Decompile more of board/main.c
This commit is contained in:
parent
8e0e8a9e2a
commit
c03ef31c81
10 changed files with 680 additions and 33 deletions
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@ -347,7 +347,7 @@ game/board/window.c:
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.sbss start:0x801D3F68 end:0x801D3F90
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.sdata2 start:0x801D5318 end:0x801D5328
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game/board/speaker.c:
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game/board/audio.c:
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.text start:0x80070D84 end:0x80071290
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.data start:0x80139AE8 end:0x80139B00
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.sdata start:0x801D36E8 end:0x801D36F0
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@ -1013,14 +1013,14 @@ BoardPartyConfigSet = .text:0x8005BE30; // type:function size:0x160
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DestroyMainFunc = .text:0x8005BF90; // type:function size:0xC scope:local
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MainFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
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BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
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BoardTurnStartExec = .text:0x8005C7F8; // type:function size:0x28C
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ExecTurnStart = .text:0x8005C7F8; // type:function size:0x28C scope:local
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BoardNextOvlSet = .text:0x8005CA84; // type:function size:0xC4
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BoardIsStarted = .text:0x8005CB48; // type:function size:0x8C
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CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
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DestroyBoard = .text:0x8005CFE4; // type:function size:0x128 scope:local
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BoardLightHookSet = .text:0x8005D10C; // type:function size:0xC
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BoardLightSet = .text:0x8005D118; // type:function size:0x44
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BoardLightReset = .text:0x8005D15C; // type:function size:0x50
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BoardLightSetExec = .text:0x8005D118; // type:function size:0x44
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BoardLightResetExec = .text:0x8005D15C; // type:function size:0x50
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BoardCameraBackup = .text:0x8005D1AC; // type:function size:0x3C
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BoardCameraRestore = .text:0x8005D1E8; // type:function size:0x48
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BoardCameraScissorSet = .text:0x8005D230; // type:function size:0x54
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@ -1031,32 +1031,32 @@ BoardCameraRotGet = .text:0x8005D5C0; // type:function size:0x48
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BoardCameraZoomGet = .text:0x8005D608; // type:function size:0x20
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BoardCameraDirGet = .text:0x8005D628; // type:function size:0xA8
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BoardCameraPointDirGet = .text:0x8005D6D0; // type:function size:0xBC
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BoardCameraSet = .text:0x8005D78C; // type:function size:0x28
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BoardCameraVisibleSet = .text:0x8005D7B4; // type:function size:0x50
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BoardCameraMaskSet = .text:0x8005D78C; // type:function size:0x28
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BoardCameraMoveSet = .text:0x8005D7B4; // type:function size:0x50
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BoardCameraOffsetSet = .text:0x8005D804; // type:function size:0x30
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BoardCameraTargetPlayerSet = .text:0x8005D834; // type:function size:0xB4
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BoardCameraTargetModelSet = .text:0x8005D8E8; // type:function size:0x40
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BoardCameraTargetSpaceSet = .text:0x8005D928; // type:function size:0x44
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BoardCameraVecCalcFuncSet = .text:0x8005D96C; // type:function size:0x28
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BoardCameraPosCalcFuncSet = .text:0x8005D96C; // type:function size:0x28
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BoardCameraQuakeSet = .text:0x8005D994; // type:function size:0x3C
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BoardCameraQuakeReset = .text:0x8005D9D0; // type:function size:0x3C
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BoardCameraTargetSet = .text:0x8005DA0C; // type:function size:0x28
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BoardCameraPosSet = .text:0x8005DA34; // type:function size:0x28
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BoardCameraAngleZoomSet = .text:0x8005DA5C; // type:function size:0x24
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BoardCameraXRotZoomSet = .text:0x8005DA5C; // type:function size:0x24
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BoardCameraZoomSet = .text:0x8005DA80; // type:function size:0x20
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BoardCameraAngleSet = .text:0x8005DAA0; // type:function size:0x24
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BoardCameraRotSet = .text:0x8005DAA0; // type:function size:0x24
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BoardCameraNearFarSet = .text:0x8005DAC4; // type:function size:0x24
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BoardCameraNearFarGet = .text:0x8005DAE8; // type:function size:0x3C
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BoardCameraStartMotion = .text:0x8005DB24; // type:function size:0x48
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BoardCameraStartMotion2 = .text:0x8005DB6C; // type:function size:0x230
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BoardCameraMotionStart = .text:0x8005DB24; // type:function size:0x48
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BoardCameraMotionStartEx = .text:0x8005DB6C; // type:function size:0x230
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BoardCameraFovSet = .text:0x8005DD9C; // type:function size:0x20
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BoardCameraCullCheck = .text:0x8005DDBC; // type:function size:0x2BC
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BoardCameraMotionIsDone = .text:0x8005E078; // type:function size:0x48
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BoardCameraMotionWait = .text:0x8005E0C0; // type:function size:0x58
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BoardCameraInit = .text:0x8005E118; // type:function size:0x24C
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BoardCameraUpdate = .text:0x8005E364; // type:function size:0x350
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BoardCameraCalcTarget = .text:0x8005E6B4; // type:function size:0xE4
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BoardCameraCalcVec = .text:0x8005E798; // type:function size:0x764
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UpdateCamera = .text:0x8005E364; // type:function size:0x350 scope:local
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CalcCameraTarget = .text:0x8005E6B4; // type:function size:0xE4 scope:local
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CalcCameraPos = .text:0x8005E798; // type:function size:0x764 scope:local
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BoardMGDoneFlagSet = .text:0x8005EEFC; // type:function size:0x48
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BoardMGDoneFlagGet = .text:0x8005EF44; // type:function size:0x48
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BoardMGExit = .text:0x8005EF8C; // type:function size:0x170
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@ -363,7 +363,7 @@ config.libs = [
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Object(NonMatching, "game/board/player.c"),
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Object(NonMatching, "game/board/model.c"),
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Object(Matching, "game/board/window.c"),
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Object(NonMatching, "game/board/speaker.c"),
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Object(NonMatching, "game/board/audio.c"),
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Object(NonMatching, "game/board/com.c"),
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Object(NonMatching, "game/board/overhead.c"),
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Object(NonMatching, "game/board/space.c"),
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@ -46,7 +46,7 @@ void fn_8004D6F4(s16 arg);
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s32 rand8(void);
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void BoardCameraTargetModelSet(s16 model);
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void BoardCameraStartMotion2(s16, Vec*, s32, f32, f32, s32);
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void BoardCameraMotionStartEx(s16, Vec*, s32, f32, f32, s32);
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void BoardCameraMotionWait(void);
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void BoardSpacePosGet(s32, s32, Vec*);
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void fn_8007A360(s32);
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@ -65,7 +65,6 @@ f32 BoardModelRotYGet(s32);
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void BoardModelLayerSet(s16, s32);
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void BoardTutorialHostSet(s16);
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s16 BoardModelIDGet(s16);
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void BoardCommonInit(void*, void*);
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void BoardModelScaleSetV(s32, Vec*);
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void BoardLightHookSet(void*, void*);
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s16 BoardModelCreate(s32, void*, s32);
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@ -89,7 +88,7 @@ void fn_80083EDC(s16);
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void fn_800A4F6C(s16);
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void BoardTutorialHookSet(void*);
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void BoardTutorialBlockSetPos(s32, s32);
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void BoardCameraRotGet(Vec*);
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s32 BoardCameraRotGet(Vec*);
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void BoardModelScaleSet(s16, f32, f32, f32);
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s32 BoardIsKill(void);
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void BoardModelMtxSet(s16, Mtx);
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@ -204,7 +204,7 @@ void Hu3DModelReflectTypeSet(s16, s16);
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void Hu3DCameraCreate(s32);
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void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32);
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void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32);
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void Hu3DCameraScissorSet(s32, s32, s32, s32, s32);
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void Hu3DCameraScissorSet(s32, u32, u32, u32, u32);
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void Hu3DCameraPosSet(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void Hu3DCameraPosSetV(s32 cam, Vec *pos, Vec *up, Vec *target);
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void Hu3DCameraKill(s32);
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@ -63,10 +63,17 @@ float acosf(float x);
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#define abs(x) __abs(x)
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extern inline double fabs(double x)
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{
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return __fabs(x);
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}
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_MATH_INLINE float fabsf(float x) { return (float)fabs((double)x); }
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_MATH_INLINE float sinf(float x) { return (float)sin((double)x); }
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_MATH_INLINE float cosf(float x) { return (float)cos((double)x); }
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_MATH_INLINE float atan2f(float y, float x) { return (float)atan2((double)y, (double)x); }
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_MATH_INLINE float atanf(float x) { return (float)atan((double)x); }
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_MATH_INLINE float fmodf(float x, float m) { return (float)fmod((double)x, (double)m); }
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_MATH_INLINE float floorf(float x) { return floor(x); }
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@ -185,29 +185,29 @@ void fn_1_13A4(void) {
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temp_r3_2 = BoardSpaceFlagSearch(0, 0x80000);
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BoardSpacePosGet(0, temp_r3_2, &sp14);
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BoardModelPosSetV(lbl_1_bss_0->unk8, &sp14);
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BoardCameraStartMotion2(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionWait();
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fn_1_BA0(0x2E002C);
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fn_8007A360(temp_r3_2);
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BoardCameraStartMotion2(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionWait();
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temp_r3_2 = BoardSpaceFlagSearch(0, 0x10000000);
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BoardSpacePosGet(0, temp_r3_2, &sp14);
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BoardModelPosSetV(lbl_1_bss_0->unk8, &sp14);
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BoardCameraStartMotion2(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionWait();
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fn_1_BA0(0x2E002E);
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fn_8007F894();
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BoardCameraStartMotion2(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionWait();
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temp_r3_2 = BoardSpaceFlagSearch(0, 0x08000000);
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BoardSpacePosGet(0, temp_r3_2, &sp14);
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BoardModelPosSetV(lbl_1_bss_0->unk8, &sp14);
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BoardCameraStartMotion2(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionWait();
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fn_1_BA0(0x2E0030);
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fn_800A6B10();
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BoardCameraStartMotion2(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
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BoardCameraMotionWait();
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fn_1_BA0(0x2E0032);
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BoardCameraTargetModelSet(fn_80083F84());
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@ -4,6 +4,60 @@
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#include "game/flag.h"
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#include "game/data.h"
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#include "game/wipe.h"
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#include "string.h"
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#include "game/hsfman.h"
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typedef struct board_focus_data {
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u16 view_type;
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s16 time;
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s16 max_time;
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float fov_start;
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float fov_end;
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float zoom_start;
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float zoom_end;
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Vec rot_start;
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Vec rot_end;
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Vec target_start;
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Vec target_end;
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} BoardFocusData;
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typedef struct board_camera_data {
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struct {
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u8 hide_all : 1;
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u8 moving : 1;
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u8 quaking : 1;
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};
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u16 mask;
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s16 target_mdl;
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s16 target_space;
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s32 quake_timer;
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float quake_strength;
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float fov;
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float near;
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float far;
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float aspect;
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float viewport_x;
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float viewport_y;
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float viewport_w;
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float viewport_h;
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float viewport_near;
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float viewport_far;
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Vec pos;
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Vec up;
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Vec target;
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Vec offset;
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Vec rot;
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float zoom;
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void (*pos_calc)(struct board_camera_data *camera);
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BoardFocusData focus;
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} BoardCameraData;
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typedef struct camera_view {
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s16 x_rot;
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s16 zoom;
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s16 fov;
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} CameraView;
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typedef void (*VoidFunc)(void);
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@ -27,20 +81,44 @@ static omObjData *cameraObj;
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Process *boardObjMan;
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Process *boardMainProc;
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static BoardCameraData cameraBackup;
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BoardCameraData boardCamera;
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static OverlayID nextOvl = OVL_INVALID;
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static CameraView camViewTbl[] = {
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{ 0, 0, 25 },
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{ -33, 3200, 25 },
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{ -33, 2100, 25 },
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{ -33, 1800, 25 },
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{ -33, 12640, 25 },
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{ -33, 3200, 25 },
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};
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extern void BoardPlayerCoinsSet(s32 player, s32 value);
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extern void BoardPlayerAutoSizeSet(s32 player, s32 value);
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extern void BoardModelPosGet(s16 model, Vec *pos);
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extern void fn_800A4A7C(void);
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extern void fn_800A6EE4(void);
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extern s8 boardTutorialF;
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extern s16 boardPlayerMdl[4];
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void BoardKill(void);
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void BoardCameraTargetPlayerSet(s32 player);
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void BoardCameraOffsetSet(float x, float y, float z);
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void BoardCameraMoveSet(s32 move);
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void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time);
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float BoardRandFloat(void);
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static void InitBoardFunc(omObjData *object);
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static void ExecBoardFunc(omObjData *object);
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static void KillBoardFunc(omObjData *object);
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static void UpdateCamera(omObjData *object);
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static void CalcCameraTarget(BoardCameraData *camera);
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static void CalcCameraPos(BoardCameraData *camera);
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static void MainFunc(void);
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static void DestroyMainFunc(void);
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@ -64,6 +142,35 @@ static inline s16 BoardHandicapGet(s32 player)
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return GWPlayer[player].handicap;
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}
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static inline s32 BoardPlayerCurrGetIdx()
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{
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return GWSystem.player_curr;
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}
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static inline PlayerState *BoardPlayerGet(s32 player)
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{
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return &GWPlayer[player];
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}
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static inline PlayerState *BoardPlayerCurrGet()
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{
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return &GWPlayer[BoardPlayerCurrGetIdx()];
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}
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static inline s16 BoardPlayerModelGet(s32 player)
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{
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PlayerState *player_ptr = BoardPlayerGet(player);
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return boardPlayerMdl[player_ptr->player_idx];
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}
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static inline s16 BoardPlayerCurrModelGet()
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{
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PlayerState *player = BoardPlayerCurrGet();
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return boardPlayerMdl[player->player_idx];
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}
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#define BoardFAbs(value) ((value < 0) ? -(value) : (value))
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void BoardCommonInit(VoidFunc create, VoidFunc destroy)
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{
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omSysPauseEnable(FALSE);
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@ -396,7 +503,7 @@ static void MainFunc(void)
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} else {
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fade_enable = 0;
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}
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if(BoardIsTurnCont()) {
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if(ExecTurnStart()) {
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turn_cont = 1;
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}
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if((int)(GWSystem.max_turn-GWSystem.turn) < 5 && GWSystem.player_curr == 0 && !turn_cont) {
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@ -432,9 +539,9 @@ static void MainFunc(void)
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BoardPlayerTurnExec(i);
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} else {
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if(!turn_cont) {
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BoardCameraVisibleSet(0);
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BoardCameraMoveSet(0);
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GWSystem.player_curr = i;
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BoardCameraTargetModelSet(i);
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BoardCameraTargetPlayerSet(i);
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BoardCameraMotionWait();
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{
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Vec pos;
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@ -508,7 +615,7 @@ static void MainFunc(void)
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_SetFlag(FLAG_ID_MAKE(1, 28));
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_SetFlag(FLAG_ID_MAKE(1, 14));
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BoardPauseEnableSet(1);
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_CheckFlag(FLAG_ID_MAKE(1, 9));
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_ClearFlag(FLAG_ID_MAKE(1, 9));
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if(_CheckFlag(FLAG_ID_MAKE(2, 0)) || _CheckFlag(FLAG_ID_MAKE(1, 11)) ) {
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for(i=0; i<4; i++) {
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GWPlayer[i].color = 0;
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@ -562,6 +669,540 @@ static void DestroyBoard(void)
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}
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void BoardCameraBackup(void)
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{
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cameraUseBackup = TRUE;
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memcpy(&cameraBackup, &boardCamera, sizeof(BoardCameraData));
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}
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void BoardCameraRestore(void)
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{
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if(cameraUseBackup) {
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memcpy(&boardCamera, &cameraBackup, sizeof(BoardCameraData));
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cameraUseBackup = FALSE;
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}
|
||||
}
|
||||
|
||||
void BoardCameraScissorSet(s32 x, s32 y, s32 w, s32 h)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
Hu3DCameraScissorSet(camera->mask, x, y, w, h);
|
||||
}
|
||||
|
||||
void BoardCameraViewSet(s32 type)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
BoardFocusData *focus;
|
||||
float size;
|
||||
if(!cameraObj) {
|
||||
return;
|
||||
}
|
||||
focus = &camera->focus;
|
||||
if(type == 0) {
|
||||
focus->view_type = 0;
|
||||
return;
|
||||
}
|
||||
OSs16tof32(&camViewTbl[type].fov, &focus->fov_end);
|
||||
focus->fov_start = camera->fov;
|
||||
OSs16tof32(&camViewTbl[type].zoom, &focus->zoom_end);
|
||||
focus->zoom_start = camera->zoom;
|
||||
OSs16tof32(&camViewTbl[type].x_rot, &focus->rot_end.x);
|
||||
focus->rot_end.y = 0;
|
||||
focus->rot_end.z = 0;
|
||||
focus->rot_start = camera->rot;
|
||||
focus->target_start = camera->target;
|
||||
if(BoardPlayerSizeGet(GWSystem.player_curr) == 2 || GWPlayer[GWSystem.player_curr].bowser_suit) {
|
||||
focus->zoom_end += 400.0f;
|
||||
size = 2.5f;
|
||||
} else {
|
||||
size = 1.0f;
|
||||
}
|
||||
BoardCameraTargetModelSet(BoardPlayerCurrModelGet());
|
||||
BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end);
|
||||
BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f);
|
||||
focus->target_end.y += 100.0f*size;
|
||||
_SetFlag(FLAG_ID_MAKE(1, 21));
|
||||
focus->view_type = type;
|
||||
focus->time = 0;
|
||||
if(camera->moving) {
|
||||
focus->max_time = 21;
|
||||
} else {
|
||||
focus->max_time = 1;
|
||||
}
|
||||
}
|
||||
|
||||
s32 BoardCameraPosGet(Vec *dst)
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
if(!dst) {
|
||||
return -1;
|
||||
}
|
||||
camera = &boardCamera;
|
||||
*dst = camera->pos;
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 BoardCameraTargetGet(Vec *dst)
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
if(!dst) {
|
||||
return -1;
|
||||
}
|
||||
camera = &boardCamera;
|
||||
*dst = camera->target;
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 BoardCameraRotGet(Vec *dst)
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
if(!dst) {
|
||||
return -1;
|
||||
}
|
||||
camera = &boardCamera;
|
||||
*dst = camera->rot;
|
||||
return 0;
|
||||
}
|
||||
|
||||
float BoardCameraZoomGet()
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
camera = &boardCamera;
|
||||
return camera->zoom;
|
||||
}
|
||||
|
||||
s32 BoardCameraDirGet(Vec *dst)
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
if(!dst) {
|
||||
return -1;
|
||||
}
|
||||
camera = &boardCamera;
|
||||
if(!camera) {
|
||||
return -1;
|
||||
}
|
||||
VECSubtract(&camera->target, &camera->pos, dst);
|
||||
if(dst->x != 0 || dst->y != 0 || dst->z != 0) {
|
||||
VECNormalize(dst, dst);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 BoardCameraPointDirGet(Vec *point, Vec *dst)
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
if(!dst || !point) {
|
||||
return -1;
|
||||
}
|
||||
camera = &boardCamera;
|
||||
if(!camera) {
|
||||
return -1;
|
||||
}
|
||||
VECSubtract(point, &camera->pos, dst);
|
||||
if(dst->x != 0 || dst->y != 0 || dst->z != 0) {
|
||||
VECNormalize(dst, dst);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void BoardCameraMaskSet(u16 mask)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
if(!camera) {
|
||||
return;
|
||||
}
|
||||
camera->mask = mask;
|
||||
}
|
||||
|
||||
void BoardCameraMoveSet(s32 move)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
if(!camera) {
|
||||
return;
|
||||
}
|
||||
if(!move) {
|
||||
camera->moving = 0;
|
||||
} else {
|
||||
camera->moving = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void BoardCameraOffsetSet(float x, float y, float z)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
if(!camera) {
|
||||
return;
|
||||
}
|
||||
camera->offset.x = x;
|
||||
camera->offset.y = y;
|
||||
camera->offset.z = z;
|
||||
}
|
||||
|
||||
void BoardCameraTargetPlayerSet(s32 player)
|
||||
{
|
||||
PlayerState *player_ptr = BoardPlayerGet(player);
|
||||
if(!player_ptr) {
|
||||
BoardCameraTargetModelSet(-1);
|
||||
return;
|
||||
}
|
||||
BoardCameraTargetModelSet(BoardPlayerModelGet(player));
|
||||
BoardCameraOffsetSet(0, 100, 0);
|
||||
}
|
||||
|
||||
void BoardCameraTargetModelSet(s16 model)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
if(!camera) {
|
||||
return;
|
||||
}
|
||||
camera->target_mdl = model;
|
||||
camera->target_space = -1;
|
||||
camera->offset.x = camera->offset.y = camera->offset.z = 0;
|
||||
}
|
||||
|
||||
void BoardCameraTargetSpaceSet(s32 space)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
if(!camera) {
|
||||
return;
|
||||
}
|
||||
camera->target_mdl = -1;
|
||||
camera->target_space = space;
|
||||
camera->offset.x = camera->offset.y = camera->offset.z = 0;
|
||||
}
|
||||
|
||||
void BoardCameraPosCalcFuncSet(void (*func)(struct board_camera_data *camera))
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
if(!camera) {
|
||||
return;
|
||||
}
|
||||
camera->pos_calc = func;
|
||||
}
|
||||
|
||||
void BoardCameraQuakeSet(s32 duration, float strength)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
if(!camera) {
|
||||
return;
|
||||
}
|
||||
camera->quaking = 1;
|
||||
camera->quake_strength = strength;
|
||||
camera->quake_timer = duration;
|
||||
}
|
||||
|
||||
void BoardCameraQuakeReset(s32 duration, float strength)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
camera->quaking = 0;
|
||||
camera->quake_strength = 0;
|
||||
camera->quake_timer = 0;
|
||||
}
|
||||
|
||||
void BoardCameraTargetSet(float x, float y, float z)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
camera->target.x = x;
|
||||
camera->target.y = y;
|
||||
camera->target.z = z;
|
||||
}
|
||||
|
||||
void BoardCameraPosSet(float x, float y, float z)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
camera->pos.x = x;
|
||||
camera->pos.y = y;
|
||||
camera->pos.z = z;
|
||||
}
|
||||
|
||||
void BoardCameraXRotZoomSet(float zoom, float x_rot)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
camera->zoom = zoom;
|
||||
camera->rot.x = x_rot;
|
||||
}
|
||||
|
||||
void BoardCameraZoomSet(float zoom)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
camera->zoom = zoom;
|
||||
}
|
||||
|
||||
void BoardCameraRotSet(float x, float y)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
camera->rot.x = x;
|
||||
camera->rot.y = y;
|
||||
}
|
||||
|
||||
void BoardCameraNearFarSet(float near, float far)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
camera->near = near;
|
||||
camera->far = far;
|
||||
}
|
||||
|
||||
|
||||
void BoardCameraNearFarGet(float *near, float *far)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
if(near) {
|
||||
*near = camera->near;
|
||||
}
|
||||
if(far) {
|
||||
*far = camera->far;
|
||||
}
|
||||
}
|
||||
|
||||
void BoardCameraMotionStart(s16 model_target, Vec *rot_target, float zoom_target, float fov_target)
|
||||
{
|
||||
BoardCameraMotionStartEx(model_target, rot_target, 0, zoom_target, fov_target, 21);
|
||||
}
|
||||
|
||||
void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
BoardFocusData *focus;
|
||||
if(!cameraObj) {
|
||||
return;
|
||||
}
|
||||
focus = &camera->focus;
|
||||
focus->fov_start = camera->fov;
|
||||
focus->zoom_start = camera->zoom;
|
||||
focus->rot_start = camera->rot;
|
||||
focus->target_start = camera->target;
|
||||
if(fov_target == -1) {
|
||||
focus->fov_end = focus->fov_start;
|
||||
} else {
|
||||
focus->fov_end = fov_target;
|
||||
}
|
||||
if(zoom_target == -1) {
|
||||
focus->zoom_end = focus->zoom_start;
|
||||
} else {
|
||||
focus->zoom_end = zoom_target;
|
||||
}
|
||||
if(!rot_target) {
|
||||
focus->rot_end = focus->rot_start;
|
||||
} else {
|
||||
focus->rot_end = *rot_target;
|
||||
}
|
||||
if(model_target == -1) {
|
||||
focus->target_end = focus->target_start;
|
||||
} else {
|
||||
BoardCameraTargetModelSet(model_target);
|
||||
BoardModelPosGet(model_target, &focus->target_end);
|
||||
}
|
||||
if(offset_end) {
|
||||
BoardCameraOffsetSet(offset_end->x, offset_end->y, offset_end->z);
|
||||
VECAdd(offset_end, &focus->target_end, &focus->target_end);
|
||||
}
|
||||
_SetFlag(FLAG_ID_MAKE(1, 21));
|
||||
focus->view_type = 5;
|
||||
focus->time = 0;
|
||||
if(max_time < 0) {
|
||||
max_time = 1;
|
||||
}
|
||||
focus->max_time = max_time;
|
||||
}
|
||||
|
||||
void BoardCameraFovSet(float fov)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
camera->fov = fov;
|
||||
}
|
||||
|
||||
s32 BoardCameraCullCheck(Vec *point, float radius)
|
||||
{
|
||||
Vec dir;
|
||||
Vec pos;
|
||||
float dist;
|
||||
float dot;
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
if(!camera->hide_all) {
|
||||
return 0;
|
||||
}
|
||||
BoardCameraDirGet(&dir);
|
||||
VECSubtract(point, &camera->pos, &pos);
|
||||
dist = sqrtf((pos.x*pos.x)+(pos.y*pos.y)+(pos.z*pos.z));
|
||||
if(25000 < dist-(radius*2.0f)) {
|
||||
return 0;
|
||||
}
|
||||
BoardCameraPointDirGet(point, &pos);
|
||||
dot = VECDotProduct(&dir, &pos);
|
||||
if(BoardFAbs(dot) < cos((camera->fov*M_PI)/180)) {
|
||||
return 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
s32 BoardCameraMotionIsDone(void)
|
||||
{
|
||||
return (_CheckFlag(FLAG_ID_MAKE(1, 21))) ? 0 : 1;
|
||||
}
|
||||
|
||||
void BoardCameraMotionWait(void)
|
||||
{
|
||||
while(!BoardCameraMotionIsDone()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
void BoardCameraInit(void)
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
cameraUseBackup = FALSE;
|
||||
memset(&cameraBackup, 0, sizeof(BoardCameraData));
|
||||
memset(&boardCamera, 0, sizeof(BoardCameraData));
|
||||
camera = &boardCamera;
|
||||
camera->fov = 25;
|
||||
camera->near = 100;
|
||||
camera->far = 13000;
|
||||
camera->aspect = 1.2;
|
||||
camera->viewport_x = 0;
|
||||
camera->viewport_y = 0;
|
||||
camera->viewport_h = 480;
|
||||
camera->viewport_w = 640;
|
||||
camera->viewport_near = 0;
|
||||
camera->viewport_far = 1;
|
||||
camera->up.y = 1;
|
||||
camera->moving = 0;
|
||||
camera->quaking = 0;
|
||||
camera->quake_timer = 0;
|
||||
camera->pos.x = 0;
|
||||
camera->pos.y = 5000;
|
||||
camera->pos.z = 5000;
|
||||
camera->offset.x = 0;
|
||||
camera->offset.y = 0;
|
||||
camera->offset.z = 0;
|
||||
camera->pos_calc = NULL;
|
||||
BoardSpaceFlagPosGet(0, 0x80000000, &camera->target);
|
||||
camera->rot.x = camViewTbl[1].x_rot;
|
||||
camera->zoom = camViewTbl[1].zoom;
|
||||
camera->hide_all = 1;
|
||||
camera->mask = 1;
|
||||
Hu3DCameraCreate(1);
|
||||
Hu3DCameraScissorSet(1, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h);
|
||||
Hu3DCameraScissorSet(2, 0, 0, 0, 0);
|
||||
Hu3DCameraPerspectiveSet(2, -1, 100, 13000, 1.2);
|
||||
cameraObj = omAddObjEx(boardObjMan, 32258, 0, 0, -1, UpdateCamera);
|
||||
}
|
||||
|
||||
static void CalcCameraView(void)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
CalcCameraTarget(camera);
|
||||
CalcCameraPos(camera);
|
||||
}
|
||||
|
||||
static void UpdateCamera(omObjData *object)
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
Vec *target;
|
||||
float x, y, z;
|
||||
if(BoardIsKill()) {
|
||||
omDelObjEx(HuPrcCurrentGet(), object);
|
||||
return;
|
||||
}
|
||||
CalcCameraView();
|
||||
camera = &boardCamera;
|
||||
Hu3DCameraPerspectiveSet(camera->mask, camera->fov, camera->near, camera->far, camera->aspect);
|
||||
Hu3DCameraViewportSet(camera->mask, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h, camera->viewport_near, camera->viewport_far);
|
||||
target = &camera->target;
|
||||
if(camera->pos_calc) {
|
||||
camera->pos_calc(camera);
|
||||
} else {
|
||||
|
||||
x = camera->rot.x;
|
||||
y = camera->rot.y;
|
||||
camera->pos.x = target->x+(sin((y*M_PI)/180.0)*cos((x*M_PI)/180.0)*camera->zoom);
|
||||
camera->pos.y = target->y+(-sin((x*M_PI)/180.0)*camera->zoom);
|
||||
camera->pos.z = target->z+(cos((y*M_PI)/180.0)*cos((x*M_PI)/180.0)*camera->zoom);
|
||||
camera->up.x = sin((y*M_PI)/180.0)*sin((x*M_PI)/180.0);
|
||||
camera->up.y = cos((x*M_PI)/180.0);
|
||||
camera->up.z = cos((y*M_PI)/180.0)*sin((x*M_PI)/180.0);
|
||||
if(camera->quaking) {
|
||||
x = BoardRandFloat();
|
||||
y = BoardRandFloat();
|
||||
z = BoardRandFloat();
|
||||
camera->pos.x += (x-0.5f)*camera->quake_strength;
|
||||
camera->pos.y += (y-0.5f)*camera->quake_strength;
|
||||
camera->pos.z += (z-0.5f)*camera->quake_strength;
|
||||
if(--camera->quake_timer <= 0) {
|
||||
camera->quaking = 0;
|
||||
camera->quake_timer = 0;
|
||||
camera->quake_strength = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Hu3DCameraPosSetV(camera->mask, &camera->pos, &camera->up, target);
|
||||
}
|
||||
|
||||
static void CalcCameraTarget(BoardCameraData *camera)
|
||||
{
|
||||
Vec offset;
|
||||
Vec pos = { 0, 0, 0 };
|
||||
BoardFocusData *focus = &camera->focus;
|
||||
if(camera->target_mdl != -1) {
|
||||
BoardModelPosGet(camera->target_mdl, &pos);
|
||||
} else {
|
||||
if(camera->target_space != -1) {
|
||||
BoardSpacePosGet(0, camera->target_space, &pos);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
VECAdd(&camera->offset, &pos, &pos);
|
||||
VECSubtract(&pos, &camera->target, &offset);
|
||||
if(camera->moving) {
|
||||
VECScale(&offset, &offset, 0.2f);
|
||||
}
|
||||
VECAdd(&offset, &camera->target, &camera->target);
|
||||
}
|
||||
|
||||
static void CalcCameraPos(BoardCameraData *camera)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
float BoardArcSin(float value)
|
||||
{
|
||||
float result;
|
||||
s32 sign;
|
||||
if(value < 0) {
|
||||
sign = 1;
|
||||
value = BoardFAbs(value);
|
||||
} else {
|
||||
sign = 0;
|
||||
}
|
||||
if(value > 1.0f) {
|
||||
return 0;
|
||||
}
|
||||
if(value <= (float)(M_PI/2)) {
|
||||
result = atanf(value/(float)sqrtf(1-(value*value)));
|
||||
} else {
|
||||
result = 1.0f-atanf((float)sqrtf(1-(value*value))/value);
|
||||
}
|
||||
if(sign) {
|
||||
result = BoardFAbs(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
float BoardArcCos(float value)
|
||||
{
|
||||
if(BoardFAbs(value) > 1) {
|
||||
return 0;
|
||||
}
|
||||
return 1.0f-BoardArcSin(value);
|
||||
}
|
||||
|
||||
void BoardRandInit(void)
|
||||
{
|
||||
boardRandSeed = OSGetTime();
|
||||
}
|
||||
|
||||
u32 BoardRand(void)
|
||||
{
|
||||
boardRandSeed = (boardRandSeed*0x19660D)+(0x3C6EF35F);
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ extern void Hu3DModelObjPosGet(s16, char*, Vec*);
|
|||
extern s32 BoardModelMotionEndCheck(s16);
|
||||
extern void BoardPlayerPosSetV(s32, Point3d*);
|
||||
void BoardPlayerRotSet(s32, f32, f32, f32);
|
||||
void BoardCameraVisibleSet(s32);
|
||||
void BoardCameraMoveSet(s32);
|
||||
void BoardCameraTargetSpaceSet(s16);
|
||||
extern void BoardRotateDiceNumbers(s32);
|
||||
extern void BoardPlayerPosGet(s32, Vec*);
|
||||
|
|
@ -195,14 +195,14 @@ void fn_80081278(s32 arg0) {
|
|||
lbl_801D374A = BoardModelCreate(0x70002, NULL, 0);
|
||||
BoardModelVisibilitySet(lbl_801D374A, 0);
|
||||
BoardModelMotionSpeedSet(lbl_801D374A, 0.0f);
|
||||
BoardCameraVisibleSet(0);
|
||||
BoardCameraMoveSet(0);
|
||||
BoardCameraTargetSpaceSet(lbl_801D4034);
|
||||
HuPrcSleep(1);
|
||||
WipeCreate(1, 0, 0x15);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardCameraVisibleSet(1);
|
||||
BoardCameraMoveSet(1);
|
||||
lbl_801D402C = -10.0f;
|
||||
lbl_801D4038 = 4;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1129,7 +1129,7 @@ void Hu3DCameraViewportSet(s32 cam, f32 vx, f32 vy, f32 vw, f32 vh, f32 nz, f32
|
|||
}
|
||||
}
|
||||
|
||||
void Hu3DCameraScissorSet(s32 cam, s32 x, s32 y, s32 w, s32 h) {
|
||||
void Hu3DCameraScissorSet(s32 cam, u32 x, u32 y, u32 w, u32 h) {
|
||||
s16 mask;
|
||||
s16 i;
|
||||
CameraData* cam_ptr;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue