Merge pull request #135 from gamemasterplc/main
Decompile rest of board/model.c
This commit is contained in:
commit
bd0d2a50a3
13 changed files with 732 additions and 79 deletions
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@ -863,7 +863,7 @@ PlayEffectSound = .text:0x8004C9D4; // type:function size:0x344 scope:local
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CharMotionCreate = .text:0x8004CD18; // type:function size:0x1D0
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CharMotionSet = .text:0x8004CEE8; // type:function size:0x88
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CharMotionKill = .text:0x8004CF70; // type:function size:0x9C
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CharMotionClose = .text:0x8004D00C; // type:function size:0x2B8
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CharMotionDataClose = .text:0x8004D00C; // type:function size:0x2B8
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CharModelDataClose = .text:0x8004D2C4; // type:function size:0x430
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CharModelKill = .text:0x8004D6F4; // type:function size:0x244
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CharModelMotionSet = .text:0x8004D938; // type:function size:0x7C
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@ -895,7 +895,7 @@ fn_8004F578 = .text:0x8004F578; // type:function size:0xB0
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fn_8004F628 = .text:0x8004F628; // type:function size:0x2CC
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fn_8004F8F4 = .text:0x8004F8F4; // type:function size:0x2CC
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fn_8004FBC0 = .text:0x8004FBC0; // type:function size:0xF80
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CharModelSetStepType = .text:0x80050B40; // type:function size:0x30
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CharModelStepTypeSet = .text:0x80050B40; // type:function size:0x30
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PlayStepFX = .text:0x80050B70; // type:function size:0xEC scope:local
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MapWall = .text:0x80050C5C; // type:function size:0x1B8
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MapWallCheck = .text:0x80050E14; // type:function size:0x110
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@ -1075,9 +1075,9 @@ BoardRandMod = .text:0x8005FB40; // type:function size:0x50
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BoardRandFloat = .text:0x8005FB90; // type:function size:0x58
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BoardVecDistXZCalc = .text:0x8005FBE8; // type:function size:0x134
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BoardVecMaxDistXZCheck = .text:0x8005FD1C; // type:function size:0x15C
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BoardVecDAngleCalcVec = .text:0x8005FE78; // type:function size:0x7C
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BoardVecDAngleCalc = .text:0x8005FEF4; // type:function size:0x34
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BoardVecDAngleCalcRange = .text:0x8005FF28; // type:function size:0x1C0
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BoardDAngleCalcVec = .text:0x8005FE78; // type:function size:0x7C
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BoardDAngleCalc = .text:0x8005FEF4; // type:function size:0x34
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BoardDAngleCalcRange = .text:0x8005FF28; // type:function size:0x1C0
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BoardVecMinDistCheck = .text:0x800600E8; // type:function size:0x6C
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BoardFilterFadeOut = .text:0x80060154; // type:function size:0xD4
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BoardFilterFadeInit = .text:0x80060228; // type:function size:0x174
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@ -1241,7 +1241,7 @@ BoardModelExistDupe = .text:0x8006DDA0; // type:function size:0x48
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fn_8006DDE8 = .text:0x8006DDE8; // type:function size:0x70
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BoardModelMotionCreate = .text:0x8006DE58; // type:function size:0x140
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BoardModelMotionKill = .text:0x8006DF98; // type:function size:0x118
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BoardModelMotionTimeRangeSet = .text:0x8006E0B0; // type:function size:0xE8
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BoardModelMotionStartEndSet = .text:0x8006E0B0; // type:function size:0xE8
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BoardModelMotionUpdateSet = .text:0x8006E198; // type:function size:0x7C
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BoardModelVoiceEnableSet = .text:0x8006E214; // type:function size:0xA4
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BoardModelMotionStart = .text:0x8006E2B8; // type:function size:0x174
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@ -1256,7 +1256,7 @@ BoardModelMotionSpeedGet = .text:0x8006E814; // type:function size:0x64
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BoardModelMotionSpeedSet = .text:0x8006E878; // type:function size:0xA4
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BoardModelMotionEndCheck = .text:0x8006E91C; // type:function size:0x80
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BoardModelMotionShapeSet = .text:0x8006E99C; // type:function size:0x100
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BoardModelMotionShapeTimeSet = .text:0x8006EA9C; // type:function size:0x7C
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BoardModelMotionShapeTimeGet = .text:0x8006EA9C; // type:function size:0x7C
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BoardModelMotionShapeMaxTimeGet = .text:0x8006EB18; // type:function size:0xBC
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BoardModelMotionShapeSpeedSet = .text:0x8006EBD4; // type:function size:0x88
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BoardModelMotionShapeSpeedGet = .text:0x8006EC5C; // type:function size:0x64
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