Rename some symbols in minigame_seq.c

This commit is contained in:
gamemasterplc 2024-01-23 23:21:49 -06:00
parent 7cfd64700f
commit c08453c49d
4 changed files with 57 additions and 59 deletions

View file

@ -66,7 +66,7 @@ s32 BoardModelMotionShiftSet(s16, s32, f32, f32, u32);
s32 BoardVecDAngleCalcRange(float *value, float min, float range);
void BoardCameraQuakeSet(s32 duration, float strength);
s16 MGSeqCreate(s32, ...);
u8 MGSeqGetStat(s16);
u8 MGSeqStatGet(s16);
void omVibrate(s16, s16, s16, s16);
void BoardPlayerMotBlendSet(s32, s32, s32);
f32 BoardPlayerRotYGet(s32);
@ -339,7 +339,7 @@ void fn_1_A44C(s32 arg0) {
BoardMusStart(1, 0x17, 0x7F, 0);
temp_r30 = MGSeqCreate(3, 0);
while (MGSeqGetStat(temp_r30) != 0) {
while (MGSeqStatGet(temp_r30) != 0) {
HuPrcVSleep();
}
fn_1_A7A0(arg0);
@ -448,7 +448,7 @@ void fn_1_A994(omObjData* arg0) {
temp_r31 = (someBits*)&lbl_1_bss_188->work[0];
if ((temp_r31->unk00_bit0 != 0)|| (BoardIsKill() != 0)) {
if (temp_r31->unk4 != -1) {
MGSeqSetParam(temp_r31->unk4, 2, -1U);
MGSeqParamSet(temp_r31->unk4, 2, -1U);
temp_r31->unk4 = -1;
}
lbl_1_bss_188 = NULL;
@ -465,7 +465,7 @@ void fn_1_A994(omObjData* arg0) {
} else {
fn_1_ACD8(2);
}
MGSeqSetParam(temp_r31->unk4, 1, temp_r31->unk1);
MGSeqParamSet(temp_r31->unk4, 1, temp_r31->unk1);
temp_r31->unk2 = 0x3CU;
}
}
@ -544,7 +544,7 @@ void fn_1_ACD8(s32 arg0) {
lbl_1_data_4D8 = -1;
}
if (temp_r31->unk4 != -1) {
MGSeqSetParam(temp_r31->unk4, 2, -1U);
MGSeqParamSet(temp_r31->unk4, 2, -1U);
temp_r31->unk4 = -1;
}
BoardPlayerMotionShiftSet(temp_r31->unk00_bit4, 0xB, 0.0f, 10.0f, 0);