Label board/ui.c

This commit is contained in:
gamemasterplc 2024-01-01 09:46:19 -06:00
parent 3094d6a0e6
commit c36c007150
6 changed files with 111 additions and 105 deletions

View file

@ -177,7 +177,7 @@ void fn_1_13A4(void) {
GWPlayer[i].color = 1;
}
fn_800A4C88();
fn_800884F4(0);
BoardStatusShowSetAll(0);
fn_1_C10(0);
fn_1_BA0(0x2E002B);
sp8.x = -33.0f;

View file

@ -108,7 +108,7 @@ void fn_1_18BC(void) {
fn_1_BA0(0x2E0028);
fn_1_BA0(0x2E0029);
boardTutorialData = 0;
fn_8008853C(0);
BoardStatusItemSet(0);
}
void fn_1_1908(void) {

View file

@ -61,12 +61,13 @@ static s32 coinDigitMdl[10] = {
MAKE_DATA_NUM(DATADIR_BOARD, 21),
};
void BoardEventLandBlue(s32 player) {
void BoardEventLandBlue(s32 player, s16 space) {
Vec pos;
s32 i;
s8 coin_chg;
s32 coins;
BoardCameraViewSet(2);
BoardPlayerAnimBlendSet(player, 0, 15);
while (BoardPlayerAnimBlendCheck(player) == 0) {
@ -101,7 +102,7 @@ void BoardEventLandBlue(s32 player) {
BoardRotateDiceNumbers(player);
}
void BoardEventLandRed(s32 player) {
void BoardEventLandRed(s32 player, s16 space) {
Vec pos;
s32 i;
s8 coin_chg;