Matched game/board/shop

This commit is contained in:
mrshigure 2024-03-11 23:30:29 -07:00
parent bf6d3e163f
commit c2adb3827a
14 changed files with 1320 additions and 131 deletions

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@ -5207,11 +5207,11 @@ spaceImgIdx = .data:0x80139CC8; // type:object size:0xC scope:local
spaceHiliteImgIdx = .data:0x80139CD4; // type:object size:0xC scope:local spaceHiliteImgIdx = .data:0x80139CD4; // type:object size:0xC scope:local
jumptable_80139CE0 = .data:0x80139CE0; // type:object size:0x28 scope:local jumptable_80139CE0 = .data:0x80139CE0; // type:object size:0x28 scope:local
hostMessTbl = .data:0x80139D08; // type:object size:0x24 scope:local hostMessTbl = .data:0x80139D08; // type:object size:0x24 scope:local
itemPriceTbl = .data:0x80139D2C; // type:object size:0x10 scope:local itemPriceTbl = .data:0x80139D2C; // type:object size:0x10 scope:local data:byte
shopMotTbl = .data:0x80139D3C; // type:object size:0x6C scope:local shopMotTbl = .data:0x80139D3C; // type:object size:0x6C scope:local
lbl_80139DA8 = .data:0x80139DA8; // type:object size:0xA data:string lbl_80139DA8 = .data:0x80139DA8; // type:object size:0xA data:string
itemPrioTbl = .data:0x80139DB2; // type:object size:0x8C scope:local itemPrioTbl = .data:0x80139DB2; // type:object size:0x8C scope:local data:byte
rankItemGroupTbl = .data:0x80139E3E; // type:object size:0x18 scope:local rankItemGroupTbl = .data:0x80139E3E; // type:object size:0x18 scope:local data:byte
cursorPosTbl = .data:0x80139E58; // type:object size:0x30 scope:local data:float cursorPosTbl = .data:0x80139E58; // type:object size:0x30 scope:local data:float
comInputDraw1 = .data:0x80139E88; // type:object size:0xEE scope:local data:2byte comInputDraw1 = .data:0x80139E88; // type:object size:0xEE scope:local data:2byte
comInputDraw2 = .data:0x80139F76; // type:object size:0xBA scope:local data:2byte comInputDraw2 = .data:0x80139F76; // type:object size:0xBA scope:local data:2byte
@ -5897,7 +5897,7 @@ shopMdlParam = .sdata:0x801D370C; // type:object size:0x8 scope:local
hostMdl = .sdata:0x801D3714; // type:object size:0x2 scope:local data:2byte hostMdl = .sdata:0x801D3714; // type:object size:0x2 scope:local data:2byte
shopMot = .sdata:0x801D3716; // type:object size:0x6 scope:local data:2byte shopMot = .sdata:0x801D3716; // type:object size:0x6 scope:local data:2byte
itemCurChoice = .sdata:0x801D371C; // type:object size:0x1 scope:local data:byte itemCurChoice = .sdata:0x801D371C; // type:object size:0x1 scope:local data:byte
defaultItemTbl = .sdata:0x801D371D; // type:object size:0x5 scope:local defaultItemTbl = .sdata:0x801D371D; // type:object size:0x5 scope:local data:byte
hostMdl = .sdata:0x801D3728; // type:object size:0x2 scope:local data:2byte hostMdl = .sdata:0x801D3728; // type:object size:0x2 scope:local data:2byte
lotteryMot = .sdata:0x801D372A; // type:object size:0x8 scope:local data:2byte lotteryMot = .sdata:0x801D372A; // type:object size:0x8 scope:local data:2byte
lotterySpr = .sdata:0x801D3732; // type:object size:0x2 scope:local data:2byte lotterySpr = .sdata:0x801D3732; // type:object size:0x2 scope:local data:2byte

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@ -375,7 +375,7 @@ config.libs = [
Object(Matching, "game/board/com.c"), Object(Matching, "game/board/com.c"),
Object(Matching, "game/board/view.c"), Object(Matching, "game/board/view.c"),
Object(Matching, "game/board/space.c"), Object(Matching, "game/board/space.c"),
Object(NonMatching, "game/board/shop.c"), Object(Matching, "game/board/shop.c"),
Object(Matching, "game/board/lottery.c"), Object(Matching, "game/board/lottery.c"),
Object(Matching, "game/board/basic_space.c"), Object(Matching, "game/board/basic_space.c"),
Object(Matching, "game/board/warp.c"), Object(Matching, "game/board/warp.c"),

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@ -7,12 +7,10 @@
typedef void (*BoardLightHook)(void); typedef void (*BoardLightHook)(void);
#endif #endif
void BoardShopTutorialExec(s32);
void BoardMGSetupTutorialExec(void); void BoardMGSetupTutorialExec(void);
void BoardBooHouseTutorialExec(void); void BoardBooHouseTutorialExec(void);
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset); void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
s32 fn_8006DDE8(s16, f32); s32 fn_8006DDE8(s16, f32);
void BoardShopHostSet(s16);
void BoardBooHouseHostSet(s16); void BoardBooHouseHostSet(s16);
s32 BoardCameraRotGet(Vec*); s32 BoardCameraRotGet(Vec*);
s32 BoardIsKill(void); s32 BoardIsKill(void);

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@ -12,7 +12,7 @@ typedef struct board_model_param {
u8 link : 1; u8 link : 1;
u8 start_mot : 1; u8 start_mot : 1;
u8 pause : 1; u8 pause : 1;
}; } unk4;
s16 unk6; s16 unk6;
} BoardModelParam; } BoardModelParam;

13
include/game/board/shop.h Executable file
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@ -0,0 +1,13 @@
#ifndef _BOARD_SHOP_H
#define _BOARD_SHOP_H
#include "dolphin/types.h"
void BoardShopHostSet(s16 arg0);
s16 BoardShopHostGet(void);
void BoardShopInit(void);
void BoardShopKill(void);
void BoardShopExec(s32 player, s32 space);
void BoardShopTutorialExec(s32 arg0);
#endif

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@ -7,7 +7,9 @@
#include "game/wipe.h" #include "game/wipe.h"
#include "REL/w03Dll.h" #include "REL/w03Dll.h"
#include "game/board/lottery.h" #include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h" #include "game/board/model.h"
#include "game/board/shop.h"
#include "game/board/space.h" #include "game/board/space.h"
#include "game/board/star.h" #include "game/board/star.h"
#include "game/object.h" #include "game/object.h"
@ -30,7 +32,6 @@ void fn_1_10B0(void);
s32 fn_1_12C8(void); s32 fn_1_12C8(void);
s32 fn_8006DDE8(s16, f32); s32 fn_8006DDE8(s16, f32);
void fn_1_10E4(omObjData* arg0); void fn_1_10E4(omObjData* arg0);
extern Process *boardObjMan;
typedef void (*VoidFunc)(void); typedef void (*VoidFunc)(void);
extern const VoidFunc _ctors[]; extern const VoidFunc _ctors[];
extern const VoidFunc _dtors[]; extern const VoidFunc _dtors[];

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@ -3,6 +3,7 @@
#include "game/hsfman.h" #include "game/hsfman.h"
#include "game/board/lottery.h" #include "game/board/lottery.h"
#include "game/board/model.h" #include "game/board/model.h"
#include "game/board/shop.h"
#include "game/board/space.h" #include "game/board/space.h"
#include "game/board/star.h" #include "game/board/star.h"
#include "game/board/tutorial.h" #include "game/board/tutorial.h"

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@ -3,6 +3,7 @@
#include "game/board/lottery.h" #include "game/board/lottery.h"
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/model.h" #include "game/board/model.h"
#include "game/board/shop.h"
#include "game/board/space.h" #include "game/board/space.h"
#include "game/board/star.h" #include "game/board/star.h"
#include "game/board/tutorial.h" #include "game/board/tutorial.h"

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@ -51,8 +51,6 @@ typedef struct {
s16 unk08; s16 unk08;
} LotteryTicketPickWork; } LotteryTicketPickWork;
extern s32 BoardShopHostGet(void);
static void CreateModel(void); static void CreateModel(void);
static void KillModel(void); static void KillModel(void);
static void DestroyLottery(void); static void DestroyLottery(void);

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@ -14,6 +14,7 @@
#include "game/board/model.h" #include "game/board/model.h"
#include "game/board/pause.h" #include "game/board/pause.h"
#include "game/board/player.h" #include "game/board/player.h"
#include "game/board/shop.h"
#include "game/board/space.h" #include "game/board/space.h"
#include "game/board/tutorial.h" #include "game/board/tutorial.h"
#include "game/board/ui.h" #include "game/board/ui.h"

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@ -249,16 +249,16 @@ s16 BoardModelCreateCharacter(s32 character, s32 data_num, s32 *mot_list, s32 li
s16 BoardModelCreateParam(BoardModelParam *param, Vec *pos, Vec *rot) s16 BoardModelCreateParam(BoardModelParam *param, Vec *pos, Vec *rot)
{ {
float unk_param; float unk_param;
s16 model = BoardModelCreate(param->data_num, NULL, param->link); s16 model = BoardModelCreate(param->data_num, NULL, param->unk4.link);
if(model == -1) { if(model == -1) {
return -1; return -1;
} }
BoardModelMotionStart(model, 0, (param->pause) ? 0x40000001 : 0); BoardModelMotionStart(model, 0, (param->unk4.pause) ? 0x40000001 : 0);
if(!param->start_mot) { if(!param->unk4.start_mot) {
BoardModelMotionSpeedSet(model, 0.0f); BoardModelMotionSpeedSet(model, 0.0f);
} }
BoardModelExistDupe(model, param->field04_bit0); BoardModelExistDupe(model, param->unk4.field04_bit0);
BoardModelVisibilitySet(model, param->visible); BoardModelVisibilitySet(model, param->unk4.visible);
if(pos) { if(pos) {
BoardModelPosSetV(model, pos); BoardModelPosSetV(model, pos);
} }

1175
src/game/board/shop.c Executable file

File diff suppressed because it is too large Load diff

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@ -5,6 +5,7 @@
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/model.h" #include "game/board/model.h"
#include "game/board/player.h" #include "game/board/player.h"
#include "game/board/shop.h"
#include "game/board/space.h" #include "game/board/space.h"
#include "game/board/star.h" #include "game/board/star.h"
#include "game/board/tutorial.h" #include "game/board/tutorial.h"