Port most of hsfload to PC (#581)

* Port some of hsfload.c

* More byteswaps in hsfload.c

* Finish hsfload besides cenv

* hsfload fixes
This commit is contained in:
Dávid Balatoni 2025-04-11 13:54:23 +02:00 committed by GitHub
parent 909c743527
commit bc19d2263b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
21 changed files with 1662 additions and 402 deletions

View file

@ -300,7 +300,7 @@ float MotionMaxTimeGet(s16 arg0)
HsfMotion *temp_r30;
s16 temp_r29;
temp_r30 = temp_r31->unk_04->motion;
temp_r30 = temp_r31->hsfData->motion;
temp_r29 = temp_r30->len;
return temp_r29;
}

View file

@ -371,8 +371,10 @@ void ObjectSetup(void)
s16 group;
s16 sprite;
AnimData *data;
#ifdef TARGET_PC
return;
#else
option = 0;
#ifdef __MWERKS__
if (OSGetResetCode() != OS_RESET_RESTART) {
return;
}
@ -425,7 +427,6 @@ void ObjectSetup(void)
HuPrcVSleep();
}
#ifdef __MWERKS__
// TODO PC
if (!option) {
OSSetProgressiveMode(OS_PROGRESSIVE_MODE_ON);
VIConfigure(&GXNtsc480Prog);
@ -565,8 +566,6 @@ void ObjectSetup(void)
s16 sprite;
AnimData *sprite_data;
s16 i;
#ifdef __MWERKS__
// TODO PC
titleMdlId[0] = model = Hu3DModelCreateFile(TITLE_CHAR_HSF);
Hu3DModelAttrSet(model, HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(model, HU3D_MOTATTR_LOOP);
@ -578,7 +577,6 @@ void ObjectSetup(void)
Hu3DModelAttrSet(model, HU3D_MOTATTR_LOOP);
Hu3DModelCameraInfoSet(model, 1);
Hu3DModelLightInfoSet(model, 1);
#endif
#if VERSION_NTSC
bootGrpId = HuSprGrpCreate(4);
#else
@ -640,11 +638,8 @@ void ObjectSetup(void)
s16 choice;
float temp;
repeat:
#ifdef __MWERKS__
// TODO PC
Hu3DModelAttrReset(titleMdlId[0], HU3D_ATTR_DISPOFF);
Hu3DModelAttrReset(titleMdlId[1], HU3D_ATTR_DISPOFF);
#endif
HuSprAttrReset(bootGrpId, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrReset(bootGrpId, 1, HUSPR_ATTR_DISPOFF);
#ifdef __MWERKS__
@ -796,12 +791,9 @@ void ObjectSetup(void)
while (WipeStatGet()) {
HuPrcVSleep();
}
#ifdef __MWERKS__
// TODO PC
Hu3DModelAttrSet(titleMdlId[0], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(titleMdlId[1], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(titleMdlId[2], HU3D_ATTR_DISPOFF);
#endif
#if VERSION_NTSC
HuSprAttrSet(bootGrpId, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 1, HUSPR_ATTR_DISPOFF);

View file

@ -1263,7 +1263,7 @@ f32 fn_1_BF38(s16 arg0)
f32 length;
motionData = &Hu3DMotion[arg0];
hsfMotionData = motionData->unk_04->motion;
hsfMotionData = motionData->hsfData->motion;
length = hsfMotionData->len;
return length;
}

View file

@ -3,7 +3,8 @@
#include "game/hsfmotion.h"
#include "game/sprite.h"
float GetClusterCurve(HsfTrack *arg0, float arg1) {
float GetClusterCurve(HsfTrack *arg0, float arg1)
{
float *var_r30;
switch (arg0->curveType) {
@ -18,7 +19,8 @@ float GetClusterCurve(HsfTrack *arg0, float arg1) {
return 0.0f;
}
float GetClusterWeightCurve(HsfTrack *arg0, float arg1) {
float GetClusterWeightCurve(HsfTrack *arg0, float arg1)
{
float *var_r30;
switch (arg0->curveType) {
@ -33,7 +35,8 @@ float GetClusterWeightCurve(HsfTrack *arg0, float arg1) {
return 0.0f;
}
void SetClusterMain(HsfCluster *arg0) {
void SetClusterMain(HsfCluster *arg0)
{
float var_f30;
float var_f31;
s32 temp_r24;
@ -53,51 +56,53 @@ void SetClusterMain(HsfCluster *arg0) {
temp_r30 = *arg0->vertex;
var_f30 = 0.0f;
for (i = 0; i < arg0->vertexCnt; i++) {
var_f30 += arg0->unk14[i];
var_f30 += arg0->weight[i];
}
for (i = 0; i < temp_r27->count; i++, var_r28++) {
temp_r29 = *var_r28;
Vertextop[temp_r29].x = ((Vec*) temp_r30->data)[i].x;
Vertextop[temp_r29].y = ((Vec*) temp_r30->data)[i].y;
Vertextop[temp_r29].z = ((Vec*) temp_r30->data)[i].z;
Vertextop[temp_r29].x = ((Vec *)temp_r30->data)[i].x;
Vertextop[temp_r29].y = ((Vec *)temp_r30->data)[i].y;
Vertextop[temp_r29].z = ((Vec *)temp_r30->data)[i].z;
}
for (i = 1; i < arg0->vertexCnt; i++) {
temp_r30 = arg0->vertex[i];
var_r28 = temp_r27->vertex;
var_f31 = arg0->unk14[i];
var_f31 = arg0->weight[i];
if (var_f31 < 0.0f) {
var_f31 = 0.0f;
} else if (var_f30 > 1.0f) {
}
else if (var_f30 > 1.0f) {
var_f31 /= var_f30;
}
for (j = 0; j < temp_r27->count; j++, var_r28++) {
temp_r29 = *var_r28;
Vertextop[temp_r29].x += var_f31 * (((Vec*) temp_r30->data)[j].x - Vertextop[temp_r29].x);
Vertextop[temp_r29].y += var_f31 * (((Vec*) temp_r30->data)[j].y - Vertextop[temp_r29].y);
Vertextop[temp_r29].z += var_f31 * (((Vec*) temp_r30->data)[j].z - Vertextop[temp_r29].z);
Vertextop[temp_r29].x += var_f31 * (((Vec *)temp_r30->data)[j].x - Vertextop[temp_r29].x);
Vertextop[temp_r29].y += var_f31 * (((Vec *)temp_r30->data)[j].y - Vertextop[temp_r29].y);
Vertextop[temp_r29].z += var_f31 * (((Vec *)temp_r30->data)[j].z - Vertextop[temp_r29].z);
}
}
return;
}
temp_r24 = arg0->unk10;
temp_r24 = arg0->index;
var_r23 = temp_r24 + 1;
if (var_r23 >= arg0->vertexCnt) {
var_r23 = temp_r24;
}
var_f31 = arg0->unk10 - temp_r24;
var_f31 = arg0->index - temp_r24;
temp_r30 = arg0->vertex[temp_r24];
temp_r25 = arg0->vertex[var_r23];
var_r28 = temp_r27->vertex;
for (i = 0; i < temp_r27->count; i++, var_r28++) {
temp_r29 = *var_r28;
Vertextop[temp_r29].x = ((Vec*) temp_r30->data)[i].x + var_f31 * (((Vec*) temp_r25->data)[i].x - ((Vec*) temp_r30->data)[i].x);
Vertextop[temp_r29].y = ((Vec*) temp_r30->data)[i].y + var_f31 * (((Vec*) temp_r25->data)[i].y - ((Vec*) temp_r30->data)[i].y);
Vertextop[temp_r29].z = ((Vec*) temp_r30->data)[i].z + var_f31 * (((Vec*) temp_r25->data)[i].z - ((Vec*) temp_r30->data)[i].z);
Vertextop[temp_r29].x = ((Vec *)temp_r30->data)[i].x + var_f31 * (((Vec *)temp_r25->data)[i].x - ((Vec *)temp_r30->data)[i].x);
Vertextop[temp_r29].y = ((Vec *)temp_r30->data)[i].y + var_f31 * (((Vec *)temp_r25->data)[i].y - ((Vec *)temp_r30->data)[i].y);
Vertextop[temp_r29].z = ((Vec *)temp_r30->data)[i].z + var_f31 * (((Vec *)temp_r25->data)[i].z - ((Vec *)temp_r30->data)[i].z);
}
}
}
void ClusterProc(ModelData *arg0) {
void ClusterProc(ModelData *arg0)
{
s32 temp_r24;
s32 i;
s32 j;
@ -112,7 +117,7 @@ void ClusterProc(ModelData *arg0) {
temp_r24 = arg0->unk_10[i];
if (temp_r24 != -1) {
temp_r22 = &Hu3DMotion[temp_r24];
temp_r27 = temp_r22->unk_04;
temp_r27 = temp_r22->hsfData;
temp_r23 = arg0->hsfData;
var_r29 = temp_r27->cluster;
for (j = 0; j < temp_r27->clusterCnt; j++, var_r29++) {
@ -122,9 +127,9 @@ void ClusterProc(ModelData *arg0) {
Vertextop = temp_r31->data.vertex->data;
if (temp_r31->data.cenvCnt) {
for (k = 0; k < temp_r31->data.vertex->count; k++) {
Vertextop[k].x = ((Vec*) temp_r31->data.file[0])[k].x;
Vertextop[k].y = ((Vec*) temp_r31->data.file[0])[k].y;
Vertextop[k].z = ((Vec*) temp_r31->data.file[0])[k].z;
Vertextop[k].x = ((Vec *)temp_r31->data.file[0])[k].x;
Vertextop[k].y = ((Vec *)temp_r31->data.file[0])[k].y;
Vertextop[k].z = ((Vec *)temp_r31->data.file[0])[k].z;
}
}
SetClusterMain(var_r29);
@ -136,7 +141,8 @@ void ClusterProc(ModelData *arg0) {
}
}
void ClusterMotionExec(ModelData *arg0) {
void ClusterMotionExec(ModelData *arg0)
{
float temp_f31;
s32 i;
s32 j;
@ -153,7 +159,7 @@ void ClusterMotionExec(ModelData *arg0) {
if (arg0->unk_10[i] != -1) {
var_r20 = arg0->unk_10[i];
var_r23 = &Hu3DMotion[var_r20];
temp_r28 = var_r23->unk_04;
temp_r28 = var_r23->hsfData;
temp_r27 = temp_r28->motion;
var_r31 = temp_r27->track;
temp_f31 = arg0->unk_A4[i];
@ -161,12 +167,12 @@ void ClusterMotionExec(ModelData *arg0) {
switch (var_r31->type) {
case 5:
temp_r26 = &temp_r28->cluster[var_r31->target_s16];
temp_r26->unk10 = GetClusterCurve(var_r31, temp_f31);
temp_r26->index = GetClusterCurve(var_r31, temp_f31);
break;
case 6:
var_r30 = var_r31;
temp_r26 = &temp_r28->cluster[var_r30->target_s16];
temp_r26->unk14[var_r30->unk04] = GetClusterCurve(var_r30, temp_f31);
temp_r26->weight[var_r30->unk04] = GetClusterCurve(var_r30, temp_f31);
break;
}
}

View file

@ -747,7 +747,7 @@ float BoardModelMotionShapeMaxTimeGet(s16 model)
return 0;
}
motion = &Hu3DMotion[hsf_model->unk_0E];
motion_hsf = motion->unk_04->motion;
motion_hsf = motion->hsfData->motion;
return motion_hsf->len;
}
}

View file

@ -89,7 +89,7 @@ static u16 faceCnt;
static u16 *faceNumBuf;
static s32 DLTotalNum;
static u32 totalSize;
static u32 mallocNo;
static uintptr_t mallocNo;
static s32 curModelID;
static s16 polySize;
static s32 PGFinishF;
@ -2367,7 +2367,7 @@ static void ObjDraw(HsfDrawObject *arg0) {
}
}
void MakeDisplayList(s16 arg0, u32 arg1) {
void MakeDisplayList(s16 arg0, uintptr_t arg1) {
HsfData *temp_r31;
ModelData *var_r30;

View file

@ -59,7 +59,7 @@ void CamMotionEx(s16 arg0, s16 arg1, Vec *arg2, Vec *arg3, Vec *arg4, float arg5
temp_r23 = &Hu3DData[arg0];
temp_r19 = &Hu3DMotion[temp_r23->unk_08];
temp_r22 = temp_r23->hsfData;
temp_r18 = temp_r19->unk_04;
temp_r18 = temp_r19->hsfData;
temp_r26 = temp_r18->motion;
for (var_r25 = 0; var_r25 < HU3D_CAM_MAX; var_r25++) {
if (arg1 & (1 << var_r25)) {

File diff suppressed because it is too large Load diff

View file

@ -43,7 +43,7 @@ s32 shadowModelDrawF;
s16 Hu3DProjectionNum;
s16 Hu3DCameraNo;
s16 Hu3DCameraBit;
u32 Hu3DMallocNo;
uintptr_t Hu3DMallocNo;
s16 Hu3DPauseF;
u16 Hu3DCameraExistF;
static u16 NoSyncF;
@ -350,7 +350,7 @@ s16 Hu3DModelCreate(void *arg0) {
return -1;
}
var_r31->hsfData = LoadHSF(arg0);
var_r31->unk_48 = Hu3DMallocNo = (u32)var_r31->hsfData;
var_r31->unk_48 = Hu3DMallocNo = (uintptr_t)var_r31->hsfData;
var_r31->attr = HU3D_ATTR_NONE;
var_r31->motion_attr = HU3D_ATTR_NONE;
var_r31->unk_02 = 0;
@ -453,7 +453,7 @@ s16 Hu3DModelLink(s16 arg0) {
for (i = 0; i < 4; i++) {
var_r31->unk_10[i] = temp_r30->unk_10[i];
if (var_r31->unk_10[i] != -1) {
ClusterAdjustObject(var_r31->hsfData, Hu3DMotion[var_r31->unk_10[i]].unk_04);
ClusterAdjustObject(var_r31->hsfData, Hu3DMotion[var_r31->unk_10[i]].hsfData);
var_r31->attr |= HU3D_ATTR_CLUSTER_ON;
}
}
@ -564,6 +564,9 @@ void Hu3DModelKill(s16 arg0) {
}
Hu3DAnimModelKill(arg0);
if (temp_r31->unk_24 != -1) {
#ifdef TARGET_PC
KillHSF(temp_r31->hsfData);
#endif
HuMemDirectFree(temp_r31->hsfData);
HuMemDirectFreeNum(HEAP_DATA, temp_r31->unk_4C);
var_r28 = temp_r31->unk_C8;
@ -581,7 +584,7 @@ void Hu3DModelKill(s16 arg0) {
if (temp_r31->unk_20 != -1) {
for (i = 0; i < HU3D_MODEL_MAX; i++, var_r30++) {
if (var_r30->hsfData != 0 && var_r30->unk_24 != -1 && var_r30->unk_C8 == var_r28) {
Hu3DMotion[temp_r31->unk_20].unk_02 = i;
Hu3DMotion[temp_r31->unk_20].modelId = i;
break;
}
}
@ -592,7 +595,7 @@ void Hu3DModelKill(s16 arg0) {
return;
}
if (temp_r31->unk_20 != -1 && Hu3DMotionKill(temp_r31->unk_20) == 0) {
Hu3DMotion[temp_r31->unk_20].unk_02 = -1;
Hu3DMotion[temp_r31->unk_20].modelId = -1;
HuMemDirectFreeNum(HEAP_DATA, temp_r31->unk_48);
temp_r31->hsfData = NULL;
if (modelKillAllF == 0) {
@ -600,6 +603,9 @@ void Hu3DModelKill(s16 arg0) {
}
return;
}
#ifdef TARGET_PC
KillHSF(temp_r31->hsfData);
#endif
HuMemDirectFree(temp_r31->hsfData);
HuMemDirectFreeNum(HEAP_DATA, temp_r31->unk_48);
for (i = 0; i < temp_r31->unk_26; i++) {

File diff suppressed because it is too large Load diff

View file

@ -59,7 +59,7 @@ void *HuMemDirectMalloc(HeapID heap, s32 size)
return HuMemMemoryAlloc(HeapTbl[heap], size, retaddr);
}
void *HuMemDirectMallocNum(HeapID heap, s32 size, u32 num)
void *HuMemDirectMallocNum(HeapID heap, s32 size, uintptr_t num)
{
#ifdef TARGET_PC
u32 retaddr = 0;
@ -86,7 +86,7 @@ void HuMemDirectFree(void *ptr)
HuMemMemoryFree(ptr, retaddr);
}
void HuMemDirectFreeNum(HeapID heap, u32 num)
void HuMemDirectFreeNum(HeapID heap, uintptr_t num)
{
#ifdef TARGET_PC
u32 retaddr = 0;

View file

@ -12,11 +12,11 @@ struct memory_block {
u8 flag;
struct memory_block *prev;
struct memory_block *next;
u32 num;
uintptr_t num;
uintptr_t retaddr;
};
static void *HuMemMemoryAlloc2(void *heap_ptr, s32 size, u32 num, uintptr_t retaddr);
static void *HuMemMemoryAlloc2(void *heap_ptr, s32 size, uintptr_t num, uintptr_t retaddr);
void *HuMemHeapInit(void *ptr, s32 size)
{
@ -31,7 +31,7 @@ void *HuMemHeapInit(void *ptr, s32 size)
return block;
}
void *HuMemMemoryAllocNum(void *heap_ptr, s32 size, u32 num, uintptr_t retaddr)
void *HuMemMemoryAllocNum(void *heap_ptr, s32 size, uintptr_t num, uintptr_t retaddr)
{
return HuMemMemoryAlloc2(heap_ptr, size, num, retaddr);
}
@ -41,7 +41,7 @@ void *HuMemMemoryAlloc(void *heap_ptr, s32 size, uintptr_t retaddr)
return HuMemMemoryAlloc2(heap_ptr, size, -256, retaddr);
}
static void *HuMemMemoryAlloc2(void *heap_ptr, s32 size, u32 num, uintptr_t retaddr)
static void *HuMemMemoryAlloc2(void *heap_ptr, s32 size, uintptr_t num, uintptr_t retaddr)
{
s32 alloc_size = MEM_ALLOC_SIZE(size);
struct memory_block *block = heap_ptr;
@ -76,7 +76,7 @@ static void *HuMemMemoryAlloc2(void *heap_ptr, s32 size, u32 num, uintptr_t reta
return NULL;
}
void HuMemMemoryFreeNum(void *heap_ptr, u32 num, uintptr_t retaddr)
void HuMemMemoryFreeNum(void *heap_ptr, uintptr_t num, uintptr_t retaddr)
{
struct memory_block *block = heap_ptr;
do {

View file

@ -1,3 +1,4 @@
#include "game/hsfformat.h"
#include <cassert>
#include <cstdio>
#include <cstdlib>
@ -5,8 +6,7 @@
#include <ext_math.h>
#include <unordered_set>
extern "C"
{
extern "C" {
#include "port/byteswap.h"
typedef struct AnimData32b {
@ -45,7 +45,6 @@ typedef struct AnimBmpData32b {
u32 palData;
u32 data;
} AnimBmpData32b;
}
template <typename T> [[nodiscard]] constexpr T bswap16(T val) noexcept
@ -54,7 +53,7 @@ template <typename T> [[nodiscard]] constexpr T bswap16(T val) noexcept
union {
u16 u;
T t;
} v{.t = val};
} v { .t = val };
#if __GNUC__
v.u = __builtin_bswap16(v.u);
#elif _WIN32
@ -71,14 +70,13 @@ template <typename T> [[nodiscard]] constexpr T bswap32(T val) noexcept
union {
u32 u;
T t;
} v{.t = val};
} v { .t = val };
#if __GNUC__
v.u = __builtin_bswap32(v.u);
#elif _WIN32
v.u = _byteswap_ulong(v.u);
#else
v.u = ((v.u & 0x0000FFFF) << 16) | ((v.u & 0xFFFF0000) >> 16) | ((v.u & 0x00FF00FF) << 8) |
((v.u & 0xFF00FF00) >> 8);
v.u = ((v.u & 0x0000FFFF) << 16) | ((v.u & 0xFFFF0000) >> 16) | ((v.u & 0x00FF00FF) << 8) | ((v.u & 0xFF00FF00) >> 8);
#endif
return v.t;
}
@ -104,14 +102,11 @@ static std::unordered_set<void *> sVisitedPtrs;
template <typename B, typename T> T *offset_ptr(B &base, T *ptr)
{
return reinterpret_cast<T *>(reinterpret_cast<uintptr_t>(&base) +
reinterpret_cast<uintptr_t>(ptr));
return reinterpret_cast<T *>(reinterpret_cast<uintptr_t>(&base) + reinterpret_cast<uintptr_t>(ptr));
}
template <typename B, typename T> T *offset_ptr(B &base, T *ptr, void *extra)
{
return reinterpret_cast<T *>(reinterpret_cast<uintptr_t>(&base) +
reinterpret_cast<uintptr_t>(ptr) +
reinterpret_cast<uintptr_t>(extra));
return reinterpret_cast<T *>(reinterpret_cast<uintptr_t>(&base) + reinterpret_cast<uintptr_t>(ptr) + reinterpret_cast<uintptr_t>(extra));
}
template <typename B, typename T> static inline void bswap(B &base, T &data);
@ -122,15 +117,12 @@ template <typename B, typename P> void bswap(B &base, P *&ptr)
template <typename B, typename T> void bswap(B &base, T *&ptr, s32 count)
{
ptr = bswap32(ptr);
if (ptr == nullptr)
{
if (ptr == nullptr) {
return;
}
T *objBase = offset_ptr(base, ptr);
for (s32 i = 0; i < count; ++i)
{
if (sVisitedPtrs.contains(objBase))
{
for (s32 i = 0; i < count; ++i) {
if (sVisitedPtrs.contains(objBase)) {
continue;
}
sVisitedPtrs.insert(objBase);
@ -141,13 +133,11 @@ template <typename B, typename T> void bswap(B &base, T *&ptr, s32 count)
template <typename B, typename T> void bswap_list(B &base, T **&ptr)
{
ptr = bswap32(ptr);
if (ptr == nullptr)
{
if (ptr == nullptr) {
return;
}
T **objBase = offset_ptr(base, ptr);
while (*objBase != nullptr)
{
while (*objBase != nullptr) {
bswap(base, *objBase, 1);
++objBase;
}
@ -155,8 +145,7 @@ template <typename B, typename T> void bswap_list(B &base, T **&ptr)
template <typename B, typename T> void bswap_list(B &base, T *(&ptr)[])
{
T **objBase = ptr;
while (*objBase != nullptr)
{
while (*objBase != nullptr) {
bswap(base, *objBase, 1);
++objBase;
}
@ -164,8 +153,7 @@ template <typename B, typename T> void bswap_list(B &base, T *(&ptr)[])
template <typename B, typename T> void bswap_flat(B &base, T *start, s32 count)
{
T *objBase = start;
for (s32 i = 0; i < count; ++i)
{
for (s32 i = 0; i < count; ++i) {
bswap(base, objBase[i]);
}
}
@ -219,6 +207,13 @@ template <typename B> void bswap(B &base, Vec2f &vec)
bswap(base, vec.y);
}
template <typename B> void bswap(B &base, HsfVector3f &vec)
{
bswap(base, vec.x);
bswap(base, vec.y);
bswap(base, vec.z);
}
template <typename B> void bswap(B &base, AnimData32b &obj, AnimData &dest)
{
bswap(base, obj.bankNum);
@ -342,6 +337,427 @@ template <typename B> void bswap(B &base, HsfHeader &obj)
bswap(base, obj.string);
}
template <typename B> void bswap(B &base, HsfCluster32b &obj, HsfCluster &dest)
{
bswap(base, obj.name[0]);
bswap(base, obj.name[1]);
bswap(base, obj.targetName);
bswap(base, obj.part);
bswap(base, obj.index);
bswap_flat(base, obj.weight, sizeof(obj.weight) / sizeof(float));
bswap(base, obj.type);
bswap(base, obj.vertexCnt);
bswap(base, obj.vertex);
dest.name[0] = reinterpret_cast<char *>(obj.name[0]);
dest.name[1] = reinterpret_cast<char *>(obj.name[1]);
dest.targetName = reinterpret_cast<char *>(obj.targetName);
dest.index = obj.index;
std::copy(std::begin(obj.weight), std::end(obj.weight), dest.weight);
dest.adjusted = obj.adjusted;
dest.unk95 = obj.unk95;
dest.type = obj.type;
dest.vertexCnt = obj.vertexCnt;
dest.vertex = reinterpret_cast<HsfBuffer **>(obj.vertex);
}
template <typename B> void bswap(B &base, HsfAttribute32b &obj, HsfAttribute &dest)
{
bswap(base, obj.name);
bswap(base, obj.unk04);
bswap(base, obj.unk0C);
bswap(base, obj.unk14);
bswap(base, obj.unk20);
bswap(base, obj.unk28);
bswap(base, obj.unk2C);
bswap(base, obj.unk30);
bswap(base, obj.unk34);
bswap(base, obj.wrap_s);
bswap(base, obj.wrap_t);
bswap(base, obj.unk78);
bswap(base, obj.flag);
bswap(base, obj.bitmap);
dest.name = reinterpret_cast<char *>(obj.name);
dest.unk04 = reinterpret_cast<struct hsfdraw_struct_01 *>(obj.unk04);
std::copy(std::begin(obj.unk8), std::end(obj.unk8), dest.unk8);
dest.unk0C = obj.unk0C;
std::copy(std::begin(obj.unk10), std::end(obj.unk10), dest.unk10);
dest.unk14 = obj.unk14;
std::copy(std::begin(obj.unk18), std::end(obj.unk18), dest.unk18);
dest.unk20 = obj.unk20;
std::copy(std::begin(obj.unk24), std::end(obj.unk24), dest.unk24);
dest.unk28 = obj.unk28;
dest.unk2C = obj.unk2C;
dest.unk30 = obj.unk30;
dest.unk34 = obj.unk34;
std::copy(std::begin(obj.unk38), std::end(obj.unk38), dest.unk38);
dest.wrap_s = obj.wrap_s;
dest.wrap_t = obj.wrap_t;
std::copy(std::begin(obj.unk6C), std::end(obj.unk6C), dest.unk6C);
dest.unk78 = obj.unk78;
dest.flag = obj.flag;
dest.bitmap = reinterpret_cast<HsfBitmap *>(obj.bitmap);
}
template <typename B> void bswap(B &base, HsfMaterial32b &obj, HsfMaterial &dest)
{
bswap(base, obj.name);
bswap(base, obj.pass);
bswap(base, obj.hilite_scale);
bswap(base, obj.unk18);
bswap(base, obj.invAlpha);
bswap_flat(base, obj.unk20, sizeof(obj.unk20) / sizeof(float));
bswap(base, obj.refAlpha);
bswap(base, obj.unk2C);
bswap(base, obj.flags);
bswap(base, obj.numAttrs);
bswap(base, obj.attrs);
dest.name = reinterpret_cast<char *>(obj.name);
std::copy(std::begin(obj.unk4), std::end(obj.unk4), dest.unk4);
dest.pass = obj.pass;
dest.vtxMode = obj.vtxMode;
std::copy(std::begin(obj.litColor), std::end(obj.litColor), dest.litColor);
std::copy(std::begin(obj.color), std::end(obj.color), dest.color);
std::copy(std::begin(obj.shadowColor), std::end(obj.shadowColor), dest.shadowColor);
dest.hilite_scale = obj.hilite_scale;
dest.unk18 = obj.unk18;
dest.invAlpha = obj.invAlpha;
std::copy(std::begin(obj.unk20), std::end(obj.unk20), dest.unk20);
dest.refAlpha = obj.refAlpha;
dest.unk2C = obj.unk2C;
dest.flags = obj.flags;
dest.numAttrs = obj.numAttrs;
dest.attrs = reinterpret_cast<s32 *>(obj.attrs);
}
template <typename B> void bswap(B &base, HsfScene &obj)
{
u32 fogType = static_cast<u32>(obj.fogType);
fogType = bswap32(fogType);
obj.fogType = static_cast<GXFogType>(fogType);
bswap(base, obj.start);
bswap(base, obj.end);
}
template <typename B> void bswap(B &base, HsfBuffer32b &obj, HsfBuffer &dest)
{
bswap(base, obj.name);
bswap(base, obj.count);
bswap(base, obj.data);
dest.name = reinterpret_cast<char *>(obj.name);
dest.count = obj.count;
dest.data = reinterpret_cast<void *>(obj.data);
}
template <typename B> void bswap(B &base, HsfMatrix &obj)
{
bswap(base, obj.base_idx);
bswap(base, obj.count);
obj.data = (Mtx *)((uintptr_t)&obj + sizeof(0xC)); // hardcoded for 64 bit support
for (s32 i = 0; i < obj.count; i++) {
for (s32 j = 0; j < 3; j++) {
bswap_flat(base, obj.data[i][j], 4);
}
}
}
template <typename B> void bswap(B &base, HsfPalette32b &obj, HsfPalette &dest)
{
bswap(base, obj.name);
bswap(base, obj.unk);
bswap(base, obj.palSize);
bswap(base, obj.data);
dest.name = reinterpret_cast<char *>(obj.name);
dest.unk = obj.unk;
dest.palSize = obj.palSize;
dest.data = reinterpret_cast<u16 *>(obj.data);
}
template <typename B> void bswap(B &base, HsfPart32b &obj, HsfPart &dest)
{
bswap(base, obj.name);
bswap(base, obj.count);
bswap(base, obj.vertex);
dest.name = reinterpret_cast<char *>(obj.name);
dest.count = obj.count;
dest.vertex = reinterpret_cast<u16 *>(obj.vertex);
}
template <typename B> void bswap(B &base, HsfBitmap32b &obj, HsfBitmap &dest)
{
bswap(base, obj.name);
bswap(base, obj.maxLod);
bswap(base, obj.sizeX);
bswap(base, obj.sizeY);
bswap(base, obj.palSize);
bswap(base, obj.palData);
bswap(base, obj.unk);
bswap(base, obj.data);
dest.name = reinterpret_cast<char *>(obj.name);
dest.maxLod = obj.maxLod;
dest.dataFmt = obj.dataFmt;
dest.pixSize = obj.pixSize;
dest.sizeX = obj.sizeX;
dest.sizeY = obj.sizeY;
dest.palSize = obj.palSize;
dest.tint = obj.tint;
dest.palData = reinterpret_cast<void *>(obj.palData);
dest.unk = obj.unk;
dest.data = reinterpret_cast<void *>(obj.data);
}
template <typename B> void bswap(B &base, HsfMapAttr32b &obj, HsfMapAttr &dest)
{
bswap(base, obj.minX);
bswap(base, obj.minZ);
bswap(base, obj.maxX);
bswap(base, obj.maxZ);
bswap(base, obj.data);
bswap(base, obj.dataLen);
dest.minX = obj.minX;
dest.minZ = obj.minZ;
dest.maxX = obj.maxZ;
dest.data = reinterpret_cast<u16 *>(obj.data);
dest.dataLen = obj.dataLen;
}
template <typename B> void bswap(B &base, HsfTransform &obj)
{
bswap(base, obj.pos);
bswap(base, obj.rot);
bswap(base, obj.scale);
}
template <typename B> void bswap(B &base, HsfSkeleton32b &obj, HsfSkeleton &dest)
{
bswap(base, obj.name);
bswap(base, obj.transform);
dest.name = reinterpret_cast<char *>(obj.name);
dest.transform = obj.transform;
}
template <typename B> void bswap(B &base, HsfShape32b &obj, HsfShape &dest)
{
bswap(base, obj.name);
bswap(base, obj.vertex);
dest.name = reinterpret_cast<char *>(obj.name);
dest.vertex = reinterpret_cast<HsfBuffer **>(obj.vertex);
}
template <typename B> void bswap(B &base, HsfCenvSingle &obj)
{
bswap(base, obj.target);
bswap(base, obj.pos);
bswap(base, obj.posCnt);
bswap(base, obj.normal);
bswap(base, obj.normalCnt);
}
template <typename B> void bswap(B &base, HsfCenv32b &obj, HsfCenv &dest)
{
bswap(base, obj.name);
bswap(base, obj.singleData);
bswap(base, obj.dualData);
bswap(base, obj.multiData);
bswap(base, obj.singleCount);
bswap(base, obj.dualCount);
bswap(base, obj.multiCount);
bswap(base, obj.vtxCount);
bswap(base, obj.copyCount);
dest.name = reinterpret_cast<char *>(obj.name);
dest.singleData = reinterpret_cast<HsfCenvSingle *>(obj.singleData);
dest.dualData = reinterpret_cast<HsfCenvDual *>(obj.dualData);
dest.multiData = reinterpret_cast<HsfCenvMulti *>(obj.multiData);
dest.singleCount = obj.singleCount;
dest.dualCount = obj.dualCount;
dest.multiCount = obj.multiCount;
dest.vtxCount = obj.vtxCount;
dest.copyCount = obj.copyCount;
}
template <typename B> void bswap(B &base, HsfObjectData32b &obj, HsfObjectData &dest, u32 type)
{
bswap(base, obj.parent);
bswap(base, obj.childrenCount);
bswap(base, obj.children);
bswap(base, obj.base);
bswap(base, obj.curr);
bswap(base, obj.face);
bswap(base, obj.vertex);
bswap(base, obj.normal);
bswap(base, obj.color);
bswap(base, obj.st);
bswap(base, obj.material);
bswap(base, obj.attribute);
bswap(base, obj.vertexShapeCnt);
bswap(base, obj.vertexShape);
bswap(base, obj.clusterCnt);
bswap(base, obj.cluster);
bswap(base, obj.cenvCnt);
bswap(base, obj.cenv);
bswap_flat(base, obj.file, sizeof(obj.file) / sizeof(u32));
dest.parent = reinterpret_cast<struct hsf_object *>(obj.parent);
dest.childrenCount = obj.childrenCount;
dest.children = reinterpret_cast<struct hsf_object **>(obj.children);
dest.base = obj.base;
dest.curr = obj.curr;
dest.face = reinterpret_cast<HsfBuffer *>(obj.face);
dest.vertex = reinterpret_cast<HsfBuffer *>(obj.vertex);
dest.normal = reinterpret_cast<HsfBuffer *>(obj.normal);
dest.color = reinterpret_cast<HsfBuffer *>(obj.color);
dest.st = reinterpret_cast<HsfBuffer *>(obj.st);
dest.material = reinterpret_cast<HsfMaterial *>(obj.material);
dest.attribute = reinterpret_cast<HsfAttribute *>(obj.attribute);
std::copy(std::begin(obj.unk120), std::end(obj.unk120), dest.unk120);
dest.shapeType = obj.shapeType;
dest.unk123 = obj.unk123;
dest.vertexShapeCnt = obj.vertexShapeCnt;
dest.vertexShape = reinterpret_cast<HsfBuffer **>(obj.vertexShape);
dest.clusterCnt = obj.clusterCnt;
dest.cluster = reinterpret_cast<HsfCluster **>(obj.cluster);
dest.cenvCnt = obj.cenvCnt;
dest.cenv = reinterpret_cast<HsfCenv *>(obj.cenv);
dest.file[0] = reinterpret_cast<void *>(obj.file[0]);
dest.file[1] = reinterpret_cast<void *>(obj.file[1]);
switch (type) {
case HSF_OBJ_MESH:
bswap(base, obj.mesh.min);
bswap(base, obj.mesh.max);
bswap(base, obj.mesh.baseMorph);
bswap_flat(base, obj.mesh.morphWeight, std::size(obj.mesh.morphWeight));
dest.mesh.min = obj.mesh.min;
dest.mesh.max = obj.mesh.max;
dest.mesh.baseMorph = obj.mesh.baseMorph;
std::copy(std::begin(obj.mesh.morphWeight), std::end(obj.mesh.morphWeight), dest.mesh.morphWeight);
break;
case HSF_OBJ_REPLICA:
bswap(base, obj.replica);
dest.replica = obj.replica;
break;
default:
break;
}
}
template <typename B> void bswap(B &base, HsfObject32b &obj, HsfObject &dest)
{
bswap(base, obj.name);
bswap(base, obj.type);
bswap(base, obj.constData);
bswap(base, obj.flags);
dest.name = reinterpret_cast<char *>(obj.name);
dest.type = obj.type;
dest.constData = reinterpret_cast<void *>(obj.constData);
dest.flags = obj.flags;
bswap(base, obj.data, dest.data, obj.type);
}
template <typename B> void bswap(B &base, HsfBitmapKey32b &obj, HsfBitmapKey &dest)
{
bswap(base, obj.time);
bswap(base, obj.data);
dest.time = obj.time;
dest.data = reinterpret_cast<HsfBitmap *>(obj.data);
}
template <typename B> void bswap(B &base, HsfTrack32b &obj, HsfTrack &dest)
{
bswap(base, obj.type);
bswap(base, obj.start);
bswap(base, obj.curveType);
bswap(base, obj.numKeyframes);
bswap(base, obj.data); // this byteswaps "value" too
dest.type = obj.type;
dest.start = obj.start;
dest.curveType = obj.curveType;
dest.numKeyframes = obj.numKeyframes;
dest.data = reinterpret_cast<void *>(obj.data); // this correctly sets "value" too
if (obj.type = HSF_TRACK_CLUSTER_WEIGHT) {
bswap(base, obj.unk04);
dest.unk04 = obj.unk04;
}
else {
bswap(base, obj.param);
bswap(base, obj.channel);
dest.param = obj.param;
dest.channel = obj.channel;
}
}
template <typename B> void bswap(B &base, HsfMotion32b &obj, HsfMotion &dest)
{
bswap(base, obj.name);
bswap(base, obj.numTracks);
bswap(base, obj.track);
bswap(base, obj.len);
dest.name = reinterpret_cast<char *>(obj.name);
dest.numTracks = obj.numTracks;
dest.track = reinterpret_cast<HsfTrack *>(obj.track);
dest.len = obj.len;
}
template <typename B> void bswap(B &base, HsfFace32b &obj, HsfFace &dest)
{
bswap(base, obj.type);
bswap(base, obj.mat);
bswap(base, obj.nbt);
dest.type = obj.type;
dest.mat = obj.mat;
dest.nbt = obj.nbt;
if (obj.type == 4) {
bswap(base, obj.strip.count);
bswap(base, obj.strip.data);
bswap_flat(base, obj.strip.indices[0], 3 * 4);
dest.strip.count = obj.strip.count;
dest.strip.data = reinterpret_cast<s16 *>(obj.strip.data);
std::copy(&obj.strip.indices[0][0], &obj.strip.indices[0][0] + 3 * 4, &dest.strip.indices[0][0]);
}
else {
bswap_flat(base, obj.indices[0], 4 * 4);
std::copy(&obj.indices[0][0], &obj.indices[0][0] + 4 * 4, &dest.indices[0][0]);
}
}
void byteswap_u16(u16 *src)
{
bswap(*src, *src);
sVisitedPtrs.clear();
}
void byteswap_s16(s16 *src)
{
bswap(*src, *src);
sVisitedPtrs.clear();
}
void byteswap_u32(u32 *src)
{
bswap(*src, *src);
@ -354,6 +770,19 @@ void byteswap_s32(s32 *src)
sVisitedPtrs.clear();
}
void byteswap_hsfvec3f(HsfVector3f *src)
{
bswap(*src, *src);
sVisitedPtrs.clear();
}
void byteswap_hsfvec2f(HsfVector2f *src)
{
auto *vec = reinterpret_cast<Vec2f *>(src);
bswap(*vec, *vec);
sVisitedPtrs.clear();
}
void byteswap_animdata(void *src, AnimData *dest)
{
auto *anim = reinterpret_cast<AnimData32b *>(src);
@ -399,3 +828,119 @@ void byteswap_hsfheader(HsfHeader *src)
bswap(*src, *src);
sVisitedPtrs.clear();
}
void byteswap_hsfcluster(HsfCluster32b *src, HsfCluster *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfattribute(HsfAttribute32b *src, HsfAttribute *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfmaterial(HsfMaterial32b *src, HsfMaterial *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfscene(HsfScene *src)
{
bswap(*src, *src);
sVisitedPtrs.clear();
}
void byteswap_hsfbuffer(HsfBuffer32b *src, HsfBuffer *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfmatrix(HsfMatrix *src)
{
bswap(*src, *src);
sVisitedPtrs.clear();
}
void byteswap_hsfpalette(HsfPalette32b *src, HsfPalette *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfpart(HsfPart32b *src, HsfPart *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfbitmap(HsfBitmap32b *src, HsfBitmap *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfmapattr(HsfMapAttr32b *src, HsfMapAttr *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfskeleton(HsfSkeleton32b *src, HsfSkeleton *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfshape(HsfShape32b *src, HsfShape *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfcenv_single(HsfCenvSingle *src)
{
bswap(*src, *src);
sVisitedPtrs.clear();
}
void byteswap_hsfcenv(HsfCenv32b *src, HsfCenv *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfobject(HsfObject32b *src, HsfObject *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfbitmapkey(HsfBitmapKey32b *src, HsfBitmapKey *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsftrack(HsfTrack32b *src, HsfTrack *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfmotion(HsfMotion32b *src, HsfMotion *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}
void byteswap_hsfface(HsfFace32b *src, HsfFace *dest)
{
bswap(*src, *src, *dest);
sVisitedPtrs.clear();
}

View file

@ -198,27 +198,27 @@ s32 CARDWriteAsync(CARDFileInfo *fileInfo, const void *addr, s32 length, s32 off
void DCFlushRange(void *addr, u32 nBytes)
{
puts("DCFlushRange is a stub");
//puts("DCFlushRange is a stub");
}
void DCFlushRangeNoSync(void *addr, u32 nBytes)
{
puts("DCFlushRangeNoSync is a stub");
//puts("DCFlushRangeNoSync is a stub");
}
void DCInvalidateRange(void *addr, u32 nBytes)
{
puts("DCInvalidateRange is a stub");
//puts("DCInvalidateRange is a stub");
}
void DCStoreRange(void *addr, u32 nBytes)
{
puts("DCStoreRange is a stub");
//puts("DCStoreRange is a stub");
}
void DCStoreRangeNoSync(void *addr, u32 nBytes)
{
puts("DCStoreRangeNoSync is a stub");
//puts("DCStoreRangeNoSync is a stub");
}
void DEMOUpdateStats(unsigned char inc)
@ -603,7 +603,7 @@ GXDrawSyncCallback GXSetDrawSyncCallback(GXDrawSyncCallback cb)
void PPCSync(void)
{
puts("PPCSync is a stub");
//puts("PPCSync is a stub");
}
void GXUnknownu16(const u16 x)