Some naming progress on m457Dll
Changed some names in present and option
This commit is contained in:
parent
35849f7ac5
commit
bd5d89e77c
10 changed files with 917 additions and 880 deletions
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@ -1,16 +1,16 @@
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_prolog = .text:0x00000000; // type:function size:0x54 scope:global
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_epilog = .text:0x00000054; // type:function size:0x4C scope:global
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fn_1_A0 = .text:0x000000A0; // type:function size:0x3CC
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fn_1_46C = .text:0x0000046C; // type:function size:0x2858
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fn_1_2CC4 = .text:0x00002CC4; // type:function size:0x283C
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fn_1_5500 = .text:0x00005500; // type:function size:0x220
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fn_1_5720 = .text:0x00005720; // type:function size:0x29C
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fn_1_59BC = .text:0x000059BC; // type:function size:0xB3C
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fn_1_64F8 = .text:0x000064F8; // type:function size:0xAB8
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fn_1_6FB0 = .text:0x00006FB0; // type:function size:0x5F4
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fn_1_75A4 = .text:0x000075A4; // type:function size:0xC0
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CameraPrintDebug = .text:0x000000A0; // type:function size:0x3CC scope:local
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M457PlayerExec = .text:0x0000046C; // type:function size:0x2858 scope:local
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M457GameExec = .text:0x00002CC4; // type:function size:0x283C scope:local
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WrestleMesMain = .text:0x00005500; // type:function size:0x220 scope:local
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ShoveMesMain = .text:0x00005720; // type:function size:0x29C scope:local
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M457Main = .text:0x000059BC; // type:function size:0xB3C scope:local
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M457GameSetup = .text:0x000064F8; // type:function size:0xAB8 scope:local
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M457PlayerSetup = .text:0x00006FB0; // type:function size:0x5F4 scope:local
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M457Setup = .text:0x000075A4; // type:function size:0xC0 scope:local
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ObjectSetup = .text:0x00007664; // type:function size:0x480
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fn_1_7AE4 = .text:0x00007AE4; // type:function size:0x9C
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M457Exit = .text:0x00007AE4; // type:function size:0x9C scope:local
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_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
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_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
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lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x8 scope:local data:double
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@ -121,59 +121,59 @@ lbl_1_rodata_570 = .rodata:0x00000570; // type:object size:0x4 scope:local data:
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lbl_1_rodata_574 = .rodata:0x00000574; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_578 = .rodata:0x00000578; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_57C = .rodata:0x0000057C; // type:object size:0x4 scope:local data:float
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lbl_1_data_0 = .data:0x00000000; // type:object size:0x5C
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lbl_1_data_5C = .data:0x0000005C; // type:object size:0x5C data:4byte
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lbl_1_data_B8 = .data:0x000000B8; // type:object size:0x30
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lbl_1_data_E8 = .data:0x000000E8; // type:object size:0x30
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lbl_1_data_118 = .data:0x00000118; // type:object size:0x30
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lbl_1_data_148 = .data:0x00000148; // type:object size:0xC data:byte
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lbl_1_data_154 = .data:0x00000154; // type:object size:0x30
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lbl_1_data_184 = .data:0x00000184; // type:object size:0x30
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lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0x6C data:float
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lbl_1_data_220 = .data:0x00000220; // type:object size:0x6C data:float
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lbl_1_data_28C = .data:0x0000028C; // type:object size:0x18 data:float
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lbl_1_data_2A4 = .data:0x000002A4; // type:object size:0x2 data:2byte
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lbl_1_data_2A6 = .data:0x000002A6; // type:object size:0x2 data:2byte
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lbl_1_data_2A8 = .data:0x000002A8; // type:object size:0x4 data:4byte
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lbl_1_data_2AC = .data:0x000002AC; // type:object size:0x4 data:4byte
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lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x2 data:2byte
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lbl_1_data_2B4 = .data:0x000002B4; // type:object size:0x4 data:4byte
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lbl_1_data_2B8 = .data:0x000002B8; // type:object size:0x4 data:4byte
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sprDataNumTbl = .data:0x00000000; // type:object size:0x5C scope:local
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sprIdTbl = .data:0x0000005C; // type:object size:0x5C scope:local data:4byte
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lbl_1_data_B8 = .data:0x000000B8; // type:object size:0x30 scope:local
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lbl_1_data_E8 = .data:0x000000E8; // type:object size:0x30 scope:local
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lbl_1_data_118 = .data:0x00000118; // type:object size:0x30 scope:local
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lbl_1_data_148 = .data:0x00000148; // type:object size:0xC scope:local data:byte
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lbl_1_data_154 = .data:0x00000154; // type:object size:0x30 scope:local
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lbl_1_data_184 = .data:0x00000184; // type:object size:0x30 scope:local
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lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0x6C scope:local data:float
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sparkDataTbl = .data:0x00000220; // type:object size:0x6C scope:local data:float
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lbl_1_data_28C = .data:0x0000028C; // type:object size:0x18 scope:local data:float
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lbl_1_data_2A4 = .data:0x000002A4; // type:object size:0x2 scope:local data:2byte
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lbl_1_data_2A6 = .data:0x000002A6; // type:object size:0x2 scope:local data:2byte
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backgroundMusNo = .data:0x000002A8; // type:object size:0x4 scope:local data:4byte
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windSeNo = .data:0x000002AC; // type:object size:0x4 scope:local data:4byte
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lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x2 scope:local data:2byte
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invincibilitySeNo = .data:0x000002B4; // type:object size:0x4 scope:local data:4byte
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lbl_1_data_2B8 = .data:0x000002B8; // type:object size:0x4 scope:local data:4byte
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lbl_1_data_2BC = .data:0x000002BC; // type:object size:0x9 scope:local data:string
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lbl_1_data_2C5 = .data:0x000002C5; // type:object size:0x3 scope:local data:string
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jumptable_1_data_2C8 = .data:0x000002C8; // type:object size:0x2C scope:local
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jumptable_1_data_2F4 = .data:0x000002F4; // type:object size:0x48 scope:local
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lbl_1_data_33C = .data:0x0000033C; // type:object size:0x4 data:4byte
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lbl_1_data_340 = .data:0x00000340; // type:object size:0x4 data:float
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lbl_1_data_344 = .data:0x00000344; // type:object size:0x4 data:float
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lbl_1_data_348 = .data:0x00000348; // type:object size:0x4 data:float
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lbl_1_data_33C = .data:0x0000033C; // type:object size:0x4 scope:local data:4byte
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lbl_1_data_340 = .data:0x00000340; // type:object size:0x4 scope:local data:float
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lbl_1_data_344 = .data:0x00000344; // type:object size:0x4 scope:local data:float
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lbl_1_data_348 = .data:0x00000348; // type:object size:0x4 scope:local data:float
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jumptable_1_data_34C = .data:0x0000034C; // type:object size:0x20 scope:local
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jumptable_1_data_36C = .data:0x0000036C; // type:object size:0x2C scope:local
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lbl_1_data_398 = .data:0x00000398; // type:object size:0x12 scope:local data:string
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lbl_1_data_3AA = .data:0x000003AA; // type:object size:0x19 scope:local data:string
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lbl_1_data_3C3 = .data:0x000003C3; // type:object size:0x24 scope:local data:string
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lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:4byte
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lbl_1_bss_10 = .bss:0x00000010; // type:object size:0x4 data:4byte
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lbl_1_bss_14 = .bss:0x00000014; // type:object size:0x4 data:4byte
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lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 data:4byte
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lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 data:4byte
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lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x4 data:4byte
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lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x4 data:4byte
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lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x4 data:float
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lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x4 data:float
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lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x4 data:float
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lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x4 data:float
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lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x4 data:4byte
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lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 data:4byte
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lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x4 data:4byte
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lbl_1_bss_48 = .bss:0x00000048; // type:object size:0x4 data:4byte
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lbl_1_bss_4C = .bss:0x0000004C; // type:object size:0x4 data:4byte
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lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 data:4byte
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lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 data:4byte
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lbl_1_bss_5C = .bss:0x0000005C; // type:object size:0x4 data:4byte
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lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x4 data:4byte
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lbl_1_bss_64 = .bss:0x00000064; // type:object size:0x4 data:4byte
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lbl_1_bss_68 = .bss:0x00000068; // type:object size:0x8 data:4byte
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lbl_1_bss_70 = .bss:0x00000070; // type:object size:0x4 data:4byte
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lbl_1_bss_74 = .bss:0x00000074; // type:object size:0x4 data:4byte
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lbl_1_bss_78 = .bss:0x00000078; // type:object size:0x50 data:4byte
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lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 scope:local data:4byte
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m457MesEndF = .bss:0x00000010; // type:object size:0x4 scope:local data:4byte
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againstBrowserF = .bss:0x00000014; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x4 scope:local data:float
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lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x4 scope:local data:float
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lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x4 scope:local data:float
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lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x4 scope:local data:float
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lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x4 scope:local data:4byte
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lightId = .bss:0x00000048; // type:object size:0x4 scope:local data:4byte
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objman = .bss:0x0000004C; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 scope:local data:4byte
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gameState = .bss:0x0000005C; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x4 scope:local data:4byte
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gameObj = .bss:0x00000064; // type:object size:0x4 scope:local data:4byte
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playerObj = .bss:0x00000068; // type:object size:0x8 scope:local data:4byte
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omViewObj = .bss:0x00000070; // type:object size:0x4 scope:local data:4byte
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mainObj = .bss:0x00000074; // type:object size:0x4 scope:local data:4byte
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lbl_1_bss_78 = .bss:0x00000078; // type:object size:0x50 scope:local data:4byte
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@ -1,16 +1,16 @@
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_prolog = .text:0x00000000; // type:function size:0x54 scope:global
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_epilog = .text:0x00000054; // type:function size:0x4C scope:global
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fn_1_A0 = .text:0x000000A0; // type:function size:0x3CC
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fn_1_46C = .text:0x0000046C; // type:function size:0x2858
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fn_1_2CC4 = .text:0x00002CC4; // type:function size:0x281C
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fn_1_5500 = .text:0x000054E0; // type:function size:0x220
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fn_1_5720 = .text:0x00005700; // type:function size:0x29C
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fn_1_59BC = .text:0x0000599C; // type:function size:0xB3C
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fn_1_64F8 = .text:0x000064D8; // type:function size:0xAB8
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fn_1_6FB0 = .text:0x00006F90; // type:function size:0x5F4
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fn_1_75A4 = .text:0x00007584; // type:function size:0xC0
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CameraPrintDebug = .text:0x000000A0; // type:function size:0x3CC scope:local
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M457PlayerExec = .text:0x0000046C; // type:function size:0x2858 scope:local
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M457GameExec = .text:0x00002CC4; // type:function size:0x281C scope:local
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WrestleMesMain = .text:0x000054E0; // type:function size:0x220 scope:local
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ShoveMesMain = .text:0x00005700; // type:function size:0x29C scope:local
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M457Main = .text:0x0000599C; // type:function size:0xB3C scope:local
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M457GameSetup = .text:0x000064D8; // type:function size:0xAB8 scope:local
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M457PlayerSetup = .text:0x00006F90; // type:function size:0x5F4 scope:local
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M457Setup = .text:0x00007584; // type:function size:0xC0 scope:local
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ObjectSetup = .text:0x00007644; // type:function size:0x480
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fn_1_7AE4 = .text:0x00007AC4; // type:function size:0x9C
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M457Exit = .text:0x00007AC4; // type:function size:0x9C scope:local
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_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
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_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
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lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x8 scope:local data:double
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@ -120,59 +120,59 @@ lbl_1_rodata_568 = .rodata:0x00000568; // type:object size:0x4 scope:local data:
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lbl_1_rodata_56C = .rodata:0x0000056C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_570 = .rodata:0x00000570; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_574 = .rodata:0x00000574; // type:object size:0x4 scope:local data:float
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lbl_1_data_0 = .data:0x00000000; // type:object size:0x5C
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lbl_1_data_5C = .data:0x0000005C; // type:object size:0x5C data:4byte
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lbl_1_data_B8 = .data:0x000000B8; // type:object size:0x30
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lbl_1_data_E8 = .data:0x000000E8; // type:object size:0x30
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lbl_1_data_118 = .data:0x00000118; // type:object size:0x30
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lbl_1_data_148 = .data:0x00000148; // type:object size:0xC
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lbl_1_data_154 = .data:0x00000154; // type:object size:0x30
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lbl_1_data_184 = .data:0x00000184; // type:object size:0x30
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lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0x6C
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lbl_1_data_220 = .data:0x00000220; // type:object size:0x6C
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lbl_1_data_28C = .data:0x0000028C; // type:object size:0x18 data:float
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lbl_1_data_2A4 = .data:0x000002A4; // type:object size:0x2 data:2byte
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lbl_1_data_2A6 = .data:0x000002A6; // type:object size:0x2 data:2byte
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lbl_1_data_2A8 = .data:0x000002A8; // type:object size:0x4 data:4byte
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lbl_1_data_2AC = .data:0x000002AC; // type:object size:0x4 data:4byte
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lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x2 data:2byte
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lbl_1_data_2B4 = .data:0x000002B4; // type:object size:0x4 data:4byte
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lbl_1_data_2B8 = .data:0x000002B8; // type:object size:0x4 data:4byte
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sprDataNumTbl = .data:0x00000000; // type:object size:0x5C scope:local
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sprIdTbl = .data:0x0000005C; // type:object size:0x5C data:4byte scope:local
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lbl_1_data_B8 = .data:0x000000B8; // type:object size:0x30 scope:local
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lbl_1_data_E8 = .data:0x000000E8; // type:object size:0x30 scope:local
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lbl_1_data_118 = .data:0x00000118; // type:object size:0x30 scope:local
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lbl_1_data_148 = .data:0x00000148; // type:object size:0xC scope:local
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lbl_1_data_154 = .data:0x00000154; // type:object size:0x30 scope:local
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lbl_1_data_184 = .data:0x00000184; // type:object size:0x30 scope:local
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lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0x6C scope:local
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sparkDataTbl = .data:0x00000220; // type:object size:0x6C scope:local
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lbl_1_data_28C = .data:0x0000028C; // type:object size:0x18 data:float scope:local
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lbl_1_data_2A4 = .data:0x000002A4; // type:object size:0x2 data:2byte scope:local
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lbl_1_data_2A6 = .data:0x000002A6; // type:object size:0x2 data:2byte scope:local
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backgroundMusNo = .data:0x000002A8; // type:object size:0x4 data:4byte scope:local
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windSeNo = .data:0x000002AC; // type:object size:0x4 data:4byte scope:local
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lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x2 data:2byte scope:local
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invincibilitySeNo = .data:0x000002B4; // type:object size:0x4 data:4byte scope:local
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lbl_1_data_2B8 = .data:0x000002B8; // type:object size:0x4 data:4byte scope:local
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lbl_1_data_2BC = .data:0x000002BC; // type:object size:0x9 scope:local data:string
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lbl_1_data_2C5 = .data:0x000002C5; // type:object size:0x3 scope:local data:string
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jumptable_1_data_2C8 = .data:0x000002C8; // type:object size:0x2C scope:local
|
||||
jumptable_1_data_2F4 = .data:0x000002F4; // type:object size:0x48 scope:local
|
||||
lbl_1_data_33C = .data:0x0000033C; // type:object size:0x4 data:4byte
|
||||
lbl_1_data_340 = .data:0x00000340; // type:object size:0x4 data:float
|
||||
lbl_1_data_344 = .data:0x00000344; // type:object size:0x4 data:float
|
||||
lbl_1_data_348 = .data:0x00000348; // type:object size:0x4 data:float
|
||||
lbl_1_data_33C = .data:0x0000033C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_data_340 = .data:0x00000340; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_data_344 = .data:0x00000344; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_data_348 = .data:0x00000348; // type:object size:0x4 data:float scope:local
|
||||
jumptable_1_data_34C = .data:0x0000034C; // type:object size:0x20 scope:local
|
||||
jumptable_1_data_36C = .data:0x0000036C; // type:object size:0x2C scope:local
|
||||
lbl_1_data_398 = .data:0x00000398; // type:object size:0x12 scope:local data:string
|
||||
lbl_1_data_3AA = .data:0x000003AA; // type:object size:0x19 scope:local data:string
|
||||
lbl_1_data_3C3 = .data:0x000003C3; // type:object size:0x24 scope:local data:string
|
||||
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_10 = .bss:0x00000010; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_14 = .bss:0x00000014; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x4 data:float
|
||||
lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x4 data:float
|
||||
lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x4 data:float
|
||||
lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x4 data:float
|
||||
lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_48 = .bss:0x00000048; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_4C = .bss:0x0000004C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_5C = .bss:0x0000005C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_64 = .bss:0x00000064; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_68 = .bss:0x00000068; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_70 = .bss:0x00000070; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_74 = .bss:0x00000074; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_78 = .bss:0x00000078; // type:object size:0x50 data:4byte
|
||||
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:4byte scope:local
|
||||
m457MesEndF = .bss:0x00000010; // type:object size:0x4 data:4byte scope:local
|
||||
againstBrowserF = .bss:0x00000014; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x4 data:4byte scope:local
|
||||
lightId = .bss:0x00000048; // type:object size:0x4 data:4byte scope:local
|
||||
objman = .bss:0x0000004C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 data:4byte scope:local
|
||||
gameState = .bss:0x0000005C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x4 data:4byte scope:local
|
||||
gameObj = .bss:0x00000064; // type:object size:0x4 data:4byte scope:local
|
||||
playerObj = .bss:0x00000068; // type:object size:0x8 data:4byte scope:local
|
||||
omViewObj = .bss:0x00000070; // type:object size:0x4 data:4byte scope:local
|
||||
mainObj = .bss:0x00000074; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_78 = .bss:0x00000078; // type:object size:0x50 data:4byte scope:local
|
||||
|
|
|
|||
|
|
@ -1,16 +1,16 @@
|
|||
_prolog = .text:0x00000000; // type:function size:0x54 scope:global
|
||||
_epilog = .text:0x00000054; // type:function size:0x4C scope:global
|
||||
fn_1_A0 = .text:0x000000A0; // type:function size:0x3CC
|
||||
fn_1_46C = .text:0x0000046C; // type:function size:0x2858
|
||||
fn_1_2CC4 = .text:0x00002CC4; // type:function size:0x2654
|
||||
fn_1_5500 = .text:0x00005318; // type:function size:0x220
|
||||
fn_1_5720 = .text:0x00005538; // type:function size:0x510
|
||||
fn_1_59BC = .text:0x00005A48; // type:function size:0xB34
|
||||
fn_1_64F8 = .text:0x0000657C; // type:function size:0xAB8
|
||||
fn_1_6FB0 = .text:0x00007034; // type:function size:0x5F4
|
||||
fn_1_75A4 = .text:0x00007628; // type:function size:0xC0
|
||||
CameraPrintDebug = .text:0x000000A0; // type:function size:0x3CC scope:local
|
||||
M457PlayerExec = .text:0x0000046C; // type:function size:0x2858 scope:local
|
||||
M457GameExec = .text:0x00002CC4; // type:function size:0x2654 scope:local
|
||||
WrestleMesMain = .text:0x00005318; // type:function size:0x220 scope:local
|
||||
ShoveMesMain = .text:0x00005538; // type:function size:0x510 scope:local
|
||||
M457Main = .text:0x00005A48; // type:function size:0xB34 scope:local
|
||||
M457GameSetup = .text:0x0000657C; // type:function size:0xAB8 scope:local
|
||||
M457PlayerSetup = .text:0x00007034; // type:function size:0x5F4 scope:local
|
||||
M457Setup = .text:0x00007628; // type:function size:0xC0 scope:local
|
||||
ObjectSetup = .text:0x000076E8; // type:function size:0x480
|
||||
fn_1_7AE4 = .text:0x00007B68; // type:function size:0x9C
|
||||
M457Exit = .text:0x00007B68; // type:function size:0x9C scope:local
|
||||
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
|
||||
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
|
||||
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x8 scope:local data:double
|
||||
|
|
@ -119,59 +119,59 @@ lbl_1_rodata_558 = .rodata:0x00000558; // type:object size:0x4 scope:local data:
|
|||
lbl_1_rodata_55C = .rodata:0x0000055C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_560 = .rodata:0x00000560; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_564 = .rodata:0x00000564; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_data_0 = .data:0x00000000; // type:object size:0x5C
|
||||
lbl_1_data_5C = .data:0x0000005C; // type:object size:0x5C data:4byte
|
||||
lbl_1_data_B8 = .data:0x000000B8; // type:object size:0x30
|
||||
lbl_1_data_E8 = .data:0x000000E8; // type:object size:0x30
|
||||
lbl_1_data_118 = .data:0x00000118; // type:object size:0x30
|
||||
lbl_1_data_148 = .data:0x00000148; // type:object size:0xC
|
||||
lbl_1_data_154 = .data:0x00000154; // type:object size:0x30
|
||||
lbl_1_data_184 = .data:0x00000184; // type:object size:0x30
|
||||
lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0x6C
|
||||
lbl_1_data_220 = .data:0x00000220; // type:object size:0x6C
|
||||
lbl_1_data_28C = .data:0x0000028C; // type:object size:0x18 data:float
|
||||
lbl_1_data_2A4 = .data:0x000002A4; // type:object size:0x2 data:2byte
|
||||
lbl_1_data_2A6 = .data:0x000002A6; // type:object size:0x2 data:2byte
|
||||
lbl_1_data_2A8 = .data:0x000002A8; // type:object size:0x4 data:4byte
|
||||
lbl_1_data_2AC = .data:0x000002AC; // type:object size:0x4 data:4byte
|
||||
lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x2 data:2byte
|
||||
lbl_1_data_2B4 = .data:0x000002B4; // type:object size:0x4 data:4byte
|
||||
lbl_1_data_2B8 = .data:0x000002B8; // type:object size:0x4 data:4byte
|
||||
sprDataNumTbl = .data:0x00000000; // type:object size:0x5C scope:local
|
||||
sprIdTbl = .data:0x0000005C; // type:object size:0x5C data:4byte scope:local
|
||||
lbl_1_data_B8 = .data:0x000000B8; // type:object size:0x30 scope:local
|
||||
lbl_1_data_E8 = .data:0x000000E8; // type:object size:0x30 scope:local
|
||||
lbl_1_data_118 = .data:0x00000118; // type:object size:0x30 scope:local
|
||||
lbl_1_data_148 = .data:0x00000148; // type:object size:0xC scope:local
|
||||
lbl_1_data_154 = .data:0x00000154; // type:object size:0x30 scope:local
|
||||
lbl_1_data_184 = .data:0x00000184; // type:object size:0x30 scope:local
|
||||
lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0x6C scope:local
|
||||
sparkDataTbl = .data:0x00000220; // type:object size:0x6C scope:local
|
||||
lbl_1_data_28C = .data:0x0000028C; // type:object size:0x18 data:float scope:local
|
||||
lbl_1_data_2A4 = .data:0x000002A4; // type:object size:0x2 data:2byte scope:local
|
||||
lbl_1_data_2A6 = .data:0x000002A6; // type:object size:0x2 data:2byte scope:local
|
||||
backgroundMusNo = .data:0x000002A8; // type:object size:0x4 data:4byte scope:local
|
||||
windSeNo = .data:0x000002AC; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x2 data:2byte scope:local
|
||||
invincibilitySeNo = .data:0x000002B4; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_data_2B8 = .data:0x000002B8; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_data_2BC = .data:0x000002BC; // type:object size:0x9 scope:local data:string
|
||||
lbl_1_data_2C5 = .data:0x000002C5; // type:object size:0x3 scope:local data:string
|
||||
jumptable_1_data_2C8 = .data:0x000002C8; // type:object size:0x2C scope:local
|
||||
jumptable_1_data_2F4 = .data:0x000002F4; // type:object size:0x48 scope:local
|
||||
lbl_1_data_33C = .data:0x0000033C; // type:object size:0x4 data:4byte
|
||||
lbl_1_data_340 = .data:0x00000340; // type:object size:0x4 data:float
|
||||
lbl_1_data_344 = .data:0x00000344; // type:object size:0x4 data:float
|
||||
lbl_1_data_348 = .data:0x00000348; // type:object size:0x4 data:float
|
||||
lbl_1_data_33C = .data:0x0000033C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_data_340 = .data:0x00000340; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_data_344 = .data:0x00000344; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_data_348 = .data:0x00000348; // type:object size:0x4 data:float scope:local
|
||||
jumptable_1_data_34C = .data:0x0000034C; // type:object size:0x20 scope:local
|
||||
jumptable_1_data_36C = .data:0x0000036C; // type:object size:0x2C scope:local
|
||||
lbl_1_data_398 = .data:0x00000398; // type:object size:0x12 scope:local data:string
|
||||
lbl_1_data_3AA = .data:0x000003AA; // type:object size:0x19 scope:local data:string
|
||||
lbl_1_data_3C3 = .data:0x000003C3; // type:object size:0x24 scope:local data:string
|
||||
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_10 = .bss:0x00000010; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_14 = .bss:0x00000014; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x4 data:float
|
||||
lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x4 data:float
|
||||
lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x4 data:float
|
||||
lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x4 data:float
|
||||
lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_48 = .bss:0x00000048; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_4C = .bss:0x0000004C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_5C = .bss:0x0000005C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_64 = .bss:0x00000064; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_68 = .bss:0x00000068; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_70 = .bss:0x00000070; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_74 = .bss:0x00000074; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_78 = .bss:0x00000078; // type:object size:0x50 data:4byte
|
||||
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:4byte scope:local
|
||||
m457MesEndF = .bss:0x00000010; // type:object size:0x4 data:4byte scope:local
|
||||
againstBrowserF = .bss:0x00000014; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x4 data:float scope:local
|
||||
lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x4 data:4byte scope:local
|
||||
lightId = .bss:0x00000048; // type:object size:0x4 data:4byte scope:local
|
||||
objman = .bss:0x0000004C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 data:4byte scope:local
|
||||
gameState = .bss:0x0000005C; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x4 data:4byte scope:local
|
||||
gameObj = .bss:0x00000064; // type:object size:0x4 data:4byte scope:local
|
||||
playerObj = .bss:0x00000068; // type:object size:0x8 data:4byte scope:local
|
||||
omViewObj = .bss:0x00000070; // type:object size:0x4 data:4byte scope:local
|
||||
mainObj = .bss:0x00000074; // type:object size:0x4 data:4byte scope:local
|
||||
lbl_1_bss_78 = .bss:0x00000078; // type:object size:0x50 data:4byte scope:local
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -9,7 +9,6 @@
|
|||
#include "game/saveload.h"
|
||||
#include "game/wipe.h"
|
||||
|
||||
|
||||
#include "ext_math.h"
|
||||
|
||||
s16 lbl_1_bss_3B8;
|
||||
|
|
@ -316,8 +315,8 @@ void fn_1_14CFC(void)
|
|||
}
|
||||
}
|
||||
if (lbl_1_bss_3A8 == 0) {
|
||||
temp_r30 = HuSprGrpCreate(25);
|
||||
lbl_1_bss_3A8 = temp_r30;
|
||||
|
||||
lbl_1_bss_3A8 = temp_r30 = HuSprGrpCreate(25);
|
||||
temp_r28 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_MGMODE, 84), MEMORY_DEFAULT_NUM));
|
||||
temp_r29 = HuSprCreate(temp_r28, 200, 0);
|
||||
HuSprGrpMemberSet(temp_r30, 0, temp_r29);
|
||||
|
|
@ -412,8 +411,8 @@ void fn_1_14CFC(void)
|
|||
HuSprTPLvlSet(temp_r30, 24, 0);
|
||||
}
|
||||
if (lbl_1_bss_3AA == 0) {
|
||||
temp_r30 = HuSprGrpCreate(10);
|
||||
lbl_1_bss_3AA = temp_r30;
|
||||
|
||||
lbl_1_bss_3AA = temp_r30 = HuSprGrpCreate(10);
|
||||
temp_r28 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_MGMODE, 15), MEMORY_DEFAULT_NUM));
|
||||
temp_r29 = HuSprCreate(temp_r28, 200, 0);
|
||||
HuSprGrpMemberSet(temp_r30, 0, temp_r29);
|
||||
|
|
@ -423,9 +422,8 @@ void fn_1_14CFC(void)
|
|||
HuSprGrpMemberSet(temp_r30, 1, temp_r29);
|
||||
HuSprPosSet(temp_r30, 1, 0, 0);
|
||||
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
|
||||
temp_r20 = GWPlayerCfg[lbl_1_bss_2C1C[temp_r31]].character;
|
||||
lbl_1_bss_2C24[temp_r31] = temp_r20;
|
||||
temp_r28 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_MGMODE, 16) + (s16)temp_r20, MEMORY_DEFAULT_NUM));
|
||||
temp_r20 = lbl_1_bss_2C24[temp_r31] = GWPlayerCfg[lbl_1_bss_2C1C[temp_r31]].character;
|
||||
temp_r28 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_MGMODE, 16) + temp_r20, MEMORY_DEFAULT_NUM));
|
||||
temp_r29 = HuSprCreate(temp_r28, 190, 0);
|
||||
HuSprGrpMemberSet(temp_r30, (temp_r31 * 2) + 2, temp_r29);
|
||||
HuSprPosSet(temp_r30, (temp_r31 * 2) + 2, lbl_1_data_19C[temp_r31], 0);
|
||||
|
|
|
|||
|
|
@ -13,15 +13,15 @@ typedef struct {
|
|||
} StateWork; /* size = 0x0C */
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec src;
|
||||
/* 0x00 */ Vec pos;
|
||||
/* 0x0C */ Vec dest;
|
||||
/* 0x18 */ GXColor color;
|
||||
} UnkLightDataStruct; /* size = 0x1C */ // TODO same as m446Dll::unkStruct10 and present::UnkPresentStruct3
|
||||
|
||||
typedef struct UnkShadowDataStruct {
|
||||
/* 0x00 */ Vec pos;
|
||||
/* 0x0C */ Vec up;
|
||||
/* 0x18 */ Vec target;
|
||||
/* 0x00 */ Vec camPos;
|
||||
/* 0x0C */ Vec camUp;
|
||||
/* 0x18 */ Vec camTarget;
|
||||
} UnkShadowDataStruct; /* size = 0x24 */
|
||||
|
||||
static void ExecState(omObjData *object);
|
||||
|
|
@ -51,12 +51,12 @@ omObjData *OptionStateCreate(void)
|
|||
optionRoom = OptionRoomCreate();
|
||||
work->window = OptionWinCreate(0);
|
||||
Hu3DLighInit();
|
||||
work->light = Hu3DGLightCreateV(&lightTbl.src, &lightTbl.dest, &lightTbl.color);
|
||||
work->light = Hu3DGLightCreateV(&lightTbl.pos, &lightTbl.dest, &lightTbl.color);
|
||||
Hu3DGLightInfinitytSet(work->light);
|
||||
lightData = &Hu3DGlobalLight[work->light];
|
||||
Hu3DShadowCreate(30.0f, 20.0f, 5000.0f);
|
||||
Hu3DShadowTPLvlSet(0.45f);
|
||||
Hu3DShadowPosSet(&shadowPosTbl.pos, &shadowPosTbl.up, &shadowPosTbl.target);
|
||||
Hu3DShadowPosSet(&shadowPosTbl.camPos, &shadowPosTbl.camUp, &shadowPosTbl.camTarget);
|
||||
return object;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -113,16 +113,16 @@ float PresentCameraZoomGet(omObjData *object)
|
|||
{
|
||||
CameraWork *work = object->data;
|
||||
|
||||
float var_f31 = work->zoom;
|
||||
return var_f31;
|
||||
float zoom = work->zoom;
|
||||
return zoom;
|
||||
}
|
||||
|
||||
float PresentCameraRotGet(omObjData *object)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
|
||||
float var_f31 = work->rot;
|
||||
return var_f31;
|
||||
float rot = work->rot;
|
||||
return rot;
|
||||
}
|
||||
|
||||
void PresentCameraPosGet(omObjData *object, float *x, float *y, float *z)
|
||||
|
|
|
|||
|
|
@ -144,20 +144,20 @@ static void FadeModel(void)
|
|||
|
||||
BOOL PresentPadCheck(u16 btn)
|
||||
{
|
||||
u32 var_r31 = HuPadBtnDown[0] & btn;
|
||||
return var_r31 != 0;
|
||||
u32 pressed = HuPadBtnDown[0] & btn;
|
||||
return pressed != 0;
|
||||
}
|
||||
|
||||
BOOL PresentPadDStkRepCheck(u16 dir)
|
||||
{
|
||||
u32 var_r31 = HuPadDStkRep[0] & dir;
|
||||
return var_r31 != 0;
|
||||
u32 pressed = HuPadDStkRep[0] & dir;
|
||||
return pressed != 0;
|
||||
}
|
||||
|
||||
BOOL PresentPadDStkCheck(u16 dir)
|
||||
{
|
||||
u32 var_r31 = HuPadDStk[0] & dir;
|
||||
return var_r31 != 0;
|
||||
u32 pressed = HuPadDStk[0] & dir;
|
||||
return pressed != 0;
|
||||
}
|
||||
|
||||
static void SceneMain(omObjData *object)
|
||||
|
|
|
|||
|
|
@ -13,14 +13,14 @@ typedef struct StateWork {
|
|||
} StateWork; /* size = 0x08 */
|
||||
|
||||
typedef struct UnkShadowDataStruct {
|
||||
/* 0x00 */ Vec pos;
|
||||
/* 0x0C */ Vec up;
|
||||
/* 0x18 */ Vec target;
|
||||
/* 0x00 */ Vec camPos;
|
||||
/* 0x0C */ Vec camUp;
|
||||
/* 0x18 */ Vec camTarget;
|
||||
} UnkShadowDataStruct; /* size = 0x24 */
|
||||
|
||||
omObjData *presentGuide;
|
||||
|
||||
static UnkShadowDataStruct shadowPosTbl = {
|
||||
static UnkShadowDataStruct shadow = {
|
||||
{ 0.0f, 3000.0f, 1.0f },
|
||||
{ 0.0f, 1.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
|
|
@ -45,7 +45,7 @@ omObjData *PresentStateCreate(void)
|
|||
work->window = PresentWinCreate(0);
|
||||
Hu3DShadowCreate(30.0f, 20.0f, 5000.0f);
|
||||
Hu3DShadowTPLvlSet(0.45f);
|
||||
Hu3DShadowPosSet(&shadowPosTbl.pos, &shadowPosTbl.up, &shadowPosTbl.target);
|
||||
Hu3DShadowPosSet(&shadow.camPos, &shadow.camUp, &shadow.camTarget);
|
||||
|
||||
if (omovlevtno > 0) {
|
||||
OSReport("*** PRESENTROOM ( PRESENT GET MODE ) ***\n");
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ typedef struct PresentWork {
|
|||
} PresentWork; /* size = 0x364 */
|
||||
|
||||
typedef struct UnkLightDataStruct {
|
||||
/* 0x00 */ Vec src;
|
||||
/* 0x00 */ Vec pos;
|
||||
/* 0x0C */ Vec dest;
|
||||
/* 0x18 */ GXColor color;
|
||||
} UnkLightDataStruct; /* size = 0x1C */ // same as option::state::UnkLightDataStruct
|
||||
|
|
@ -357,7 +357,7 @@ omObjData *PresentCreate(void)
|
|||
{
|
||||
s32 i;
|
||||
s32 j;
|
||||
s16 light;
|
||||
s16 lightId;
|
||||
LightData *lightData;
|
||||
|
||||
omObjData *object = omAddObjEx(presentObjMan, 1003, 0, 0, 1, NULL);
|
||||
|
|
@ -382,10 +382,10 @@ omObjData *PresentCreate(void)
|
|||
work->presentUnlockedF[PRESENT_MAX - 1] = TRUE;
|
||||
}
|
||||
Hu3DLighInit();
|
||||
light = Hu3DGLightCreateV(&lightTbl.src, &lightTbl.dest, &lightTbl.color);
|
||||
Hu3DGLightInfinitytSet(light);
|
||||
Hu3DGLightStaticSet(light, 1);
|
||||
lightData = &Hu3DGlobalLight[light];
|
||||
lightId = Hu3DGLightCreateV(&lightTbl.pos, &lightTbl.dest, &lightTbl.color);
|
||||
Hu3DGLightInfinitytSet(lightId);
|
||||
Hu3DGLightStaticSet(lightId, 1);
|
||||
lightData = &Hu3DGlobalLight[lightId];
|
||||
lightData->unk_00 |= 0x8000;
|
||||
|
||||
for (i = 0; i < PRESENT_MDL_MAX; i++) {
|
||||
|
|
@ -410,7 +410,7 @@ omObjData *PresentCreate(void)
|
|||
RotateCamera(object);
|
||||
PresentExecModeSet(object, PRESENT_MODE_NONE);
|
||||
|
||||
(void)light;
|
||||
(void)lightId;
|
||||
return object;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue