Merge pull request #135 from gamemasterplc/main
Decompile rest of board/model.c
This commit is contained in:
commit
bd0d2a50a3
13 changed files with 732 additions and 79 deletions
|
|
@ -37,7 +37,7 @@ extern const VoidFunc _dtors[];
|
|||
f32 BoardModelMotionTimeGet(s16);
|
||||
s16 BoardModelCreate(s32, void*, s32);
|
||||
void BoardModelKill(s16);
|
||||
void BoardModelMotionTimeRangeSet(s16, s32, s32);
|
||||
void BoardModelMotionStartEndSet(s16, s32, s32);
|
||||
void Hu3DFogSet(f32, f32, u8, u8, u8);
|
||||
void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
|
||||
u8 WipeStatGet(void);
|
||||
|
|
@ -194,9 +194,9 @@ void BoardCreate(void) {
|
|||
var_f31 = lbl_1_data_1EC.unk_04;
|
||||
fn_1_63F4(1);
|
||||
}
|
||||
BoardModelMotionTimeRangeSet(lbl_1_bss_C[0], var_f30, var_f31);
|
||||
BoardModelMotionStartEndSet(lbl_1_bss_C[0], var_f30, var_f31);
|
||||
BoardModelMotionStart(lbl_1_bss_C[2], 0, 0x40000001);
|
||||
BoardModelMotionTimeRangeSet(lbl_1_bss_C[2], 1, 0x64);
|
||||
BoardModelMotionStartEndSet(lbl_1_bss_C[2], 1, 0x64);
|
||||
fn_1_785C();
|
||||
if (lbl_1_bss_0->unk2 != 0) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
|
|
@ -327,7 +327,7 @@ void fn_1_B5C(s32 arg0) {
|
|||
}
|
||||
BoardModelAttrSet(lbl_1_bss_C[0], 0x40000001);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_C[0], var_f31);
|
||||
BoardModelMotionTimeRangeSet(lbl_1_bss_C[0], (s32) var_f31, (s32) var_f28);
|
||||
BoardModelMotionStartEndSet(lbl_1_bss_C[0], (s32) var_f31, (s32) var_f28);
|
||||
}
|
||||
|
||||
void fn_1_CF4(void) {
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ void fn_1_2AC0(void);
|
|||
void fn_1_2818(void);
|
||||
void fn_1_2A40(void);
|
||||
void fn_1_2B44(void);
|
||||
s32 BoardVecDAngleCalcRange(f32*, f32, f32);
|
||||
s32 BoardDAngleCalcRange(f32*, f32, f32);
|
||||
s32 BoardPlayerMotBlendCheck(s32);
|
||||
void BoardPlayerMotBlendSet(s32, s32, s32);
|
||||
f32 BoardPlayerRotYGet(s32);
|
||||
|
|
@ -232,7 +232,7 @@ s32 fn_1_1650(s32 arg0) {
|
|||
HuAudFXPlay(0x435);
|
||||
sp8.y = BoardModelRotYGet(lbl_1_bss_6C);
|
||||
|
||||
while (BoardVecDAngleCalcRange(&sp8.y, 180.0f, 2.0f) == 0) {
|
||||
while (BoardDAngleCalcRange(&sp8.y, 180.0f, 2.0f) == 0) {
|
||||
BoardModelRotYSet(lbl_1_bss_6C, sp8.y);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -367,7 +367,7 @@ void fn_1_1ED4(s32 arg0) {
|
|||
BoardConfettiCreate(&spC, 0x64, 300.0f);
|
||||
sp8 = BoardModelRotYGet(lbl_1_bss_6C);
|
||||
|
||||
while (BoardVecDAngleCalcRange(&sp8, 0.0f, 30.0f) == 0) {
|
||||
while (BoardDAngleCalcRange(&sp8, 0.0f, 30.0f) == 0) {
|
||||
BoardModelRotYSet(lbl_1_data_284, sp8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -408,7 +408,7 @@ void fn_1_20E0(s32 arg0) {
|
|||
BoardModelPosSetV(lbl_1_data_284, &spC);
|
||||
BoardFilterFadeOut(0x1E);
|
||||
sp8 = BoardModelRotYGet(lbl_1_bss_6C);
|
||||
while (BoardVecDAngleCalcRange(&sp8, 0.0f, 30.0f) == 0) {
|
||||
while (BoardDAngleCalcRange(&sp8, 0.0f, 30.0f) == 0) {
|
||||
BoardModelRotYSet(lbl_1_data_284, sp8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue