Upgrade dtk and "decompile" font.c
font.c just has ank8x8_4b extracted raw.
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parent
ff2212c215
commit
c339a272f6
3 changed files with 10 additions and 2 deletions
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@ -502,3 +502,9 @@ modules:
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symbols: config/GMPE01_00/rels/m401Dll/symbols.txt
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splits: config/GMPE01_00/rels/m401Dll/splits.txt
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links: [_minigameDll]
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extract:
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- symbol: ank8x8_4b
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binary: game/ank8x8_4b.bin
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header: game/ank8x8_4b.inc
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@ -118,7 +118,7 @@ if not is_windows():
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# Tool versions
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config.compilers_tag = "20231018"
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config.dtk_tag = "v0.6.0"
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config.dtk_tag = "v0.6.2"
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config.sjiswrap_tag = "v1.1.1"
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config.wibo_tag = "0.6.3"
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@ -150,6 +150,7 @@ cflags_base = [
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"-fp_contract on",
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"-str reuse",
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"-i include",
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f"-i build/{config.version}/include",
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"-multibyte",
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f"-DVERSION={version_num}",
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]
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@ -234,7 +235,7 @@ config.libs = [
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Object(Matching, "game/dvd.c"),
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Object(NonMatching, "game/data.c"),
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Object(Matching, "game/decode.c"),
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Object(NonMatching, "game/font.c"),
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Object(Matching, "game/font.c"),
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Object(Matching, "game/init.c"),
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Object(NonMatching, "game/jmp.c"),
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Object(Matching, "game/malloc.c"),
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1
src/game/font.c
Normal file
1
src/game/font.c
Normal file
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@ -0,0 +1 @@
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#include "game/ank8x8_4b.inc"
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