Finish matching hsfman.c
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2a3ff68d7f
commit
bf5db9fe8d
3 changed files with 25 additions and 11 deletions
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@ -325,7 +325,7 @@ s16 Hu3DModelCreate(void *arg0) {
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}
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}
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if (var_r30 == 0x200) {
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OSReport("Error: Not Found %s for MipMapSet\n");
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OSReport("Error: Create Model Over!\n");
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return -1;
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}
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var_r31->hsfData = LoadHSF(arg0);
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@ -380,7 +380,7 @@ s16 Hu3DModelCreate(void *arg0) {
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PSMTXIdentity(var_r31->unk_F0);
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layerNum[0] += 1;
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HuMemDCFlush(HEAP_DATA);
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if ((var_r31->hsfData->sceneCnt != 0) && ((var_r31->hsfData->scene->start != 0.0f) || (var_r31->hsfData->scene->end != 0.0f))) {
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if ((var_r31->hsfData->sceneCnt != 0) && ((var_r31->hsfData->scene->start) || (var_r31->hsfData->scene->end))) {
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Hu3DFogSet(var_r31->hsfData->scene->start, var_r31->hsfData->scene->end, var_r31->hsfData->scene->color.r, var_r31->hsfData->scene->color.g, var_r31->hsfData->scene->color.b);
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}
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return var_r30;
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@ -1569,8 +1569,7 @@ void Hu3DLLightColorSet(s16 dataIndex, s16 lightIndex, u8 r, u8 g, u8 b, u8 a) {
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inline void Hu3DLightPosSetV(LightData *light, Vec* pos, Vec* aim) {
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light->unk_1C = *pos;
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PSVECSubtract(aim, pos, &light->unk_28);
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PSVECNormalize(&light->unk_28, &light->unk_28);
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PSVECNormalize(aim, &light->unk_28);
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}
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void Hu3DGLightPosSetV(s16 index, Vec* pos, Vec* aim) {
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@ -1772,7 +1771,7 @@ s16 Hu3DLightSet(ModelData* arg0, Mtx *arg1, Mtx *arg2, f32 arg8) {
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if (var_r29->unk_00 != -1) {
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lightSet(var_r29, var_r30, arg2, arg1, arg8);
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var_r28 |= var_r30;
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var_r30 *= 2;
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var_r30 <<= 1;
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}
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}
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if ((arg0->attr & 0x1000) != 0) {
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@ -1781,7 +1780,7 @@ s16 Hu3DLightSet(ModelData* arg0, Mtx *arg1, Mtx *arg2, f32 arg8) {
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var_r29 = &Hu3DLocalLight[arg0->unk_38[i]];
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lightSet(var_r29, var_r30, arg2, arg1, arg8);
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var_r28 |= var_r30;
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var_r30 *= 2;
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var_r30 <<= 1;
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}
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}
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}
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@ -2038,7 +2037,7 @@ s16 Hu3DProjectionCreate(void *arg0, f32 arg8, f32 arg9, f32 argA) {
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var_r31->unk_2C.x = -1.0f;
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var_r31->unk_2C.y = 1.0f;
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var_r31->unk_2C.z = 0.0f;
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C_MTXLightPerspective(var_r31->unk_68, arg8, 1.2f, 0.5f, 20.0f, 0.5f, 0.5f);
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C_MTXLightPerspective(var_r31->unk_68, arg8, 1.2f, 0.5f, -0.5f, 0.5f, 0.5f);
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PSVECNormalize(&var_r31->unk_2C, &var_r31->unk_2C);
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var_r31->unk_00 = 0x80;
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Hu3DProjectionNum++;
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