Decompile more of board/main.c

This commit is contained in:
gamemasterplc 2024-01-02 21:39:51 -06:00
parent 8e0e8a9e2a
commit c03ef31c81
10 changed files with 680 additions and 33 deletions

View file

@ -46,7 +46,7 @@ void fn_8004D6F4(s16 arg);
s32 rand8(void);
void BoardCameraTargetModelSet(s16 model);
void BoardCameraStartMotion2(s16, Vec*, s32, f32, f32, s32);
void BoardCameraMotionStartEx(s16, Vec*, s32, f32, f32, s32);
void BoardCameraMotionWait(void);
void BoardSpacePosGet(s32, s32, Vec*);
void fn_8007A360(s32);
@ -65,7 +65,6 @@ f32 BoardModelRotYGet(s32);
void BoardModelLayerSet(s16, s32);
void BoardTutorialHostSet(s16);
s16 BoardModelIDGet(s16);
void BoardCommonInit(void*, void*);
void BoardModelScaleSetV(s32, Vec*);
void BoardLightHookSet(void*, void*);
s16 BoardModelCreate(s32, void*, s32);
@ -89,7 +88,7 @@ void fn_80083EDC(s16);
void fn_800A4F6C(s16);
void BoardTutorialHookSet(void*);
void BoardTutorialBlockSetPos(s32, s32);
void BoardCameraRotGet(Vec*);
s32 BoardCameraRotGet(Vec*);
void BoardModelScaleSet(s16, f32, f32, f32);
s32 BoardIsKill(void);
void BoardModelMtxSet(s16, Mtx);