Port gamework.c to PAL (#467)
This commit is contained in:
parent
03e0dedb8e
commit
be79577202
5 changed files with 85 additions and 60 deletions
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@ -4293,7 +4293,6 @@ luckyMessTbl = .data:0x8013ADC4; // type:object size:0x24 scope:local
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jumptable_8013ADE8 = .data:0x8013ADE8; // type:object size:0x20 scope:local
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cursorYTbl = .data:0x8013AE08; // type:object size:0x10 scope:local
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hiliteYTbl = .data:0x8013AE18; // type:object size:0x10 scope:local
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hiliteColTbl = .data:0x8013AE28; // type:object size:0xC scope:local
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hostMesTbl = .data:0x8013AE38; // type:object size:0x90 scope:local
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houseMdlTbl = .data:0x8013AEC8; // type:object size:0x30 scope:local
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@ -4611,7 +4611,7 @@ __fini_cpp_exceptions_reference = .dtors:0x8011DB04; // type:object size:0x4 sco
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lbl_8011DB20 = .rodata:0x8011DB20; // type:object size:0x10 data:4byte
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lbl_8011DB30 = .rodata:0x8011DB30; // type:object size:0x10 data:4byte
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lbl_8011DB40 = .rodata:0x8011DB40; // type:object size:0x10 data:4byte
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lbl_8011DB50 = .rodata:0x8011DB50; // type:object size:0x20 data:byte
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lbl_8011DB50 = .rodata:0x8011DB50; // type:object size:0x20 scope:local data:byte
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lbl_8011DB70 = .rodata:0x8011DB70; // type:object size:0x10 data:4byte
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lbl_8011DB80 = .rodata:0x8011DB80; // type:object size:0x24 data:4byte
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lbl_8011DBA4 = .rodata:0x8011DBA4; // type:object size:0xC data:4byte
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@ -396,7 +396,7 @@ config.libs = [
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Object(Matching, "game/perf.c"),
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Object(Matching, "game/objmain.c"),
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Object(Matching, "game/fault.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "game/gamework.c"),
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Object(Matching, "game/gamework.c"),
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Object(Matching, "game/objsysobj.c"),
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Object(Matching, "game/objdll.c"),
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Object(Matching, "game/frand.c"),
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@ -144,6 +144,9 @@ typedef struct game_stat {
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/* 0x110 */ PauseBackupConfig party_pause;
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} GameStat;
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extern s16 GwLanguage;
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extern s16 GwLanguageSave;
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extern PlayerConfig GWPlayerCfg[4];
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extern PlayerState GWPlayer[4];
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extern SystemState GWSystem;
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@ -169,6 +172,11 @@ static inline s32 GWPartyGet(void)
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return GWSystem.party;
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}
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static inline void GWLanguageSet(s16 language)
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{
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GWGameStat.language = language;
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}
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static inline s32 GWLanguageGet(void)
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{
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return GWGameStat.language;
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@ -1,7 +1,12 @@
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#include "string.h"
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#include "game/gamework.h"
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#include "game/gamework_data.h"
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#include "game/flag.h"
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#include "game/gamework_data.h"
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#include "string.h"
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#include "version.h"
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s16 GwLanguage = 1;
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s16 GwLanguageSave = -1;
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GameStat GWGameStatDefault;
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GameStat GWGameStat;
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@ -20,15 +25,16 @@ static inline void InitPlayerConfig(void)
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{
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PlayerConfig *config;
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s32 i;
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for(i=0; i<4; i++) {
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for (i = 0; i < 4; i++) {
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config = &GWPlayerCfg[i];
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config->character = i;
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config->pad_idx = i;
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config->diff = 0;
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config->group = i;
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if(!HuPadStatGet(i)) {
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if (!HuPadStatGet(i)) {
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config->iscom = 0;
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} else {
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}
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else {
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config->iscom = 1;
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}
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}
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@ -36,11 +42,11 @@ static inline void InitPlayerConfig(void)
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static inline void ResetBoardSettings(void)
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{
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GWRumbleSet(1);
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GWMGExplainSet(1);
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GWMGShowComSet(1);
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GWMessSpeedSet(1);
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GWSaveModeSet(0);
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GWRumbleSet(1);
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GWMGExplainSet(1);
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GWMGShowComSet(1);
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GWMessSpeedSet(1);
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GWSaveModeSet(0);
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}
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void GWInit(void)
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@ -49,23 +55,29 @@ void GWInit(void)
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_InitFlag();
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GWErase();
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InitPlayerConfig();
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#if VERSION_JAP
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GWGameStat.language = 0;
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#elif VERSION_NTSC
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GWGameStat.language = 1;
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#else
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GWLanguageSet(GwLanguage);
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#endif
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ResetBoardSettings();
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}
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static inline void ResetMGRecord(GameStat *game_stat)
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{
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game_stat->mg_record[0] = 18000;
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game_stat->mg_record[0] = 300 * REFRESH_RATE;
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game_stat->mg_record[1] = 80;
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game_stat->mg_record[2] = 3600;
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game_stat->mg_record[3] = 7200;
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game_stat->mg_record[2] = 60 * REFRESH_RATE;
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game_stat->mg_record[3] = 120 * REFRESH_RATE;
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game_stat->mg_record[4] = 0;
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game_stat->mg_record[5] = 3600;
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game_stat->mg_record[6] = 18000;
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game_stat->mg_record[7] = 18000;
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game_stat->mg_record[8] = 18000;
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game_stat->mg_record[5] = 60 * REFRESH_RATE;
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game_stat->mg_record[6] = 300 * REFRESH_RATE;
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game_stat->mg_record[7] = 300 * REFRESH_RATE;
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game_stat->mg_record[8] = 300 * REFRESH_RATE;
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game_stat->mg_record[9] = 0;
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game_stat->mg_record[10] = 300;
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game_stat->mg_record[10] = 5 * REFRESH_RATE;
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game_stat->mg_record[11] = 0;
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game_stat->mg_record[12] = 0;
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game_stat->mg_record[13] = 0;
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@ -76,9 +88,9 @@ static inline void ResetBoardRecord(GameStat *game_stat)
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{
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s32 i;
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s32 j;
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for(i=0; i<9; i++) {
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for(j=0; j<8; j++) {
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for (i = 0; i < 9; i++) {
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for (j = 0; j < 8; j++) {
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game_stat->board_win_count[i][j] = 0;
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}
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game_stat->board_play_count[i] = 0;
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@ -90,10 +102,10 @@ static inline void ResetBoardRecord(GameStat *game_stat)
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static inline void ResetPresent(GameStat *game_stat)
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{
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s32 i;
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for(i=0; i<60; i++) {
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for (i = 0; i < 60; i++) {
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game_stat->present[i] = 0;
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}
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(void)i; //HACK to match GWResetGameStat
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(void)i; // HACK to match GWResetGameStat
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}
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static inline void ResetFlag(GameStat *game_stat)
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@ -120,7 +132,13 @@ void GWGameStatReset(void)
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GameStat *game_stat = &GWGameStatDefault;
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memset(game_stat, 0, sizeof(GameStat));
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game_stat->unk_00 = 0;
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#if VERSION_JAP
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game_stat->language = 0;
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#elif VERSION_NTSC
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game_stat->language = 1;
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#else
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game_stat->language = GwLanguage;
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#endif
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game_stat->sound_mode = 1;
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game_stat->rumble = 1;
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game_stat->total_stars = 0;
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@ -133,23 +151,30 @@ void GWGameStatReset(void)
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ResetBoardRecord(game_stat);
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ResetPresent(game_stat);
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ResetFlag(game_stat);
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ResetPauseConfig(game_stat);
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ResetPauseConfig(game_stat);
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memcpy(&GWGameStat, &GWGameStatDefault, sizeof(GameStat));
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ResetBoardSettings();
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}
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s32 GWMessDelayGet(void)
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{
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if(GWSystem.mess_delay > 48) {
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#if VERSION_NTSC
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if (GWSystem.mess_delay > 48) {
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GWSystem.mess_speed = 1;
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GWSystem.mess_delay = 32;
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}
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#else
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if (GWSystem.mess_delay > 64) {
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GWSystem.mess_speed = 1;
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GWSystem.mess_delay = 48;
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}
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#endif
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return GWSystem.mess_delay;
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}
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void GWMGRecordSet(s32 index, u32 value)
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{
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if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
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if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
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GWGameStat.mg_record[index] = value;
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}
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}
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@ -161,22 +186,14 @@ u32 GWMGRecordGet(s32 index)
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void GWCharColorGet(s32 character, GXColor *color)
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{
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GXColor char_color[] = {
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{ 227, 67, 67, 255 },
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{ 68, 67, 227, 255 },
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{ 241, 158, 220, 255 },
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{ 67, 228, 68, 255 },
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{ 138, 60, 180, 255 },
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{ 146, 85, 55, 255 },
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{ 227, 228, 68, 255 },
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{ 40, 40, 40, 255 }
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};
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GXColor char_color[] = { { 227, 67, 67, 255 }, { 68, 67, 227, 255 }, { 241, 158, 220, 255 }, { 67, 228, 68, 255 }, { 138, 60, 180, 255 },
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{ 146, 85, 55, 255 }, { 227, 228, 68, 255 }, { 40, 40, 40, 255 } };
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*color = char_color[character];
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}
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void GWBoardPlayCountSet(s32 board, u8 value)
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{
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if(value > 99) {
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if (value > 99) {
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value = 99;
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}
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GWGameStat.board_play_count[board] = value;
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@ -185,13 +202,12 @@ void GWBoardPlayCountSet(s32 board, u8 value)
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void GWBoardPlayCountAdd(s32 board, u8 value)
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{
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value += GWGameStat.board_play_count[board];
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if(value > 99) {
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if (value > 99) {
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value = 99;
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}
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GWGameStat.board_play_count[board] = value;
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}
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u8 GWBoardPlayCountGet(s32 board)
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{
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return GWGameStat.board_play_count[board];
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@ -219,8 +235,8 @@ u16 GWBoardMaxCoinsGet(s32 board)
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s32 GWBoardWinCountInc(s32 character, s32 board)
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{
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s32 win_count = GWGameStat.board_win_count[board][character]+1;
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if(win_count > 99) {
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s32 win_count = GWGameStat.board_win_count[board][character] + 1;
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if (win_count > 99) {
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win_count = 99;
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}
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GWGameStat.board_win_count[board][character] = win_count;
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@ -244,9 +260,10 @@ s32 GWMGAvailGet(s32 id)
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id -= 401;
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word = id >> 5;
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bit = id % 32;
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if(GWGameStat.mg_avail[word] & (1 << bit)) {
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if (GWGameStat.mg_avail[word] & (1 << bit)) {
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return 1;
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} else {
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}
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else {
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return 0;
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}
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}
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@ -268,9 +285,10 @@ s32 GWMGCustomGet(s32 id)
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id -= 401;
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word = id >> 5;
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bit = id % 32;
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if(GWGameStat.mg_custom[word] & (1 << bit)) {
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if (GWGameStat.mg_custom[word] & (1 << bit)) {
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return 1;
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} else {
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}
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else {
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return 0;
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}
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}
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@ -302,14 +320,14 @@ s16 GWCoinsGet(s32 player)
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void GWCoinsSet(s32 player, s16 value)
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{
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if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
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if(value < 0) {
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if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
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if (value < 0) {
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value = 0;
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}
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if(value > 999) {
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if (value > 999) {
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value = 999;
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}
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if(value > GWPlayer[player].coins_max) {
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if (value > GWPlayer[player].coins_max) {
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GWPlayer[player].coins_max = value;
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}
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GWPlayer[player].coins = value;
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@ -318,18 +336,18 @@ void GWCoinsSet(s32 player, s16 value)
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void GWCoinsAdd(s32 player, s16 amount)
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{
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GWCoinsSet(player, GWPlayer[player].coins+amount);
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GWCoinsSet(player, GWPlayer[player].coins + amount);
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}
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void GWStarsSet(s32 player, s16 value)
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{
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if(value < 0) {
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if (value < 0) {
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value = 0;
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}
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if(value > 999) {
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if (value > 999) {
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value = 999;
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}
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if(value > GWPlayer[player].stars_max) {
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if (value > GWPlayer[player].stars_max) {
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GWPlayer[player].stars_max = value;
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}
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GWPlayer[player].stars = value;
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@ -337,7 +355,7 @@ void GWStarsSet(s32 player, s16 value)
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void GWStarsAdd(s32 player, s16 amount)
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{
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GWStarsSet(player, GWPlayer[player].stars+amount);
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GWStarsSet(player, GWPlayer[player].stars + amount);
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}
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s32 GWStarsGet(s32 player)
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@ -347,10 +365,10 @@ s32 GWStarsGet(s32 player)
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void GWTotalStarsSet(s16 value)
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{
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if(value < 0) {
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if (value < 0) {
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value = 0;
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}
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if(value > 10000) {
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if (value > 10000) {
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value = 10000;
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}
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GWGameStat.total_stars = value;
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@ -358,7 +376,7 @@ void GWTotalStarsSet(s16 value)
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void GWTotalStarsAdd(s16 amount)
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{
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GWTotalStarsSet(GWGameStat.total_stars+amount);
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GWTotalStarsSet(GWGameStat.total_stars + amount);
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}
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u16 GWTotalStarsGet(void)
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