Port gamework.c to PAL (#467)
This commit is contained in:
parent
03e0dedb8e
commit
be79577202
5 changed files with 85 additions and 60 deletions
|
|
@ -1,7 +1,12 @@
|
|||
#include "string.h"
|
||||
#include "game/gamework.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "game/flag.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "string.h"
|
||||
#include "version.h"
|
||||
|
||||
|
||||
s16 GwLanguage = 1;
|
||||
s16 GwLanguageSave = -1;
|
||||
|
||||
GameStat GWGameStatDefault;
|
||||
GameStat GWGameStat;
|
||||
|
|
@ -20,15 +25,16 @@ static inline void InitPlayerConfig(void)
|
|||
{
|
||||
PlayerConfig *config;
|
||||
s32 i;
|
||||
for(i=0; i<4; i++) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
config = &GWPlayerCfg[i];
|
||||
config->character = i;
|
||||
config->pad_idx = i;
|
||||
config->diff = 0;
|
||||
config->group = i;
|
||||
if(!HuPadStatGet(i)) {
|
||||
if (!HuPadStatGet(i)) {
|
||||
config->iscom = 0;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
config->iscom = 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -36,11 +42,11 @@ static inline void InitPlayerConfig(void)
|
|||
|
||||
static inline void ResetBoardSettings(void)
|
||||
{
|
||||
GWRumbleSet(1);
|
||||
GWMGExplainSet(1);
|
||||
GWMGShowComSet(1);
|
||||
GWMessSpeedSet(1);
|
||||
GWSaveModeSet(0);
|
||||
GWRumbleSet(1);
|
||||
GWMGExplainSet(1);
|
||||
GWMGShowComSet(1);
|
||||
GWMessSpeedSet(1);
|
||||
GWSaveModeSet(0);
|
||||
}
|
||||
|
||||
void GWInit(void)
|
||||
|
|
@ -49,23 +55,29 @@ void GWInit(void)
|
|||
_InitFlag();
|
||||
GWErase();
|
||||
InitPlayerConfig();
|
||||
#if VERSION_JAP
|
||||
GWGameStat.language = 0;
|
||||
#elif VERSION_NTSC
|
||||
GWGameStat.language = 1;
|
||||
#else
|
||||
GWLanguageSet(GwLanguage);
|
||||
#endif
|
||||
ResetBoardSettings();
|
||||
}
|
||||
|
||||
static inline void ResetMGRecord(GameStat *game_stat)
|
||||
{
|
||||
game_stat->mg_record[0] = 18000;
|
||||
game_stat->mg_record[0] = 300 * REFRESH_RATE;
|
||||
game_stat->mg_record[1] = 80;
|
||||
game_stat->mg_record[2] = 3600;
|
||||
game_stat->mg_record[3] = 7200;
|
||||
game_stat->mg_record[2] = 60 * REFRESH_RATE;
|
||||
game_stat->mg_record[3] = 120 * REFRESH_RATE;
|
||||
game_stat->mg_record[4] = 0;
|
||||
game_stat->mg_record[5] = 3600;
|
||||
game_stat->mg_record[6] = 18000;
|
||||
game_stat->mg_record[7] = 18000;
|
||||
game_stat->mg_record[8] = 18000;
|
||||
game_stat->mg_record[5] = 60 * REFRESH_RATE;
|
||||
game_stat->mg_record[6] = 300 * REFRESH_RATE;
|
||||
game_stat->mg_record[7] = 300 * REFRESH_RATE;
|
||||
game_stat->mg_record[8] = 300 * REFRESH_RATE;
|
||||
game_stat->mg_record[9] = 0;
|
||||
game_stat->mg_record[10] = 300;
|
||||
game_stat->mg_record[10] = 5 * REFRESH_RATE;
|
||||
game_stat->mg_record[11] = 0;
|
||||
game_stat->mg_record[12] = 0;
|
||||
game_stat->mg_record[13] = 0;
|
||||
|
|
@ -76,9 +88,9 @@ static inline void ResetBoardRecord(GameStat *game_stat)
|
|||
{
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
||||
for(i=0; i<9; i++) {
|
||||
for(j=0; j<8; j++) {
|
||||
|
||||
for (i = 0; i < 9; i++) {
|
||||
for (j = 0; j < 8; j++) {
|
||||
game_stat->board_win_count[i][j] = 0;
|
||||
}
|
||||
game_stat->board_play_count[i] = 0;
|
||||
|
|
@ -90,10 +102,10 @@ static inline void ResetBoardRecord(GameStat *game_stat)
|
|||
static inline void ResetPresent(GameStat *game_stat)
|
||||
{
|
||||
s32 i;
|
||||
for(i=0; i<60; i++) {
|
||||
for (i = 0; i < 60; i++) {
|
||||
game_stat->present[i] = 0;
|
||||
}
|
||||
(void)i; //HACK to match GWResetGameStat
|
||||
(void)i; // HACK to match GWResetGameStat
|
||||
}
|
||||
|
||||
static inline void ResetFlag(GameStat *game_stat)
|
||||
|
|
@ -120,7 +132,13 @@ void GWGameStatReset(void)
|
|||
GameStat *game_stat = &GWGameStatDefault;
|
||||
memset(game_stat, 0, sizeof(GameStat));
|
||||
game_stat->unk_00 = 0;
|
||||
#if VERSION_JAP
|
||||
game_stat->language = 0;
|
||||
#elif VERSION_NTSC
|
||||
game_stat->language = 1;
|
||||
#else
|
||||
game_stat->language = GwLanguage;
|
||||
#endif
|
||||
game_stat->sound_mode = 1;
|
||||
game_stat->rumble = 1;
|
||||
game_stat->total_stars = 0;
|
||||
|
|
@ -133,23 +151,30 @@ void GWGameStatReset(void)
|
|||
ResetBoardRecord(game_stat);
|
||||
ResetPresent(game_stat);
|
||||
ResetFlag(game_stat);
|
||||
ResetPauseConfig(game_stat);
|
||||
ResetPauseConfig(game_stat);
|
||||
memcpy(&GWGameStat, &GWGameStatDefault, sizeof(GameStat));
|
||||
ResetBoardSettings();
|
||||
}
|
||||
|
||||
s32 GWMessDelayGet(void)
|
||||
{
|
||||
if(GWSystem.mess_delay > 48) {
|
||||
#if VERSION_NTSC
|
||||
if (GWSystem.mess_delay > 48) {
|
||||
GWSystem.mess_speed = 1;
|
||||
GWSystem.mess_delay = 32;
|
||||
}
|
||||
#else
|
||||
if (GWSystem.mess_delay > 64) {
|
||||
GWSystem.mess_speed = 1;
|
||||
GWSystem.mess_delay = 48;
|
||||
}
|
||||
#endif
|
||||
return GWSystem.mess_delay;
|
||||
}
|
||||
|
||||
void GWMGRecordSet(s32 index, u32 value)
|
||||
{
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
GWGameStat.mg_record[index] = value;
|
||||
}
|
||||
}
|
||||
|
|
@ -161,22 +186,14 @@ u32 GWMGRecordGet(s32 index)
|
|||
|
||||
void GWCharColorGet(s32 character, GXColor *color)
|
||||
{
|
||||
GXColor char_color[] = {
|
||||
{ 227, 67, 67, 255 },
|
||||
{ 68, 67, 227, 255 },
|
||||
{ 241, 158, 220, 255 },
|
||||
{ 67, 228, 68, 255 },
|
||||
{ 138, 60, 180, 255 },
|
||||
{ 146, 85, 55, 255 },
|
||||
{ 227, 228, 68, 255 },
|
||||
{ 40, 40, 40, 255 }
|
||||
};
|
||||
GXColor char_color[] = { { 227, 67, 67, 255 }, { 68, 67, 227, 255 }, { 241, 158, 220, 255 }, { 67, 228, 68, 255 }, { 138, 60, 180, 255 },
|
||||
{ 146, 85, 55, 255 }, { 227, 228, 68, 255 }, { 40, 40, 40, 255 } };
|
||||
*color = char_color[character];
|
||||
}
|
||||
|
||||
void GWBoardPlayCountSet(s32 board, u8 value)
|
||||
{
|
||||
if(value > 99) {
|
||||
if (value > 99) {
|
||||
value = 99;
|
||||
}
|
||||
GWGameStat.board_play_count[board] = value;
|
||||
|
|
@ -185,13 +202,12 @@ void GWBoardPlayCountSet(s32 board, u8 value)
|
|||
void GWBoardPlayCountAdd(s32 board, u8 value)
|
||||
{
|
||||
value += GWGameStat.board_play_count[board];
|
||||
if(value > 99) {
|
||||
if (value > 99) {
|
||||
value = 99;
|
||||
}
|
||||
GWGameStat.board_play_count[board] = value;
|
||||
}
|
||||
|
||||
|
||||
u8 GWBoardPlayCountGet(s32 board)
|
||||
{
|
||||
return GWGameStat.board_play_count[board];
|
||||
|
|
@ -219,8 +235,8 @@ u16 GWBoardMaxCoinsGet(s32 board)
|
|||
|
||||
s32 GWBoardWinCountInc(s32 character, s32 board)
|
||||
{
|
||||
s32 win_count = GWGameStat.board_win_count[board][character]+1;
|
||||
if(win_count > 99) {
|
||||
s32 win_count = GWGameStat.board_win_count[board][character] + 1;
|
||||
if (win_count > 99) {
|
||||
win_count = 99;
|
||||
}
|
||||
GWGameStat.board_win_count[board][character] = win_count;
|
||||
|
|
@ -244,9 +260,10 @@ s32 GWMGAvailGet(s32 id)
|
|||
id -= 401;
|
||||
word = id >> 5;
|
||||
bit = id % 32;
|
||||
if(GWGameStat.mg_avail[word] & (1 << bit)) {
|
||||
if (GWGameStat.mg_avail[word] & (1 << bit)) {
|
||||
return 1;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
@ -268,9 +285,10 @@ s32 GWMGCustomGet(s32 id)
|
|||
id -= 401;
|
||||
word = id >> 5;
|
||||
bit = id % 32;
|
||||
if(GWGameStat.mg_custom[word] & (1 << bit)) {
|
||||
if (GWGameStat.mg_custom[word] & (1 << bit)) {
|
||||
return 1;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
@ -302,14 +320,14 @@ s16 GWCoinsGet(s32 player)
|
|||
|
||||
void GWCoinsSet(s32 player, s16 value)
|
||||
{
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
if(value < 0) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
if (value < 0) {
|
||||
value = 0;
|
||||
}
|
||||
if(value > 999) {
|
||||
if (value > 999) {
|
||||
value = 999;
|
||||
}
|
||||
if(value > GWPlayer[player].coins_max) {
|
||||
if (value > GWPlayer[player].coins_max) {
|
||||
GWPlayer[player].coins_max = value;
|
||||
}
|
||||
GWPlayer[player].coins = value;
|
||||
|
|
@ -318,18 +336,18 @@ void GWCoinsSet(s32 player, s16 value)
|
|||
|
||||
void GWCoinsAdd(s32 player, s16 amount)
|
||||
{
|
||||
GWCoinsSet(player, GWPlayer[player].coins+amount);
|
||||
GWCoinsSet(player, GWPlayer[player].coins + amount);
|
||||
}
|
||||
|
||||
void GWStarsSet(s32 player, s16 value)
|
||||
{
|
||||
if(value < 0) {
|
||||
if (value < 0) {
|
||||
value = 0;
|
||||
}
|
||||
if(value > 999) {
|
||||
if (value > 999) {
|
||||
value = 999;
|
||||
}
|
||||
if(value > GWPlayer[player].stars_max) {
|
||||
if (value > GWPlayer[player].stars_max) {
|
||||
GWPlayer[player].stars_max = value;
|
||||
}
|
||||
GWPlayer[player].stars = value;
|
||||
|
|
@ -337,7 +355,7 @@ void GWStarsSet(s32 player, s16 value)
|
|||
|
||||
void GWStarsAdd(s32 player, s16 amount)
|
||||
{
|
||||
GWStarsSet(player, GWPlayer[player].stars+amount);
|
||||
GWStarsSet(player, GWPlayer[player].stars + amount);
|
||||
}
|
||||
|
||||
s32 GWStarsGet(s32 player)
|
||||
|
|
@ -347,10 +365,10 @@ s32 GWStarsGet(s32 player)
|
|||
|
||||
void GWTotalStarsSet(s16 value)
|
||||
{
|
||||
if(value < 0) {
|
||||
if (value < 0) {
|
||||
value = 0;
|
||||
}
|
||||
if(value > 10000) {
|
||||
if (value > 10000) {
|
||||
value = 10000;
|
||||
}
|
||||
GWGameStat.total_stars = value;
|
||||
|
|
@ -358,7 +376,7 @@ void GWTotalStarsSet(s16 value)
|
|||
|
||||
void GWTotalStarsAdd(s16 amount)
|
||||
{
|
||||
GWTotalStarsSet(GWGameStat.total_stars+amount);
|
||||
GWTotalStarsSet(GWGameStat.total_stars + amount);
|
||||
}
|
||||
|
||||
u16 GWTotalStarsGet(void)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue