Decompile more of board/main.c
This commit is contained in:
parent
8e0e8a9e2a
commit
c03ef31c81
10 changed files with 680 additions and 33 deletions
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@ -4,6 +4,60 @@
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#include "game/flag.h"
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#include "game/data.h"
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#include "game/wipe.h"
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#include "string.h"
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#include "game/hsfman.h"
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typedef struct board_focus_data {
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u16 view_type;
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s16 time;
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s16 max_time;
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float fov_start;
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float fov_end;
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float zoom_start;
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float zoom_end;
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Vec rot_start;
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Vec rot_end;
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Vec target_start;
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Vec target_end;
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} BoardFocusData;
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typedef struct board_camera_data {
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struct {
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u8 hide_all : 1;
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u8 moving : 1;
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u8 quaking : 1;
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};
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u16 mask;
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s16 target_mdl;
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s16 target_space;
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s32 quake_timer;
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float quake_strength;
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float fov;
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float near;
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float far;
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float aspect;
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float viewport_x;
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float viewport_y;
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float viewport_w;
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float viewport_h;
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float viewport_near;
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float viewport_far;
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Vec pos;
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Vec up;
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Vec target;
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Vec offset;
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Vec rot;
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float zoom;
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void (*pos_calc)(struct board_camera_data *camera);
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BoardFocusData focus;
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} BoardCameraData;
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typedef struct camera_view {
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s16 x_rot;
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s16 zoom;
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s16 fov;
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} CameraView;
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typedef void (*VoidFunc)(void);
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@ -27,20 +81,44 @@ static omObjData *cameraObj;
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Process *boardObjMan;
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Process *boardMainProc;
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static BoardCameraData cameraBackup;
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BoardCameraData boardCamera;
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static OverlayID nextOvl = OVL_INVALID;
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static CameraView camViewTbl[] = {
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{ 0, 0, 25 },
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{ -33, 3200, 25 },
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{ -33, 2100, 25 },
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{ -33, 1800, 25 },
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{ -33, 12640, 25 },
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{ -33, 3200, 25 },
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};
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extern void BoardPlayerCoinsSet(s32 player, s32 value);
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extern void BoardPlayerAutoSizeSet(s32 player, s32 value);
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extern void BoardModelPosGet(s16 model, Vec *pos);
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extern void fn_800A4A7C(void);
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extern void fn_800A6EE4(void);
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extern s8 boardTutorialF;
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extern s16 boardPlayerMdl[4];
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void BoardKill(void);
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void BoardCameraTargetPlayerSet(s32 player);
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void BoardCameraOffsetSet(float x, float y, float z);
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void BoardCameraMoveSet(s32 move);
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void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time);
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float BoardRandFloat(void);
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static void InitBoardFunc(omObjData *object);
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static void ExecBoardFunc(omObjData *object);
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static void KillBoardFunc(omObjData *object);
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static void UpdateCamera(omObjData *object);
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static void CalcCameraTarget(BoardCameraData *camera);
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static void CalcCameraPos(BoardCameraData *camera);
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static void MainFunc(void);
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static void DestroyMainFunc(void);
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@ -64,6 +142,35 @@ static inline s16 BoardHandicapGet(s32 player)
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return GWPlayer[player].handicap;
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}
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static inline s32 BoardPlayerCurrGetIdx()
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{
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return GWSystem.player_curr;
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}
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static inline PlayerState *BoardPlayerGet(s32 player)
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{
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return &GWPlayer[player];
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}
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static inline PlayerState *BoardPlayerCurrGet()
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{
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return &GWPlayer[BoardPlayerCurrGetIdx()];
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}
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static inline s16 BoardPlayerModelGet(s32 player)
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{
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PlayerState *player_ptr = BoardPlayerGet(player);
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return boardPlayerMdl[player_ptr->player_idx];
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}
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static inline s16 BoardPlayerCurrModelGet()
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{
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PlayerState *player = BoardPlayerCurrGet();
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return boardPlayerMdl[player->player_idx];
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}
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#define BoardFAbs(value) ((value < 0) ? -(value) : (value))
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void BoardCommonInit(VoidFunc create, VoidFunc destroy)
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{
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omSysPauseEnable(FALSE);
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@ -396,7 +503,7 @@ static void MainFunc(void)
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} else {
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fade_enable = 0;
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}
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if(BoardIsTurnCont()) {
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if(ExecTurnStart()) {
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turn_cont = 1;
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}
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if((int)(GWSystem.max_turn-GWSystem.turn) < 5 && GWSystem.player_curr == 0 && !turn_cont) {
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@ -432,9 +539,9 @@ static void MainFunc(void)
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BoardPlayerTurnExec(i);
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} else {
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if(!turn_cont) {
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BoardCameraVisibleSet(0);
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BoardCameraMoveSet(0);
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GWSystem.player_curr = i;
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BoardCameraTargetModelSet(i);
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BoardCameraTargetPlayerSet(i);
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BoardCameraMotionWait();
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{
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Vec pos;
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@ -508,7 +615,7 @@ static void MainFunc(void)
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_SetFlag(FLAG_ID_MAKE(1, 28));
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_SetFlag(FLAG_ID_MAKE(1, 14));
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BoardPauseEnableSet(1);
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_CheckFlag(FLAG_ID_MAKE(1, 9));
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_ClearFlag(FLAG_ID_MAKE(1, 9));
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if(_CheckFlag(FLAG_ID_MAKE(2, 0)) || _CheckFlag(FLAG_ID_MAKE(1, 11)) ) {
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for(i=0; i<4; i++) {
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GWPlayer[i].color = 0;
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@ -562,6 +669,540 @@ static void DestroyBoard(void)
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}
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void BoardCameraBackup(void)
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{
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cameraUseBackup = TRUE;
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memcpy(&cameraBackup, &boardCamera, sizeof(BoardCameraData));
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}
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void BoardCameraRestore(void)
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{
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if(cameraUseBackup) {
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memcpy(&boardCamera, &cameraBackup, sizeof(BoardCameraData));
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cameraUseBackup = FALSE;
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}
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}
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void BoardCameraScissorSet(s32 x, s32 y, s32 w, s32 h)
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{
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BoardCameraData *camera = &boardCamera;
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Hu3DCameraScissorSet(camera->mask, x, y, w, h);
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}
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void BoardCameraViewSet(s32 type)
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{
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BoardCameraData *camera = &boardCamera;
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BoardFocusData *focus;
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float size;
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if(!cameraObj) {
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return;
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}
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focus = &camera->focus;
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if(type == 0) {
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focus->view_type = 0;
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return;
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}
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OSs16tof32(&camViewTbl[type].fov, &focus->fov_end);
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focus->fov_start = camera->fov;
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OSs16tof32(&camViewTbl[type].zoom, &focus->zoom_end);
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focus->zoom_start = camera->zoom;
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OSs16tof32(&camViewTbl[type].x_rot, &focus->rot_end.x);
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focus->rot_end.y = 0;
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focus->rot_end.z = 0;
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focus->rot_start = camera->rot;
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focus->target_start = camera->target;
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if(BoardPlayerSizeGet(GWSystem.player_curr) == 2 || GWPlayer[GWSystem.player_curr].bowser_suit) {
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focus->zoom_end += 400.0f;
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size = 2.5f;
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} else {
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size = 1.0f;
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}
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BoardCameraTargetModelSet(BoardPlayerCurrModelGet());
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BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end);
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BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f);
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focus->target_end.y += 100.0f*size;
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_SetFlag(FLAG_ID_MAKE(1, 21));
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focus->view_type = type;
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focus->time = 0;
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if(camera->moving) {
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focus->max_time = 21;
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} else {
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focus->max_time = 1;
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}
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}
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s32 BoardCameraPosGet(Vec *dst)
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{
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BoardCameraData *camera;
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if(!dst) {
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return -1;
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}
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camera = &boardCamera;
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*dst = camera->pos;
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return 0;
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}
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s32 BoardCameraTargetGet(Vec *dst)
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{
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BoardCameraData *camera;
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if(!dst) {
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return -1;
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}
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camera = &boardCamera;
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*dst = camera->target;
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return 0;
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}
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s32 BoardCameraRotGet(Vec *dst)
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{
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BoardCameraData *camera;
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if(!dst) {
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return -1;
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}
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camera = &boardCamera;
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*dst = camera->rot;
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return 0;
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}
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float BoardCameraZoomGet()
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{
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BoardCameraData *camera;
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camera = &boardCamera;
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return camera->zoom;
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}
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s32 BoardCameraDirGet(Vec *dst)
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{
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BoardCameraData *camera;
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if(!dst) {
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return -1;
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}
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camera = &boardCamera;
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if(!camera) {
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return -1;
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}
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VECSubtract(&camera->target, &camera->pos, dst);
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if(dst->x != 0 || dst->y != 0 || dst->z != 0) {
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VECNormalize(dst, dst);
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}
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return 0;
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}
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s32 BoardCameraPointDirGet(Vec *point, Vec *dst)
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{
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BoardCameraData *camera;
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if(!dst || !point) {
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return -1;
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}
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camera = &boardCamera;
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if(!camera) {
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return -1;
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}
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VECSubtract(point, &camera->pos, dst);
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if(dst->x != 0 || dst->y != 0 || dst->z != 0) {
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VECNormalize(dst, dst);
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}
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return 0;
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}
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void BoardCameraMaskSet(u16 mask)
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{
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BoardCameraData *camera = &boardCamera;
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if(!camera) {
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return;
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}
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camera->mask = mask;
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}
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void BoardCameraMoveSet(s32 move)
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{
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BoardCameraData *camera = &boardCamera;
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if(!camera) {
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return;
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}
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if(!move) {
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camera->moving = 0;
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} else {
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camera->moving = 1;
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}
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}
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void BoardCameraOffsetSet(float x, float y, float z)
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{
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BoardCameraData *camera = &boardCamera;
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if(!camera) {
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return;
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}
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camera->offset.x = x;
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camera->offset.y = y;
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camera->offset.z = z;
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}
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void BoardCameraTargetPlayerSet(s32 player)
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{
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PlayerState *player_ptr = BoardPlayerGet(player);
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if(!player_ptr) {
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BoardCameraTargetModelSet(-1);
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return;
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}
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BoardCameraTargetModelSet(BoardPlayerModelGet(player));
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BoardCameraOffsetSet(0, 100, 0);
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}
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void BoardCameraTargetModelSet(s16 model)
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{
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BoardCameraData *camera = &boardCamera;
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if(!camera) {
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return;
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}
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camera->target_mdl = model;
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camera->target_space = -1;
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camera->offset.x = camera->offset.y = camera->offset.z = 0;
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}
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void BoardCameraTargetSpaceSet(s32 space)
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{
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BoardCameraData *camera = &boardCamera;
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if(!camera) {
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return;
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}
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camera->target_mdl = -1;
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camera->target_space = space;
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camera->offset.x = camera->offset.y = camera->offset.z = 0;
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}
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void BoardCameraPosCalcFuncSet(void (*func)(struct board_camera_data *camera))
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{
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BoardCameraData *camera = &boardCamera;
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if(!camera) {
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return;
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}
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camera->pos_calc = func;
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}
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void BoardCameraQuakeSet(s32 duration, float strength)
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{
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BoardCameraData *camera = &boardCamera;
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if(!camera) {
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return;
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}
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camera->quaking = 1;
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camera->quake_strength = strength;
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camera->quake_timer = duration;
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}
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void BoardCameraQuakeReset(s32 duration, float strength)
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{
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BoardCameraData *camera = &boardCamera;
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camera->quaking = 0;
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camera->quake_strength = 0;
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camera->quake_timer = 0;
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}
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void BoardCameraTargetSet(float x, float y, float z)
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{
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BoardCameraData *camera = &boardCamera;
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camera->target.x = x;
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camera->target.y = y;
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camera->target.z = z;
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}
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void BoardCameraPosSet(float x, float y, float z)
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{
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BoardCameraData *camera = &boardCamera;
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camera->pos.x = x;
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camera->pos.y = y;
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camera->pos.z = z;
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}
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void BoardCameraXRotZoomSet(float zoom, float x_rot)
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{
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BoardCameraData *camera = &boardCamera;
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camera->zoom = zoom;
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camera->rot.x = x_rot;
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}
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void BoardCameraZoomSet(float zoom)
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{
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BoardCameraData *camera = &boardCamera;
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camera->zoom = zoom;
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}
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void BoardCameraRotSet(float x, float y)
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{
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BoardCameraData *camera = &boardCamera;
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camera->rot.x = x;
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camera->rot.y = y;
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}
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void BoardCameraNearFarSet(float near, float far)
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{
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BoardCameraData *camera = &boardCamera;
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camera->near = near;
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camera->far = far;
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}
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void BoardCameraNearFarGet(float *near, float *far)
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{
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BoardCameraData *camera = &boardCamera;
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if(near) {
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*near = camera->near;
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}
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if(far) {
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*far = camera->far;
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}
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}
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void BoardCameraMotionStart(s16 model_target, Vec *rot_target, float zoom_target, float fov_target)
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{
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BoardCameraMotionStartEx(model_target, rot_target, 0, zoom_target, fov_target, 21);
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}
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void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time)
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{
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BoardCameraData *camera = &boardCamera;
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BoardFocusData *focus;
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if(!cameraObj) {
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return;
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}
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focus = &camera->focus;
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focus->fov_start = camera->fov;
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focus->zoom_start = camera->zoom;
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focus->rot_start = camera->rot;
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focus->target_start = camera->target;
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if(fov_target == -1) {
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focus->fov_end = focus->fov_start;
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} else {
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focus->fov_end = fov_target;
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}
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if(zoom_target == -1) {
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focus->zoom_end = focus->zoom_start;
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} else {
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focus->zoom_end = zoom_target;
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}
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if(!rot_target) {
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focus->rot_end = focus->rot_start;
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} else {
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focus->rot_end = *rot_target;
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}
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if(model_target == -1) {
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focus->target_end = focus->target_start;
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} else {
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BoardCameraTargetModelSet(model_target);
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BoardModelPosGet(model_target, &focus->target_end);
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}
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if(offset_end) {
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BoardCameraOffsetSet(offset_end->x, offset_end->y, offset_end->z);
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VECAdd(offset_end, &focus->target_end, &focus->target_end);
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}
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_SetFlag(FLAG_ID_MAKE(1, 21));
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focus->view_type = 5;
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focus->time = 0;
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if(max_time < 0) {
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max_time = 1;
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}
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focus->max_time = max_time;
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}
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void BoardCameraFovSet(float fov)
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{
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BoardCameraData *camera = &boardCamera;
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camera->fov = fov;
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}
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s32 BoardCameraCullCheck(Vec *point, float radius)
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{
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Vec dir;
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Vec pos;
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float dist;
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float dot;
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BoardCameraData *camera = &boardCamera;
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if(!camera->hide_all) {
|
||||
return 0;
|
||||
}
|
||||
BoardCameraDirGet(&dir);
|
||||
VECSubtract(point, &camera->pos, &pos);
|
||||
dist = sqrtf((pos.x*pos.x)+(pos.y*pos.y)+(pos.z*pos.z));
|
||||
if(25000 < dist-(radius*2.0f)) {
|
||||
return 0;
|
||||
}
|
||||
BoardCameraPointDirGet(point, &pos);
|
||||
dot = VECDotProduct(&dir, &pos);
|
||||
if(BoardFAbs(dot) < cos((camera->fov*M_PI)/180)) {
|
||||
return 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
s32 BoardCameraMotionIsDone(void)
|
||||
{
|
||||
return (_CheckFlag(FLAG_ID_MAKE(1, 21))) ? 0 : 1;
|
||||
}
|
||||
|
||||
void BoardCameraMotionWait(void)
|
||||
{
|
||||
while(!BoardCameraMotionIsDone()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
void BoardCameraInit(void)
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
cameraUseBackup = FALSE;
|
||||
memset(&cameraBackup, 0, sizeof(BoardCameraData));
|
||||
memset(&boardCamera, 0, sizeof(BoardCameraData));
|
||||
camera = &boardCamera;
|
||||
camera->fov = 25;
|
||||
camera->near = 100;
|
||||
camera->far = 13000;
|
||||
camera->aspect = 1.2;
|
||||
camera->viewport_x = 0;
|
||||
camera->viewport_y = 0;
|
||||
camera->viewport_h = 480;
|
||||
camera->viewport_w = 640;
|
||||
camera->viewport_near = 0;
|
||||
camera->viewport_far = 1;
|
||||
camera->up.y = 1;
|
||||
camera->moving = 0;
|
||||
camera->quaking = 0;
|
||||
camera->quake_timer = 0;
|
||||
camera->pos.x = 0;
|
||||
camera->pos.y = 5000;
|
||||
camera->pos.z = 5000;
|
||||
camera->offset.x = 0;
|
||||
camera->offset.y = 0;
|
||||
camera->offset.z = 0;
|
||||
camera->pos_calc = NULL;
|
||||
BoardSpaceFlagPosGet(0, 0x80000000, &camera->target);
|
||||
camera->rot.x = camViewTbl[1].x_rot;
|
||||
camera->zoom = camViewTbl[1].zoom;
|
||||
camera->hide_all = 1;
|
||||
camera->mask = 1;
|
||||
Hu3DCameraCreate(1);
|
||||
Hu3DCameraScissorSet(1, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h);
|
||||
Hu3DCameraScissorSet(2, 0, 0, 0, 0);
|
||||
Hu3DCameraPerspectiveSet(2, -1, 100, 13000, 1.2);
|
||||
cameraObj = omAddObjEx(boardObjMan, 32258, 0, 0, -1, UpdateCamera);
|
||||
}
|
||||
|
||||
static void CalcCameraView(void)
|
||||
{
|
||||
BoardCameraData *camera = &boardCamera;
|
||||
CalcCameraTarget(camera);
|
||||
CalcCameraPos(camera);
|
||||
}
|
||||
|
||||
static void UpdateCamera(omObjData *object)
|
||||
{
|
||||
BoardCameraData *camera;
|
||||
Vec *target;
|
||||
float x, y, z;
|
||||
if(BoardIsKill()) {
|
||||
omDelObjEx(HuPrcCurrentGet(), object);
|
||||
return;
|
||||
}
|
||||
CalcCameraView();
|
||||
camera = &boardCamera;
|
||||
Hu3DCameraPerspectiveSet(camera->mask, camera->fov, camera->near, camera->far, camera->aspect);
|
||||
Hu3DCameraViewportSet(camera->mask, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h, camera->viewport_near, camera->viewport_far);
|
||||
target = &camera->target;
|
||||
if(camera->pos_calc) {
|
||||
camera->pos_calc(camera);
|
||||
} else {
|
||||
|
||||
x = camera->rot.x;
|
||||
y = camera->rot.y;
|
||||
camera->pos.x = target->x+(sin((y*M_PI)/180.0)*cos((x*M_PI)/180.0)*camera->zoom);
|
||||
camera->pos.y = target->y+(-sin((x*M_PI)/180.0)*camera->zoom);
|
||||
camera->pos.z = target->z+(cos((y*M_PI)/180.0)*cos((x*M_PI)/180.0)*camera->zoom);
|
||||
camera->up.x = sin((y*M_PI)/180.0)*sin((x*M_PI)/180.0);
|
||||
camera->up.y = cos((x*M_PI)/180.0);
|
||||
camera->up.z = cos((y*M_PI)/180.0)*sin((x*M_PI)/180.0);
|
||||
if(camera->quaking) {
|
||||
x = BoardRandFloat();
|
||||
y = BoardRandFloat();
|
||||
z = BoardRandFloat();
|
||||
camera->pos.x += (x-0.5f)*camera->quake_strength;
|
||||
camera->pos.y += (y-0.5f)*camera->quake_strength;
|
||||
camera->pos.z += (z-0.5f)*camera->quake_strength;
|
||||
if(--camera->quake_timer <= 0) {
|
||||
camera->quaking = 0;
|
||||
camera->quake_timer = 0;
|
||||
camera->quake_strength = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Hu3DCameraPosSetV(camera->mask, &camera->pos, &camera->up, target);
|
||||
}
|
||||
|
||||
static void CalcCameraTarget(BoardCameraData *camera)
|
||||
{
|
||||
Vec offset;
|
||||
Vec pos = { 0, 0, 0 };
|
||||
BoardFocusData *focus = &camera->focus;
|
||||
if(camera->target_mdl != -1) {
|
||||
BoardModelPosGet(camera->target_mdl, &pos);
|
||||
} else {
|
||||
if(camera->target_space != -1) {
|
||||
BoardSpacePosGet(0, camera->target_space, &pos);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
VECAdd(&camera->offset, &pos, &pos);
|
||||
VECSubtract(&pos, &camera->target, &offset);
|
||||
if(camera->moving) {
|
||||
VECScale(&offset, &offset, 0.2f);
|
||||
}
|
||||
VECAdd(&offset, &camera->target, &camera->target);
|
||||
}
|
||||
|
||||
static void CalcCameraPos(BoardCameraData *camera)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
float BoardArcSin(float value)
|
||||
{
|
||||
float result;
|
||||
s32 sign;
|
||||
if(value < 0) {
|
||||
sign = 1;
|
||||
value = BoardFAbs(value);
|
||||
} else {
|
||||
sign = 0;
|
||||
}
|
||||
if(value > 1.0f) {
|
||||
return 0;
|
||||
}
|
||||
if(value <= (float)(M_PI/2)) {
|
||||
result = atanf(value/(float)sqrtf(1-(value*value)));
|
||||
} else {
|
||||
result = 1.0f-atanf((float)sqrtf(1-(value*value))/value);
|
||||
}
|
||||
if(sign) {
|
||||
result = BoardFAbs(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
float BoardArcCos(float value)
|
||||
{
|
||||
if(BoardFAbs(value) > 1) {
|
||||
return 0;
|
||||
}
|
||||
return 1.0f-BoardArcSin(value);
|
||||
}
|
||||
|
||||
void BoardRandInit(void)
|
||||
{
|
||||
boardRandSeed = OSGetTime();
|
||||
}
|
||||
|
||||
u32 BoardRand(void)
|
||||
{
|
||||
boardRandSeed = (boardRandSeed*0x19660D)+(0x3C6EF35F);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue