
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GPG key ID: B5690EEEBB952194
21 changed files with 1662 additions and 402 deletions

View file

@ -57,7 +57,7 @@ void Hu3DDrawPreInit(void);
void Hu3DDraw(ModelData *arg0, Mtx arg1, Vec *arg2);
s32 ObjCullCheck(HsfData *arg0, HsfObject *arg1, Mtx arg2);
void Hu3DDrawPost(void);
void MakeDisplayList(s16 arg0, u32 arg1);
void MakeDisplayList(s16 arg0, uintptr_t arg1);
HsfConstData *ObjConstantMake(HsfObject *arg0, u32 arg1);
void mtxTransCat(Mtx arg0, float arg1, float arg2, float arg3);
void mtxRotCat(Mtx arg0, float arg1, float arg2, float arg3);

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@ -227,9 +227,8 @@ typedef struct hsf_cluster {
s32 target;
};
HsfPart *part;
float unk10;
float unk14[1]; // unknown array size
u8 unk18[124];
float index;
float weight[32]; // unknown array size
u8 adjusted;
u8 unk95;
u16 type;
@ -261,7 +260,7 @@ typedef struct hsf_object_data {
} mesh;
struct hsf_object *replica;
};
HsfBuffer *face;
HsfBuffer *vertex;
HsfBuffer *normal;
@ -351,6 +350,9 @@ typedef struct hsf_track {
float value;
void *data;
};
#ifdef TARGET_PC
void *dataTop;
#endif
} HsfTrack;
typedef struct hsf_motion {
@ -397,6 +399,9 @@ typedef struct hsf_data {
HsfObject *object;
HsfMapAttr *mapAttr;
HsfMatrix *matrix;
#ifdef TARGET_PC
void **symbol;
#endif
s16 sceneCnt;
s16 attributeCnt;
s16 materialCnt;

View file

@ -8,5 +8,8 @@ void ClusterAdjustObject(HsfData *model, HsfData *src_model);
char *SetName(u32 *str_ofs);
char *MakeObjectName(char *name);
s32 CmpObjectName(char *name1, char *name2);
#ifdef TARGET_PC
void KillHSF(HsfData *data);
#endif
#endif

View file

@ -10,9 +10,9 @@
typedef struct motion_data {
s16 unk_00;
s16 unk_02;
HsfData *unk_04;
s16 attr;
s16 modelId;
HsfData *hsfData;
} MotionData;
typedef struct {

View file

@ -19,9 +19,9 @@ void *HuMemInit(void *ptr, s32 size);
void HuMemDCFlushAll();
void HuMemDCFlush(HeapID heap);
void *HuMemDirectMalloc(HeapID heap, s32 size);
void *HuMemDirectMallocNum(HeapID heap, s32 size, u32 num);
void *HuMemDirectMallocNum(HeapID heap, s32 size, uintptr_t num);
void HuMemDirectFree(void *ptr);
void HuMemDirectFreeNum(HeapID heap, u32 num);
void HuMemDirectFreeNum(HeapID heap, uintptr_t num);
s32 HuMemUsedMallocSizeGet(HeapID heap);
s32 HuMemUsedMallocBlockGet(HeapID heap);
u32 HuMemHeapSizeGet(HeapID heap);
@ -29,9 +29,9 @@ void *HuMemHeapPtrGet(HeapID heap);
void *HuMemHeapInit(void *ptr, s32 size);
void *HuMemMemoryAlloc(void *heap_ptr, s32 size, uintptr_t retaddr);
void *HuMemMemoryAllocNum(void *heap_ptr, s32 size, u32 num, uintptr_t retaddr);
void *HuMemMemoryAllocNum(void *heap_ptr, s32 size, uintptr_t num, uintptr_t retaddr);
void HuMemMemoryFree(void *ptr, uintptr_t retaddr);
void HuMemMemoryFreeNum(void *heap_ptr, u32 num, uintptr_t retaddr);
void HuMemMemoryFreeNum(void *heap_ptr, uintptr_t num, uintptr_t retaddr);
s32 HuMemUsedMemorySizeGet(void *heap_ptr);
s32 HuMemUsedMemoryBlockGet(void *heap_ptr);
s32 HuMemMemorySizeGet(void *ptr);

View file

@ -9,8 +9,233 @@ extern "C"
#include "game/animdata.h"
#include "game/hsfformat.h"
typedef struct HsfCluster32b {
u32 name[2];
u32 targetName;
u32 part;
float index;
float weight[32];
u8 adjusted;
u8 unk95;
u16 type;
u32 vertexCnt;
u32 vertex;
} HsfCluster32b;
typedef struct HsfAttribute32b {
u32 name;
u32 unk04;
u8 unk8[4];
float unk0C;
u8 unk10[4];
float unk14;
u8 unk18[8];
float unk20;
u8 unk24[4];
float unk28;
float unk2C;
float unk30;
float unk34;
u8 unk38[44];
u32 wrap_s;
u32 wrap_t;
u8 unk6C[12];
u32 unk78;
u32 flag;
u32 bitmap;
} HsfAttribute32b;
typedef struct HsfMaterial32b {
u32 name;
u8 unk4[4];
u16 pass;
u8 vtxMode;
u8 litColor[3];
u8 color[3];
u8 shadowColor[3];
float hilite_scale;
float unk18;
float invAlpha;
float unk20[2];
float refAlpha;
float unk2C;
u32 flags;
u32 numAttrs;
u32 attrs;
} HsfMaterial32b;
typedef struct HsfMapAttr32b {
float minX;
float minZ;
float maxX;
float maxZ;
u32 data;
u32 dataLen;
} HsfMapAttr32b;
typedef struct HsfBuffer32b {
u32 name;
s32 count;
u32 data;
} HsfBuffer32b;
typedef struct HsfPalette32b {
u32 name;
s32 unk;
u32 palSize;
u32 data;
} HsfPalette32b;
typedef struct HsfBitmap32b {
u32 name;
u32 maxLod;
u8 dataFmt;
u8 pixSize;
s16 sizeX;
s16 sizeY;
s16 palSize;
GXColor tint;
u32 palData;
u32 unk;
u32 data;
} HsfBitmap32b;
typedef struct HsfPart32b {
u32 name;
u32 count;
u32 vertex;
} HsfPart32b;
typedef struct HsfSkeleton32b {
u32 name;
HsfTransform transform;
} HsfSkeleton32b;
typedef struct HsfShape32b {
u32 name;
union {
u16 count16[2];
u32 vertexCnt;
};
u32 vertex;
} HsfShape32b;
typedef struct HsfCenv32b {
u32 name;
u32 singleData;
u32 dualData;
u32 multiData;
u32 singleCount;
u32 dualCount;
u32 multiCount;
u32 vtxCount;
u32 copyCount;
} HsfCenv32b;
typedef struct HsfObjectData32b {
u32 parent;
u32 childrenCount;
u32 children;
HsfTransform base;
HsfTransform curr;
union {
struct {
HsfVector3f min;
HsfVector3f max;
float baseMorph;
float morphWeight[33];
} mesh;
struct hsf_object *replica;
};
u32 face;
u32 vertex;
u32 normal;
u32 color;
u32 st;
u32 material;
u32 attribute;
u8 unk120[2];
u8 shapeType;
u8 unk123;
u32 vertexShapeCnt;
u32 vertexShape;
u32 clusterCnt;
u32 cluster;
u32 cenvCnt;
u32 cenv;
u32 file[2];
} HsfObjectData32b;
typedef struct HsfObject32b {
u32 name;
u32 type;
u32 constData;
u32 flags;
HsfObjectData32b data;
} HsfObject32b;
typedef struct HsfTrack32b {
u8 type;
u8 start;
union {
u16 target;
s16 target_s16;
};
union {
s32 unk04;
struct {
union {
s16 param;
u16 param_u16;
};
union {
u16 channel;
s16 channel_s16;
};
};
};
u16 curveType;
u16 numKeyframes;
union {
float value;
u32 data;
};
} HsfTrack32b;
typedef struct HsfMotion32b {
u32 name;
s32 numTracks;
u32 track;
float len;
} HsfMotion32b;
typedef struct HsfBitmapKey32b {
float time;
u32 data;
} HsfBitmapKey32b;
typedef struct HsfFace32b {
s16 type;
s16 mat;
union {
struct {
s16 indices[3][4];
u32 count;
u32 data;
} strip;
s16 indices[4][4];
};
Vec nbt;
} HsfFace32b;
void byteswap_u16(u16 *src);
void byteswap_s16(s16 *src);
void byteswap_u32(u32 *src);
void byteswap_s32(s32 *src);
void byteswap_hsfvec3f(HsfVector3f *src);
void byteswap_hsfvec2f(HsfVector2f *src);
void byteswap_animdata(void *src, AnimData* dest);
void byteswap_animbankdata(void *src, AnimBankData *dest);
void byteswap_animpatdata(void *src, AnimPatData *dest);
@ -18,8 +243,26 @@ void byteswap_animbmpdata(void *src, AnimBmpData *dest);
void byteswap_animframedata(AnimFrameData *src);
void byteswap_animlayerdata(AnimLayerData *src);
void byteswap_hsfheader(HsfHeader *src);
void byteswap_hsfcluster(HsfCluster32b *src, HsfCluster *dest);
void byteswap_hsfattribute(HsfAttribute32b *src, HsfAttribute *dest);
void byteswap_hsfmaterial(HsfMaterial32b *src, HsfMaterial *dest);
void byteswap_hsfscene(HsfScene *src);
void byteswap_hsfbuffer(HsfBuffer32b *src, HsfBuffer *dest);
void byteswap_hsfmatrix(HsfMatrix *src);
void byteswap_hsfpalette(HsfPalette32b *src, HsfPalette *dest);
void byteswap_hsfpart(HsfPart32b *src, HsfPart *dest);
void byteswap_hsfbitmap(HsfBitmap32b *src, HsfBitmap *dest);
void byteswap_hsfmapattr(HsfMapAttr32b *src, HsfMapAttr *dest);
void byteswap_hsfskeleton(HsfSkeleton32b *src, HsfSkeleton *dest);
void byteswap_hsfshape(HsfShape32b *src, HsfShape *dest);
void byteswap_hsfcenv_single(HsfCenvSingle *src);
void byteswap_hsfcenv(HsfCenv32b *src, HsfCenv *dest);
void byteswap_hsfobject(HsfObject32b *src, HsfObject *dest);
void byteswap_hsfbitmapkey(HsfBitmapKey32b *src, HsfBitmapKey *dest);
void byteswap_hsftrack(HsfTrack32b *src, HsfTrack *dest);
void byteswap_hsfmotion(HsfMotion32b *src, HsfMotion *dest);
void byteswap_hsfface(HsfFace32b *src, HsfFace *dest);
#ifdef __cplusplus
}